GSdx-d3d: Add fixme note fo rPSSetShaderResource slot 4 channel shuffle.

This commit is contained in:
lightningterror 2018-12-12 19:12:36 +01:00
parent 7215618621
commit 50b71f69da
1 changed files with 1 additions and 0 deletions

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@ -290,6 +290,7 @@ void GSRendererDX11::EmulateChannelShuffle(GSTexture** rt, const GSTextureCache:
// Effect is really a channel shuffle effect so let's cheat a little
if (m_channel_shuffle)
{
// FIXME: Slot 4 - unbind texture when it isn't used.
dev->PSSetShaderResource(4, tex->m_from_target);
// Replace current draw with a fullscreen sprite
//