mirror of https://github.com/PCSX2/pcsx2.git
V2 of the previous GSdx hack: Now also works in pointlisted FMV's (FFX-2, Legend of Legaia).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4838 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -248,7 +248,7 @@ public:
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}
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}
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}
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}
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if (env.COLCLAMP.CLAMP == 0 && /* hack */ !tex)
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if (env.COLCLAMP.CLAMP == 0 && /* hack */ !tex && PRIM->PRIM != GS_POINTLIST)
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{
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{
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ps_sel.colclip = 1;
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ps_sel.colclip = 1;
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}
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}
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@ -357,7 +357,7 @@ public:
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{
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{
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dev->DrawPrimitive();
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dev->DrawPrimitive();
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if (env.COLCLAMP.CLAMP == 0 && /* hack */ !tex)
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if (env.COLCLAMP.CLAMP == 0 && /* hack */ !tex && PRIM->PRIM != GS_POINTLIST)
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{
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{
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GSDeviceDX::OMBlendSelector om_bselneg(om_bsel);
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GSDeviceDX::OMBlendSelector om_bselneg(om_bsel);
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GSDeviceDX::PSSelector ps_selneg(ps_sel);
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GSDeviceDX::PSSelector ps_selneg(ps_sel);
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@ -422,7 +422,7 @@ public:
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dev->DrawPrimitive();
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dev->DrawPrimitive();
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if (env.COLCLAMP.CLAMP == 0 && /* hack */ !tex)
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if (env.COLCLAMP.CLAMP == 0 && /* hack */ !tex && PRIM->PRIM != GS_POINTLIST)
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{
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{
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GSDeviceDX::OMBlendSelector om_bselneg(om_bsel);
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GSDeviceDX::OMBlendSelector om_bselneg(om_bsel);
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GSDeviceDX::PSSelector ps_selneg(ps_sel);
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GSDeviceDX::PSSelector ps_selneg(ps_sel);
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