GS:HW: Don't skip FBW 0

This commit is contained in:
TellowKrinkle 2022-08-30 21:01:50 -05:00 committed by lightningterror
parent 603f863b71
commit 517f3b7709
1 changed files with 0 additions and 6 deletions

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@ -1284,12 +1284,6 @@ void GSRendererHW::Draw()
GSDrawingContext* context = m_context; GSDrawingContext* context = m_context;
const GSLocalMemory::psm_t& tex_psm = GSLocalMemory::m_psm[m_context->TEX0.PSM]; const GSLocalMemory::psm_t& tex_psm = GSLocalMemory::m_psm[m_context->TEX0.PSM];
if (!context->FRAME.FBW)
{
GL_CACHE("Skipping draw with FRAME.FBW = 0.");
return;
}
// When the format is 24bit (Z or C), DATE ceases to function. // When the format is 24bit (Z or C), DATE ceases to function.
// It was believed that in 24bit mode all pixels pass because alpha doesn't exist // It was believed that in 24bit mode all pixels pass because alpha doesn't exist
// however after testing this on a PS2 it turns out nothing passes, it ignores the draw. // however after testing this on a PS2 it turns out nothing passes, it ignores the draw.