mirror of https://github.com/PCSX2/pcsx2.git
cmake: commit some cleanup work (done by gregory).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3061 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
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a0d7e4a1b8
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58786f8218
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@ -26,10 +26,6 @@ endif (UNIX)
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# set module path
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# set module path
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set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
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set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
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# include modules
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include(Pcsx2Utils)
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include(SearchForStuff)
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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# if no build type is set, use Devel as default
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# if no build type is set, use Devel as default
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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@ -54,6 +50,46 @@ endif(NOT DEFINED CMAKE_BUILD_STRIP)
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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# Force the choice of 3rd party library either system one or pcsx2 one
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# Use all internal lib: -DFORCE_INTERNAL_ALL=TRUE
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# Use a52 internal lib: -DFORCE_INTERNAL_A52=TRUE
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# Use bzip internal lib: -DFORCE_INTERNAL_BZIP2=TRUE
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# Use soundtouch internal lib: -DFORCE_INTERNAL_SOUNDTOUCH=TRUE
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# Use zlib internal lib: -DFORCE_INTERNAL_ZLIB=TRUE
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#-------------------------------------------------------------------------------
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# There have been issues in the past with sound quality depending on the version
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# of Soundtouch, so for the moment, we'll use the internal version.
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set(FORCE_INTERNAL_SOUNDTOUCH TRUE)
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if(FORCE_INTERNAL_ALL)
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set(FORCE_INTERNAL_A52 TRUE)
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set(FORCE_INTERNAL_BZIP2 TRUE)
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set(FORCE_INTERNAL_SOUNDTOUCH TRUE)
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set(FORCE_INTERNAL_ZLIB TRUE)
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endif(FORCE_INTERNAL_ALL)
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if(NOT DEFINED FORCE_INTERNAL_A52)
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set(FORCE_INTERNAL_A52 FALSE)
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endif(NOT DEFINED FORCE_INTERNAL_A52)
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if(NOT DEFINED FORCE_INTERNAL_BZIP2)
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set(FORCE_INTERNAL_BZIP2 FALSE)
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endif(NOT DEFINED FORCE_INTERNAL_BZIP2)
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if(NOT DEFINED FORCE_INTERNAL_SOUNDTOUCH)
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set(FORCE_INTERNAL_SOUNDTOUCH FALSE)
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endif(NOT DEFINED FORCE_INTERNAL_SOUNDTOUCH)
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if(NOT DEFINED FORCE_INTERNAL_ZLIB)
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set(FORCE_INTERNAL_ZLIB FALSE)
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endif(NOT DEFINED FORCE_INTERNAL_ZLIB)
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#-------------------------------------------------------------------------------
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# include modules
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include(Pcsx2Utils)
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include(SearchForStuff)
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# add additional project-wide include directories
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# add additional project-wide include directories
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include_directories(${PROJECT_SOURCE_DIR}/3rdparty
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include_directories(${PROJECT_SOURCE_DIR}/3rdparty
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${PROJECT_SOURCE_DIR}/common/include
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${PROJECT_SOURCE_DIR}/common/include
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@ -0,0 +1,24 @@
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# Try to find A52
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# Once done, this will define
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#
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# A52_FOUND - system has A52
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# A52_INCLUDE_DIR - the A52 include directories
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# A52_LIBRARIES - link these to use A52
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if(A52_INCLUDE_DIR AND A52_LIBRARIES)
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set(A52_FIND_QUIETLY TRUE)
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endif(A52_INCLUDE_DIR AND A52_LIBRARIES)
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# include dir
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find_path(A52_INCLUDE_DIR a52dec/a52.h)
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# finally the library itself
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find_library(libA52 NAMES a52)
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set(A52_LIBRARIES ${libA52})
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# handle the QUIETLY and REQUIRED arguments and set A52_FOUND to TRUE if
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# all listed variables are TRUE
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(A52 DEFAULT_MSG A52_LIBRARIES A52_INCLUDE_DIR)
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mark_as_advanced(A52_LIBRARIES A52_INCLUDE_DIR)
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@ -60,13 +60,13 @@ endif(wxWidgets_FOUND)
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find_package(ZLIB)
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find_package(ZLIB)
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# if we found zlib on the system, use it else use project one
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# if we found zlib on the system, use it else use project one
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if(ZLIB_FOUND)
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if(ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB)
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# add zlib include directories
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# add zlib include directories
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include_directories(${ZLIB_INCLUDE_DIRS})
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include_directories(${ZLIB_INCLUDE_DIRS})
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else(ZLIB_FOUND)
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else(ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB)
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# use project one
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# use project one
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set(projectZLIB TRUE)
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set(projectZLIB TRUE)
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endif(ZLIB_FOUND)
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endif(ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB)
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#------------------------------------------------------------
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#------------------------------------------------------------
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@ -94,6 +94,21 @@ endif(Linux)
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#------------------------------------------------------------
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#------------------------------------------------------------
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# A52 optional
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include(FindA52)
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# if we found A52 on the system,
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# use it else use project one
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if(A52_FOUND AND NOT FORCE_INTERNAL_A52)
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# add a52 include directories
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include_directories(${A52_INCLUDE_DIR})
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else(A52_FOUND AND NOT FORCE_INTERNAL_A52)
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# use project one
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set(projectA52 TRUE)
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set(A52_LIBRARIES A52)
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endif(A52_FOUND AND NOT FORCE_INTERNAL_A52)
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# ALSA optional
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# ALSA optional
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find_package(ALSA)
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find_package(ALSA)
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@ -110,13 +125,14 @@ find_package(BZip2)
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# if we found bzip2 on the system,
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# if we found bzip2 on the system,
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# use it else use project one
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# use it else use project one
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if(BZIP2_FOUND)
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if(BZIP2_FOUND AND NOT FORCE_INTERNAL_BZIP2)
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# add zlib include directories
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# add zlib include directories
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include_directories(${BZIP2_INCLUDE_DIR})
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include_directories(${BZIP2_INCLUDE_DIR})
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else(BZIP2_FOUND)
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else(BZIP2_FOUND AND NOT FORCE_INTERNAL_BZIP2)
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# use project one
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# use project one
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set(projectBZip2 TRUE)
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set(projectBZip2 TRUE)
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endif(BZIP2_FOUND)
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set(BZIP2_LIBRARIES bzip2)
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endif(BZIP2_FOUND AND NOT FORCE_INTERNAL_BZIP2)
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#------------------------------------------------------------
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#------------------------------------------------------------
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@ -180,16 +196,17 @@ endif(SDL_FOUND)
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#include(FindSoundTouch)
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#include(FindSoundTouch)
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# found SoundTouch
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# found SoundTouch
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#if(SOUNDTOUCH_FOUND)
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if(SOUNDTOUCH_FOUND AND NOT FORCE_INTERNAL_SOUNDTOUCH)
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# # add SoundTouch include directories
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# add SoundTouch include directories
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# include_directories(${SOUNDTOUCH_INCLUDE_DIR})
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include_directories(${SOUNDTOUCH_INCLUDE_DIR})
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#else(SOUNDTOUCH_FOUND)
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else(SOUNDTOUCH_FOUND AND NOT FORCE_INTERNAL_SOUNDTOUCH)
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# use project one
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# use project one
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set(projectSoundTouch TRUE)
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set(projectSoundTouch TRUE)
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set(SOUNDTOUCH_LIBRARIES SoundTouch)
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# found
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# found
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set(SOUNDTOUCH_FOUND TRUE)
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set(SOUNDTOUCH_FOUND TRUE)
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#endif(SOUNDTOUCH_FOUND)
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endif(SOUNDTOUCH_FOUND AND NOT FORCE_INTERNAL_SOUNDTOUCH)
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#------------------------------------------------------------
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#------------------------------------------------------------
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@ -643,11 +643,7 @@ if(Linux)
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endif(Linux)
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endif(Linux)
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# link target with zlib
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# link target with zlib
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if(projectZLIB)
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target_link_libraries(${pcsx2Name} ${ZLIB_LIBRARIES})
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target_link_libraries(${pcsx2Name} zlib)
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else(projectZLIB)
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target_link_libraries(${pcsx2Name} ${ZLIB_LIBRARIES})
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endif(projectZLIB)
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# Force the linker into 32 bits mode
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# Force the linker into 32 bits mode
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target_link_libraries(${pcsx2Name} -m32)
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target_link_libraries(${pcsx2Name} -m32)
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@ -119,14 +119,10 @@ if(PORTAUDIO_FOUND)
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endif(PORTAUDIO_FOUND)
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endif(PORTAUDIO_FOUND)
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# link target with SoundTouch
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# link target with SoundTouch
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if(projectSoundTouch)
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target_link_libraries(${spu2xName} ${SOUNDTOUCH_LIBRARIES})
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target_link_libraries(${spu2xName} SoundTouch)
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else(projectSoundTouch)
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target_link_libraries(${spu2xName} ${SOUNDTOUCH_LIBRARIES})
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endif(projectSoundTouch)
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# link target with A52
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# link target with A52
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target_link_libraries(${spu2xName} a52)
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target_link_libraries(${spu2xName} ${A52_LIBRARIES})
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# Force the linker into 32 bits mode
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# Force the linker into 32 bits mode
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target_link_libraries(${spu2xName} -m32)
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target_link_libraries(${spu2xName} -m32)
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@ -95,11 +95,7 @@ if(PORTAUDIO_FOUND)
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endif(PORTAUDIO_FOUND)
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endif(PORTAUDIO_FOUND)
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# link target with SoundTouch
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# link target with SoundTouch
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if(projectSoundTouch)
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target_link_libraries(${zerospu2Name} ${SOUNDTOUCH_LIBRARIES})
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target_link_libraries(${zerospu2Name} SoundTouch)
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else(projectSoundTouch)
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target_link_libraries(${zerospu2Name} ${SOUNDTOUCH_LIBRARIES})
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endif(projectSoundTouch)
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# Force the linker into 32 bits mode
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# Force the linker into 32 bits mode
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target_link_libraries(${zerospu2Name} -m32)
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target_link_libraries(${zerospu2Name} -m32)
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