mirror of https://github.com/PCSX2/pcsx2.git
MTGS: Convert to namespace
This commit is contained in:
parent
6f9164b986
commit
55e73bb4b9
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@ -100,6 +100,7 @@ target_sources(common PRIVATE
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TraceLog.h
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WAVWriter.h
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WindowInfo.h
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WrappedMemCopy.h
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emitter/implement/dwshift.h
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emitter/implement/group1.h
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emitter/implement/group2.h
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@ -0,0 +1,50 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2023 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/Pcsx2Defs.h"
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__ri static void MemCopy_WrappedDest(const u128* src, u128* destBase, uint& destStart, uint destSize, uint len)
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{
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uint endpos = destStart + len;
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if (endpos < destSize)
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{
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memcpy(&destBase[destStart], src, len * 16);
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destStart += len;
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}
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else
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{
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uint firstcopylen = destSize - destStart;
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memcpy(&destBase[destStart], src, firstcopylen * 16);
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destStart = endpos % destSize;
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memcpy(destBase, src + firstcopylen, destStart * 16);
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}
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}
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__ri static void MemCopy_WrappedSrc(const u128* srcBase, uint& srcStart, uint srcSize, u128* dest, uint len)
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{
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uint endpos = srcStart + len;
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if (endpos < srcSize)
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{
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memcpy(dest, &srcBase[srcStart], len * 16);
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srcStart += len;
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}
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else
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{
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uint firstcopylen = srcSize - srcStart;
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memcpy(dest, &srcBase[srcStart], firstcopylen * 16);
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srcStart = endpos % srcSize;
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memcpy(dest + firstcopylen, srcBase, srcStart * 16);
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}
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}
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@ -169,6 +169,7 @@
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<ClInclude Include="emitter\implement\simd_helpers.h" />
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<ClInclude Include="emitter\implement\simd_moremovs.h" />
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<ClInclude Include="emitter\implement\simd_shufflepack.h" />
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<ClInclude Include="WrappedMemCopy.h" />
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<ClInclude Include="ZipHelpers.h" />
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</ItemGroup>
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<ItemGroup>
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@ -348,6 +348,9 @@
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<ClInclude Include="ByteSwap.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="WrappedMemCopy.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Source Files">
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@ -40,13 +40,13 @@
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#include "pcsx2/Achievements.h"
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#include "pcsx2/CDVD/CDVD.h"
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#include "pcsx2/GS.h"
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#include "pcsx2/GS/GS.h"
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#include "pcsx2/GSDumpReplayer.h"
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#include "pcsx2/Host.h"
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#include "pcsx2/INISettingsInterface.h"
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#include "pcsx2/ImGui/ImGuiManager.h"
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#include "pcsx2/Input/InputManager.h"
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#include "pcsx2/LogSink.h"
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#include "pcsx2/MTGS.h"
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#include "pcsx2/PAD/Host/PAD.h"
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#include "pcsx2/PerformanceMetrics.h"
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#include "pcsx2/VMManager.h"
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@ -69,7 +69,6 @@ static constexpr u32 WINDOW_WIDTH = 640;
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static constexpr u32 WINDOW_HEIGHT = 480;
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static MemorySettingsInterface s_settings_interface;
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alignas(16) static SysMtgsThread s_mtgs_thread;
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static std::string s_output_prefix;
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static s32 s_loop_count = 1;
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@ -362,15 +361,6 @@ std::optional<std::string> InputManager::ConvertHostKeyboardCodeToString(u32 cod
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return std::nullopt;
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}
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SysMtgsThread& GetMTGS()
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{
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return s_mtgs_thread;
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}
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//////////////////////////////////////////////////////////////////////////
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// Interface Stuff
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//////////////////////////////////////////////////////////////////////////
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BEGIN_HOTKEY_LIST(g_host_hotkeys)
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END_HOTKEY_LIST()
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@ -651,8 +641,8 @@ int main(int argc, char* argv[])
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void Host::VSyncOnCPUThread()
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{
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// update GS thread copy of frame number
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GetMTGS().RunOnGSThread([frame_number = GSDumpReplayer::GetFrameNumber()]() { s_dump_frame_number = frame_number; });
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GetMTGS().RunOnGSThread([loop_number = GSDumpReplayer::GetLoopCount()]() { s_loop_number = loop_number; });
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MTGS::RunOnGSThread([frame_number = GSDumpReplayer::GetFrameNumber()]() { s_dump_frame_number = frame_number; });
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MTGS::RunOnGSThread([loop_number = GSDumpReplayer::GetLoopCount()]() { s_loop_number = loop_number; });
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// process any window messages (but we shouldn't really have any)
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GSRunner::PumpPlatformMessages();
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@ -41,6 +41,7 @@
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#include "pcsx2/GameList.h"
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#include "pcsx2/Host.h"
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#include "pcsx2/LogSink.h"
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#include "pcsx2/MTGS.h"
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#include "pcsx2/PerformanceMetrics.h"
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#include "pcsx2/Recording/InputRecording.h"
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#include "pcsx2/Recording/InputRecordingControls.h"
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@ -709,7 +710,7 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool stoppi
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void MainWindow::updateDisplayRelatedActions(bool has_surface, bool render_to_main, bool fullscreen)
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{
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// rendering to main, or switched to gamelist/grid
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m_ui.actionViewSystemDisplay->setEnabled((has_surface && render_to_main) || (!has_surface && GetMTGS().IsOpen()));
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m_ui.actionViewSystemDisplay->setEnabled((has_surface && render_to_main) || (!has_surface && MTGS::IsOpen()));
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m_ui.menuWindowSize->setEnabled(has_surface && !fullscreen);
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m_ui.actionFullscreen->setEnabled(has_surface);
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@ -821,7 +822,7 @@ bool MainWindow::isShowingGameList() const
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bool MainWindow::isRenderingFullscreen() const
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{
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if (!GetMTGS().IsOpen() || !m_display_widget)
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if (!MTGS::IsOpen() || !m_display_widget)
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return false;
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return getDisplayContainer()->isFullScreen();
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@ -39,6 +39,7 @@
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#include "pcsx2/ImGui/ImGuiManager.h"
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#include "pcsx2/Input/InputManager.h"
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#include "pcsx2/LogSink.h"
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#include "pcsx2/MTGS.h"
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#include "pcsx2/PAD/Host/PAD.h"
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#include "pcsx2/PerformanceMetrics.h"
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#include "pcsx2/VMManager.h"
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@ -190,7 +191,7 @@ void EmuThread::startFullscreenUI(bool fullscreen)
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return;
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}
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if (VMManager::HasValidVM() || GetMTGS().IsOpen())
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if (VMManager::HasValidVM() || MTGS::IsOpen())
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return;
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// this should just set the flag so it gets automatically started
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@ -199,7 +200,7 @@ void EmuThread::startFullscreenUI(bool fullscreen)
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m_is_rendering_to_main = shouldRenderToMain();
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m_is_fullscreen = fullscreen;
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if (!GetMTGS().WaitForOpen())
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if (!MTGS::WaitForOpen())
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{
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m_run_fullscreen_ui = false;
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return;
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@ -217,18 +218,18 @@ void EmuThread::stopFullscreenUI()
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QMetaObject::invokeMethod(this, &EmuThread::stopFullscreenUI, Qt::QueuedConnection);
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// wait until the host display is gone
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while (GetMTGS().IsOpen())
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while (MTGS::IsOpen())
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QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
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return;
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}
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if (!GetMTGS().IsOpen())
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if (!MTGS::IsOpen())
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return;
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pxAssertRel(!VMManager::HasValidVM(), "VM is not valid at FSUI shutdown time");
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m_run_fullscreen_ui = false;
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GetMTGS().WaitForClose();
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MTGS::WaitForClose();
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}
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void EmuThread::startVM(std::shared_ptr<VMBootParameters> boot_params)
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@ -509,14 +510,14 @@ void EmuThread::setFullscreen(bool fullscreen, bool allow_render_to_main)
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return;
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}
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if (!GetMTGS().IsOpen() || m_is_fullscreen == fullscreen)
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if (!MTGS::IsOpen() || m_is_fullscreen == fullscreen)
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return;
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// This will call back to us on the MTGS thread.
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m_is_fullscreen = fullscreen;
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m_is_rendering_to_main = allow_render_to_main && shouldRenderToMain();
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GetMTGS().UpdateDisplayWindow();
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GetMTGS().WaitGS();
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MTGS::UpdateDisplayWindow();
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MTGS::WaitGS();
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// If we're using exclusive fullscreen, the refresh rate may have changed.
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UpdateVSyncRate(true);
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@ -530,17 +531,17 @@ void EmuThread::setSurfaceless(bool surfaceless)
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return;
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}
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if (!GetMTGS().IsOpen() || m_is_surfaceless == surfaceless)
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if (!MTGS::IsOpen() || m_is_surfaceless == surfaceless)
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return;
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// If we went surfaceless and were running the fullscreen UI, stop MTGS running idle.
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// Otherwise, we'll keep trying to present to nothing.
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GetMTGS().SetRunIdle(!surfaceless && m_run_fullscreen_ui);
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MTGS::SetRunIdle(!surfaceless && m_run_fullscreen_ui);
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// This will call back to us on the MTGS thread.
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m_is_surfaceless = surfaceless;
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GetMTGS().UpdateDisplayWindow();
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GetMTGS().WaitGS();
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MTGS::UpdateDisplayWindow();
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MTGS::WaitGS();
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}
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void EmuThread::applySettings()
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@ -601,14 +602,14 @@ void EmuThread::checkForSettingChanges(const Pcsx2Config& old_config)
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updatePerformanceMetrics(true);
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}
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if (GetMTGS().IsOpen())
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if (MTGS::IsOpen())
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{
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const bool render_to_main = shouldRenderToMain();
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if (!m_is_fullscreen && m_is_rendering_to_main != render_to_main)
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{
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m_is_rendering_to_main = render_to_main;
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GetMTGS().UpdateDisplayWindow();
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GetMTGS().WaitGS();
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MTGS::UpdateDisplayWindow();
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MTGS::WaitGS();
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}
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}
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}
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@ -634,7 +635,7 @@ void EmuThread::toggleSoftwareRendering()
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if (!VMManager::HasValidVM())
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return;
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GetMTGS().ToggleSoftwareRendering();
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MTGS::ToggleSoftwareRendering();
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}
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void EmuThread::switchRenderer(GSRendererType renderer)
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@ -648,7 +649,7 @@ void EmuThread::switchRenderer(GSRendererType renderer)
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if (!VMManager::HasValidVM())
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return;
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GetMTGS().SwitchRenderer(renderer);
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MTGS::SwitchRenderer(renderer);
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}
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void EmuThread::changeDisc(CDVD_SourceType source, const QString& path)
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@ -792,10 +793,10 @@ void EmuThread::connectDisplaySignals(DisplayWidget* widget)
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void EmuThread::onDisplayWindowResized(int width, int height, float scale)
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{
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if (!GetMTGS().IsOpen())
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if (!MTGS::IsOpen())
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return;
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GetMTGS().ResizeDisplayWindow(width, height, scale);
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MTGS::ResizeDisplayWindow(width, height, scale);
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}
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void EmuThread::onApplicationStateChanged(Qt::ApplicationState state)
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@ -841,7 +842,7 @@ void EmuThread::redrawDisplayWindow()
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if (!VMManager::HasValidVM() || VMManager::GetState() == VMState::Running)
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return;
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GetMTGS().PresentCurrentFrame();
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MTGS::PresentCurrentFrame();
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}
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void EmuThread::runOnCPUThread(const std::function<void()>& func)
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@ -860,7 +861,7 @@ void EmuThread::queueSnapshot(quint32 gsdump_frames)
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if (!VMManager::HasValidVM())
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return;
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GetMTGS().RunOnGSThread([gsdump_frames]() { GSQueueSnapshot(std::string(), gsdump_frames); });
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MTGS::RunOnGSThread([gsdump_frames]() { GSQueueSnapshot(std::string(), gsdump_frames); });
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}
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void EmuThread::beginCapture(const QString& path)
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@ -874,13 +875,13 @@ void EmuThread::beginCapture(const QString& path)
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if (!VMManager::HasValidVM())
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return;
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GetMTGS().RunOnGSThread([path = path.toStdString()]() {
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MTGS::RunOnGSThread([path = path.toStdString()]() {
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GSBeginCapture(std::move(path));
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});
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// Sync GS thread. We want to start adding audio at the same time as video.
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// TODO: This could be up to 64 frames behind... use the pts to adjust it.
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GetMTGS().WaitGS(false, false, false);
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MTGS::WaitGS(false, false, false);
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}
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void EmuThread::endCapture()
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@ -894,7 +895,7 @@ void EmuThread::endCapture()
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if (!VMManager::HasValidVM())
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return;
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GetMTGS().RunOnGSThread(&GSEndCapture);
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MTGS::RunOnGSThread(&GSEndCapture);
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}
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std::optional<WindowInfo> EmuThread::acquireRenderWindow(bool recreate_window)
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@ -1185,13 +1186,6 @@ void Host::SetFullscreen(bool enabled)
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g_emu_thread->setFullscreen(enabled, true);
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}
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alignas(16) static SysMtgsThread s_mtgs_thread;
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SysMtgsThread& GetMTGS()
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{
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return s_mtgs_thread;
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}
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bool QtHost::InitializeConfig()
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{
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if (!EmuFolders::InitializeCriticalFolders())
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@ -21,13 +21,13 @@
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#include "CDVD/IsoFS/IsoFS.h"
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#include "CDVD/IsoFS/IsoFSCDVD.h"
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#include "Elfheader.h"
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#include "GS.h"
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#include "Host.h"
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#include "ImGui/FullscreenUI.h"
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#include "ImGui/ImGuiFullscreen.h"
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#include "ImGui/ImGuiManager.h"
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#include "IopMem.h"
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#include "Memory.h"
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#include "MTGS.h"
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#include "VMManager.h"
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#include "svnrev.h"
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#include "vtlb.h"
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@ -426,7 +426,7 @@ std::string Achievements::GetUserAgent()
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void Achievements::BeginLoadingScreen(const char* text, bool* was_running_idle)
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{
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GetMTGS().RunOnGSThread(&ImGuiManager::InitializeFullscreenUI);
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MTGS::RunOnGSThread(&ImGuiManager::InitializeFullscreenUI);
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ImGuiFullscreen::OpenBackgroundProgressDialog("achievements_loading", text, 0, 0, 0);
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}
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@ -1041,7 +1041,7 @@ void Achievements::DownloadImage(std::string url, std::string cache_filename)
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return;
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}
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GetMTGS().RunOnGSThread([cache_filename]() { ImGuiFullscreen::InvalidateCachedTexture(cache_filename); });
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MTGS::RunOnGSThread([cache_filename]() { ImGuiFullscreen::InvalidateCachedTexture(cache_filename); });
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};
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s_http_downloader->CreateRequest(std::move(url), std::move(callback));
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@ -1072,7 +1072,7 @@ void Achievements::DisplayAchievementSummary()
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summary.append(TRANSLATE_SV("Achievements", "Leaderboard submission is enabled."));
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}
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GetMTGS().RunOnGSThread([title = std::move(title), summary = std::move(summary), icon = s_game_icon]() {
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MTGS::RunOnGSThread([title = std::move(title), summary = std::move(summary), icon = s_game_icon]() {
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if (FullscreenUI::IsInitialized())
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ImGuiFullscreen::AddNotification(10.0f, std::move(title), std::move(summary), std::move(icon));
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});
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@ -1092,7 +1092,7 @@ void Achievements::DisplayMasteredNotification()
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std::string message(fmt::format(
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"{} achievements, {} points{}", GetAchievementCount(), GetCurrentPointsForGame(), s_challenge_mode ? " (Hardcore Mode)" : ""));
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GetMTGS().RunOnGSThread([title = std::move(title), message = std::move(message), icon = s_game_icon]() {
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MTGS::RunOnGSThread([title = std::move(title), message = std::move(message), icon = s_game_icon]() {
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if (FullscreenUI::IsInitialized())
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ImGuiFullscreen::AddNotification(20.0f, std::move(title), std::move(message), std::move(icon));
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});
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@ -1157,7 +1157,7 @@ void Achievements::GetPatchesCallback(s32 status_code, const std::string& conten
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return;
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// ensure fullscreen UI is ready
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GetMTGS().RunOnGSThread(&ImGuiManager::InitializeFullscreenUI);
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MTGS::RunOnGSThread(&ImGuiManager::InitializeFullscreenUI);
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s_game_id = response.id;
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s_game_title = response.title;
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@ -1847,7 +1847,7 @@ void Achievements::SubmitLeaderboardCallback(s32 status_code, const std::string&
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std::string summary = fmt::format(
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"Your Score: {} (Best: {})\nLeaderboard Position: {} of {}", submitted_score, best_score, response.new_rank, response.num_entries);
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GetMTGS().RunOnGSThread([title = lb->title, summary = std::move(summary), icon = s_game_icon]() {
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MTGS::RunOnGSThread([title = lb->title, summary = std::move(summary), icon = s_game_icon]() {
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if (FullscreenUI::IsInitialized())
|
||||
ImGuiFullscreen::AddNotification(10.0f, std::move(title), std::move(summary), std::move(icon));
|
||||
});
|
||||
|
@ -1890,7 +1890,7 @@ void Achievements::UnlockAchievement(u32 achievement_id, bool add_notification /
|
|||
break;
|
||||
}
|
||||
|
||||
GetMTGS().RunOnGSThread(
|
||||
MTGS::RunOnGSThread(
|
||||
[title = std::move(title), description = achievement->description, icon = GetAchievementBadgePath(*achievement)]() {
|
||||
ImGuiFullscreen::AddNotification(15.0f, std::move(title), std::move(description), std::move(icon));
|
||||
});
|
||||
|
|
|
@ -202,6 +202,7 @@ set(pcsx2Headers
|
|||
LogSink.h
|
||||
PINE.h
|
||||
Mdec.h
|
||||
MTGS.h
|
||||
MTVU.h
|
||||
Memory.h
|
||||
MemoryCardFile.h
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
* Copyright (C) 2002-2023 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
|
@ -26,16 +26,16 @@
|
|||
|
||||
#include "GS.h"
|
||||
#include "GS/GS.h"
|
||||
#include "VUmicro.h"
|
||||
#include "MTGS.h"
|
||||
#include "PerformanceMetrics.h"
|
||||
#include "Patch.h"
|
||||
|
||||
#include "ps2/HwInternal.h"
|
||||
#include "Sio.h"
|
||||
#include "SPU2/spu2.h"
|
||||
#include "PAD/Host/PAD.h"
|
||||
#include "Recording/InputRecording.h"
|
||||
#include "VMManager.h"
|
||||
#include "VUmicro.h"
|
||||
|
||||
using namespace Threading;
|
||||
|
||||
|
@ -538,7 +538,7 @@ static __fi void DoFMVSwitch()
|
|||
RendererSwitched = GSConfig.UseHardwareRenderer();
|
||||
|
||||
// we don't use the sw toggle here, because it'll change back to auto if set to sw
|
||||
GetMTGS().SwitchRenderer(new_fmv_state ? GSRendererType::SW : EmuConfig.GS.Renderer, false);
|
||||
MTGS::SwitchRenderer(new_fmv_state ? GSRendererType::SW : EmuConfig.GS.Renderer, false);
|
||||
}
|
||||
else
|
||||
RendererSwitched = false;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2010 PCSX2 Dev Team
|
||||
* Copyright (C) 2002-2023 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
|
@ -19,6 +19,7 @@
|
|||
|
||||
#include "Gif.h"
|
||||
#include "Gif_Unit.h"
|
||||
#include "MTGS.h"
|
||||
#include "Vif.h"
|
||||
#include "Vif_Dma.h"
|
||||
|
||||
|
@ -51,7 +52,7 @@ void ReadFIFO_VIF1(mem128_t* out)
|
|||
}
|
||||
if (vif1Regs.stat.FQC > 0)
|
||||
{
|
||||
GetMTGS().InitAndReadFIFO(reinterpret_cast<u8*>(out), 1);
|
||||
MTGS::InitAndReadFIFO(reinterpret_cast<u8*>(out), 1);
|
||||
vif1.GSLastDownloadSize--;
|
||||
GUNIT_LOG("ReadFIFO_VIF1");
|
||||
if (vif1.GSLastDownloadSize <= 16)
|
||||
|
|
18
pcsx2/GS.cpp
18
pcsx2/GS.cpp
|
@ -14,17 +14,15 @@
|
|||
*/
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Common.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
#include "Gif_Unit.h"
|
||||
#include "Counters.h"
|
||||
#include "Common.h"
|
||||
#include "Config.h"
|
||||
#include "Gif_Unit.h"
|
||||
#include "MTGS.h"
|
||||
#include "VMManager.h"
|
||||
|
||||
using namespace Threading;
|
||||
using namespace R5900;
|
||||
#include <list>
|
||||
|
||||
alignas(16) u8 g_RealGSMem[Ps2MemSize::GSregs];
|
||||
static bool s_GSRegistersWritten = false;
|
||||
|
@ -38,7 +36,7 @@ void gsSetVideoMode(GS_VideoMode mode)
|
|||
// Make sure framelimiter options are in sync with GS capabilities.
|
||||
void gsReset()
|
||||
{
|
||||
GetMTGS().ResetGS(true);
|
||||
MTGS::ResetGS(true);
|
||||
gsVideoMode = GS_VideoMode::Uninitialized;
|
||||
std::memset(g_RealGSMem, 0, sizeof(g_RealGSMem));
|
||||
UpdateVSyncRate(true);
|
||||
|
@ -72,7 +70,7 @@ void gsUpdateFrequency(Pcsx2Config& config)
|
|||
config.GS.LimitScalar = 0.0f;
|
||||
}
|
||||
|
||||
GetMTGS().UpdateVSyncMode();
|
||||
MTGS::UpdateVSyncMode();
|
||||
UpdateVSyncRate(true);
|
||||
}
|
||||
|
||||
|
@ -88,7 +86,7 @@ static __fi void gsCSRwrite( const tGS_CSR& csr )
|
|||
std::memset(g_RealGSMem, 0, sizeof(g_RealGSMem));
|
||||
GSIMR.reset();
|
||||
CSRreg.Reset();
|
||||
GetMTGS().SendSimplePacket(GS_RINGTYPE_RESET, 0, 0, 0);
|
||||
MTGS::SendSimplePacket(MTGS::Command::Reset, 0, 0, 0);
|
||||
}
|
||||
|
||||
if(csr.FLUSH)
|
||||
|
@ -371,7 +369,7 @@ void gsPostVsyncStart()
|
|||
|
||||
const bool registers_written = s_GSRegistersWritten;
|
||||
s_GSRegistersWritten = false;
|
||||
GetMTGS().PostVsyncStart(registers_written);
|
||||
MTGS::PostVsyncStart(registers_written);
|
||||
}
|
||||
|
||||
void SaveStateBase::gsFreeze()
|
||||
|
|
230
pcsx2/GS.h
230
pcsx2/GS.h
|
@ -1,5 +1,5 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2010 PCSX2 Dev Team
|
||||
* Copyright (C) 2002-2023 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
|
@ -19,10 +19,6 @@
|
|||
#include "Gif.h"
|
||||
#include "GS/GS.h"
|
||||
#include "SingleRegisterTypes.h"
|
||||
#include <atomic>
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
|
||||
extern double GetVerticalFrequency();
|
||||
alignas(16) extern u8 g_RealGSMem[Ps2MemSize::GSregs];
|
||||
|
@ -281,165 +277,6 @@ enum class GS_VideoMode : int
|
|||
extern GS_VideoMode gsVideoMode;
|
||||
extern bool gsIsInterlaced;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// MTGS Threaded Class Declaration
|
||||
|
||||
// Uncomment this to enable the MTGS debug stack, which tracks to ensure reads
|
||||
// and writes stay synchronized. Warning: the debug stack is VERY slow.
|
||||
//#define RINGBUF_DEBUG_STACK
|
||||
|
||||
enum MTGS_RingCommand
|
||||
{
|
||||
GS_RINGTYPE_P1,
|
||||
GS_RINGTYPE_P2,
|
||||
GS_RINGTYPE_P3,
|
||||
GS_RINGTYPE_VSYNC,
|
||||
GS_RINGTYPE_FREEZE,
|
||||
GS_RINGTYPE_RESET, // issues a GSreset() command.
|
||||
GS_RINGTYPE_SOFTRESET, // issues a soft reset for the GIF
|
||||
GS_RINGTYPE_CRC,
|
||||
GS_RINGTYPE_GSPACKET,
|
||||
GS_RINGTYPE_MTVU_GSPACKET,
|
||||
GS_RINGTYPE_INIT_AND_READ_FIFO,
|
||||
GS_RINGTYPE_ASYNC_CALL,
|
||||
};
|
||||
|
||||
|
||||
struct MTGS_FreezeData
|
||||
{
|
||||
freezeData* fdata;
|
||||
s32 retval; // value returned from the call, valid only after an mtgsWaitGS()
|
||||
};
|
||||
|
||||
struct MTGS_MemoryScreenshotData
|
||||
{
|
||||
u32 width = 0;
|
||||
u32 height = 0;
|
||||
std::vector<u32> pixels; // width * height
|
||||
bool success = false;
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------------------
|
||||
// SysMtgsThread
|
||||
// --------------------------------------------------------------------------------------
|
||||
class SysMtgsThread
|
||||
{
|
||||
public:
|
||||
using AsyncCallType = std::function<void()>;
|
||||
|
||||
// note: when m_ReadPos == m_WritePos, the fifo is empty
|
||||
// Threading info: m_ReadPos is updated by the MTGS thread. m_WritePos is updated by the EE thread
|
||||
std::atomic<unsigned int> m_ReadPos; // cur pos gs is reading from
|
||||
std::atomic<unsigned int> m_WritePos; // cur pos ee thread is writing to
|
||||
|
||||
std::atomic<bool> m_SignalRingEnable;
|
||||
std::atomic<int> m_SignalRingPosition;
|
||||
|
||||
std::atomic<int> m_QueuedFrameCount;
|
||||
std::atomic<bool> m_VsyncSignalListener;
|
||||
|
||||
std::mutex m_mtx_RingBufferBusy2; // Gets released on semaXGkick waiting...
|
||||
Threading::WorkSema m_sem_event;
|
||||
Threading::UserspaceSemaphore m_sem_OnRingReset;
|
||||
Threading::UserspaceSemaphore m_sem_Vsync;
|
||||
|
||||
// used to keep multiple threads from sending packets to the ringbuffer concurrently.
|
||||
// (currently not used or implemented -- is a planned feature for a future threaded VU1)
|
||||
//MutexLockRecursive m_PacketLocker;
|
||||
|
||||
// Used to delay the sending of events. Performance is better if the ringbuffer
|
||||
// has more than one command in it when the thread is kicked.
|
||||
int m_CopyDataTally;
|
||||
|
||||
// These vars maintain instance data for sending Data Packets.
|
||||
// Only one data packet can be constructed and uploaded at a time.
|
||||
|
||||
uint m_packet_startpos; // size of the packet (data only, ie. not including the 16 byte command!)
|
||||
uint m_packet_size; // size of the packet (data only, ie. not including the 16 byte command!)
|
||||
uint m_packet_writepos; // index of the data location in the ringbuffer.
|
||||
|
||||
#ifdef RINGBUF_DEBUG_STACK
|
||||
std::mutex m_lock_Stack;
|
||||
#endif
|
||||
|
||||
std::thread m_thread;
|
||||
Threading::ThreadHandle m_thread_handle;
|
||||
std::atomic_bool m_open_flag{false};
|
||||
std::atomic_bool m_shutdown_flag{false};
|
||||
std::atomic_bool m_run_idle_flag{false};
|
||||
Threading::UserspaceSemaphore m_open_or_close_done;
|
||||
|
||||
public:
|
||||
SysMtgsThread();
|
||||
virtual ~SysMtgsThread();
|
||||
|
||||
__fi const Threading::ThreadHandle& GetThreadHandle() const { return m_thread_handle; }
|
||||
__fi bool IsOpen() const { return m_open_flag.load(std::memory_order_acquire); }
|
||||
|
||||
/// Starts the thread, if it hasn't already been started.
|
||||
void StartThread();
|
||||
|
||||
/// Fully stops the thread, closing in the process if needed.
|
||||
void ShutdownThread();
|
||||
|
||||
/// Re-presents the current frame. Call when things like window resizes happen to re-display
|
||||
/// the current frame with the correct proportions. Should only be called from the CPU thread.
|
||||
void PresentCurrentFrame();
|
||||
|
||||
// Waits for the GS to empty out the entire ring buffer contents.
|
||||
void WaitGS(bool syncRegs=true, bool weakWait=false, bool isMTVU=false);
|
||||
void ResetGS(bool hardware_reset);
|
||||
|
||||
void PrepDataPacket(MTGS_RingCommand cmd, u32 size);
|
||||
void PrepDataPacket(GIF_PATH pathidx, u32 size);
|
||||
void SendDataPacket();
|
||||
void SendGameCRC(u32 crc);
|
||||
bool WaitForOpen();
|
||||
void WaitForClose();
|
||||
void Freeze(FreezeAction mode, MTGS_FreezeData& data);
|
||||
|
||||
void SendSimpleGSPacket(MTGS_RingCommand type, u32 offset, u32 size, GIF_PATH path);
|
||||
void SendSimplePacket(MTGS_RingCommand type, int data0, int data1, int data2);
|
||||
void SendPointerPacket(MTGS_RingCommand type, u32 data0, void* data1);
|
||||
|
||||
u8* GetDataPacketPtr() const;
|
||||
void SetEvent();
|
||||
void PostVsyncStart(bool registers_written);
|
||||
void InitAndReadFIFO(u8* mem, u32 qwc);
|
||||
|
||||
void RunOnGSThread(AsyncCallType func);
|
||||
void ApplySettings();
|
||||
void ResizeDisplayWindow(int width, int height, float scale);
|
||||
void UpdateDisplayWindow();
|
||||
void SetVSyncMode(VsyncMode mode);
|
||||
void UpdateVSyncMode();
|
||||
void SwitchRenderer(GSRendererType renderer, bool display_message = true);
|
||||
void SetSoftwareRendering(bool software, bool display_message = true);
|
||||
void ToggleSoftwareRendering();
|
||||
bool SaveMemorySnapshot(u32 window_width, u32 window_height, bool apply_aspect, bool crop_borders,
|
||||
u32* width, u32* height, std::vector<u32>* pixels);
|
||||
void SetRunIdle(bool enabled);
|
||||
|
||||
protected:
|
||||
bool TryOpenGS();
|
||||
void CloseGS();
|
||||
|
||||
void ThreadEntryPoint();
|
||||
void MainLoop();
|
||||
|
||||
void GenericStall(uint size);
|
||||
|
||||
// Used internally by SendSimplePacket type functions
|
||||
void _FinishSimplePacket();
|
||||
};
|
||||
|
||||
// GetMTGS() is a required external implementation. This function is *NOT* provided
|
||||
// by the PCSX2 core library. It provides an interface for the linking User Interface
|
||||
// apps or DLLs to reference their own instance of SysMtgsThread (also allowing them
|
||||
// to extend the class and override virtual methods).
|
||||
//
|
||||
extern SysMtgsThread& GetMTGS();
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Generalized GS Functions and Stuff
|
||||
|
||||
|
@ -469,68 +306,3 @@ extern u128 gsNonMirroredRead(u32 mem);
|
|||
void gsIrq();
|
||||
|
||||
extern tGS_CSR CSRr;
|
||||
|
||||
// Size of the ringbuffer as a power of 2 -- size is a multiple of simd128s.
|
||||
// (actual size is 1<<m_RingBufferSizeFactor simd vectors [128-bit values])
|
||||
// A value of 19 is a 8meg ring buffer. 18 would be 4 megs, and 20 would be 16 megs.
|
||||
// Default was 2mb, but some games with lots of MTGS activity want 8mb to run fast (rama)
|
||||
static const uint RingBufferSizeFactor = 19;
|
||||
|
||||
// size of the ringbuffer in simd128's.
|
||||
static const uint RingBufferSize = 1 << RingBufferSizeFactor;
|
||||
|
||||
// Mask to apply to ring buffer indices to wrap the pointer from end to
|
||||
// start (the wrapping is what makes it a ringbuffer, yo!)
|
||||
static const uint RingBufferMask = RingBufferSize - 1;
|
||||
|
||||
struct MTGS_BufferedData
|
||||
{
|
||||
u128 m_Ring[RingBufferSize];
|
||||
u8 Regs[Ps2MemSize::GSregs];
|
||||
|
||||
MTGS_BufferedData() {}
|
||||
|
||||
u128& operator[](uint idx)
|
||||
{
|
||||
pxAssert(idx < RingBufferSize);
|
||||
return m_Ring[idx];
|
||||
}
|
||||
};
|
||||
|
||||
alignas(32) extern MTGS_BufferedData RingBuffer;
|
||||
|
||||
// FIXME: These belong in common with other memcpy tools. Will move them there later if no one
|
||||
// else beats me to it. --air
|
||||
inline void MemCopy_WrappedDest(const u128* src, u128* destBase, uint& destStart, uint destSize, uint len)
|
||||
{
|
||||
uint endpos = destStart + len;
|
||||
if (endpos < destSize)
|
||||
{
|
||||
memcpy(&destBase[destStart], src, len * 16);
|
||||
destStart += len;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint firstcopylen = destSize - destStart;
|
||||
memcpy(&destBase[destStart], src, firstcopylen * 16);
|
||||
destStart = endpos % destSize;
|
||||
memcpy(destBase, src + firstcopylen, destStart * 16);
|
||||
}
|
||||
}
|
||||
|
||||
inline void MemCopy_WrappedSrc(const u128* srcBase, uint& srcStart, uint srcSize, u128* dest, uint len)
|
||||
{
|
||||
uint endpos = srcStart + len;
|
||||
if (endpos < srcSize)
|
||||
{
|
||||
memcpy(dest, &srcBase[srcStart], len * 16);
|
||||
srcStart += len;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint firstcopylen = srcSize - srcStart;
|
||||
memcpy(dest, &srcBase[srcStart], firstcopylen * 16);
|
||||
srcStart = endpos % srcSize;
|
||||
memcpy(dest + firstcopylen, srcBase, srcStart * 16);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "Host.h"
|
||||
#include "Input/InputManager.h"
|
||||
#include "MultiISA.h"
|
||||
#include "MTGS.h"
|
||||
#include "pcsx2/GS.h"
|
||||
#include "GS/Renderers/Null/GSRendererNull.h"
|
||||
#include "GS/Renderers/HW/GSRendererHW.h"
|
||||
|
@ -972,7 +973,7 @@ static void HotkeyAdjustUpscaleMultiplier(s32 delta)
|
|||
|
||||
// this is pretty slow. we only really need to flush the TC and recompile shaders.
|
||||
// TODO(Stenzek): Make it faster at some point in the future.
|
||||
GetMTGS().ApplySettings();
|
||||
MTGS::ApplySettings();
|
||||
}
|
||||
|
||||
BEGIN_HOTKEY_LIST(g_gs_hotkeys){"Screenshot", TRANSLATE_NOOP("Hotkeys", "Graphics"),
|
||||
|
@ -980,7 +981,7 @@ BEGIN_HOTKEY_LIST(g_gs_hotkeys){"Screenshot", TRANSLATE_NOOP("Hotkeys", "Graphic
|
|||
[](s32 pressed) {
|
||||
if (!pressed)
|
||||
{
|
||||
GetMTGS().RunOnGSThread([]() { GSQueueSnapshot(std::string(), 0); });
|
||||
MTGS::RunOnGSThread([]() { GSQueueSnapshot(std::string(), 0); });
|
||||
}
|
||||
}},
|
||||
{"ToggleVideoCapture", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Toggle Video Capture"),
|
||||
|
@ -989,30 +990,30 @@ BEGIN_HOTKEY_LIST(g_gs_hotkeys){"Screenshot", TRANSLATE_NOOP("Hotkeys", "Graphic
|
|||
{
|
||||
if (GSCapture::IsCapturing())
|
||||
{
|
||||
GetMTGS().RunOnGSThread([]() { g_gs_renderer->EndCapture(); });
|
||||
GetMTGS().WaitGS(false, false, false);
|
||||
MTGS::RunOnGSThread([]() { g_gs_renderer->EndCapture(); });
|
||||
MTGS::WaitGS(false, false, false);
|
||||
return;
|
||||
}
|
||||
|
||||
GetMTGS().RunOnGSThread([]() {
|
||||
MTGS::RunOnGSThread([]() {
|
||||
std::string filename(fmt::format("{}.{}", GSGetBaseVideoFilename(), GSConfig.CaptureContainer));
|
||||
g_gs_renderer->BeginCapture(std::move(filename));
|
||||
});
|
||||
|
||||
// Sync GS thread. We want to start adding audio at the same time as video.
|
||||
GetMTGS().WaitGS(false, false, false);
|
||||
MTGS::WaitGS(false, false, false);
|
||||
}
|
||||
}},
|
||||
{"GSDumpSingleFrame", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Save Single Frame GS Dump"),
|
||||
[](s32 pressed) {
|
||||
if (!pressed)
|
||||
{
|
||||
GetMTGS().RunOnGSThread([]() { GSQueueSnapshot(std::string(), 1); });
|
||||
MTGS::RunOnGSThread([]() { GSQueueSnapshot(std::string(), 1); });
|
||||
}
|
||||
}},
|
||||
{"GSDumpMultiFrame", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Save Multi Frame GS Dump"),
|
||||
[](s32 pressed) {
|
||||
GetMTGS().RunOnGSThread([pressed]() {
|
||||
MTGS::RunOnGSThread([pressed]() {
|
||||
if (pressed > 0)
|
||||
GSQueueSnapshot(std::string(), std::numeric_limits<u32>::max());
|
||||
else
|
||||
|
@ -1023,7 +1024,7 @@ BEGIN_HOTKEY_LIST(g_gs_hotkeys){"Screenshot", TRANSLATE_NOOP("Hotkeys", "Graphic
|
|||
TRANSLATE_NOOP("Hotkeys", "Toggle Software Rendering"),
|
||||
[](s32 pressed) {
|
||||
if (!pressed)
|
||||
GetMTGS().ToggleSoftwareRendering();
|
||||
MTGS::ToggleSoftwareRendering();
|
||||
}},
|
||||
{"IncreaseUpscaleMultiplier", TRANSLATE_NOOP("Hotkeys", "Graphics"),
|
||||
TRANSLATE_NOOP("Hotkeys", "Increase Upscale Multiplier"),
|
||||
|
@ -1067,7 +1068,7 @@ BEGIN_HOTKEY_LIST(g_gs_hotkeys){"Screenshot", TRANSLATE_NOOP("Hotkeys", "Graphic
|
|||
Host::OSD_QUICK_DURATION);
|
||||
EmuConfig.GS.HWMipmap = new_level;
|
||||
|
||||
GetMTGS().RunOnGSThread([new_level]() {
|
||||
MTGS::RunOnGSThread([new_level]() {
|
||||
GSConfig.HWMipmap = new_level;
|
||||
g_gs_renderer->PurgeTextureCache();
|
||||
g_gs_renderer->PurgePool();
|
||||
|
@ -1099,7 +1100,7 @@ BEGIN_HOTKEY_LIST(g_gs_hotkeys){"Screenshot", TRANSLATE_NOOP("Hotkeys", "Graphic
|
|||
Host::OSD_QUICK_DURATION);
|
||||
EmuConfig.GS.InterlaceMode = new_mode;
|
||||
|
||||
GetMTGS().RunOnGSThread([new_mode]() { GSConfig.InterlaceMode = new_mode; });
|
||||
MTGS::RunOnGSThread([new_mode]() { GSConfig.InterlaceMode = new_mode; });
|
||||
}},
|
||||
{"ToggleTextureDumping", TRANSLATE_NOOP("Hotkeys", "Graphics"), TRANSLATE_NOOP("Hotkeys", "Toggle Texture Dumping"),
|
||||
[](s32 pressed) {
|
||||
|
@ -1110,7 +1111,7 @@ BEGIN_HOTKEY_LIST(g_gs_hotkeys){"Screenshot", TRANSLATE_NOOP("Hotkeys", "Graphic
|
|||
EmuConfig.GS.DumpReplaceableTextures ? TRANSLATE_STR("Hotkeys", "Texture dumping is now enabled.") :
|
||||
TRANSLATE_STR("Hotkeys", "Texture dumping is now disabled."),
|
||||
Host::OSD_INFO_DURATION);
|
||||
GetMTGS().ApplySettings();
|
||||
MTGS::ApplySettings();
|
||||
}
|
||||
}},
|
||||
{"ToggleTextureReplacements", TRANSLATE_NOOP("Hotkeys", "Graphics"),
|
||||
|
@ -1124,7 +1125,7 @@ BEGIN_HOTKEY_LIST(g_gs_hotkeys){"Screenshot", TRANSLATE_NOOP("Hotkeys", "Graphic
|
|||
TRANSLATE_STR("Hotkeys", "Texture replacements are now enabled.") :
|
||||
TRANSLATE_STR("Hotkeys", "Texture replacements are now disabled."),
|
||||
Host::OSD_INFO_DURATION);
|
||||
GetMTGS().ApplySettings();
|
||||
MTGS::ApplySettings();
|
||||
}
|
||||
}},
|
||||
{"ReloadTextureReplacements", TRANSLATE_NOOP("Hotkeys", "Graphics"),
|
||||
|
@ -1141,7 +1142,7 @@ BEGIN_HOTKEY_LIST(g_gs_hotkeys){"Screenshot", TRANSLATE_NOOP("Hotkeys", "Graphic
|
|||
{
|
||||
Host::AddKeyedOSDMessage("ReloadTextureReplacements",
|
||||
TRANSLATE_STR("Hotkeys", "Reloading texture replacements..."), Host::OSD_INFO_DURATION);
|
||||
GetMTGS().RunOnGSThread([]() { GSTextureReplacements::ReloadReplacementMap(); });
|
||||
MTGS::RunOnGSThread([]() { GSTextureReplacements::ReloadReplacementMap(); });
|
||||
}
|
||||
}
|
||||
}},
|
||||
|
|
|
@ -213,8 +213,8 @@ static void GSDumpReplayerLoadInitialState()
|
|||
// load GS state
|
||||
freezeData fd = {static_cast<int>(s_dump_file->GetStateData().size()),
|
||||
const_cast<u8*>(s_dump_file->GetStateData().data())};
|
||||
MTGS_FreezeData mfd = {&fd, 0};
|
||||
GetMTGS().Freeze(FreezeAction::Load, mfd);
|
||||
MTGS::FreezeData mfd = {&fd, 0};
|
||||
MTGS::Freeze(FreezeAction::Load, mfd);
|
||||
if (mfd.retval != 0)
|
||||
Host::ReportFormattedErrorAsync("GSDumpReplayer", "Failed to load GS state.");
|
||||
}
|
||||
|
@ -317,7 +317,7 @@ void GSDumpReplayerCpuStep()
|
|||
s_dump_frame_number++;
|
||||
GSDumpReplayerUpdateFrameLimit();
|
||||
GSDumpReplayerFrameLimit();
|
||||
GetMTGS().PostVsyncStart(false);
|
||||
MTGS::PostVsyncStart(false);
|
||||
VMManager::Internal::VSyncOnCPUThread();
|
||||
if (VMManager::Internal::IsExecutionInterrupted())
|
||||
GSDumpReplayerExitExecution();
|
||||
|
@ -331,7 +331,7 @@ void GSDumpReplayerCpuStep()
|
|||
|
||||
// Allocate an extra quadword, some transfers write too much (e.g. Lego Racers 2 with Z24 downloads).
|
||||
std::unique_ptr<u8[]> arr(new u8[(size + 1) * 16]);
|
||||
GetMTGS().InitAndReadFIFO(arr.get(), size);
|
||||
MTGS::InitAndReadFIFO(arr.get(), size);
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
|
@ -195,42 +195,6 @@ void Gif_FinishIRQ()
|
|||
}
|
||||
}
|
||||
|
||||
// Used in MTVU mode... MTVU will later complete a real packet
|
||||
void Gif_AddGSPacketMTVU(GS_Packet& gsPack, GIF_PATH path)
|
||||
{
|
||||
GetMTGS().SendSimpleGSPacket(GS_RINGTYPE_MTVU_GSPACKET, 0, 0, path);
|
||||
}
|
||||
|
||||
void Gif_AddCompletedGSPacket(GS_Packet& gsPack, GIF_PATH path)
|
||||
{
|
||||
//DevCon.WriteLn("Adding Completed Gif Packet [size=%x]", gsPack.size);
|
||||
if (COPY_GS_PACKET_TO_MTGS)
|
||||
{
|
||||
GetMTGS().PrepDataPacket(path, gsPack.size / 16);
|
||||
MemCopy_WrappedDest((u128*)&gifUnit.gifPath[path].buffer[gsPack.offset], RingBuffer.m_Ring,
|
||||
GetMTGS().m_packet_writepos, RingBufferSize, gsPack.size / 16);
|
||||
GetMTGS().SendDataPacket();
|
||||
}
|
||||
else
|
||||
{
|
||||
pxAssertDev(!gsPack.readAmount, "Gif Unit - gsPack.readAmount only valid for MTVU path 1!");
|
||||
gifUnit.gifPath[path].readAmount.fetch_add(gsPack.size);
|
||||
GetMTGS().SendSimpleGSPacket(GS_RINGTYPE_GSPACKET, gsPack.offset, gsPack.size, path);
|
||||
}
|
||||
}
|
||||
|
||||
void Gif_AddBlankGSPacket(u32 size, GIF_PATH path)
|
||||
{
|
||||
//DevCon.WriteLn("Adding Blank Gif Packet [size=%x]", size);
|
||||
gifUnit.gifPath[path].readAmount.fetch_add(size);
|
||||
GetMTGS().SendSimpleGSPacket(GS_RINGTYPE_GSPACKET, ~0u, size, path);
|
||||
}
|
||||
|
||||
void Gif_MTGS_Wait(bool isMTVU)
|
||||
{
|
||||
GetMTGS().WaitGS(false, true, isMTVU);
|
||||
}
|
||||
|
||||
void SaveStateBase::gifPathFreeze(u32 path)
|
||||
{
|
||||
|
||||
|
@ -262,7 +226,7 @@ void SaveStateBase::gifFreeze()
|
|||
{
|
||||
bool mtvuMode = THREAD_VU1;
|
||||
pxAssert(vu1Thread.IsDone());
|
||||
GetMTGS().WaitGS();
|
||||
MTGS::WaitGS();
|
||||
FreezeTag("Gif Unit");
|
||||
Freeze(mtvuMode);
|
||||
Freeze(gifUnit.stat);
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "Vif.h"
|
||||
#include "GS.h"
|
||||
#include "GS/GSRegs.h"
|
||||
#include "MTGS.h"
|
||||
|
||||
// FIXME common path ?
|
||||
#include "common/boost_spsc_queue.hpp"
|
||||
|
@ -193,7 +194,7 @@ struct Gif_Path_MTVU
|
|||
// Set a size based on MTGS but keep a factor 2 to avoid too waste to much
|
||||
// memory overhead. Note the struct is instantied 3 times (for each gif
|
||||
// path)
|
||||
ringbuffer_base<GS_Packet, RingBufferSize / 2> gsPackQueue;
|
||||
ringbuffer_base<GS_Packet, MTGS::RingBufferSize / 2> gsPackQueue;
|
||||
Gif_Path_MTVU() { Reset(); }
|
||||
void Reset()
|
||||
{
|
||||
|
|
|
@ -22,6 +22,8 @@
|
|||
#include "USB/USB.h"
|
||||
#include "x86/newVif.h"
|
||||
|
||||
#include "common/WrappedMemCopy.h"
|
||||
|
||||
#include "fmt/core.h"
|
||||
|
||||
using namespace R5900;
|
||||
|
|
|
@ -22,7 +22,6 @@
|
|||
#include "GS/Renderers/Common/GSTexture.h"
|
||||
#include "Achievements.h"
|
||||
#include "CDVD/CDVDdiscReader.h"
|
||||
#include "GS.h"
|
||||
#include "GameList.h"
|
||||
#include "Host.h"
|
||||
#include "INISettingsInterface.h"
|
||||
|
@ -31,6 +30,7 @@
|
|||
#include "ImGui/ImGuiManager.h"
|
||||
#include "Input/InputManager.h"
|
||||
#include "MemoryCardFile.h"
|
||||
#include "MTGS.h"
|
||||
#include "PAD/Host/PAD.h"
|
||||
#include "Sio.h"
|
||||
#include "USB/USB.h"
|
||||
|
@ -584,7 +584,7 @@ bool FullscreenUI::Initialize()
|
|||
|
||||
s_initialized = true;
|
||||
s_hotkey_list_cache = InputManager::GetHotkeyList();
|
||||
GetMTGS().SetRunIdle(true);
|
||||
MTGS::SetRunIdle(true);
|
||||
|
||||
if (VMManager::HasValidVM())
|
||||
{
|
||||
|
@ -623,13 +623,13 @@ void FullscreenUI::CheckForConfigChanges(const Pcsx2Config& old_config)
|
|||
if (old_config.Achievements.Enabled && !EmuConfig.Achievements.Enabled)
|
||||
{
|
||||
// So, wait just in case.
|
||||
GetMTGS().RunOnGSThread([]() {
|
||||
MTGS::RunOnGSThread([]() {
|
||||
if (s_current_main_window == MainWindowType::Achievements || s_current_main_window == MainWindowType::Leaderboards)
|
||||
{
|
||||
ReturnToMainWindow();
|
||||
}
|
||||
});
|
||||
GetMTGS().WaitGS(false, false, false);
|
||||
MTGS::WaitGS(false, false, false);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -639,7 +639,7 @@ void FullscreenUI::OnVMStarted()
|
|||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
GetMTGS().RunOnGSThread([]() {
|
||||
MTGS::RunOnGSThread([]() {
|
||||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
|
@ -653,7 +653,7 @@ void FullscreenUI::OnVMDestroyed()
|
|||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
GetMTGS().RunOnGSThread([]() {
|
||||
MTGS::RunOnGSThread([]() {
|
||||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
|
@ -667,7 +667,7 @@ void FullscreenUI::GameChanged(std::string path, std::string serial, std::string
|
|||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
GetMTGS().RunOnGSThread(
|
||||
MTGS::RunOnGSThread(
|
||||
[path = std::move(path), serial = std::move(serial), title = std::move(title), disc_crc, crc]() {
|
||||
if (!IsInitialized())
|
||||
return;
|
||||
|
@ -711,7 +711,7 @@ void FullscreenUI::OpenPauseMenu()
|
|||
if (!VMManager::HasValidVM())
|
||||
return;
|
||||
|
||||
GetMTGS().RunOnGSThread([]() {
|
||||
MTGS::RunOnGSThread([]() {
|
||||
if (!ImGuiManager::InitializeFullscreenUI() || s_current_main_window != MainWindowType::None)
|
||||
return;
|
||||
|
||||
|
@ -866,7 +866,7 @@ void FullscreenUI::InvalidateCoverCache()
|
|||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
GetMTGS().RunOnGSThread([]() { s_cover_image_map.clear(); });
|
||||
MTGS::RunOnGSThread([]() { s_cover_image_map.clear(); });
|
||||
}
|
||||
|
||||
void FullscreenUI::ReturnToMainWindow()
|
||||
|
@ -1030,7 +1030,7 @@ void FullscreenUI::DoToggleSoftwareRenderer()
|
|||
if (!VMManager::HasValidVM())
|
||||
return;
|
||||
|
||||
GetMTGS().ToggleSoftwareRendering();
|
||||
MTGS::ToggleSoftwareRendering();
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -2244,7 +2244,7 @@ void FullscreenUI::StartAutomaticBinding(u32 port)
|
|||
// messy because the enumeration has to happen on the input thread
|
||||
Host::RunOnCPUThread([port]() {
|
||||
std::vector<std::pair<std::string, std::string>> devices(InputManager::EnumerateDevices());
|
||||
GetMTGS().RunOnGSThread([port, devices = std::move(devices)]() {
|
||||
MTGS::RunOnGSThread([port, devices = std::move(devices)]() {
|
||||
if (devices.empty())
|
||||
{
|
||||
ShowToast({}, "Automatic binding failed, no devices are available.");
|
||||
|
@ -2274,7 +2274,7 @@ void FullscreenUI::StartAutomaticBinding(u32 port)
|
|||
|
||||
|
||||
// and the toast needs to happen on the UI thread.
|
||||
GetMTGS().RunOnGSThread([result, name = std::move(name)]() {
|
||||
MTGS::RunOnGSThread([result, name = std::move(name)]() {
|
||||
ShowToast({}, result ? fmt::format("Automatic mapping completed for {}.", name) :
|
||||
fmt::format("Automatic mapping failed for {}.", name));
|
||||
});
|
||||
|
@ -5890,7 +5890,7 @@ void FullscreenUI::DrawCoverDownloaderWindow()
|
|||
GameList::DownloadCovers(urls, use_serial_names, progress, [](const GameList::Entry* entry, std::string save_path) {
|
||||
// cache the cover path on our side once it's saved
|
||||
Host::RunOnCPUThread([path = entry->path, save_path = std::move(save_path)]() {
|
||||
GetMTGS().RunOnGSThread([path = std::move(path), save_path = std::move(save_path)]() {
|
||||
MTGS::RunOnGSThread([path = std::move(path), save_path = std::move(save_path)]() {
|
||||
s_cover_image_map[std::move(path)] = std::move(save_path);
|
||||
});
|
||||
});
|
||||
|
@ -6167,7 +6167,7 @@ void FullscreenUI::OpenAchievementsWindow()
|
|||
if (!VMManager::HasValidVM() || !Achievements::IsActive())
|
||||
return;
|
||||
|
||||
GetMTGS().RunOnGSThread([]() {
|
||||
MTGS::RunOnGSThread([]() {
|
||||
if (!ImGuiManager::InitializeFullscreenUI())
|
||||
return;
|
||||
|
||||
|
@ -6557,7 +6557,7 @@ void FullscreenUI::OpenLeaderboardsWindow()
|
|||
if (!VMManager::HasValidVM() || !Achievements::IsActive())
|
||||
return;
|
||||
|
||||
GetMTGS().RunOnGSThread([]() {
|
||||
MTGS::RunOnGSThread([]() {
|
||||
if (!ImGuiManager::InitializeFullscreenUI())
|
||||
return;
|
||||
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
#include "GS/Renderers/Common/GSDevice.h"
|
||||
#include "Config.h"
|
||||
#include "Counters.h"
|
||||
#include "GS.h"
|
||||
#include "GS/GS.h"
|
||||
#include "Host.h"
|
||||
#include "IconsFontAwesome5.h"
|
||||
|
@ -27,6 +26,7 @@
|
|||
#include "ImGui/ImGuiManager.h"
|
||||
#include "ImGui/ImGuiOverlays.h"
|
||||
#include "Input/InputManager.h"
|
||||
#include "MTGS.h"
|
||||
#include "PerformanceMetrics.h"
|
||||
#include "Recording/InputRecording.h"
|
||||
#include "VMManager.h"
|
||||
|
@ -713,7 +713,7 @@ void ImGuiManager::AddTextInput(std::string str)
|
|||
|
||||
// Has to go through the CPU -> GS thread :(
|
||||
Host::RunOnCPUThread([str = std::move(str)]() {
|
||||
GetMTGS().RunOnGSThread([str = std::move(str)]() {
|
||||
MTGS::RunOnGSThread([str = std::move(str)]() {
|
||||
if (!ImGui::GetCurrentContext())
|
||||
return;
|
||||
|
||||
|
@ -737,7 +737,7 @@ bool ImGuiManager::ProcessPointerButtonEvent(InputBindingKey key, float value)
|
|||
return false;
|
||||
|
||||
// still update state anyway
|
||||
GetMTGS().RunOnGSThread([button = key.data, down = (value != 0.0f)]() { ImGui::GetIO().AddMouseButtonEvent(button, down); });
|
||||
MTGS::RunOnGSThread([button = key.data, down = (value != 0.0f)]() { ImGui::GetIO().AddMouseButtonEvent(button, down); });
|
||||
|
||||
return s_imgui_wants_mouse.load(std::memory_order_acquire);
|
||||
}
|
||||
|
@ -749,7 +749,7 @@ bool ImGuiManager::ProcessPointerAxisEvent(InputBindingKey key, float value)
|
|||
|
||||
// still update state anyway
|
||||
const bool horizontal = (key.data == static_cast<u32>(InputPointerAxis::WheelX));
|
||||
GetMTGS().RunOnGSThread([wheel_x = horizontal ? value : 0.0f, wheel_y = horizontal ? 0.0f : value]() {
|
||||
MTGS::RunOnGSThread([wheel_x = horizontal ? value : 0.0f, wheel_y = horizontal ? 0.0f : value]() {
|
||||
ImGui::GetIO().AddMouseWheelEvent(wheel_x, wheel_y);
|
||||
});
|
||||
|
||||
|
@ -763,7 +763,7 @@ bool ImGuiManager::ProcessHostKeyEvent(InputBindingKey key, float value)
|
|||
return false;
|
||||
|
||||
// still update state anyway
|
||||
GetMTGS().RunOnGSThread([imkey = iter->second, down = (value != 0.0f)]() { ImGui::GetIO().AddKeyEvent(imkey, down); });
|
||||
MTGS::RunOnGSThread([imkey = iter->second, down = (value != 0.0f)]() { ImGui::GetIO().AddKeyEvent(imkey, down); });
|
||||
|
||||
return s_imgui_wants_keyboard.load(std::memory_order_acquire);
|
||||
}
|
||||
|
@ -805,7 +805,7 @@ bool ImGuiManager::ProcessGenericInputEvent(GenericInputBinding key, float value
|
|||
if (static_cast<u32>(key) >= std::size(key_map) || key_map[static_cast<u32>(key)] == ImGuiKey_None)
|
||||
return false;
|
||||
|
||||
GetMTGS().RunOnGSThread(
|
||||
MTGS::RunOnGSThread(
|
||||
[key = key_map[static_cast<u32>(key)], value]() { ImGui::GetIO().AddKeyAnalogEvent(key, (value > 0.0f), value); });
|
||||
|
||||
return true;
|
||||
|
|
492
pcsx2/MTGS.cpp
492
pcsx2/MTGS.cpp
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,107 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2023 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GS.h"
|
||||
|
||||
#include <functional>
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// MTGS Threaded Class Declaration
|
||||
|
||||
// Uncomment this to enable the MTGS debug stack, which tracks to ensure reads
|
||||
// and writes stay synchronized. Warning: the debug stack is VERY slow.
|
||||
//#define RINGBUF_DEBUG_STACK
|
||||
|
||||
namespace MTGS
|
||||
{
|
||||
using AsyncCallType = std::function<void()>;
|
||||
|
||||
enum class Command : u32
|
||||
{
|
||||
GIFPath1,
|
||||
GIFPath2,
|
||||
GIFPath3,
|
||||
VSync,
|
||||
Freeze,
|
||||
Reset, // issues a GSreset() command.
|
||||
SoftReset, // issues a soft reset for the GIF
|
||||
CRC,
|
||||
GSPacket,
|
||||
MTVUGSPacket,
|
||||
InitAndReadFIFO,
|
||||
AsyncCall,
|
||||
};
|
||||
|
||||
struct FreezeData
|
||||
{
|
||||
freezeData* fdata;
|
||||
s32 retval; // value returned from the call, valid only after an mtgsWaitGS()
|
||||
};
|
||||
|
||||
const Threading::ThreadHandle& GetThreadHandle();
|
||||
bool IsOpen();
|
||||
|
||||
/// Starts the thread, if it hasn't already been started.
|
||||
void StartThread();
|
||||
|
||||
/// Fully stops the thread, closing in the process if needed.
|
||||
void ShutdownThread();
|
||||
|
||||
/// Re-presents the current frame. Call when things like window resizes happen to re-display
|
||||
/// the current frame with the correct proportions. Should only be called from the CPU thread.
|
||||
void PresentCurrentFrame();
|
||||
|
||||
// Waits for the GS to empty out the entire ring buffer contents.
|
||||
void WaitGS(bool syncRegs = true, bool weakWait = false, bool isMTVU = false);
|
||||
void ResetGS(bool hardware_reset);
|
||||
|
||||
void SendGameCRC(u32 crc);
|
||||
bool WaitForOpen();
|
||||
void WaitForClose();
|
||||
void Freeze(FreezeAction mode, FreezeData& data);
|
||||
|
||||
void SendSimplePacket(Command type, int data0, int data1, int data2);
|
||||
|
||||
void PostVsyncStart(bool registers_written);
|
||||
void InitAndReadFIFO(u8* mem, u32 qwc);
|
||||
|
||||
void RunOnGSThread(AsyncCallType func);
|
||||
void ApplySettings();
|
||||
void ResizeDisplayWindow(int width, int height, float scale);
|
||||
void UpdateDisplayWindow();
|
||||
void SetVSyncMode(VsyncMode mode);
|
||||
void UpdateVSyncMode();
|
||||
void SwitchRenderer(GSRendererType renderer, bool display_message = true);
|
||||
void SetSoftwareRendering(bool software, bool display_message = true);
|
||||
void ToggleSoftwareRendering();
|
||||
bool SaveMemorySnapshot(u32 window_width, u32 window_height, bool apply_aspect, bool crop_borders,
|
||||
u32* width, u32* height, std::vector<u32>* pixels);
|
||||
void SetRunIdle(bool enabled);
|
||||
|
||||
// Size of the ringbuffer as a power of 2 -- size is a multiple of simd128s.
|
||||
// (actual size is 1<<m_RingBufferSizeFactor simd vectors [128-bit values])
|
||||
// A value of 19 is a 8meg ring buffer. 18 would be 4 megs, and 20 would be 16 megs.
|
||||
// Default was 2mb, but some games with lots of MTGS activity want 8mb to run fast (rama)
|
||||
static const uint RingBufferSizeFactor = 19;
|
||||
|
||||
// size of the ringbuffer in simd128's.
|
||||
static const uint RingBufferSize = 1 << RingBufferSizeFactor;
|
||||
|
||||
// Mask to apply to ring buffer indices to wrap the pointer from end to
|
||||
// start (the wrapping is what makes it a ringbuffer, yo!)
|
||||
static const uint RingBufferMask = RingBufferSize - 1;
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
* Copyright (C) 2002-2023 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
|
@ -26,6 +26,7 @@
|
|||
|
||||
#include "GS.h"
|
||||
#include "GS/GSCapture.h"
|
||||
#include "MTGS.h"
|
||||
#include "MTVU.h"
|
||||
#include "VMManager.h"
|
||||
|
||||
|
@ -132,7 +133,7 @@ void PerformanceMetrics::Reset()
|
|||
s_last_frame_time.Reset();
|
||||
|
||||
s_last_cpu_time = s_cpu_thread_handle.GetCPUTime();
|
||||
s_last_gs_time = GetMTGS().GetThreadHandle().GetCPUTime();
|
||||
s_last_gs_time = MTGS::GetThreadHandle().GetCPUTime();
|
||||
s_last_vu_time = THREAD_VU1 ? vu1Thread.GetThreadHandle().GetCPUTime() : 0;
|
||||
s_last_ticks = GetCPUTicks();
|
||||
s_last_capture_time = GSCapture::IsCapturing() ? GSCapture::GetEncoderThreadHandle().GetCPUTime() : 0;
|
||||
|
@ -205,7 +206,7 @@ void PerformanceMetrics::Update(bool gs_register_write, bool fb_blit, bool is_sk
|
|||
(1.0 / static_cast<double>(s_frames_since_last_update));
|
||||
|
||||
const u64 cpu_time = s_cpu_thread_handle.GetCPUTime();
|
||||
const u64 gs_time = GetMTGS().GetThreadHandle().GetCPUTime();
|
||||
const u64 gs_time = MTGS::GetThreadHandle().GetCPUTime();
|
||||
const u64 vu_time = THREAD_VU1 ? vu1Thread.GetThreadHandle().GetCPUTime() : 0;
|
||||
const u64 capture_time = GSCapture::IsCapturing() ? GSCapture::GetEncoderThreadHandle().GetCPUTime() : 0;
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2010 PCSX2 Dev Team
|
||||
* Copyright (C) 2002-2023 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
|
@ -70,11 +70,6 @@ extern SysMainMemory& GetVmMemory();
|
|||
|
||||
void cpuReset()
|
||||
{
|
||||
vu1Thread.WaitVU();
|
||||
vu1Thread.Reset();
|
||||
if (GetMTGS().IsOpen())
|
||||
GetMTGS().WaitGS(); // GS better be done processing before we reset the EE, just in case.
|
||||
|
||||
GetVmMemory().Reset();
|
||||
|
||||
std::memset(&cpuRegs, 0, sizeof(cpuRegs));
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2022 PCSX2 Dev Team
|
||||
* Copyright (C) 2002-2023 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
|
@ -15,8 +15,9 @@
|
|||
|
||||
#include "PrecompiledHeader.h"
|
||||
|
||||
#include "SaveState.h"
|
||||
#include "Counters.h"
|
||||
#include "MTGS.h"
|
||||
#include "SaveState.h"
|
||||
|
||||
void SaveStateBase::InputRecordingFreeze()
|
||||
{
|
||||
|
@ -146,7 +147,7 @@ void InputRecording::closeActiveFile()
|
|||
{
|
||||
m_is_active = false;
|
||||
InputRec::log("Input recording stopped");
|
||||
GetMTGS().PresentCurrentFrame();
|
||||
MTGS::PresentCurrentFrame();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#include "InputRecordingControls.h"
|
||||
#include "Utilities/InputRecordingLogger.h"
|
||||
|
||||
#include "GS.h"
|
||||
#include "MTGS.h"
|
||||
#include "VMManager.h"
|
||||
|
||||
void InputRecordingControls::toggleRecordMode()
|
||||
|
@ -43,7 +43,7 @@ void InputRecordingControls::setRecordMode(bool waitForFrameToEnd)
|
|||
{
|
||||
m_state = Mode::Recording;
|
||||
InputRec::log("Record mode ON");
|
||||
GetMTGS().PresentCurrentFrame();
|
||||
MTGS::PresentCurrentFrame();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -60,7 +60,7 @@ void InputRecordingControls::setReplayMode(bool waitForFrameToEnd)
|
|||
{
|
||||
m_state = Mode::Replaying;
|
||||
InputRec::log("Replay mode ON");
|
||||
GetMTGS().PresentCurrentFrame();
|
||||
MTGS::PresentCurrentFrame();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -86,7 +86,7 @@ void InputRecordingControls::processControlQueue()
|
|||
m_controlQueue.front()();
|
||||
m_controlQueue.pop();
|
||||
}
|
||||
GetMTGS().PresentCurrentFrame();
|
||||
MTGS::PresentCurrentFrame();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
#include "SPU2/Debug.h"
|
||||
#include "SPU2/spu2.h"
|
||||
#include "SPU2/Dma.h"
|
||||
#include "GS.h"
|
||||
#include "GS/GSCapture.h"
|
||||
#include "MTGS.h"
|
||||
#include "R3000A.h"
|
||||
|
||||
namespace SPU2
|
||||
|
@ -134,8 +134,8 @@ void SPU2::UpdateSampleRate()
|
|||
// Can't be capturing when the sample rate changes.
|
||||
if (IsAudioCaptureActive())
|
||||
{
|
||||
GetMTGS().RunOnGSThread(&GSEndCapture);
|
||||
GetMTGS().WaitGS(false, false, false);
|
||||
MTGS::RunOnGSThread(&GSEndCapture);
|
||||
MTGS::WaitGS(false, false, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "GS.h"
|
||||
#include "GS/GS.h"
|
||||
#include "Host.h"
|
||||
#include "MTGS.h"
|
||||
#include "MTVU.h"
|
||||
#include "PAD/Host/PAD.h"
|
||||
#include "Patch.h"
|
||||
|
@ -59,7 +60,7 @@ static void PreLoadPrep()
|
|||
// ensure everything is in sync before we start overwriting stuff.
|
||||
if (THREAD_VU1)
|
||||
vu1Thread.WaitVU();
|
||||
GetMTGS().WaitGS(false);
|
||||
MTGS::WaitGS(false);
|
||||
|
||||
// backup current TLBs, since we're going to overwrite them all
|
||||
std::memcpy(s_tlb_backup, tlb, sizeof(s_tlb_backup));
|
||||
|
@ -322,8 +323,8 @@ struct SysState_Component
|
|||
|
||||
static int SysState_MTGSFreeze(FreezeAction mode, freezeData* fP)
|
||||
{
|
||||
MTGS_FreezeData sstate = { fP, 0 };
|
||||
GetMTGS().Freeze(mode, sstate);
|
||||
MTGS::FreezeData sstate = { fP, 0 };
|
||||
MTGS::Freeze(mode, sstate);
|
||||
return sstate.retval;
|
||||
}
|
||||
|
||||
|
@ -709,7 +710,7 @@ std::unique_ptr<SaveStateScreenshotData> SaveState_SaveScreenshot()
|
|||
|
||||
u32 width, height;
|
||||
std::vector<u32> pixels;
|
||||
if (!GetMTGS().SaveMemorySnapshot(SCREENSHOT_WIDTH, SCREENSHOT_HEIGHT, true, false, &width, &height, &pixels))
|
||||
if (!MTGS::SaveMemorySnapshot(SCREENSHOT_WIDTH, SCREENSHOT_HEIGHT, true, false, &width, &height, &pixels))
|
||||
{
|
||||
// saving failed for some reason, device lost?
|
||||
return nullptr;
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
#include "Input/InputManager.h"
|
||||
#include "IopBios.h"
|
||||
#include "LogSink.h"
|
||||
#include "MTGS.h"
|
||||
#include "MTVU.h"
|
||||
#include "MemoryCardFile.h"
|
||||
#include "PAD/Host/PAD.h"
|
||||
|
@ -236,7 +237,7 @@ void VMManager::SetState(VMState state)
|
|||
{
|
||||
if (THREAD_VU1)
|
||||
vu1Thread.WaitVU();
|
||||
GetMTGS().WaitGS(false);
|
||||
MTGS::WaitGS(false);
|
||||
InputManager::PauseVibration();
|
||||
}
|
||||
else
|
||||
|
@ -384,6 +385,8 @@ void VMManager::Internal::CPUThreadShutdown()
|
|||
USBshutdown();
|
||||
GSshutdown();
|
||||
|
||||
MTGS::ShutdownThread();
|
||||
|
||||
#ifdef _WIN32
|
||||
CoUninitialize();
|
||||
#endif
|
||||
|
@ -521,7 +524,7 @@ void VMManager::ApplySettings()
|
|||
{
|
||||
if (THREAD_VU1)
|
||||
vu1Thread.WaitVU();
|
||||
GetMTGS().WaitGS(false);
|
||||
MTGS::WaitGS(false);
|
||||
}
|
||||
|
||||
// Reset to a clean Pcsx2Config. Otherwise things which are optional (e.g. gamefixes)
|
||||
|
@ -544,7 +547,7 @@ void VMManager::ApplyCoreSettings()
|
|||
{
|
||||
if (THREAD_VU1)
|
||||
vu1Thread.WaitVU();
|
||||
GetMTGS().WaitGS(false);
|
||||
MTGS::WaitGS(false);
|
||||
}
|
||||
|
||||
// Reset to a clean Pcsx2Config. Otherwise things which are optional (e.g. gamefixes)
|
||||
|
@ -631,7 +634,7 @@ void VMManager::Internal::UpdateEmuFolders()
|
|||
|
||||
if (EmuFolders::Textures != old_textures_directory)
|
||||
{
|
||||
GetMTGS().RunOnGSThread([]() {
|
||||
MTGS::RunOnGSThread([]() {
|
||||
if (VMManager::HasValidVM())
|
||||
GSTextureReplacements::ReloadReplacementMap();
|
||||
});
|
||||
|
@ -640,7 +643,7 @@ void VMManager::Internal::UpdateEmuFolders()
|
|||
if (EmuFolders::Videos != old_videos_directory)
|
||||
{
|
||||
if (VMManager::HasValidVM())
|
||||
GetMTGS().RunOnGSThread(&GSEndCapture);
|
||||
MTGS::RunOnGSThread(&GSEndCapture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1189,8 +1192,8 @@ bool VMManager::Initialize(VMBootParameters boot_params)
|
|||
EmuConfig.LimiterMode = GetInitialLimiterMode();
|
||||
|
||||
Console.WriteLn("Opening GS...");
|
||||
s_gs_open_on_initialize = GetMTGS().IsOpen();
|
||||
if (!s_gs_open_on_initialize && !GetMTGS().WaitForOpen())
|
||||
s_gs_open_on_initialize = MTGS::IsOpen();
|
||||
if (!s_gs_open_on_initialize && !MTGS::WaitForOpen())
|
||||
{
|
||||
// we assume GS is going to report its own error
|
||||
Console.WriteLn("Failed to open GS.");
|
||||
|
@ -1199,7 +1202,7 @@ bool VMManager::Initialize(VMBootParameters boot_params)
|
|||
|
||||
ScopedGuard close_gs = []() {
|
||||
if (!s_gs_open_on_initialize)
|
||||
GetMTGS().WaitForClose();
|
||||
MTGS::WaitForClose();
|
||||
};
|
||||
|
||||
Console.WriteLn("Opening SPU2...");
|
||||
|
@ -1310,7 +1313,7 @@ void VMManager::Shutdown(bool save_resume_state)
|
|||
// sync everything
|
||||
if (THREAD_VU1)
|
||||
vu1Thread.WaitVU();
|
||||
GetMTGS().WaitGS();
|
||||
MTGS::WaitGS();
|
||||
|
||||
if (!GSDumpReplayer::IsReplayingDump() && save_resume_state)
|
||||
{
|
||||
|
@ -1359,12 +1362,12 @@ void VMManager::Shutdown(bool save_resume_state)
|
|||
// so that the texture cache and targets are all cleared.
|
||||
if (s_gs_open_on_initialize)
|
||||
{
|
||||
GetMTGS().WaitGS(false, false, false);
|
||||
GetMTGS().ResetGS(true);
|
||||
MTGS::WaitGS(false, false, false);
|
||||
MTGS::ResetGS(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
GetMTGS().WaitForClose();
|
||||
MTGS::WaitForClose();
|
||||
}
|
||||
|
||||
PADshutdown();
|
||||
|
@ -1402,6 +1405,10 @@ void VMManager::Reset()
|
|||
return;
|
||||
#endif
|
||||
|
||||
vu1Thread.WaitVU();
|
||||
vu1Thread.Reset();
|
||||
MTGS::WaitGS();
|
||||
|
||||
const bool elf_was_changed = (s_current_crc != 0);
|
||||
ClearELFInfo();
|
||||
if (elf_was_changed)
|
||||
|
@ -1416,7 +1423,7 @@ void VMManager::Reset()
|
|||
if (g_InputRecording.isActive())
|
||||
{
|
||||
g_InputRecording.handleReset();
|
||||
GetMTGS().PresentCurrentFrame();
|
||||
MTGS::PresentCurrentFrame();
|
||||
}
|
||||
|
||||
// If we were paused, state won't be resetting, so don't flip back to running.
|
||||
|
@ -1511,7 +1518,7 @@ bool VMManager::DoLoadState(const char* filename)
|
|||
if (g_InputRecording.isActive())
|
||||
{
|
||||
g_InputRecording.handleLoadingSavestate();
|
||||
GetMTGS().PresentCurrentFrame();
|
||||
MTGS::PresentCurrentFrame();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -2044,7 +2051,7 @@ void VMManager::CheckForGSConfigChanges(const Pcsx2Config& old_config)
|
|||
EmuConfig.LimiterMode = GetInitialLimiterMode();
|
||||
|
||||
ResetFrameLimiterState();
|
||||
GetMTGS().ApplySettings();
|
||||
MTGS::ApplySettings();
|
||||
}
|
||||
|
||||
void VMManager::CheckForFramerateConfigChanges(const Pcsx2Config& old_config)
|
||||
|
@ -2073,7 +2080,7 @@ void VMManager::CheckForPatchConfigChanges(const Pcsx2Config& old_config)
|
|||
// This is a bit messy, because the patch config update happens after the settings are loaded,
|
||||
// if we disable widescreen patches, we have to reload the original settings again.
|
||||
if (Patch::ReloadPatchAffectingOptions())
|
||||
GetMTGS().ApplySettings();
|
||||
MTGS::ApplySettings();
|
||||
}
|
||||
|
||||
void VMManager::CheckForDEV9ConfigChanges(const Pcsx2Config& old_config)
|
||||
|
@ -2171,7 +2178,7 @@ void VMManager::CheckForConfigChanges(const Pcsx2Config& old_config)
|
|||
|
||||
// For the big picture UI, we still need to update GS settings, since it's running,
|
||||
// and we don't update its config when we start the VM.
|
||||
if (HasValidVM() || GetMTGS().IsOpen())
|
||||
if (HasValidVM() || MTGS::IsOpen())
|
||||
CheckForGSConfigChanges(old_config);
|
||||
|
||||
if (EmuConfig.Achievements != old_config.Achievements)
|
||||
|
@ -2705,7 +2712,7 @@ void VMManager::SetEmuThreadAffinities()
|
|||
if (EmuConfig.Cpu.AffinityControlMode != 0)
|
||||
Console.Error("Insufficient processors for affinity control.");
|
||||
|
||||
GetMTGS().GetThreadHandle().SetAffinity(0);
|
||||
MTGS::GetThreadHandle().SetAffinity(0);
|
||||
vu1Thread.GetThreadHandle().SetAffinity(0);
|
||||
s_vm_thread_handle.SetAffinity(0);
|
||||
return;
|
||||
|
@ -2748,7 +2755,7 @@ void VMManager::SetEmuThreadAffinities()
|
|||
|
||||
const u64 gs_affinity = static_cast<u64>(1) << gs_index;
|
||||
Console.WriteLn(Color_StrongGreen, "GS thread is on processor %u (0x%llx)", gs_index, gs_affinity);
|
||||
GetMTGS().GetThreadHandle().SetAffinity(gs_affinity);
|
||||
MTGS::GetThreadHandle().SetAffinity(gs_affinity);
|
||||
}
|
||||
|
||||
void VMManager::SetHardwareDependentDefaultSettings(SettingsInterface& si)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2010 PCSX2 Dev Team
|
||||
* Copyright (C) 2002-2023 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
|
@ -72,7 +72,7 @@ void vif1TransferToMemory()
|
|||
pxAssert(p3.isDone() || !p3.gifTag.isValid);
|
||||
}
|
||||
|
||||
GetMTGS().InitAndReadFIFO(reinterpret_cast<u8*>(pMem), size);
|
||||
MTGS::InitAndReadFIFO(reinterpret_cast<u8*>(pMem), size);
|
||||
// pMem += size;
|
||||
|
||||
//Some games such as Alex Ferguson's Player Manager 2001 reads less than GSLastDownloadSize by VIF then reads the remainder by FIFO
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
* Copyright (C) 2002-2023 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
|
@ -13,13 +13,12 @@
|
|||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "pcsx2/Achievements.h"
|
||||
#include "pcsx2/GS.h"
|
||||
#include "pcsx2/Host.h"
|
||||
#include "pcsx2/ImGui/ImGuiManager.h"
|
||||
#include "pcsx2/Input/InputManager.h"
|
||||
#include "pcsx2/GS.h"
|
||||
#include "pcsx2/GS/GS.h"
|
||||
#include "pcsx2/Host.h"
|
||||
#include "pcsx2/VMManager.h"
|
||||
#include "pcsx2/Achievements.h"
|
||||
|
||||
void Host::CommitBaseSettingChanges()
|
||||
{
|
||||
|
@ -219,15 +218,5 @@ std::optional<std::string> InputManager::ConvertHostKeyboardCodeToString(u32 cod
|
|||
return std::nullopt;
|
||||
}
|
||||
|
||||
SysMtgsThread& GetMTGS()
|
||||
{
|
||||
throw std::exception();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Interface Stuff
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
const IConsoleWriter* PatchesCon = &Console;
|
||||
BEGIN_HOTKEY_LIST(g_host_hotkeys)
|
||||
END_HOTKEY_LIST()
|
Loading…
Reference in New Issue