mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Port the Midnight Club 3 patch to NTSC-u v2.00
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@ -41263,6 +41263,15 @@ SLUS-21029:
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gsHWFixes:
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gsHWFixes:
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wildArmsHack: 1 # Fixes post-processing misalignment.
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wildArmsHack: 1 # Fixes post-processing misalignment.
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patches:
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patches:
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0DD3417A:
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content: |-
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comment=Patch by Refraction
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// Patches a CTC2 write to FBRST to not set the T-Bit enable
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// Fixes slow speed in MTVU due to developers leaving T-Bit enabled and not using it
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// PCSX2 has to sync more when T-Bit is enabled so the game spends more time waiting
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// for VU1 to finish, which reduces the advantage of MTVU to basically zero.
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patch=1,EE,D0525B3C,extended,00000800
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patch=1,EE,20525B3C,extended,00000000
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4A0E5B3A:
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4A0E5B3A:
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content: |-
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content: |-
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comment=Patch by Refraction
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comment=Patch by Refraction
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