mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: drop old code
I have group so it doesn't pollute anymore gl trace
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@ -266,17 +266,7 @@ bool GSTextureOGL::Update(const GSVector4i& r, const void* data, int pitch)
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m_dirty = true;
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m_dirty = true;
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m_clean = false;
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m_clean = false;
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// Note: reduce noise for gl retracers
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glPixelStorei(GL_UNPACK_ALIGNMENT, m_int_alignment);
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// It might introduce bug after an emulator pause so always set it in standard mode
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if (GLLoader::in_replayer) {
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static uint32 unpack_alignment = 0;
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if (unpack_alignment != m_int_alignment) {
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unpack_alignment = m_int_alignment;
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glPixelStorei(GL_UNPACK_ALIGNMENT, m_int_alignment);
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}
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} else {
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glPixelStorei(GL_UNPACK_ALIGNMENT, m_int_alignment);
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}
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char* src = (char*)data;
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char* src = (char*)data;
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uint32 row_byte = r.width() << m_int_shift;
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uint32 row_byte = r.width() << m_int_shift;
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@ -284,7 +274,7 @@ bool GSTextureOGL::Update(const GSVector4i& r, const void* data, int pitch)
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char* map = PboPool::Map(map_size);
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char* map = PboPool::Map(map_size);
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#ifdef ENABLE_OGL_DEBUG_MEM_BW
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#ifdef ENABLE_OGL_DEBUG_MEM_BW
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g_real_texture_upload_byte += row_byte * r.height();
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g_real_texture_upload_byte += map_size;
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#endif
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#endif
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// Note: row_byte != pitch
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// Note: row_byte != pitch
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