mirror of https://github.com/PCSX2/pcsx2.git
Tweaked the seek delay timing for CDVD so it is quicker again. Games had stalls before that did not happen on a real ps2.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@705 a6443dda-0b58-4228-96e9-037be469359c
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@ -106,9 +106,9 @@ enum CDVD_MODE_TYPE
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};
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// if a seek is within this many blocks, read instead of seek.
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// I picked 6 as an arbitrary value. Not sure what the real PS2 uses.
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// I picked 9 as an arbitrary value. Not sure what the real PS2 uses.
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static const int Cdvd_Contigious_Seek = 9;
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static const uint Cdvd_Avg_SeekCycles = (PSXCLK*95) / 1000; // average number of cycles per seek (95ms)
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static const uint Cdvd_Avg_SeekCycles = (PSXCLK*40) / 1000; // average number of cycles per seek (40ms)
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@ -2168,4 +2168,4 @@ void cdvdWrite3A(u8 rt) { // DEC-SET
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CDR_LOG("cdvdWrite3A(DecSet) %x\n", rt);
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cdvd.decSet = rt;
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SysPrintf("DecSet Write: %02X\n", cdvd.decSet);
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}
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}
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