mirror of https://github.com/PCSX2/pcsx2.git
GS:HW: Don't skip FBW 0
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@ -1284,12 +1284,6 @@ void GSRendererHW::Draw()
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GSDrawingContext* context = m_context;
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GSDrawingContext* context = m_context;
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const GSLocalMemory::psm_t& tex_psm = GSLocalMemory::m_psm[m_context->TEX0.PSM];
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const GSLocalMemory::psm_t& tex_psm = GSLocalMemory::m_psm[m_context->TEX0.PSM];
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if (!context->FRAME.FBW)
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{
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GL_CACHE("Skipping draw with FRAME.FBW = 0.");
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return;
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}
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// When the format is 24bit (Z or C), DATE ceases to function.
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// When the format is 24bit (Z or C), DATE ceases to function.
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// It was believed that in 24bit mode all pixels pass because alpha doesn't exist
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// It was believed that in 24bit mode all pixels pass because alpha doesn't exist
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// however after testing this on a PS2 it turns out nothing passes, it ignores the draw.
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// however after testing this on a PS2 it turns out nothing passes, it ignores the draw.
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