CDVD: Fix iLink issues

Previously iLinkId was writen/overwriten to .nvm only when user not supplied own file.
But when user supplied file with empty iLinkId, then value is never set. So games fail to get correct data.
That implementation return hardcoded ilinkId when read is requested, and correct iLinkId is not found.
This commit is contained in:
kozarovv 2020-10-17 13:44:08 +02:00 committed by refractionpcsx2
parent d87330fcca
commit 51976aa06b
1 changed files with 12 additions and 0 deletions

View File

@ -1677,6 +1677,18 @@ static void cdvdWrite16(u8 rt) // SCOMMAND
case 0x12: // sceCdReadILinkId (0:9) case 0x12: // sceCdReadILinkId (0:9)
SetResultSize(9); SetResultSize(9);
cdvdReadILinkID(&cdvd.Result[1]); cdvdReadILinkID(&cdvd.Result[1]);
if ((!cdvd.Result[3]) && (!cdvd.Result[4])) // nvm file is missing correct iLinkId, return hardcoded one
{
cdvd.Result[0] = 0x00;
cdvd.Result[1] = 0x00;
cdvd.Result[2] = 0xAC;
cdvd.Result[3] = 0xFF;
cdvd.Result[4] = 0xFF;
cdvd.Result[5] = 0xFF;
cdvd.Result[6] = 0xFF;
cdvd.Result[7] = 0xB9;
cdvd.Result[8] = 0x86;
}
break; break;
case 0x13: // sceCdWriteILinkID (8:1) case 0x13: // sceCdWriteILinkID (8:1)