FullscreenUI: Typo fix

This commit is contained in:
Stenzek 2023-09-17 19:38:30 +10:00 committed by Connor McLaughlin
parent ac97e0c6e9
commit 58244d5a3d
1 changed files with 2 additions and 2 deletions

View File

@ -3366,7 +3366,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
FSUI_CSTR("Selects where trilinear filtering is utilized when rendering textures."), "EmuCore/GS", "TriFilter",
static_cast<int>(TriFiltering::Automatic), s_trilinear_options, std::size(s_trilinear_options), true, -1);
DrawStringListSetting(bsi, FSUI_CSTR("Anisotropic Filtering"),
FSUI_CSTR("Selects where anistropic filtering is utilized when rendering textures."), "EmuCore/GS", "MaxAnisotropy", "0",
FSUI_CSTR("Selects where anisotropic filtering is utilized when rendering textures."), "EmuCore/GS", "MaxAnisotropy", "0",
s_anisotropic_filtering_entries, s_anisotropic_filtering_values, std::size(s_anisotropic_filtering_entries), true);
DrawIntListSetting(bsi, FSUI_CSTR("Dithering"), FSUI_CSTR("Selects the type of dithering applies when the game requests it."),
"EmuCore/GS", "dithering_ps2", 2, s_dithering_options, std::size(s_dithering_options), true);
@ -7598,7 +7598,7 @@ TRANSLATE_NOOP("FullscreenUI", "Selects where bilinear filtering is utilized whe
TRANSLATE_NOOP("FullscreenUI", "Trilinear Filtering");
TRANSLATE_NOOP("FullscreenUI", "Selects where trilinear filtering is utilized when rendering textures.");
TRANSLATE_NOOP("FullscreenUI", "Anisotropic Filtering");
TRANSLATE_NOOP("FullscreenUI", "Selects where anistropic filtering is utilized when rendering textures.");
TRANSLATE_NOOP("FullscreenUI", "Selects where anisotropic filtering is utilized when rendering textures.");
TRANSLATE_NOOP("FullscreenUI", "Dithering");
TRANSLATE_NOOP("FullscreenUI", "Selects the type of dithering applies when the game requests it.");
TRANSLATE_NOOP("FullscreenUI", "Blending Accuracy");