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GSdx-d3d: Add fixme note fo rPSSetShaderResource slot 4 channel shuffle.
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@ -290,6 +290,7 @@ void GSRendererDX11::EmulateChannelShuffle(GSTexture** rt, const GSTextureCache:
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// Effect is really a channel shuffle effect so let's cheat a little
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if (m_channel_shuffle)
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{
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// FIXME: Slot 4 - unbind texture when it isn't used.
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dev->PSSetShaderResource(4, tex->m_from_target);
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// Replace current draw with a fullscreen sprite
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//
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