mirror of https://github.com/PCSX2/pcsx2.git
GregMiscellaneous:
* Use memset instead of GSC_Null, It saves a function call and I do not thinks it was related to the previous crash. Arcum can you test it ? * Tune the GOW value. git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3666 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -50,7 +50,7 @@ GSconf conf;
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int ppf, g_GSMultiThreaded, CurrentSavestate = 0;
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int ppf, g_GSMultiThreaded, CurrentSavestate = 0;
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int g_LastCRC = 0, g_TransferredToGPU = 0, s_frameskipping = 0;
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int g_LastCRC = 0, g_TransferredToGPU = 0, s_frameskipping = 0;
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int g_SkipFlushFrame = 0;
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int g_SkipFlushFrame = 0;
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GetSkipCount GetSkipCount_Handler = GSC_Null;
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GetSkipCount GetSkipCount_Handler = 0;
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int UPDATE_FRAMES = 16, g_nFrame = 0, g_nRealFrame = 0;
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int UPDATE_FRAMES = 16, g_nFrame = 0, g_nRealFrame = 0;
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float fFPS = 0;
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float fFPS = 0;
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@ -186,11 +186,11 @@ void CALLBACK GSsetGameCRC(int crc, int options)
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{
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{
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inited = true;
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inited = true;
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//memset(&GSC_list, 0, sizeof(GSC_list));
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memset(GSC_list, 0, sizeof(GSC_list));
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for(int i = 0; i < NUMBER_OF_TITLES; i++)
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// for(int i = 0; i < NUMBER_OF_TITLES; i++)
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{
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// {
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GSC_list[i] = GSC_Null;
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// GSC_list[i] = GSC_Null;
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}
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// }
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GSC_list[Okami] = GSC_Okami;
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GSC_list[Okami] = GSC_Okami;
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GSC_list[MetalGearSolid3] = GSC_MetalGearSolid3;
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GSC_list[MetalGearSolid3] = GSC_MetalGearSolid3;
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@ -29,7 +29,7 @@
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bool GSC_Null(const GSFrameInfo& fi, int& skip)
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bool GSC_Null(const GSFrameInfo& fi, int& skip)
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{
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{
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//ZZLog::Error_Log("GSC_Null");
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//ZZLog::Error_Log("GSC_Null");
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return false;
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return true;
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}
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}
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bool GSC_Okami(const GSFrameInfo& fi, int& skip)
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bool GSC_Okami(const GSFrameInfo& fi, int& skip)
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@ -437,7 +437,8 @@ bool GSC_GodOfWar(const GSFrameInfo& fi, int& skip)
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{
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{
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if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT16)
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if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSMCT16 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT16)
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{
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{
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skip = 30;
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// skip = 30; //GSdx
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skip = 23; // 23 or 4 need more testing
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}
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}
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else if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT32 && fi.FBMSK == 0xff000000)
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else if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSMCT32 && fi.FBMSK == 0xff000000)
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{
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{
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