mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl-wnd:
* factorize sample object creation * remember frame buffer attachment state * Use a basic context on EGL. Allow to use Mesa 9.1 on AMD GPU. * precompile vertex and geometry shader to avoid benchmark polution on replay * Try harder to detect FGLRX driver on window * various clean Remain to fix the coordinate system for upscaling git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5651 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
65b5a376ed
commit
58699923e0
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@ -113,7 +113,8 @@ namespace GLLoader {
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fprintf(stderr, "Supported Opengl version: %s on GPU: %s. Vendor: %s\n", s, glGetString(GL_RENDERER), glGetString(GL_VENDOR));
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fprintf(stderr, "Supported Opengl version: %s on GPU: %s. Vendor: %s\n", s, glGetString(GL_RENDERER), glGetString(GL_VENDOR));
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// Could be useful to detect the GPU vendor:
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// Could be useful to detect the GPU vendor:
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if (strcmp((const char*)glGetString(GL_VENDOR), "ATI Technologies Inc.") == 0)
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//if (strcmp((const char*)glGetString(GL_VENDOR), "ATI Technologies Inc.") == 0)
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if (strstr((const char*)glGetString(GL_VENDOR), "ATI"))
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fglrx_buggy_driver = true;
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fglrx_buggy_driver = true;
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GLuint dot = 0;
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GLuint dot = 0;
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@ -489,9 +489,6 @@ EXPORT_C GSreadFIFO2(uint8* mem, uint32 size)
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#ifdef ENABLE_OGL_MT_HACK
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#ifdef ENABLE_OGL_MT_HACK
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// FIXME called from EE core thread not MTGS which cause
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// FIXME called from EE core thread not MTGS which cause
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// invalidate data for opengl
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// invalidate data for opengl
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#ifdef ENABLE_OGL_DEBUG
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if (theApp.GetConfig("renderer", 0) / 3 == 4) fprintf(stderr, "Disable FIFO2(%d) on opengl\n", size);
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#endif
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s_gs->m_wnd->AttachContext();
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s_gs->m_wnd->AttachContext();
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#endif
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#endif
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@ -116,7 +116,7 @@ GSDeviceOGL::~GSDeviceOGL()
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// Delete HW FX
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// Delete HW FX
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delete m_vs_cb;
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delete m_vs_cb;
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delete m_ps_cb;
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delete m_ps_cb;
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gl_DeleteSamplers(1, &m_rt_ss);
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gl_DeleteSamplers(1, &m_palette_ss);
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delete m_vb;
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delete m_vb;
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if (GLLoader::found_GL_ARB_separate_shader_objects) {
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if (GLLoader::found_GL_ARB_separate_shader_objects) {
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@ -235,36 +235,9 @@ bool GSDeviceOGL::Create(GSWnd* wnd)
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hr = m_dev->CreateBlendState(&bsd, &m_convert.bs);
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hr = m_dev->CreateBlendState(&bsd, &m_convert.bs);
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#endif
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#endif
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gl_GenSamplers(1, &m_convert.ln);
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gl_SamplerParameteri(m_convert.ln, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl_SamplerParameteri(m_convert.ln, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl_SamplerParameteri(m_convert.ln, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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gl_SamplerParameteri(m_convert.ln, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl_SamplerParameteri(m_convert.ln, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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// FIXME which value for GL_TEXTURE_MIN_LOD
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gl_SamplerParameterf(m_convert.ln, GL_TEXTURE_MAX_LOD, FLT_MAX);
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// FIXME: seems there is 2 possibility in opengl
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// DX: sd.ComparisonFunc = D3D11_COMPARISON_NEVER;
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// gl_SamplerParameteri(m_convert.ln, GL_TEXTURE_COMPARE_MODE, GL_NONE);
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gl_SamplerParameteri(m_convert.ln, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
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gl_SamplerParameteri(m_convert.ln, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
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// FIXME: need ogl extension sd.MaxAnisotropy = 16;
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CreateSampler(m_convert.ln, true, false, false);
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gl_GenSamplers(1, &m_convert.pt);
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CreateSampler(m_convert.pt, false, false, false);
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gl_SamplerParameteri(m_convert.pt, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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gl_SamplerParameteri(m_convert.pt, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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gl_SamplerParameteri(m_convert.pt, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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gl_SamplerParameteri(m_convert.pt, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl_SamplerParameteri(m_convert.pt, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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// FIXME which value for GL_TEXTURE_MIN_LOD
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gl_SamplerParameterf(m_convert.pt, GL_TEXTURE_MAX_LOD, FLT_MAX);
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// FIXME: seems there is 2 possibility in opengl
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// DX: sd.ComparisonFunc = D3D11_COMPARISON_NEVER;
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// gl_SamplerParameteri(m_convert.pt, GL_TEXTURE_COMPARE_MODE, GL_NONE);
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gl_SamplerParameteri(m_convert.pt, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
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gl_SamplerParameteri(m_convert.pt, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
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// FIXME: need ogl extension sd.MaxAnisotropy = 16;
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m_convert.dss = new GSDepthStencilOGL();
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m_convert.dss = new GSDepthStencilOGL();
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m_convert.bs = new GSBlendStateOGL();
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m_convert.bs = new GSBlendStateOGL();
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@ -431,44 +404,6 @@ bool GSDeviceOGL::Create(GSWnd* wnd)
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// hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL, flags, NULL, 0, D3D11_SDK_VERSION, &scd, &m_swapchain, &m_dev, &level, &m_ctx);
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// hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL, flags, NULL, 0, D3D11_SDK_VERSION, &scd, &m_swapchain, &m_dev, &level, &m_ctx);
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#endif
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#endif
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// ****************************************************************
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// The check of capability is done when context is created on openGL
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// For the moment don't bother with extension, I just ask the most recent openGL version
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// ****************************************************************
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#if 0
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if(FAILED(hr)) return false;
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if(!SetFeatureLevel(level, true))
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{
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return false;
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}
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D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS options;
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hr = m_dev->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &options, sizeof(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS));
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// msaa
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for(uint32 i = 2; i <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; i++)
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{
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uint32 quality[2] = {0, 0};
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if(SUCCEEDED(m_dev->CheckMultisampleQualityLevels(DXGI_FORMAT_R8G8B8A8_UNORM, i, &quality[0])) && quality[0] > 0
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&& SUCCEEDED(m_dev->CheckMultisampleQualityLevels(DXGI_FORMAT_D32_FLOAT_S8X24_UINT, i, &quality[1])) && quality[1] > 0)
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{
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m_msaa_desc.Count = i;
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m_msaa_desc.Quality = std::min<uint32>(quality[0] - 1, quality[1] - 1);
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if(i >= m_msaa) break;
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}
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}
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if(m_msaa_desc.Count == 1)
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{
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m_msaa = 0;
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}
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#endif
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return true;
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return true;
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}
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}
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@ -508,79 +443,6 @@ void GSDeviceOGL::Flip()
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#endif
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#endif
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}
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}
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void GSDeviceOGL::DebugBB()
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{
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bool dump_me = false;
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uint32 start = theApp.GetConfig("debug_ogl_dump", 0);
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uint32 length = theApp.GetConfig("debug_ogl_dump_length", 5);
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if ( (start != 0 && g_frame_count >= start && g_frame_count < (start + length)) ) dump_me = true;
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if (!dump_me) return;
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GLuint fbo_old = m_state.fbo;
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OMSetFBO(m_fbo);
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GSVector2i size = m_backbuffer->GetSize();
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GSTexture* rt = CreateRenderTarget(size.x, size.y, false);
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static_cast<GSTextureOGL*>(rt)->Attach(GL_COLOR_ATTACHMENT0);
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gl_BlitFramebuffer(0, 0, size.x, size.y,
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0, 0, size.x, size.y,
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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rt->Save(format("/tmp/out_f%d__d%d__bb.bmp", g_frame_count, g_draw_count));
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delete rt;
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OMSetFBO(fbo_old);
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}
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void GSDeviceOGL::DebugInput()
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{
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bool dump_me = false;
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uint32 start = theApp.GetConfig("debug_ogl_dump", 0);
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uint32 length = theApp.GetConfig("debug_ogl_dump_length", 5);
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if ( (start != 0 && g_frame_count >= start && g_frame_count < (start + length)) ) dump_me = true;
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if (!dump_me) return;
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for (auto i = 0 ; i < 3 ; i++) {
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if (m_state.ps_srv[i] != NULL) {
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m_state.ps_srv[i]->Save(format("/tmp/in_f%d__d%d__%d.bmp", g_frame_count, g_draw_count, i));
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}
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}
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//if (m_state.rtv != NULL) m_state.rtv->Save(format("/tmp/target_f%d__d%d__tex.bmp", g_frame_count, g_draw_count));
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//if (m_state.dsv != NULL) m_state.dsv->Save(format("/tmp/ds_in_%d.bmp", g_draw_count));
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fprintf(stderr, "Draw %d (Frame %d)\n", g_draw_count, g_frame_count);
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fprintf(stderr, "vs: %d ; gs: %d ; ps: %d\n", m_state.vs, m_state.gs, m_state.ps);
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m_state.vb->debug();
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m_state.bs->debug();
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m_state.dss->debug();
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}
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void GSDeviceOGL::DebugOutput()
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{
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CheckDebugLog();
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bool dump_me = false;
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uint32 start = theApp.GetConfig("debug_ogl_dump", 0);
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uint32 length = theApp.GetConfig("debug_ogl_dump_length", 5);
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if ( (start != 0 && g_frame_count >= start && g_frame_count < (start + length)) ) dump_me = true;
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if (!dump_me) return;
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if (m_state.rtv == m_backbuffer) {
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m_state.rtv->Save(format("/tmp/out_f%d__d%d__back.bmp", g_frame_count, g_draw_count));
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} else {
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if (m_state.rtv != NULL) m_state.rtv->Save(format("/tmp/out_f%d__d%d__tex.bmp", g_frame_count, g_draw_count));
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}
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if (m_state.dsv != NULL) m_state.dsv->Save(format("/tmp/ds_out_%d.bmp", g_draw_count));
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fprintf(stderr, "\n");
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//DebugBB();
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}
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static void set_uniform_buffer_binding(GLuint prog, GLchar* name, GLuint binding) {
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static void set_uniform_buffer_binding(GLuint prog, GLchar* name, GLuint binding) {
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GLuint index;
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GLuint index;
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index = gl_GetUniformBlockIndex(prog, name);
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index = gl_GetUniformBlockIndex(prog, name);
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@ -634,9 +496,6 @@ GLuint GSDeviceOGL::link_prog()
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void GSDeviceOGL::BeforeDraw()
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void GSDeviceOGL::BeforeDraw()
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{
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{
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#ifdef ENABLE_OGL_DEBUG
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DebugInput();
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#endif
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hash_map<uint64, GLuint >::iterator single_prog;
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hash_map<uint64, GLuint >::iterator single_prog;
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@ -684,9 +543,6 @@ void GSDeviceOGL::BeforeDraw()
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void GSDeviceOGL::AfterDraw()
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void GSDeviceOGL::AfterDraw()
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{
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{
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#ifdef ENABLE_OGL_DEBUG
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DebugOutput();
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#endif
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#if defined(ENABLE_OGL_DEBUG) || defined(PRINT_FRAME_NUMBER)
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#if defined(ENABLE_OGL_DEBUG) || defined(PRINT_FRAME_NUMBER)
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g_draw_count++;
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g_draw_count++;
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#endif
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#endif
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@ -766,6 +622,40 @@ void GSDeviceOGL::ClearStencil(GSTexture* t, uint8 c)
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glEnable(GL_SCISSOR_TEST);
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glEnable(GL_SCISSOR_TEST);
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}
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}
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void GSDeviceOGL::CreateSampler(GLuint& sampler, bool bilinear, bool tau, bool tav)
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{
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gl_GenSamplers(1, &sampler);
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if (bilinear) {
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gl_SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl_SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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} else {
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gl_SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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gl_SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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// FIXME ensure U -> S, V -> T and W->R
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if (tau)
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gl_SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_REPEAT);
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else
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gl_SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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if (tav)
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gl_SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_REPEAT);
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else
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gl_SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl_SamplerParameteri(sampler, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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// FIXME which value for GL_TEXTURE_MIN_LOD
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gl_SamplerParameterf(sampler, GL_TEXTURE_MAX_LOD, FLT_MAX);
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// FIXME: seems there is 2 possibility in opengl
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// DX: sd.ComparisonFunc = D3D11_COMPARISON_NEVER;
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// gl_SamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_NONE);
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gl_SamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
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gl_SamplerParameteri(sampler, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
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// FIXME: need ogl extension sd.MaxAnisotropy = 16;
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}
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GSTexture* GSDeviceOGL::CreateRenderTarget(int w, int h, bool msaa, int format)
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GSTexture* GSDeviceOGL::CreateRenderTarget(int w, int h, bool msaa, int format)
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{
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{
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return GSDevice::CreateRenderTarget(w, h, msaa, format ? format : GL_RGBA8);
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return GSDevice::CreateRenderTarget(w, h, msaa, format ? format : GL_RGBA8);
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@ -1316,6 +1206,12 @@ void GSDeviceOGL::OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVecto
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void GSDeviceOGL::CompileShaderFromSource(const std::string& glsl_file, const std::string& entry, GLenum type, GLuint* program, const char* glsl_h_code, const std::string& macro_sel)
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void GSDeviceOGL::CompileShaderFromSource(const std::string& glsl_file, const std::string& entry, GLenum type, GLuint* program, const char* glsl_h_code, const std::string& macro_sel)
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{
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{
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// Not supported
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if (type == GL_GEOMETRY_SHADER && !GLLoader::found_geometry_shader) {
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*program = 0;
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return;
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}
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// *****************************************************
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// *****************************************************
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// Build a header string
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// Build a header string
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// *****************************************************
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// *****************************************************
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@ -1459,13 +1355,13 @@ void GSDeviceOGL::CompileShaderFromSource(const std::string& glsl_file, const st
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void GSDeviceOGL::CheckDebugLog()
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void GSDeviceOGL::CheckDebugLog()
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{
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{
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unsigned int count = 64; // max. num. of messages that will be read from the log
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unsigned int count = 16; // max. num. of messages that will be read from the log
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int bufsize = 2048;
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int bufsize = 2048;
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unsigned int* sources = new unsigned int[count];
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unsigned int sources[16] = {};
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unsigned int* types = new unsigned int[count];
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unsigned int types[16] = {};
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unsigned int* ids = new unsigned int[count];
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unsigned int ids[16] = {};
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unsigned int* severities = new unsigned int[count];
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unsigned int severities[16] = {};
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int* lengths = new int[count];
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int lengths[16] = {};
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char* messageLog = new char[bufsize];
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char* messageLog = new char[bufsize];
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unsigned int retVal = gl_GetDebugMessageLogARB(count, bufsize, sources, types, ids, severities, lengths, messageLog);
|
unsigned int retVal = gl_GetDebugMessageLogARB(count, bufsize, sources, types, ids, severities, lengths, messageLog);
|
||||||
|
@ -1480,13 +1376,6 @@ void GSDeviceOGL::CheckDebugLog()
|
||||||
pos += lengths[i];
|
pos += lengths[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
delete [] sources;
|
|
||||||
delete [] types;
|
|
||||||
delete [] ids;
|
|
||||||
delete [] severities;
|
|
||||||
delete [] lengths;
|
|
||||||
delete [] messageLog;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GSDeviceOGL::DebugOutputToFile(unsigned int source, unsigned int type, unsigned int id, unsigned int severity, const char* message)
|
void GSDeviceOGL::DebugOutputToFile(unsigned int source, unsigned int type, unsigned int id, unsigned int severity, const char* message)
|
||||||
|
|
|
@ -280,8 +280,7 @@ class GSDeviceOGL : public GSDevice
|
||||||
uint32 tme:1;
|
uint32 tme:1;
|
||||||
uint32 fst:1;
|
uint32 fst:1;
|
||||||
uint32 logz:1;
|
uint32 logz:1;
|
||||||
uint32 rtcopy:1;
|
//uint32 rtcopy:1;
|
||||||
uint32 wildhack:2;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
uint32 key;
|
uint32 key;
|
||||||
|
@ -580,9 +579,6 @@ class GSDeviceOGL : public GSDevice
|
||||||
|
|
||||||
void CheckDebugLog();
|
void CheckDebugLog();
|
||||||
static void DebugOutputToFile(unsigned int source, unsigned int type, unsigned int id, unsigned int severity, const char* message);
|
static void DebugOutputToFile(unsigned int source, unsigned int type, unsigned int id, unsigned int severity, const char* message);
|
||||||
void DebugOutput();
|
|
||||||
void DebugInput();
|
|
||||||
void DebugBB();
|
|
||||||
|
|
||||||
bool HasStencil() { return true; }
|
bool HasStencil() { return true; }
|
||||||
bool HasDepth32() { return true; }
|
bool HasDepth32() { return true; }
|
||||||
|
@ -603,6 +599,7 @@ class GSDeviceOGL : public GSDevice
|
||||||
void ClearDepth(GSTexture* t, float c);
|
void ClearDepth(GSTexture* t, float c);
|
||||||
void ClearStencil(GSTexture* t, uint8 c);
|
void ClearStencil(GSTexture* t, uint8 c);
|
||||||
|
|
||||||
|
void CreateSampler(GLuint& sampler, bool bilinear, bool tau, bool tav);
|
||||||
GSTexture* CreateRenderTarget(int w, int h, bool msaa, int format = 0);
|
GSTexture* CreateRenderTarget(int w, int h, bool msaa, int format = 0);
|
||||||
GSTexture* CreateDepthStencil(int w, int h, bool msaa, int format = 0);
|
GSTexture* CreateDepthStencil(int w, int h, bool msaa, int format = 0);
|
||||||
GSTexture* CreateTexture(int w, int h, int format = 0);
|
GSTexture* CreateTexture(int w, int h, int format = 0);
|
||||||
|
|
|
@ -319,10 +319,8 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
|
||||||
|
|
||||||
vs_sel.tme = PRIM->TME;
|
vs_sel.tme = PRIM->TME;
|
||||||
vs_sel.fst = PRIM->FST;
|
vs_sel.fst = PRIM->FST;
|
||||||
//vs_sel.logz = dev->HasDepth32() ? 0 : m_logz ? 1 : 0;
|
|
||||||
vs_sel.logz = m_logz ? 1 : 0;
|
vs_sel.logz = m_logz ? 1 : 0;
|
||||||
//OGL vs_sel.rtcopy = !!rtcopy;
|
//OGL vs_sel.rtcopy = !!rtcopy;
|
||||||
vs_sel.rtcopy = false;
|
|
||||||
|
|
||||||
// The real GS appears to do no masking based on the Z buffer format and writing larger Z values
|
// The real GS appears to do no masking based on the Z buffer format and writing larger Z values
|
||||||
// than the buffer supports seems to be an error condition on the real GS, causing it to crash.
|
// than the buffer supports seems to be an error condition on the real GS, causing it to crash.
|
||||||
|
@ -529,8 +527,7 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
|
||||||
|
|
||||||
dev->SetupOM(om_dssel, om_bsel, afix);
|
dev->SetupOM(om_dssel, om_bsel, afix);
|
||||||
dev->SetupVS(vs_sel, &vs_cb);
|
dev->SetupVS(vs_sel, &vs_cb);
|
||||||
if (GLLoader::found_geometry_shader)
|
dev->SetupGS(gs_sel);
|
||||||
dev->SetupGS(gs_sel);
|
|
||||||
dev->SetupPS(ps_sel, &ps_cb, ps_ssel);
|
dev->SetupPS(ps_sel, &ps_cb, ps_ssel);
|
||||||
|
|
||||||
// draw
|
// draw
|
||||||
|
|
|
@ -33,47 +33,42 @@ void GSDeviceOGL::CreateTextureFX()
|
||||||
m_vs_cb = new GSUniformBufferOGL(g_vs_cb_index, sizeof(VSConstantBuffer));
|
m_vs_cb = new GSUniformBufferOGL(g_vs_cb_index, sizeof(VSConstantBuffer));
|
||||||
m_ps_cb = new GSUniformBufferOGL(g_ps_cb_index, sizeof(PSConstantBuffer));
|
m_ps_cb = new GSUniformBufferOGL(g_ps_cb_index, sizeof(PSConstantBuffer));
|
||||||
|
|
||||||
gl_GenSamplers(1, &m_rt_ss);
|
CreateSampler(m_palette_ss, false, false, false);
|
||||||
// FIXME, seem to have no difference between sampler !!!
|
|
||||||
m_palette_ss = m_rt_ss;
|
|
||||||
|
|
||||||
gl_SamplerParameteri(m_rt_ss, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
||||||
gl_SamplerParameteri(m_rt_ss, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
||||||
gl_SamplerParameteri(m_rt_ss, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
||||||
gl_SamplerParameteri(m_rt_ss, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
||||||
gl_SamplerParameteri(m_rt_ss, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
||||||
// FIXME which value for GL_TEXTURE_MIN_LOD
|
|
||||||
gl_SamplerParameterf(m_rt_ss, GL_TEXTURE_MAX_LOD, FLT_MAX);
|
|
||||||
// FIXME: seems there is 2 possibility in opengl
|
|
||||||
// DX: sd.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
|
||||||
// gl_SamplerParameteri(m_rt_ss, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
|
||||||
gl_SamplerParameteri(m_rt_ss, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
|
|
||||||
gl_SamplerParameteri(m_rt_ss, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
|
|
||||||
// FIXME: need ogl extension sd.MaxAnisotropy = 16;
|
|
||||||
|
|
||||||
GSInputLayoutOGL vert_format[] =
|
GSInputLayoutOGL vert_format[] =
|
||||||
{
|
{
|
||||||
// FIXME
|
|
||||||
{0 , 2 , GL_FLOAT , GL_FALSE , sizeof(GSVertex) , (const GLvoid*)(0) } ,
|
{0 , 2 , GL_FLOAT , GL_FALSE , sizeof(GSVertex) , (const GLvoid*)(0) } ,
|
||||||
{1 , 4 , GL_UNSIGNED_BYTE , GL_TRUE , sizeof(GSVertex) , (const GLvoid*)(8) } ,
|
{1 , 4 , GL_UNSIGNED_BYTE , GL_TRUE , sizeof(GSVertex) , (const GLvoid*)(8) } ,
|
||||||
{2 , 1 , GL_FLOAT , GL_FALSE , sizeof(GSVertex) , (const GLvoid*)(12) } ,
|
{2 , 1 , GL_FLOAT , GL_FALSE , sizeof(GSVertex) , (const GLvoid*)(12) } ,
|
||||||
{3 , 2 , GL_UNSIGNED_SHORT , GL_FALSE , sizeof(GSVertex) , (const GLvoid*)(16) } ,
|
{3 , 2 , GL_UNSIGNED_SHORT , GL_FALSE , sizeof(GSVertex) , (const GLvoid*)(16) } ,
|
||||||
{4 , 1 , GL_UNSIGNED_INT , GL_FALSE , sizeof(GSVertex) , (const GLvoid*)(20) } ,
|
{4 , 1 , GL_UNSIGNED_INT , GL_FALSE , sizeof(GSVertex) , (const GLvoid*)(20) } ,
|
||||||
// note: there is a 32 bits pad
|
|
||||||
{5 , 2 , GL_UNSIGNED_SHORT , GL_FALSE , sizeof(GSVertex) , (const GLvoid*)(24) } ,
|
{5 , 2 , GL_UNSIGNED_SHORT , GL_FALSE , sizeof(GSVertex) , (const GLvoid*)(24) } ,
|
||||||
{6 , 4 , GL_UNSIGNED_BYTE , GL_TRUE , sizeof(GSVertex) , (const GLvoid*)(28) } ,
|
{6 , 4 , GL_UNSIGNED_BYTE , GL_TRUE , sizeof(GSVertex) , (const GLvoid*)(28) } ,
|
||||||
};
|
};
|
||||||
m_vb = new GSVertexBufferStateOGL(sizeof(GSVertex), vert_format, countof(vert_format));
|
m_vb = new GSVertexBufferStateOGL(sizeof(GSVertex), vert_format, countof(vert_format));
|
||||||
|
|
||||||
// Compile some dummy shaders to allow modification inside Apitrace for debug
|
// Compile some dummy shaders to allow modification inside Apitrace for debug
|
||||||
#ifdef _LINUX
|
|
||||||
GLuint dummy;
|
GLuint dummy;
|
||||||
std::string macro = "\n";
|
std::string macro = "\n";
|
||||||
CompileShaderFromSource("tfx.glsl", "vs_main", GL_VERTEX_SHADER, &dummy, tfx_glsl, macro);
|
CompileShaderFromSource("tfx.glsl", "vs_main", GL_VERTEX_SHADER, &dummy, tfx_glsl, macro);
|
||||||
if (GLLoader::found_geometry_shader)
|
CompileShaderFromSource("tfx.glsl", "gs_main", GL_GEOMETRY_SHADER, &dummy, tfx_glsl, macro);
|
||||||
CompileShaderFromSource("tfx.glsl", "gs_main", GL_GEOMETRY_SHADER, &dummy, tfx_glsl, macro);
|
|
||||||
CompileShaderFromSource("tfx.glsl", "ps_main", GL_FRAGMENT_SHADER, &dummy, tfx_glsl, macro);
|
CompileShaderFromSource("tfx.glsl", "ps_main", GL_FRAGMENT_SHADER, &dummy, tfx_glsl, macro);
|
||||||
#endif
|
|
||||||
|
// Pre compile all Geometry & Vertex Shader
|
||||||
|
// It might cost a seconds at startup but it would reduce benchmark pollution
|
||||||
|
GSDeviceOGL::GSSelector gs_sel;
|
||||||
|
for (uint32 key = 0; key < (1 << 3); key++) {
|
||||||
|
gs_sel.key = key;
|
||||||
|
SetupGS(gs_sel);
|
||||||
|
}
|
||||||
|
GSDeviceOGL::VSSelector vs_sel;
|
||||||
|
for (uint32 key = 0; key < (1 << 5); key++) {
|
||||||
|
vs_sel.key = key;
|
||||||
|
SetupVS(vs_sel, NULL);
|
||||||
|
}
|
||||||
|
// Use sane reset value
|
||||||
|
GSSetShader(0);
|
||||||
|
VSSetShader(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GSDeviceOGL::SetupVS(VSSelector sel, const VSConstantBuffer* cb)
|
void GSDeviceOGL::SetupVS(VSSelector sel, const VSConstantBuffer* cb)
|
||||||
|
@ -88,8 +83,7 @@ void GSDeviceOGL::SetupVS(VSSelector sel, const VSConstantBuffer* cb)
|
||||||
std::string macro = format("#define VS_BPPZ %d\n", sel.bppz)
|
std::string macro = format("#define VS_BPPZ %d\n", sel.bppz)
|
||||||
+ format("#define VS_LOGZ %d\n", sel.logz)
|
+ format("#define VS_LOGZ %d\n", sel.logz)
|
||||||
+ format("#define VS_TME %d\n", sel.tme)
|
+ format("#define VS_TME %d\n", sel.tme)
|
||||||
+ format("#define VS_FST %d\n", sel.fst)
|
+ format("#define VS_FST %d\n", sel.fst);
|
||||||
+ format("#define VS_RTCOPY %d\n", sel.rtcopy);
|
|
||||||
|
|
||||||
GLuint vs;
|
GLuint vs;
|
||||||
CompileShaderFromSource("tfx.glsl", "vs_main", GL_VERTEX_SHADER, &vs, tfx_glsl, macro);
|
CompileShaderFromSource("tfx.glsl", "vs_main", GL_VERTEX_SHADER, &vs, tfx_glsl, macro);
|
||||||
|
@ -101,7 +95,7 @@ void GSDeviceOGL::SetupVS(VSSelector sel, const VSConstantBuffer* cb)
|
||||||
// *************************************************************
|
// *************************************************************
|
||||||
// Dynamic
|
// Dynamic
|
||||||
// *************************************************************
|
// *************************************************************
|
||||||
if(m_vs_cb_cache.Update(cb)) {
|
if(cb != NULL && m_vs_cb_cache.Update(cb)) {
|
||||||
SetUniformBuffer(m_vs_cb);
|
SetUniformBuffer(m_vs_cb);
|
||||||
m_vs_cb->upload(cb);
|
m_vs_cb->upload(cb);
|
||||||
}
|
}
|
||||||
|
@ -168,7 +162,6 @@ void GSDeviceOGL::SetupPS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerS
|
||||||
CompileShaderFromSource("tfx.glsl", "ps_main", GL_FRAGMENT_SHADER, &ps, tfx_glsl, macro);
|
CompileShaderFromSource("tfx.glsl", "ps_main", GL_FRAGMENT_SHADER, &ps, tfx_glsl, macro);
|
||||||
|
|
||||||
m_ps[sel] = ps;
|
m_ps[sel] = ps;
|
||||||
i = m_ps.find(sel);
|
|
||||||
} else {
|
} else {
|
||||||
ps = i->second;
|
ps = i->second;
|
||||||
}
|
}
|
||||||
|
@ -201,36 +194,7 @@ void GSDeviceOGL::SetupPS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerS
|
||||||
// *************************************************************
|
// *************************************************************
|
||||||
// Static
|
// Static
|
||||||
// *************************************************************
|
// *************************************************************
|
||||||
gl_GenSamplers(1, &ss0);
|
CreateSampler(ss0, ssel.ltf, ssel.tau, ssel.tav);
|
||||||
if (ssel.ltf) {
|
|
||||||
gl_SamplerParameteri(ss0, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
||||||
gl_SamplerParameteri(ss0, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
||||||
} else {
|
|
||||||
gl_SamplerParameteri(ss0, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
||||||
gl_SamplerParameteri(ss0, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
||||||
}
|
|
||||||
|
|
||||||
// FIXME ensure U -> S, V -> T and W->R
|
|
||||||
if (ssel.tau)
|
|
||||||
gl_SamplerParameteri(ss0, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
||||||
else
|
|
||||||
gl_SamplerParameteri(ss0, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
||||||
|
|
||||||
if (ssel.tav)
|
|
||||||
gl_SamplerParameteri(ss0, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
||||||
else
|
|
||||||
gl_SamplerParameteri(ss0, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
||||||
|
|
||||||
gl_SamplerParameteri(ss0, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
||||||
|
|
||||||
// FIXME which value for GL_TEXTURE_MIN_LOD
|
|
||||||
gl_SamplerParameterf(m_rt_ss, GL_TEXTURE_MAX_LOD, FLT_MAX);
|
|
||||||
// FIXME: seems there is 2 possibility in opengl
|
|
||||||
// DX: sd.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
|
||||||
// gl_SamplerParameteri(m_rt_ss, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
|
||||||
gl_SamplerParameteri(m_rt_ss, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
|
|
||||||
gl_SamplerParameteri(m_rt_ss, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
|
|
||||||
// FIXME: need ogl extension sd.MaxAnisotropy = 16;
|
|
||||||
|
|
||||||
m_ps_ss[ssel] = ss0;
|
m_ps_ss[ssel] = ss0;
|
||||||
}
|
}
|
||||||
|
@ -241,8 +205,7 @@ void GSDeviceOGL::SetupPS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerS
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
PSSetSamplerState(ss0, ss1, sel.date ? m_rt_ss : 0);
|
PSSetSamplerState(ss0, ss1, 0);
|
||||||
|
|
||||||
PSSetShader(ps);
|
PSSetShader(ps);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -22,8 +22,11 @@
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include <limits.h>
|
#include <limits.h>
|
||||||
#include "GSTextureOGL.h"
|
#include "GSTextureOGL.h"
|
||||||
static int g_state_texture_unit = -1;
|
static GLuint g_state_texture_unit = -1;
|
||||||
static int g_state_texture_id[7] = {0, 0, 0, 0, 0, 0, 0};
|
static GLuint g_state_texture_id[7] = {0, 0, 0, 0, 0, 0, 0};
|
||||||
|
static GLuint g_color0 = 0;
|
||||||
|
static GLuint g_color1 = 0;
|
||||||
|
static GLuint g_depth = 0;
|
||||||
|
|
||||||
// FIXME: check if it possible to always use those setup by default
|
// FIXME: check if it possible to always use those setup by default
|
||||||
// glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
// glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||||
|
@ -90,6 +93,7 @@ GSTextureOGL::GSTextureOGL(int type, int w, int h, bool msaa, int format, GLuint
|
||||||
// Extra buffer to handle various pixel transfer
|
// Extra buffer to handle various pixel transfer
|
||||||
gl_GenBuffers(1, &m_pbo_id);
|
gl_GenBuffers(1, &m_pbo_id);
|
||||||
|
|
||||||
|
#if 0
|
||||||
uint32 msaa_level;
|
uint32 msaa_level;
|
||||||
if (m_msaa) {
|
if (m_msaa) {
|
||||||
// FIXME which level of MSAA
|
// FIXME which level of MSAA
|
||||||
|
@ -97,6 +101,7 @@ GSTextureOGL::GSTextureOGL(int type, int w, int h, bool msaa, int format, GLuint
|
||||||
} else {
|
} else {
|
||||||
msaa_level = 0;
|
msaa_level = 0;
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
// Allocate the buffer
|
// Allocate the buffer
|
||||||
switch (m_type) {
|
switch (m_type) {
|
||||||
|
@ -117,17 +122,12 @@ GSTextureOGL::GSTextureOGL(int type, int w, int h, bool msaa, int format, GLuint
|
||||||
case GSTexture::DepthStencil:
|
case GSTexture::DepthStencil:
|
||||||
case GSTexture::RenderTarget:
|
case GSTexture::RenderTarget:
|
||||||
case GSTexture::Texture:
|
case GSTexture::Texture:
|
||||||
// FIXME: check the opensource driver
|
|
||||||
// Howto allocate the texture unit !!!
|
|
||||||
// In worst case the HW renderer seems to use 3 texture unit
|
|
||||||
// For the moment SW renderer only use 1 so don't bother
|
|
||||||
EnableUnit(3);
|
EnableUnit(3);
|
||||||
if (m_msaa) {
|
if (m_msaa) {
|
||||||
ASSERT(m_texture_target == GL_TEXTURE_2D_MULTISAMPLE);
|
ASSERT(m_texture_target == GL_TEXTURE_2D_MULTISAMPLE);
|
||||||
// Require a recent GLEW and GL4.3
|
// Require a recent GL4.3 extension
|
||||||
//gl_TexStorage2DMultisample(m_texture_target, msaa_level, m_format, m_size.x, m_size.y, false);
|
//gl_TexStorage2DMultisample(m_texture_target, msaa_level, m_format, m_size.x, m_size.y, false);
|
||||||
} else {
|
} else {
|
||||||
//glTexParameteri(m_texture_target, GL_TEXTURE_MAX_LEVEL, 0);
|
|
||||||
gl_TexStorage2D(m_texture_target, 1, m_format, m_size.x, m_size.y);
|
gl_TexStorage2D(m_texture_target, 1, m_format, m_size.x, m_size.y);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -148,7 +148,30 @@ GSTextureOGL::~GSTextureOGL()
|
||||||
|
|
||||||
void GSTextureOGL::Attach(GLenum attachment)
|
void GSTextureOGL::Attach(GLenum attachment)
|
||||||
{
|
{
|
||||||
gl_FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, m_texture_target, m_texture_id, 0);
|
switch(attachment) {
|
||||||
|
case GL_COLOR_ATTACHMENT0:
|
||||||
|
if (g_color0 != m_texture_id) {
|
||||||
|
g_color0 = m_texture_id;
|
||||||
|
gl_FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, m_texture_target, m_texture_id, 0);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case GL_COLOR_ATTACHMENT1:
|
||||||
|
if (g_color1 != m_texture_id) {
|
||||||
|
g_color1 = m_texture_id;
|
||||||
|
gl_FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, m_texture_target, m_texture_id, 0);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case GL_DEPTH_STENCIL_ATTACHMENT:
|
||||||
|
if (g_depth != m_texture_id) {
|
||||||
|
gl_FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, m_texture_target, m_texture_id, 0);
|
||||||
|
g_depth = m_texture_id;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
gl_FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, m_texture_target, m_texture_id, 0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// FIXME DEBUG
|
// FIXME DEBUG
|
||||||
//fprintf(stderr, "FB status %x\n", gl_CheckFramebufferStatus(GL_FRAMEBUFFER));
|
//fprintf(stderr, "FB status %x\n", gl_CheckFramebufferStatus(GL_FRAMEBUFFER));
|
||||||
}
|
}
|
||||||
|
@ -204,11 +227,6 @@ bool GSTextureOGL::Update(const GSVector4i& r, const void* data, int pitch)
|
||||||
fprintf(stderr, "Skip Texture %dx%d with a pitch of %d pixel. Type %x\n", m_size.x, m_size.y, pitch >>2, m_format);
|
fprintf(stderr, "Skip Texture %dx%d with a pitch of %d pixel. Type %x\n", m_size.x, m_size.y, pitch >>2, m_format);
|
||||||
fprintf(stderr, "Box (%d,%d)x(%d,%d)\n", r.x, r.y, r.width(), r.height());
|
fprintf(stderr, "Box (%d,%d)x(%d,%d)\n", r.x, r.y, r.width(), r.height());
|
||||||
#endif
|
#endif
|
||||||
//char *random = (char*)malloc(m_size.x*m_size.y*32);
|
|
||||||
//glTexSubImage2D(m_texture_target, 0, r.x, r.y, r.width(), r.height(), GL_RGBA, GL_UNSIGNED_BYTE, random);
|
|
||||||
//return true;
|
|
||||||
//glTexSubImage2D(m_texture_target, 0, r.x, r.y, r.width(), r.height(), GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
||||||
//glFinish();
|
|
||||||
|
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); // Restore default behavior
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); // Restore default behavior
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -52,12 +52,15 @@ bool GSWndEGL::CreateContext(int major, int minor)
|
||||||
EGLint numConfigs;
|
EGLint numConfigs;
|
||||||
EGLint contextAttribs[] =
|
EGLint contextAttribs[] =
|
||||||
{
|
{
|
||||||
|
// Not yet supported by Radeon/Gallium
|
||||||
|
#if 0
|
||||||
EGL_CONTEXT_MAJOR_VERSION_KHR, major,
|
EGL_CONTEXT_MAJOR_VERSION_KHR, major,
|
||||||
EGL_CONTEXT_MINOR_VERSION_KHR, minor,
|
EGL_CONTEXT_MINOR_VERSION_KHR, minor,
|
||||||
// Keep compatibility for old cruft
|
// Keep compatibility for old cruft
|
||||||
//EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR,
|
//EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR,
|
||||||
// FIXME : Request a debug context to ease opengl development
|
// FIXME : Request a debug context to ease opengl development
|
||||||
EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR | EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR,
|
EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR | EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR,
|
||||||
|
#endif
|
||||||
EGL_NONE
|
EGL_NONE
|
||||||
};
|
};
|
||||||
EGLint attrList[] = {
|
EGLint attrList[] = {
|
||||||
|
|
Loading…
Reference in New Issue