GS: Fix Wsign-compare warnings.

This commit is contained in:
lightningterror 2022-11-15 11:46:54 +01:00
parent df5a7d4fb1
commit 55c1012d1c
3 changed files with 5 additions and 7 deletions

View File

@ -139,7 +139,7 @@ bool GSClut::InvalidateRange(u32 start_block, u32 end_block, bool is_draw)
GIFRegTEX0 next_cbp;
next_cbp.U64 = m_write.next_tex0;
if ((next_cbp.CBP + 3) >= start_block && end_block >= next_cbp.CBP)
if ((next_cbp.CBP + 3U) >= start_block && end_block >= next_cbp.CBP)
{
m_write.dirty |= is_draw ? 2 : 1;
}

View File

@ -2978,7 +2978,7 @@ __forceinline void GSState::CLUTAutoFlush()
if (m_mem.m_clut.IsInvalid() & 2)
return;
int n = 1;
size_t n = 1;
switch (PRIM->PRIM)
{
@ -3002,7 +3002,7 @@ __forceinline void GSState::CLUTAutoFlush()
break;
}
if ((m_index.tail > 0 || (m_vertex.tail == n-1)) && (GSLocalMemory::m_psm[m_context->TEX0.PSM].pal == 0 || !PRIM->TME))
if ((m_index.tail > 0 || (m_vertex.tail == n - 1)) && (GSLocalMemory::m_psm[m_context->TEX0.PSM].pal == 0 || !PRIM->TME))
{
const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[m_context->FRAME.PSM];
@ -3460,7 +3460,7 @@ __forceinline void GSState::VertexKick(u32 skip)
GSVector4i draw_coord;
const GSVector2i offset = GSVector2i(m_context->XYOFFSET.OFX, m_context->XYOFFSET.OFY);
for (int i = 0; i < n; i++)
for (size_t i = 0; i < n; i++)
{
const GSVertex* v = &m_vertex.buff[m_index.buff[(m_index.tail - n) + i]];
draw_coord.x = (static_cast<int>(v->XYZ.X) - offset.x) >> 4;

View File

@ -3937,8 +3937,6 @@ bool GSRendererHW::PossibleCLUTDraw()
return false;
// Max size for a CLUT/Current page size.
constexpr float clut_width = 16.0f;
constexpr float clut_height = 16.0f;
constexpr float min_clut_width = 7.0f;
constexpr float min_clut_height = 1.0f;
const float page_width = static_cast<float>(psm.pgs.x);
@ -4017,7 +4015,7 @@ bool GSRendererHW::PossibleCLUTDrawAggressive()
if (m_vt.m_eq.z != 0x1)
return false;
if (!((m_vt.m_primclass == GS_POINT_CLASS || m_vt.m_primclass == GS_LINE_CLASS) || ((m_mem.m_clut.GetCLUTCBP() >> 5) >= m_context->FRAME.FBP && (m_context->FRAME.FBP + 1) >= (m_mem.m_clut.GetCLUTCBP() >> 5) && m_vt.m_primclass == GS_SPRITE_CLASS)))
if (!((m_vt.m_primclass == GS_POINT_CLASS || m_vt.m_primclass == GS_LINE_CLASS) || ((m_mem.m_clut.GetCLUTCBP() >> 5) >= m_context->FRAME.FBP && (m_context->FRAME.FBP + 1U) >= (m_mem.m_clut.GetCLUTCBP() >> 5) && m_vt.m_primclass == GS_SPRITE_CLASS)))
return false;
// Avoid invalidating anything here, we just want to avoid the thing being drawn on the GPU.