mirror of https://github.com/PCSX2/pcsx2.git
GSdx:
Get the offset hack working normally again. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3011 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -210,16 +210,14 @@ public:
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//
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//
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//The resulting shifted output aligns better with common blending / corona / blurring effects,
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//The resulting shifted output aligns better with common blending / corona / blurring effects,
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//but introduces a few bad pixels on the edges.
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//but introduces a few bad pixels on the edges.
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if (rt->LikelyOffset == true)
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{
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//DX9 has pixelcenter set to 0.0, so give it some value here
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if (m_pixelcenter.x == 0 && m_pixelcenter.y == 0) { ox2 = -0.0003f; oy2 = -0.0003f; }
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// Edit: Moved to CreateSource() in GSTextureCache.cpp
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ox2 *= rt->OffsetHack_modx;
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//if (UserHacks_HalfPixelOffset == true)
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oy2 *= rt->OffsetHack_mody;
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//{
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}
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// //DX9 has pixelcenter set to 0.0, so give it some value here
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// if (m_pixelcenter.x == 0 && m_pixelcenter.y == 0) { ox2 = oy2 = -0.00035f; }
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//
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// if (ox != 0) { ox2 *= upscale_Multiplier(); }
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// if (oy != 0) { oy2 *= upscale_Multiplier(); }
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//}
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vs_cb.VertexScale = GSVector4(sx, -sy, ldexpf(1, -32), 0.0f);
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vs_cb.VertexScale = GSVector4(sx, -sy, ldexpf(1, -32), 0.0f);
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vs_cb.VertexOffset = GSVector4(ox * sx + ox2 + 1, -(oy * sy + oy2 + 1), 0.0f, -1.0f);
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vs_cb.VertexOffset = GSVector4(ox * sx + ox2 + 1, -(oy * sy + oy2 + 1), 0.0f, -1.0f);
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@ -27,5 +27,6 @@ GSTexture::GSTexture()
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, m_size(0, 0)
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, m_size(0, 0)
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, m_type(None)
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, m_type(None)
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, m_msaa(false)
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, m_msaa(false)
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, LikelyOffset (false)
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{
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{
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}
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}
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@ -59,4 +59,8 @@ public:
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int GetFormat() const {return m_format;}
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int GetFormat() const {return m_format;}
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bool IsMSAA() const {return m_msaa;}
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bool IsMSAA() const {return m_msaa;}
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bool LikelyOffset;
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float OffsetHack_modx;
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float OffsetHack_mody;
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};
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};
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@ -657,23 +657,6 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
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GSVector4 sr(0, 0, w, h);
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GSVector4 sr(0, 0, w, h);
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if (UserHacks_HalfPixelOffset && hack)
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{
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int multiplier = m_renderer->upscale_Multiplier();
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float modx;
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float mody;
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switch (multiplier)
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{
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case 2: modx = 1.0f; mody = 0.8f; break;
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case 3: modx = 1.7f; mody = 1.5f; break;
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case 4: modx = 2.5f; mody = 2.3f; break;
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case 5: modx = 3.5f; mody = 3.2f; break;
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case 6: modx = 4.3f; mody = 4.0f; break;
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default: modx = 0.0f; mody = 0.0f; break;
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}
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sr -= GSVector4 (0.0f, 0.0f, modx, mody);
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}
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GSTexture* st = src->m_texture ? src->m_texture : dst->m_texture;
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GSTexture* st = src->m_texture ? src->m_texture : dst->m_texture;
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GSTexture* dt = m_renderer->m_dev->CreateRenderTarget(w, h, false);
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GSTexture* dt = m_renderer->m_dev->CreateRenderTarget(w, h, false);
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@ -746,6 +729,27 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
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dst->m_texture = tmp;
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dst->m_texture = tmp;
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}
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}
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// Offset hack. Can be enabled via GSdx options.
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// The offset will be used in Draw().
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float modx = 0.0f;
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float mody = 0.0f;
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if (UserHacks_HalfPixelOffset && hack)
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{
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int multiplier = m_renderer->upscale_Multiplier();
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switch (multiplier)
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{
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case 2: modx = 2.2f; mody = 2.2f; dst->m_texture->LikelyOffset = true; break;
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case 3: modx = 3.1f; mody = 3.1f; dst->m_texture->LikelyOffset = true; break;
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case 4: modx = 4.2f; mody = 4.2f; dst->m_texture->LikelyOffset = true; break;
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case 5: modx = 5.3f; mody = 5.3f; dst->m_texture->LikelyOffset = true; break;
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case 6: modx = 6.2f; mody = 6.2f; dst->m_texture->LikelyOffset = true; break;
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default: modx = 0.0f; mody = 0.0f; dst->m_texture->LikelyOffset = false; break;
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}
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}
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dst->m_texture->OffsetHack_modx = modx;
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dst->m_texture->OffsetHack_mody = mody;
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}
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}
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if(src->m_texture == NULL)
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if(src->m_texture == NULL)
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