mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Fix sse2 build on clang
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@ -777,10 +777,11 @@ public:
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#else
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// The `& 0xF` keeps the compiler happy on cases that won't actually be hit
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if(i == 0) return *this;
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else if(i < 16) return srl<i>() | v.sll<16 - i>();
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else if(i < 16) return srl<i & 0xF>() | v.sll<(16 - i) & 0xF>();
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else if(i == 16) return v;
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else if(i < 32) return v.srl<i - 16>();
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else if(i < 32) return v.srl<(i - 16) & 0xF>();
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else return zero();
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#endif
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