GSdx: Fix sse2 build on clang

This commit is contained in:
TellowKrinkle 2020-11-24 00:05:47 -06:00 committed by Kojin
parent 40f26cb975
commit 559f93f353
1 changed files with 3 additions and 2 deletions

View File

@ -777,10 +777,11 @@ public:
#else #else
// The `& 0xF` keeps the compiler happy on cases that won't actually be hit
if(i == 0) return *this; if(i == 0) return *this;
else if(i < 16) return srl<i>() | v.sll<16 - i>(); else if(i < 16) return srl<i & 0xF>() | v.sll<(16 - i) & 0xF>();
else if(i == 16) return v; else if(i == 16) return v;
else if(i < 32) return v.srl<i - 16>(); else if(i < 32) return v.srl<(i - 16) & 0xF>();
else return zero(); else return zero();
#endif #endif