Tweaked the seek delay timing for CDVD so it is quicker again. Games had stalls before that did not happen on a real ps2.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@705 a6443dda-0b58-4228-96e9-037be469359c
This commit is contained in:
ramapcsx2 2009-02-05 21:45:08 +00:00 committed by Gregory Hainaut
parent b3dc39e777
commit 504de36d80
1 changed files with 3 additions and 3 deletions

View File

@ -106,9 +106,9 @@ enum CDVD_MODE_TYPE
};
// if a seek is within this many blocks, read instead of seek.
// I picked 6 as an arbitrary value. Not sure what the real PS2 uses.
// I picked 9 as an arbitrary value. Not sure what the real PS2 uses.
static const int Cdvd_Contigious_Seek = 9;
static const uint Cdvd_Avg_SeekCycles = (PSXCLK*95) / 1000; // average number of cycles per seek (95ms)
static const uint Cdvd_Avg_SeekCycles = (PSXCLK*40) / 1000; // average number of cycles per seek (40ms)
@ -2168,4 +2168,4 @@ void cdvdWrite3A(u8 rt) { // DEC-SET
CDR_LOG("cdvdWrite3A(DecSet) %x\n", rt);
cdvd.decSet = rt;
SysPrintf("DecSet Write: %02X\n", cdvd.decSet);
}
}