mirror of https://github.com/PCSX2/pcsx2.git
gsdx-d3d11: Set maximum allowed texture size to d3d10 limits which is 8192.
Should prevent any issues if we ever go over the limit.
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@ -638,8 +638,8 @@ GSTexture* GSDevice11::CreateSurface(int type, int w, int h, int format)
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memset(&desc, 0, sizeof(desc));
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desc.Width = std::max(1, w); // texture min is 1 for dx
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desc.Height = std::max(1, h);
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desc.Width = std::max(1, std::min(w, 8192)); // Texture limit for D3D10 min 1, max 8192
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desc.Height = std::max(1, std::min(h, 8192));
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desc.Format = (DXGI_FORMAT)format;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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