diff --git a/pcsx2/GS/Window/GSLinuxDialog.cpp b/pcsx2/GS/Window/GSLinuxDialog.cpp index 1a2350bb12..d56b7c033f 100644 --- a/pcsx2/GS/Window/GSLinuxDialog.cpp +++ b/pcsx2/GS/Window/GSLinuxDialog.cpp @@ -309,6 +309,7 @@ void populate_hw_table(GtkWidget* hw_table) AddTooltip(mipmap_label, IDC_MIPMAP_HW); AddTooltip(mipmap_combo_box, IDC_MIPMAP_HW); AddTooltip(acc_bld_label, acc_bld_combo_box, IDC_ACCURATE_BLEND_UNIT); + AddTooltip(dither_label, dither_combo_box, IDC_DITHERING); s_table_line = 0; InsertWidgetInTable(hw_table, hack_enable_check, acc_date_check); diff --git a/pcsx2/GS/Window/GSSetting.cpp b/pcsx2/GS/Window/GSSetting.cpp index 42ce984a9d..a43fade49e 100644 --- a/pcsx2/GS/Window/GSSetting.cpp +++ b/pcsx2/GS/Window/GSSetting.cpp @@ -196,6 +196,13 @@ const char* dialog_message(int ID, bool* updateText) "Disabling this can amplify stuttering due to low RAM/VRAM.\n\n" "Note: It should be enabled for Armored Core, Destroy All Humans, Gran Turismo and possibly others.\n" "This option does not improve the graphics or the FPS."); + case IDC_DITHERING: + return cvtString("In the PS2's case, it reduces banding between colors and improves the perceived color depth.\n" + "In the PS1's case, it was used more aggressively due to 16-bit colour.\n" + "Sit far enough and don't examine it too closely for the best effect.\n\n" + "Off:\nDisables any dithering.\n\n" + "Unscaled:\nNative Dithering / Lowest dithering effect does not increase size of squares when upscaling.\n\n" + "Scaled:\nUpscaling-aware / Highest dithering effect."); // Windows only options. #ifdef _WIN32 case IDC_ACCURATE_BLEND_UNIT_D3D11: diff --git a/pcsx2/GS/Window/GSSetting.h b/pcsx2/GS/Window/GSSetting.h index db7c801bf8..cf8241c5f7 100644 --- a/pcsx2/GS/Window/GSSetting.h +++ b/pcsx2/GS/Window/GSSetting.h @@ -41,48 +41,52 @@ const char* dialog_message(int ID, bool* updateText = NULL); #ifndef _WIN32 enum { + // Renderer IDC_FILTER, + // Hardware Renderer + IDC_ACCURATE_DATE, + IDC_PALTEX, + IDC_CONSERVATIVE_FB, + IDC_AFCOMBO, + IDC_DITHERING, + IDC_MIPMAP_HW, + IDC_CRC_LEVEL, + IDC_ACCURATE_BLEND_UNIT, + // Rendering Hacks + IDC_AUTO_FLUSH_HW, + IDC_TC_DEPTH, + IDC_SAFE_FEATURES, + IDC_FAST_TC_INV, + IDC_CPU_FB_CONVERSION, + IDC_MEMORY_WRAPPING, + IDC_PRELOAD_GS, IDC_HALF_SCREEN_TS, IDC_TRI_FILTER, IDC_SKIPDRAWHACK, IDC_SKIPDRAWHACKEDIT, IDC_SKIPDRAWOFFSET, IDC_SKIPDRAWOFFSETEDIT, - IDC_OFFSETHACK, - IDC_WILDHACK, + // Upscaling Hacks IDC_ALIGN_SPRITE, + IDC_MERGE_PP_SPRITE, + IDC_WILDHACK, + IDC_OFFSETHACK, IDC_ROUND_SPRITE, IDC_TCOFFSETX, IDC_TCOFFSETX2, IDC_TCOFFSETY, IDC_TCOFFSETY2, - IDC_PALTEX, - IDC_ACCURATE_BLEND_UNIT, - IDC_ACCURATE_DATE, - IDC_TC_DEPTH, - IDC_CPU_FB_CONVERSION, - IDC_CRC_LEVEL, - IDC_AFCOMBO, + // Software Renderer + IDC_AUTO_FLUSH_SW, IDC_AA1, + IDC_MIPMAP_SW, IDC_SWTHREADS, IDC_SWTHREADS_EDIT, - IDC_SHADEBOOST, - IDC_SHADER_FX, - IDC_FXAA, - IDC_MIPMAP_SW, - IDC_MIPMAP_HW, - IDC_PRELOAD_GS, - IDC_FAST_TC_INV, - IDC_CONSERVATIVE_FB, - IDC_LINEAR_PRESENT, - IDC_AUTO_FLUSH_HW, - IDC_AUTO_FLUSH_SW, - IDC_SAFE_FEATURES, - IDC_MEMORY_WRAPPING, - IDC_MERGE_PP_SPRITE, + // OpenGL Advanced Settings IDC_GEOMETRY_SHADER_OVERRIDE, IDC_IMAGE_LOAD_STORE, IDC_SPARSE_TEXTURE, + // On-screen Display IDC_OSD_LOG, IDC_OSD_MONITOR, IDC_OSD_MAX_LOG, @@ -97,7 +101,12 @@ enum IDR_TFX_VGS_GLSL, IDR_TFX_FS_GLSL, IDR_TFX_CL, - // fonts + // Shader Configuration + IDC_SHADEBOOST, + IDC_SHADER_FX, + IDC_FXAA, + IDC_LINEAR_PRESENT, + // Fonts IDR_FONT_ROBOTO, }; #endif diff --git a/pcsx2/GS/Window/GSSettingsDlg.cpp b/pcsx2/GS/Window/GSSettingsDlg.cpp index c002399928..b94a9167ff 100644 --- a/pcsx2/GS/Window/GSSettingsDlg.cpp +++ b/pcsx2/GS/Window/GSSettingsDlg.cpp @@ -120,6 +120,7 @@ void GSSettingsDlg::OnInit() AddTooltip(IDC_SWTHREADS_EDIT); AddTooltip(IDC_AUTO_FLUSH_SW); AddTooltip(IDC_CONSERVATIVE_FB); + AddTooltip(IDC_DITHERING); UpdateControls(); }