mirror of https://github.com/PCSX2/pcsx2.git
Potential fix for Guitar Hero 3
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3402 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -680,8 +680,12 @@ __forceinline int GIFPath::ParseTag(GIF_PATH pathidx, const u8* pMem, u32 size)
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// FINISH is *not* a per-path register, and it seems to pretty clearly indicate that all active
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// drawing *and* image transfer actions must be finished before the IRQ raises.
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if(gifRegs->stat.P1Q || gifRegs->stat.P2Q || gifRegs->stat.P3Q) DevCon.Warning("Early FINISH signal! P1 %x P2 %x P3 %x", gifRegs->stat.P1Q, gifRegs->stat.P2Q, gifRegs->stat.P3Q);
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if (!(GSIMR&0x200) && !s_gifPath.path[0].IsActive() && !s_gifPath.path[1].IsActive() && !s_gifPath.path[2].IsActive())
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if(gifRegs->stat.P1Q || gifRegs->stat.P2Q || gifRegs->stat.P3Q)
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{
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//GH3 and possibly others have path data queued waiting for another path to finish! we need to check they are done too
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DevCon.Warning("Early FINISH signal! P1 %x P2 %x P3 %x", gifRegs->stat.P1Q, gifRegs->stat.P2Q, gifRegs->stat.P3Q);
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}
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else if (!(GSIMR&0x200) && !s_gifPath.path[0].IsActive() && !s_gifPath.path[1].IsActive() && !s_gifPath.path[2].IsActive())
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{
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gsIrq();
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}
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