mirror of https://github.com/PCSX2/pcsx2.git
gcc-warning: check c function return. Print error when bad.
v2: properly check return code of fread/getcwd function
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22b65489e2
commit
58077c63a7
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@ -146,7 +146,9 @@ struct PluginConf
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int value = defval;
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std::string buf = item + " = %d\n";
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if (ConfFile) fscanf(ConfFile, buf.c_str(), &value);
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if (ConfFile)
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if (fscanf(ConfFile, buf.c_str(), &value) < 0)
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SysMessage("Somethings got wrong when option was read\n");
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return value;
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}
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@ -1415,6 +1415,18 @@ inline unsigned long timeGetTime()
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return (unsigned long)(t.time*1000 + t.millitm);
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}
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void _fread(void *ptr, size_t size, size_t nmemb, FILE *stream)
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{
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static uint32 read_cnt = 0;
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read_cnt++;
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size_t result = fread(ptr, size, nmemb, stream);
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if (result != nmemb) {
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fprintf(stderr, "Read error\n");
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exit(read_cnt);
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}
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}
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// Note
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EXPORT_C GSReplay(char* lpszCmdLine, int renderer)
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{
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@ -1471,17 +1483,17 @@ EXPORT_C GSReplay(char* lpszCmdLine, int renderer)
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if (s_gs->m_wnd == NULL) return;
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uint32 crc;
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fread(&crc, 4, 1, fp);
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_fread(&crc, 4, 1, fp);
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GSsetGameCRC(crc, 0);
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GSFreezeData fd;
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fread(&fd.size, 4, 1, fp);
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_fread(&fd.size, 4, 1, fp);
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fd.data = new uint8[fd.size];
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fread(fd.data, fd.size, 1, fp);
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_fread(fd.data, fd.size, 1, fp);
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GSfreeze(FREEZE_LOAD, &fd);
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delete [] fd.data;
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fread(regs, 0x2000, 1, fp);
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_fread(regs, 0x2000, 1, fp);
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GSvsync(1);
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@ -1503,20 +1515,20 @@ EXPORT_C GSReplay(char* lpszCmdLine, int renderer)
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p->param = (uint8)fgetc(fp);
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fread(&p->size, 4, 1, fp);
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_fread(&p->size, 4, 1, fp);
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switch(p->param)
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{
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case 0:
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p->buff.resize(0x4000);
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p->addr = 0x4000 - p->size;
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fread(&p->buff[p->addr], p->size, 1, fp);
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_fread(&p->buff[p->addr], p->size, 1, fp);
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break;
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case 1:
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case 2:
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case 3:
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p->buff.resize(p->size);
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fread(&p->buff[0], p->size, 1, fp);
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_fread(&p->buff[0], p->size, 1, fp);
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break;
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}
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@ -1530,7 +1542,7 @@ EXPORT_C GSReplay(char* lpszCmdLine, int renderer)
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case 2:
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fread(&p->size, 4, 1, fp);
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_fread(&p->size, 4, 1, fp);
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break;
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@ -1538,7 +1550,7 @@ EXPORT_C GSReplay(char* lpszCmdLine, int renderer)
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p->buff.resize(0x2000);
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fread(&p->buff[0], 0x2000, 1, fp);
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_fread(&p->buff[0], 0x2000, 1, fp);
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break;
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}
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@ -228,7 +228,7 @@ public:
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}
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void Set() {pthread_cond_signal(&m_cv);}
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bool Wait(IGSLock* l) {pthread_cond_wait(&m_cv, *(GSCondVarLock*)l) == 0; return true;}
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bool Wait(IGSLock* l) {return pthread_cond_wait(&m_cv, *(GSCondVarLock*)l) == 0;}
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operator pthread_cond_t* () {return &m_cv;}
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};
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@ -642,6 +642,17 @@ EXPORT_C_(s32) GSfreeze(int mode, freezeData *data)
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}
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#ifdef __LINUX__
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void _fread(void *ptr, size_t size, size_t nmemb, FILE *stream)
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{
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static uint32 read_cnt = 0;
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read_cnt++;
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size_t result = fread(ptr, size, nmemb, stream);
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if (result != nmemb) {
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fprintf(stderr, "Read error\n");
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exit(read_cnt);
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}
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}
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struct Packet
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{
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@ -664,21 +675,21 @@ EXPORT_C_(void) GSReplay(char* lpszCmdLine)
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void* hWnd = NULL;
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//_GSopen((void**)&hWnd, "", renderer);
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GSopen((void**)&hWnd, "", 0);
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const char* title = "replayer";
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GSopen((void**)&hWnd, (char*)title, 0);
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u32 crc;
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fread(&crc, 4, 1, fp);
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_fread(&crc, 4, 1, fp);
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GSsetGameCRC(crc, 0);
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freezeData fd;
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fread(&fd.size, 4, 1, fp);
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_fread(&fd.size, 4, 1, fp);
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fd.data = new s8[fd.size];
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fread(fd.data, fd.size, 1, fp);
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_fread(fd.data, fd.size, 1, fp);
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GSfreeze(FREEZE_LOAD, &fd);
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delete [] fd.data;
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fread(regs, 0x2000, 1, fp);
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_fread(regs, 0x2000, 1, fp);
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GSvsync(1);
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@ -698,8 +709,8 @@ EXPORT_C_(void) GSReplay(char* lpszCmdLine)
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p->param = (u8)fgetc(fp);
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fread(&p->size, 4, 1, fp);
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fread(&p->real_size, 4, 1, fp);
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_fread(&p->size, 4, 1, fp);
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_fread(&p->real_size, 4, 1, fp);
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switch(p->param)
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{
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@ -707,13 +718,13 @@ EXPORT_C_(void) GSReplay(char* lpszCmdLine)
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p->buff.resize(0x4000);
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//p->addr = 0x4000 - p->size;
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//fread(&p->buff[p->addr], p->size, 1, fp);
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fread(&p->buff[0], p->size, 1, fp);
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_fread(&p->buff[0], p->size, 1, fp);
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break;
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case 1:
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case 2:
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case 3:
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p->buff.resize(p->size);
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fread(&p->buff[0], p->size, 1, fp);
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_fread(&p->buff[0], p->size, 1, fp);
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break;
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}
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@ -721,14 +732,14 @@ EXPORT_C_(void) GSReplay(char* lpszCmdLine)
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case 1:
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fread(&p->param, 4, 1, fp);
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_fread(&p->param, 4, 1, fp);
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//p->param = (u8)fgetc(fp);
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break;
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case 2:
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fread(&p->size, 4, 1, fp);
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_fread(&p->size, 4, 1, fp);
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break;
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@ -736,7 +747,7 @@ EXPORT_C_(void) GSReplay(char* lpszCmdLine)
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p->buff.resize(0x2000);
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fread(&p->buff[0], 0x2000, 1, fp);
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_fread(&p->buff[0], 0x2000, 1, fp);
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break;
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@ -435,7 +435,10 @@ void DisplayDialog()
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EXPORT_C_(void) GSconfigure()
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{
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char strcurdir[256];
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getcwd(strcurdir, 256);
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if (getcwd(strcurdir, 256) == NULL) {
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fprintf(stderr, "Failed to get current working directory\n");
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return;
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}
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if (!(conf.loaded())) LoadConfig();
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@ -270,7 +270,9 @@ __forceinline bool LoadShadersFromDat()
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size_t s = ftell(fres);
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s_lpShaderResources = new u8[s+1];
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fseek(fres, 0, SEEK_SET);
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fread(s_lpShaderResources, s, 1, fres);
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if (fread(s_lpShaderResources, s, 1, fres) == 0)
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fprintf(stderr, "Failed to read ps2hw.dat. Corrupted file?\n");
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s_lpShaderResources[s] = 0;
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return true;
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@ -221,7 +221,8 @@ bool ZZshCreateOpenShadersFile() {
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size_t s = ftell(fres);
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s_lpShaderResources = new u8[s+1];
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fseek(fres, 0, SEEK_SET);
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fread(s_lpShaderResources, s, 1, fres);
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if (fread(s_lpShaderResources, s, 1, fres) == 0)
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ZZLog::Error_Log("Cannot read ps2hw.dat in working directory.");
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s_lpShaderResources[s] = 0;
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# endif // _WIN32
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#else // NOT RELEASE_TO_PUBLIC
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