mirror of https://github.com/PCSX2/pcsx2.git
gsdx: Prefix std:: to vector
Also use auto when appropriate
This commit is contained in:
parent
2aeb406e38
commit
5415b7ad5b
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@ -1427,10 +1427,10 @@ EXPORT_C GSReplay(char* lpszCmdLine, int renderer)
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return;
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return;
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}
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}
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struct Packet {uint8 type, param; uint32 size, addr; vector<uint8> buff;};
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struct Packet {uint8 type, param; uint32 size, addr; std::vector<uint8> buff;};
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list<Packet*> packets;
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list<Packet*> packets;
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vector<uint8> buff;
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std::vector<uint8> buff;
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uint8 regs[0x2000];
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uint8 regs[0x2000];
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GSsetBaseMem(regs);
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GSsetBaseMem(regs);
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@ -54,7 +54,7 @@ GSSource : public CBaseFilter, private CCritSec, public IGSSource
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class GSSourceOutputPin : public CBaseOutputPin
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class GSSourceOutputPin : public CBaseOutputPin
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{
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{
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GSVector2i m_size;
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GSVector2i m_size;
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vector<CMediaType> m_mts;
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std::vector<CMediaType> m_mts;
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public:
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public:
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GSSourceOutputPin(const GSVector2i& size, REFERENCE_TIME atpf, CBaseFilter* pFilter, CCritSec* pLock, HRESULT& hr, int colorspace)
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GSSourceOutputPin(const GSVector2i& size, REFERENCE_TIME atpf, CBaseFilter* pFilter, CCritSec* pLock, HRESULT& hr, int colorspace)
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@ -128,9 +128,9 @@ GSSource : public CBaseFilter, private CCritSec, public IGSSource
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HRESULT CheckMediaType(const CMediaType* pmt)
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HRESULT CheckMediaType(const CMediaType* pmt)
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{
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{
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for(vector<CMediaType>::iterator i = m_mts.begin(); i != m_mts.end(); i++)
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for(const auto &mt : m_mts)
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{
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{
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if(i->majortype == pmt->majortype && i->subtype == pmt->subtype)
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if(mt.majortype == pmt->majortype && mt.subtype == pmt->subtype)
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{
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{
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return S_OK;
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return S_OK;
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}
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}
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@ -1355,7 +1355,7 @@ void GSDevice11::CompileShader(const char* source, size_t size, const char* fn,
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{
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{
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HRESULT hr;
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HRESULT hr;
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vector<D3D_SHADER_MACRO> m;
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std::vector<D3D_SHADER_MACRO> m;
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PrepareShaderMacro(m, macro);
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PrepareShaderMacro(m, macro);
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@ -1392,7 +1392,7 @@ void GSDevice11::CompileShader(const char* source, size_t size, const char* fn,
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{
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{
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HRESULT hr;
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HRESULT hr;
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vector<D3D_SHADER_MACRO> m;
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std::vector<D3D_SHADER_MACRO> m;
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PrepareShaderMacro(m, macro);
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PrepareShaderMacro(m, macro);
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@ -1422,7 +1422,7 @@ void GSDevice11::CompileShader(const char* source, size_t size, const char* fn,
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{
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{
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HRESULT hr;
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HRESULT hr;
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vector<D3D_SHADER_MACRO> m;
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std::vector<D3D_SHADER_MACRO> m;
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PrepareShaderMacro(m, macro);
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PrepareShaderMacro(m, macro);
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@ -1452,7 +1452,7 @@ void GSDevice11::CompileShader(const char* source, size_t size, const char* fn,
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{
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{
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HRESULT hr;
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HRESULT hr;
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vector<D3D_SHADER_MACRO> m;
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std::vector<D3D_SHADER_MACRO> m;
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PrepareShaderMacro(m, macro);
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PrepareShaderMacro(m, macro);
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@ -1482,7 +1482,7 @@ void GSDevice11::CompileShader(const char* source, size_t size, const char *fn,
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{
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{
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HRESULT hr;
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HRESULT hr;
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vector<D3D_SHADER_MACRO> m;
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std::vector<D3D_SHADER_MACRO> m;
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PrepareShaderMacro(m, macro);
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PrepareShaderMacro(m, macro);
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@ -1456,7 +1456,7 @@ void GSDevice9::OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector4
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void GSDevice9::CompileShader(const char *source, size_t size, const char *filename, const std::string& entry, const D3D_SHADER_MACRO* macro, IDirect3DVertexShader9** vs, const D3DVERTEXELEMENT9* layout, int count, IDirect3DVertexDeclaration9** il)
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void GSDevice9::CompileShader(const char *source, size_t size, const char *filename, const std::string& entry, const D3D_SHADER_MACRO* macro, IDirect3DVertexShader9** vs, const D3DVERTEXELEMENT9* layout, int count, IDirect3DVertexDeclaration9** il)
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{
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{
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vector<D3D_SHADER_MACRO> m;
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std::vector<D3D_SHADER_MACRO> m;
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PrepareShaderMacro(m, macro);
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PrepareShaderMacro(m, macro);
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@ -1503,7 +1503,7 @@ void GSDevice9::CompileShader(const char *source, size_t size, const char *filen
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flags |= D3DCOMPILE_SKIP_VALIDATION;
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flags |= D3DCOMPILE_SKIP_VALIDATION;
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}
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}
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vector<D3D_SHADER_MACRO> m;
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std::vector<D3D_SHADER_MACRO> m;
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PrepareShaderMacro(m, macro);
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PrepareShaderMacro(m, macro);
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@ -318,7 +318,7 @@ public:
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static bool LoadD3DCompiler();
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static bool LoadD3DCompiler();
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static void FreeD3DCompiler();
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static void FreeD3DCompiler();
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template<class T> void PrepareShaderMacro(vector<T>& dst, const T* src)
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template<class T> void PrepareShaderMacro(std::vector<T>& dst, const T* src)
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{
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{
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dst.clear();
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dst.clear();
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@ -164,7 +164,7 @@ void GSDialog::SetTextAsInt(UINT id, int i)
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SetText(id, buff);
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SetText(id, buff);
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}
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}
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void GSDialog::ComboBoxInit(UINT id, const vector<GSSetting>& settings, int32_t selectionValue, int32_t maxValue)
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void GSDialog::ComboBoxInit(UINT id, const std::vector<GSSetting>& settings, int32_t selectionValue, int32_t maxValue)
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{
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{
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if (settings.empty())
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if (settings.empty())
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return;
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return;
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@ -51,7 +51,7 @@ public:
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void SetText(UINT id, const char* str);
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void SetText(UINT id, const char* str);
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void SetTextAsInt(UINT id, int i);
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void SetTextAsInt(UINT id, int i);
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void ComboBoxInit(UINT id, const vector<GSSetting>& settings, int32_t selectionValue, int32_t maxValue = INT32_MAX);
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void ComboBoxInit(UINT id, const std::vector<GSSetting>& settings, int32_t selectionValue, int32_t maxValue = INT32_MAX);
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int ComboBoxAppend(UINT id, const char* str, LPARAM data = 0, bool select = false);
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int ComboBoxAppend(UINT id, const char* str, LPARAM data = 0, bool select = false);
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bool ComboBoxGetSelData(UINT id, INT_PTR& data);
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bool ComboBoxGetSelData(UINT id, INT_PTR& data);
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void ComboBoxFixDroppedWidth(UINT id);
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void ComboBoxFixDroppedWidth(UINT id);
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@ -81,7 +81,7 @@ GtkWidget* left_label(const char* lbl)
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void CB_ChangedComboBox(GtkComboBox *combo, gpointer user_data)
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void CB_ChangedComboBox(GtkComboBox *combo, gpointer user_data)
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{
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{
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int p = gtk_combo_box_get_active(combo);
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int p = gtk_combo_box_get_active(combo);
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vector<GSSetting>* s = (vector<GSSetting>*)g_object_get_data(G_OBJECT(combo), "Settings");
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auto s = reinterpret_cast<std::vector<GSSetting>*>(g_object_get_data(G_OBJECT(combo), "Settings"));
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try {
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try {
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theApp.SetConfig((char*)user_data, s->at(p).value);
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theApp.SetConfig((char*)user_data, s->at(p).value);
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@ -89,7 +89,7 @@ void CB_ChangedComboBox(GtkComboBox *combo, gpointer user_data)
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}
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}
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}
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}
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GtkWidget* CreateComboBoxFromVector(const vector<GSSetting>& s, const char* opt_name)
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GtkWidget* CreateComboBoxFromVector(const std::vector<GSSetting>& s, const char* opt_name)
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{
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{
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GtkWidget* combo_box = gtk_combo_box_text_new();
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GtkWidget* combo_box = gtk_combo_box_text_new();
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int32_t opt_value = theApp.GetConfigI(opt_name);
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int32_t opt_value = theApp.GetConfigI(opt_name);
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@ -636,7 +636,7 @@ GSPixelOffset4* GSLocalMemory::GetPixelOffset4(const GIFRegFRAME& FRAME, const G
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static bool cmp_vec2x(const GSVector2i& a, const GSVector2i& b) {return a.x < b.x;}
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static bool cmp_vec2x(const GSVector2i& a, const GSVector2i& b) {return a.x < b.x;}
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vector<GSVector2i>* GSLocalMemory::GetPage2TileMap(const GIFRegTEX0& TEX0)
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std::vector<GSVector2i>* GSLocalMemory::GetPage2TileMap(const GIFRegTEX0& TEX0)
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{
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{
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uint64 hash = TEX0.u64 & 0x3ffffffffull; // TBP0 TBW PSM TW TH
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uint64 hash = TEX0.u64 & 0x3ffffffffull; // TBP0 TBW PSM TW TH
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@ -670,7 +670,7 @@ vector<GSVector2i>* GSLocalMemory::GetPage2TileMap(const GIFRegTEX0& TEX0)
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// combine the lower 5 bits of the address into a 9:5 pointer:mask form, so the "valid bits" can be tested against an uint32 array
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// combine the lower 5 bits of the address into a 9:5 pointer:mask form, so the "valid bits" can be tested against an uint32 array
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vector<GSVector2i>* p2t = new vector<GSVector2i>[MAX_PAGES];
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auto p2t = new std::vector<GSVector2i>[MAX_PAGES];
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for(const auto &i : tmp)
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for(const auto &i : tmp)
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{
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{
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@ -185,7 +185,7 @@ public:
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GSOffset* GetOffset(uint32 bp, uint32 bw, uint32 psm);
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GSOffset* GetOffset(uint32 bp, uint32 bw, uint32 psm);
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GSPixelOffset* GetPixelOffset(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF);
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GSPixelOffset* GetPixelOffset(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF);
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GSPixelOffset4* GetPixelOffset4(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF);
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GSPixelOffset4* GetPixelOffset4(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF);
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vector<GSVector2i>* GetPage2TileMap(const GIFRegTEX0& TEX0);
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std::vector<GSVector2i>* GetPage2TileMap(const GIFRegTEX0& TEX0);
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// address
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// address
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@ -1919,7 +1919,7 @@ GSRendererCL::CL::CL()
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throw new std::runtime_error("OpenCL device not found");
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throw new std::runtime_error("OpenCL device not found");
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}
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}
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vector<cl::Device> tmp;
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std::vector<cl::Device> tmp;
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for(auto d : devs) tmp.push_back(d.device);
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for(auto d : devs) tmp.push_back(d.device);
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@ -2032,7 +2032,7 @@ cl::Kernel GSRendererCL::CL::Build(const char* entry, ostringstream& opt)
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if(binaries.size() == devs.size())
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if(binaries.size() == devs.size())
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{
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{
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vector<cl::Device> tmp;
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std::vector<cl::Device> tmp;
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for(auto d : devs) tmp.push_back(d.device);
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for(auto d : devs) tmp.push_back(d.device);
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@ -2087,8 +2087,8 @@ cl::Kernel GSRendererCL::CL::Build(const char* entry, ostringstream& opt)
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{
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{
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try
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try
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{
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{
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vector<size_t> sizes = program.getInfo<CL_PROGRAM_BINARY_SIZES>();
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std::vector<size_t> sizes = program.getInfo<CL_PROGRAM_BINARY_SIZES>();
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vector<char*> binaries = program.getInfo<CL_PROGRAM_BINARIES>();
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std::vector<char*> binaries = program.getInfo<CL_PROGRAM_BINARIES>();
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for(size_t i = 0; i < binaries.size(); i++)
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for(size_t i = 0; i < binaries.size(); i++)
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{
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{
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@ -48,7 +48,7 @@ class GSRendererOGL final : public GSRendererHW
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bool m_accurate_date;
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bool m_accurate_date;
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int m_sw_blending;
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int m_sw_blending;
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PRIM_OVERLAP m_prim_overlap;
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PRIM_OVERLAP m_prim_overlap;
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vector<size_t> m_drawlist;
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std::vector<size_t> m_drawlist;
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unsigned int UserHacks_TCOffset;
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unsigned int UserHacks_TCOffset;
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float UserHacks_TCO_x, UserHacks_TCO_y;
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float UserHacks_TCO_x, UserHacks_TCO_y;
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@ -116,7 +116,7 @@ void GSSettingsDlg::OnInit()
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}
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}
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std::string adapter_setting = theApp.GetConfigS("Adapter");
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std::string adapter_setting = theApp.GetConfigS("Adapter");
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vector<GSSetting> adapter_settings;
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std::vector<GSSetting> adapter_settings;
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unsigned int adapter_sel = 0;
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unsigned int adapter_sel = 0;
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for(unsigned int i = 0; i < adapters.size(); i++)
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for(unsigned int i = 0; i < adapters.size(); i++)
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@ -324,7 +324,7 @@ void GSSettingsDlg::UpdateRenderers()
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D3D_FEATURE_LEVEL level = adapters[(int)i].level;
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D3D_FEATURE_LEVEL level = adapters[(int)i].level;
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vector<GSSetting> renderers;
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std::vector<GSSetting> renderers;
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GSRendererType renderer_setting;
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GSRendererType renderer_setting;
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@ -91,7 +91,7 @@ class GSSettingsDlg : public GSDialog
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std::vector<Adapter> adapters;
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std::vector<Adapter> adapters;
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vector<GSSetting> m_ocl_devs;
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std::vector<GSSetting> m_ocl_devs;
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uint32 m_lastValidMsaa; // used to revert to previous dialog value if the user changed to invalid one, or lesser one and canceled
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uint32 m_lastValidMsaa; // used to revert to previous dialog value if the user changed to invalid one, or lesser one and canceled
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void UpdateRenderers();
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void UpdateRenderers();
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@ -69,26 +69,26 @@ public:
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void SetConfigDir(const char* dir);
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void SetConfigDir(const char* dir);
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vector<GSSetting> m_gs_renderers;
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std::vector<GSSetting> m_gs_renderers;
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vector<GSSetting> m_gs_interlace;
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std::vector<GSSetting> m_gs_interlace;
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vector<GSSetting> m_gs_aspectratio;
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std::vector<GSSetting> m_gs_aspectratio;
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vector<GSSetting> m_gs_upscale_multiplier;
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std::vector<GSSetting> m_gs_upscale_multiplier;
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vector<GSSetting> m_gs_max_anisotropy;
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std::vector<GSSetting> m_gs_max_anisotropy;
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vector<GSSetting> m_gs_bifilter;
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std::vector<GSSetting> m_gs_bifilter;
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vector<GSSetting> m_gs_trifilter;
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std::vector<GSSetting> m_gs_trifilter;
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vector<GSSetting> m_gs_gl_ext;
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std::vector<GSSetting> m_gs_gl_ext;
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vector<GSSetting> m_gs_hack;
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std::vector<GSSetting> m_gs_hack;
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vector<GSSetting> m_gs_offset_hack;
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std::vector<GSSetting> m_gs_offset_hack;
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vector<GSSetting> m_gs_hw_mipmapping;
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std::vector<GSSetting> m_gs_hw_mipmapping;
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vector<GSSetting> m_gs_crc_level;
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std::vector<GSSetting> m_gs_crc_level;
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vector<GSSetting> m_gs_acc_blend_level;
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std::vector<GSSetting> m_gs_acc_blend_level;
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vector<GSSetting> m_gs_tv_shaders;
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std::vector<GSSetting> m_gs_tv_shaders;
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vector<GSSetting> m_gpu_renderers;
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std::vector<GSSetting> m_gpu_renderers;
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vector<GSSetting> m_gpu_filter;
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std::vector<GSSetting> m_gpu_filter;
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vector<GSSetting> m_gpu_dithering;
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std::vector<GSSetting> m_gpu_dithering;
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vector<GSSetting> m_gpu_aspectratio;
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std::vector<GSSetting> m_gpu_aspectratio;
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vector<GSSetting> m_gpu_scale;
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std::vector<GSSetting> m_gpu_scale;
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};
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};
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struct GSDXError {};
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struct GSDXError {};
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