mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: generate nearly all gl entries function pointers
I used glcorearb.h as input file Code is limited to core gl + KHR/ARB extension GL1.X must be handled manually (need only 3 functions) I think the solution would be to migrate gl.h/glext.h to the single glcorearb.h. However we might need to update the code to fetch pointer accordingly Note: we don't check the null ptr anymore on GSwnd. It isn't important as we check the extension. v2: update copyright v3: update copyright space v4: update copyright of script fix copyright
This commit is contained in:
parent
dbffad2aef
commit
4f09124f19
|
@ -0,0 +1,138 @@
|
||||||
|
#!/usr/bin/perl
|
||||||
|
#
|
||||||
|
# PCSX2 - PS2 Emulator for PCs
|
||||||
|
# Copyright (C) 2019 PCSX2 Dev Team
|
||||||
|
#
|
||||||
|
# PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||||
|
# of the GNU Lesser General Public License as published by the Free Software Found-
|
||||||
|
# ation, either version 3 of the License, or (at your option) any later version.
|
||||||
|
#
|
||||||
|
# PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||||
|
# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||||
|
# PURPOSE. See the GNU General Public License for more details.
|
||||||
|
#
|
||||||
|
# You should have received a copy of the GNU General Public License along with PCSX2.
|
||||||
|
# If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
# Generate glfunction pointer for GSdx
|
||||||
|
|
||||||
|
use File::Basename;
|
||||||
|
use strict;
|
||||||
|
use warnings;
|
||||||
|
|
||||||
|
use Data::Dumper;
|
||||||
|
|
||||||
|
my $g_allowed_ext = "(GL_VERSION\|GL_ARB\|GL_KHR)";
|
||||||
|
my $g_fh_cpp;
|
||||||
|
my $g_fh_hpp;
|
||||||
|
my $g_fh_wnd;
|
||||||
|
|
||||||
|
sub to_PFN {
|
||||||
|
my $f = shift;
|
||||||
|
return "PFN" . uc($f) . "PROC";
|
||||||
|
}
|
||||||
|
|
||||||
|
sub header {
|
||||||
|
my $y = `date +%Y`;
|
||||||
|
chomp $y;
|
||||||
|
if ($y ne "2019") {
|
||||||
|
$y = "2019-$y";
|
||||||
|
}
|
||||||
|
my $str = <<EOS;
|
||||||
|
/*
|
||||||
|
* Copyright (C) $y PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* This Program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2, or (at your option)
|
||||||
|
* any later version.
|
||||||
|
*
|
||||||
|
* This Program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with GNU Make; see the file COPYING. If not, write to
|
||||||
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
||||||
|
* http://www.gnu.org/copyleft/gpl.html
|
||||||
|
*
|
||||||
|
* This file was generated by gen_gl_func_ptr.pl
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
EOS
|
||||||
|
return $str;
|
||||||
|
}
|
||||||
|
|
||||||
|
sub open_file {
|
||||||
|
my $filename = shift;
|
||||||
|
open(my $fh, ">$filename") or die $!;
|
||||||
|
print $fh header();
|
||||||
|
return $fh;
|
||||||
|
}
|
||||||
|
|
||||||
|
sub print_all {
|
||||||
|
my $str = shift;
|
||||||
|
print $g_fh_cpp $str;
|
||||||
|
print $g_fh_hpp $str;
|
||||||
|
print $g_fh_wnd $str;
|
||||||
|
}
|
||||||
|
|
||||||
|
sub read_glext {
|
||||||
|
my $gl_h = scalar(@ARGV) == 0 ? "/usr/include/GL/glcorearb.h" : $ARGV[0];
|
||||||
|
open(my $gl, $gl_h) or die $!;
|
||||||
|
|
||||||
|
my $db;
|
||||||
|
my $ext;
|
||||||
|
my $line;
|
||||||
|
while ($line = <$gl>) {
|
||||||
|
|
||||||
|
if ($line =~ /#ifndef\s+(.*)/) {
|
||||||
|
$ext = $1;
|
||||||
|
my @data;
|
||||||
|
$db->{$ext} = \@data;
|
||||||
|
}
|
||||||
|
|
||||||
|
next unless ($ext =~ /$g_allowed_ext/);
|
||||||
|
|
||||||
|
if ($line =~ /^GLAPI.*API\w*\s(gl[\w\d]*)[\s\(]/) {
|
||||||
|
push(@{$db->{$ext}}, $1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Trim empty extension
|
||||||
|
foreach my $ext (sort(keys(%{$db}))) {
|
||||||
|
my @funcs = @{$db->{$ext}};
|
||||||
|
if (scalar (@funcs) == 0) {
|
||||||
|
delete $db->{$ext};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return $db;
|
||||||
|
}
|
||||||
|
|
||||||
|
######################################################################
|
||||||
|
|
||||||
|
my $glext = read_glext();
|
||||||
|
|
||||||
|
# Helper to enable only a part of GL
|
||||||
|
foreach my $ext (sort(keys(%{$glext}))) {
|
||||||
|
print "// #define ENABLE_$ext 1\n";
|
||||||
|
}
|
||||||
|
print "\n";
|
||||||
|
|
||||||
|
$g_fh_cpp = open_file("PFN_GLLOADER_CPP.h");
|
||||||
|
$g_fh_hpp = open_file("PFN_GLLOADER_HPP.h");
|
||||||
|
$g_fh_wnd = open_file("PFN_WND.h");
|
||||||
|
|
||||||
|
foreach my $ext (sort(keys(%{$glext}))) {
|
||||||
|
print_all "#if defined(ENABLE_$ext) && defined($ext)\n";
|
||||||
|
foreach my $f (@{$glext->{$ext}}) {
|
||||||
|
my $p = to_PFN($f);
|
||||||
|
print $g_fh_cpp "$p $f = NULL;\n";
|
||||||
|
print $g_fh_hpp "extern $p $f;\n";
|
||||||
|
print $g_fh_wnd "GL_EXT_LOAD_OPT($f);\n";
|
||||||
|
}
|
||||||
|
print_all "#endif\n";
|
||||||
|
}
|
|
@ -23,158 +23,13 @@
|
||||||
#include "GSdx.h"
|
#include "GSdx.h"
|
||||||
#include "GS.h"
|
#include "GS.h"
|
||||||
|
|
||||||
|
// GL1.x mess
|
||||||
PFNGLBLENDCOLORPROC gl_BlendColor = NULL;
|
PFNGLBLENDCOLORPROC gl_BlendColor = NULL;
|
||||||
|
|
||||||
PFNGLATTACHSHADERPROC glAttachShader = NULL;
|
|
||||||
PFNGLBINDBUFFERPROC glBindBuffer = NULL;
|
|
||||||
PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL;
|
|
||||||
PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL;
|
|
||||||
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
|
|
||||||
PFNGLBINDSAMPLERPROC glBindSampler = NULL;
|
|
||||||
PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL;
|
|
||||||
PFNGLBLENDEQUATIONSEPARATEIARBPROC glBlendEquationSeparateiARB = NULL;
|
|
||||||
PFNGLBLENDFUNCSEPARATEIARBPROC glBlendFuncSeparateiARB = NULL;
|
|
||||||
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
|
|
||||||
PFNGLBUFFERDATAPROC glBufferData = NULL;
|
|
||||||
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
|
|
||||||
PFNGLCLEARBUFFERFVPROC glClearBufferfv = NULL;
|
|
||||||
PFNGLCLEARBUFFERIVPROC glClearBufferiv = NULL;
|
|
||||||
PFNGLCLEARBUFFERUIVPROC glClearBufferuiv = NULL;
|
|
||||||
PFNGLCOLORMASKIPROC glColorMaski = NULL;
|
|
||||||
PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv = NULL;
|
|
||||||
PFNGLDELETEBUFFERSPROC glDeleteBuffers = NULL;
|
|
||||||
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
|
|
||||||
PFNGLDELETEPROGRAMPROC glDeleteProgram = NULL;
|
|
||||||
PFNGLDELETESAMPLERSPROC glDeleteSamplers = NULL;
|
|
||||||
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL;
|
|
||||||
PFNGLDETACHSHADERPROC glDetachShader = NULL;
|
|
||||||
PFNGLDRAWBUFFERSPROC glDrawBuffers = NULL;
|
|
||||||
PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex = NULL;
|
|
||||||
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = NULL;
|
|
||||||
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
|
|
||||||
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
|
|
||||||
PFNGLGENBUFFERSPROC glGenBuffers = NULL;
|
|
||||||
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
|
|
||||||
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
|
|
||||||
PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = NULL;
|
|
||||||
PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL;
|
|
||||||
PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = NULL;
|
|
||||||
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = NULL;
|
|
||||||
PFNGLGETPROGRAMIVPROC glGetProgramiv = NULL;
|
|
||||||
PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
|
|
||||||
PFNGLGETSTRINGIPROC glGetStringi = NULL;
|
|
||||||
PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
|
|
||||||
PFNGLMAPBUFFERPROC glMapBuffer = NULL;
|
|
||||||
PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL;
|
|
||||||
PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = NULL;
|
|
||||||
PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf = NULL;
|
|
||||||
PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri = NULL;
|
|
||||||
PFNGLSHADERSOURCEPROC glShaderSource = NULL;
|
|
||||||
PFNGLUNIFORM1IPROC glUniform1i = NULL;
|
|
||||||
PFNGLUNMAPBUFFERPROC glUnmapBuffer = NULL;
|
|
||||||
PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages = NULL;
|
|
||||||
PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL;
|
|
||||||
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
|
|
||||||
PFNGLBUFFERSUBDATAPROC glBufferSubData = NULL;
|
|
||||||
PFNGLFENCESYNCPROC glFenceSync = NULL;
|
|
||||||
PFNGLDELETESYNCPROC glDeleteSync = NULL;
|
|
||||||
PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL;
|
|
||||||
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL;
|
|
||||||
PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate = NULL;
|
|
||||||
PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = NULL;
|
|
||||||
// Shader compilation (Broken driver)
|
|
||||||
PFNGLCOMPILESHADERPROC glCompileShader = NULL;
|
|
||||||
PFNGLCREATEPROGRAMPROC glCreateProgram = NULL;
|
|
||||||
PFNGLCREATESHADERPROC glCreateShader = NULL;
|
|
||||||
PFNGLDELETESHADERPROC glDeleteShader = NULL;
|
|
||||||
PFNGLLINKPROGRAMPROC glLinkProgram = NULL;
|
|
||||||
PFNGLUSEPROGRAMPROC glUseProgram = NULL;
|
|
||||||
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = NULL;
|
|
||||||
PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = NULL;
|
|
||||||
// Query object
|
|
||||||
PFNGLBEGINQUERYPROC glBeginQuery = NULL;
|
|
||||||
PFNGLENDQUERYPROC glEndQuery = NULL;
|
|
||||||
PFNGLGETQUERYIVPROC glGetQueryiv = NULL;
|
|
||||||
PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = NULL;
|
|
||||||
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = NULL;
|
|
||||||
PFNGLQUERYCOUNTERPROC glQueryCounter = NULL;
|
|
||||||
PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = NULL;
|
|
||||||
PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = NULL;
|
|
||||||
PFNGLGETINTEGER64VPROC glGetInteger64v = NULL;
|
|
||||||
PFNGLCREATEQUERIESPROC glCreateQueries = NULL;
|
|
||||||
PFNGLDELETEQUERIESPROC glDeleteQueries = NULL;
|
|
||||||
// GL4.0
|
|
||||||
// GL4.1
|
|
||||||
PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline = NULL;
|
|
||||||
PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines = NULL;
|
|
||||||
PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv = NULL;
|
|
||||||
PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline = NULL;
|
|
||||||
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog = NULL;
|
|
||||||
PFNGLGETPROGRAMBINARYPROC glGetProgramBinary = NULL;
|
|
||||||
PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf = NULL;
|
|
||||||
PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv = NULL;
|
|
||||||
PFNGLSCISSORINDEXEDPROC glScissorIndexed = NULL;
|
|
||||||
PFNGLSCISSORINDEXEDVPROC glScissorIndexedv = NULL;
|
|
||||||
// GL4.3
|
|
||||||
PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData = NULL;
|
|
||||||
PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage = NULL;
|
|
||||||
PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = NULL;
|
|
||||||
PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = NULL;
|
|
||||||
PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = NULL;
|
|
||||||
PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = NULL;
|
|
||||||
PFNGLOBJECTLABELPROC glObjectLabel = NULL;
|
|
||||||
PFNGLOBJECTPTRLABELPROC glObjectPtrLabel = NULL;
|
|
||||||
// GL4.2
|
|
||||||
PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = NULL;
|
|
||||||
PFNGLMEMORYBARRIERPROC glMemoryBarrier = NULL;
|
|
||||||
// GL4.4
|
|
||||||
PFNGLCLEARTEXIMAGEPROC glClearTexImage = NULL;
|
|
||||||
PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage = NULL;
|
|
||||||
PFNGLBUFFERSTORAGEPROC glBufferStorage = NULL;
|
|
||||||
|
|
||||||
// GL4.5
|
|
||||||
PFNGLCREATETEXTURESPROC glCreateTextures = NULL;
|
|
||||||
PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D = NULL;
|
|
||||||
PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D = NULL;
|
|
||||||
PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D = NULL;
|
|
||||||
PFNGLBINDTEXTUREUNITPROC glBindTextureUnit = NULL;
|
|
||||||
PFNGLGETTEXTUREIMAGEPROC glGetTextureImage = NULL;
|
|
||||||
PFNGLTEXTUREPARAMETERIPROC glTextureParameteri = NULL;
|
|
||||||
PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap = NULL;
|
|
||||||
|
|
||||||
PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers = NULL;
|
|
||||||
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv = NULL;
|
|
||||||
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv = NULL;
|
|
||||||
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv = NULL;
|
|
||||||
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture = NULL;
|
|
||||||
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers = NULL;
|
|
||||||
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer = NULL;
|
|
||||||
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri = NULL;
|
|
||||||
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus = NULL;
|
|
||||||
|
|
||||||
PFNGLCREATEBUFFERSPROC glCreateBuffers = NULL;
|
|
||||||
PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage = NULL;
|
|
||||||
PFNGLNAMEDBUFFERDATAPROC glNamedBufferData = NULL;
|
|
||||||
PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData = NULL;
|
|
||||||
PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer = NULL;
|
|
||||||
PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange = NULL;
|
|
||||||
PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer = NULL;
|
|
||||||
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange = NULL;
|
|
||||||
|
|
||||||
PFNGLCREATESAMPLERSPROC glCreateSamplers = NULL;
|
|
||||||
PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines = NULL;
|
|
||||||
|
|
||||||
PFNGLCLIPCONTROLPROC glClipControl = NULL;
|
|
||||||
PFNGLTEXTUREBARRIERPROC glTextureBarrier = NULL;
|
|
||||||
PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage = NULL;
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
PFNGLACTIVETEXTUREPROC gl_ActiveTexture = NULL;
|
PFNGLACTIVETEXTUREPROC gl_ActiveTexture = NULL;
|
||||||
PFNGLTEXSTORAGE2DPROC glTexStorage2D = NULL;
|
PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = NULL;
|
||||||
PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines = NULL;
|
|
||||||
PFNGLGENSAMPLERSPROC glGenSamplers = NULL;
|
#include "PFN_GLLOADER_CPP.h"
|
||||||
PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace ReplaceGL {
|
namespace ReplaceGL {
|
||||||
void APIENTRY ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
|
void APIENTRY ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
|
||||||
|
|
|
@ -198,161 +198,60 @@ typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level,
|
||||||
|
|
||||||
// ********************** End of the extra header ******************* //
|
// ********************** End of the extra header ******************* //
|
||||||
|
|
||||||
|
// #define ENABLE_GL_ARB_ES3_2_compatibility 1
|
||||||
|
// #define ENABLE_GL_ARB_bindless_texture 1
|
||||||
|
// #define ENABLE_GL_ARB_cl_event 1
|
||||||
|
// #define ENABLE_GL_ARB_compute_variable_group_size 1
|
||||||
|
#define ENABLE_GL_ARB_debug_output 1
|
||||||
|
// #define ENABLE_GL_ARB_draw_buffers_blend 1
|
||||||
|
// #define ENABLE_GL_ARB_draw_instanced 1
|
||||||
|
// #define ENABLE_GL_ARB_geometry_shader4 1
|
||||||
|
// #define ENABLE_GL_ARB_gl_spirv 1
|
||||||
|
// #define ENABLE_GL_ARB_gpu_shader_int64 1
|
||||||
|
// #define ENABLE_GL_ARB_indirect_parameters 1
|
||||||
|
// #define ENABLE_GL_ARB_instanced_arrays 1
|
||||||
|
// #define ENABLE_GL_ARB_parallel_shader_compile 1
|
||||||
|
// #define ENABLE_GL_ARB_robustness 1
|
||||||
|
// #define ENABLE_GL_ARB_sample_locations 1
|
||||||
|
// #define ENABLE_GL_ARB_sample_shading 1
|
||||||
|
// #define ENABLE_GL_ARB_shading_language_include 1
|
||||||
|
// #define ENABLE_GL_ARB_sparse_buffer 1
|
||||||
|
// #define ENABLE_GL_ARB_sparse_texture 1
|
||||||
|
// #define ENABLE_GL_ARB_texture_buffer_object 1
|
||||||
|
// #define ENABLE_GL_KHR_blend_equation_advanced 1
|
||||||
|
// #define ENABLE_GL_KHR_parallel_shader_compile 1
|
||||||
|
|
||||||
|
// Dark age of openGL. Potentially it should be fixed with a migration
|
||||||
|
// to the new header glcorearb.h. But we need to check old distribution
|
||||||
|
// support first
|
||||||
|
// #define ENABLE_GL_VERSION_1_0 1
|
||||||
|
// #define ENABLE_GL_VERSION_1_1 1
|
||||||
|
// #define ENABLE_GL_VERSION_1_2 1
|
||||||
|
// #define ENABLE_GL_VERSION_1_3 1
|
||||||
|
// #define ENABLE_GL_VERSION_1_4 1
|
||||||
|
#define ENABLE_GL_VERSION_1_5 1
|
||||||
|
#define ENABLE_GL_VERSION_2_0 1
|
||||||
|
#define ENABLE_GL_VERSION_2_1 1
|
||||||
|
#define ENABLE_GL_VERSION_3_0 1
|
||||||
|
#define ENABLE_GL_VERSION_3_1 1
|
||||||
|
#define ENABLE_GL_VERSION_3_2 1
|
||||||
|
#define ENABLE_GL_VERSION_3_3 1
|
||||||
|
#define ENABLE_GL_VERSION_4_0 1
|
||||||
|
#define ENABLE_GL_VERSION_4_1 1
|
||||||
|
#define ENABLE_GL_VERSION_4_2 1
|
||||||
|
#define ENABLE_GL_VERSION_4_3 1
|
||||||
|
#define ENABLE_GL_VERSION_4_4 1
|
||||||
|
#define ENABLE_GL_VERSION_4_5 1
|
||||||
|
// #define ENABLE_GL_VERSION_4_6 1
|
||||||
|
|
||||||
// Note: glActiveTexture & glBlendColor aren't included in the win GL ABI.
|
// Note: glActiveTexture & glBlendColor aren't included in the win GL ABI.
|
||||||
// (maybe gl.h is outdated, or my setup is wrong)
|
// (maybe gl.h is outdated, or my setup is wrong)
|
||||||
// Anyway, let's just keep the mangled function pointer for those 2 functions.
|
// Anyway, let's just keep the mangled function pointer for those 2 functions.
|
||||||
extern PFNGLBLENDCOLORPROC gl_BlendColor;
|
extern PFNGLBLENDCOLORPROC gl_BlendColor;
|
||||||
|
|
||||||
extern PFNGLATTACHSHADERPROC glAttachShader;
|
|
||||||
extern PFNGLBINDBUFFERPROC glBindBuffer;
|
|
||||||
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
|
||||||
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
|
|
||||||
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
|
||||||
extern PFNGLBINDSAMPLERPROC glBindSampler;
|
|
||||||
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
|
||||||
extern PFNGLBLENDEQUATIONSEPARATEIARBPROC glBlendEquationSeparateiARB;
|
|
||||||
extern PFNGLBLENDFUNCSEPARATEIARBPROC glBlendFuncSeparateiARB;
|
|
||||||
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
|
||||||
extern PFNGLBUFFERDATAPROC glBufferData;
|
|
||||||
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
|
||||||
extern PFNGLCLEARBUFFERFVPROC glClearBufferfv;
|
|
||||||
extern PFNGLCLEARBUFFERIVPROC glClearBufferiv;
|
|
||||||
extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
|
|
||||||
extern PFNGLCOLORMASKIPROC glColorMaski;
|
|
||||||
extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
|
|
||||||
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
|
||||||
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
|
||||||
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
|
||||||
extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
|
|
||||||
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
|
||||||
extern PFNGLDETACHSHADERPROC glDetachShader;
|
|
||||||
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
|
|
||||||
extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
|
|
||||||
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
|
||||||
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
|
||||||
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
|
||||||
extern PFNGLGENBUFFERSPROC glGenBuffers;
|
|
||||||
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
|
||||||
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
|
||||||
extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
|
|
||||||
extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;
|
|
||||||
extern PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback;
|
|
||||||
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
|
||||||
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
|
||||||
extern PFNGLGETSHADERIVPROC glGetShaderiv;
|
|
||||||
extern PFNGLGETSTRINGIPROC glGetStringi;
|
|
||||||
extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
|
|
||||||
extern PFNGLMAPBUFFERPROC glMapBuffer;
|
|
||||||
extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
|
|
||||||
extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
|
|
||||||
extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
|
|
||||||
extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
|
|
||||||
extern PFNGLSHADERSOURCEPROC glShaderSource;
|
|
||||||
extern PFNGLUNIFORM1IPROC glUniform1i;
|
|
||||||
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
|
||||||
extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
|
|
||||||
extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
|
|
||||||
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
|
|
||||||
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
|
||||||
extern PFNGLFENCESYNCPROC glFenceSync;
|
|
||||||
extern PFNGLDELETESYNCPROC glDeleteSync;
|
|
||||||
extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
|
|
||||||
extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
|
|
||||||
extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
|
|
||||||
extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
|
|
||||||
// Shader compilation (Broken driver)
|
|
||||||
extern PFNGLCOMPILESHADERPROC glCompileShader;
|
|
||||||
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
|
|
||||||
extern PFNGLCREATESHADERPROC glCreateShader;
|
|
||||||
extern PFNGLDELETESHADERPROC glDeleteShader;
|
|
||||||
extern PFNGLLINKPROGRAMPROC glLinkProgram;
|
|
||||||
extern PFNGLUSEPROGRAMPROC glUseProgram;
|
|
||||||
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
|
||||||
extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
|
|
||||||
// Query object
|
|
||||||
extern PFNGLBEGINQUERYPROC glBeginQuery;
|
|
||||||
extern PFNGLENDQUERYPROC glEndQuery;
|
|
||||||
extern PFNGLGETQUERYIVPROC glGetQueryiv;
|
|
||||||
extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
|
|
||||||
extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
|
|
||||||
extern PFNGLQUERYCOUNTERPROC glQueryCounter;
|
|
||||||
extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
|
|
||||||
extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
|
|
||||||
extern PFNGLGETINTEGER64VPROC glGetInteger64v;
|
|
||||||
extern PFNGLCREATEQUERIESPROC glCreateQueries;
|
|
||||||
extern PFNGLDELETEQUERIESPROC glDeleteQueries;
|
|
||||||
// GL4.0
|
|
||||||
// GL4.1
|
|
||||||
extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
|
|
||||||
extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
|
|
||||||
extern PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
|
|
||||||
extern PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
|
|
||||||
extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
|
|
||||||
extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
|
|
||||||
extern PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf;
|
|
||||||
extern PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv;
|
|
||||||
extern PFNGLSCISSORINDEXEDPROC glScissorIndexed;
|
|
||||||
extern PFNGLSCISSORINDEXEDVPROC glScissorIndexedv;
|
|
||||||
// GL4.2
|
|
||||||
extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
|
|
||||||
extern PFNGLMEMORYBARRIERPROC glMemoryBarrier;
|
|
||||||
extern PFNGLPOPDEBUGGROUPPROC glPopDebugGroup;
|
|
||||||
// GL4.3
|
|
||||||
extern PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData;
|
|
||||||
extern PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage;
|
|
||||||
extern PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
|
|
||||||
extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
|
|
||||||
extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
|
|
||||||
extern PFNGLOBJECTLABELPROC glObjectLabel;
|
|
||||||
extern PFNGLOBJECTPTRLABELPROC glObjectPtrLabel;
|
|
||||||
// GL4.4
|
|
||||||
extern PFNGLCLEARTEXIMAGEPROC glClearTexImage;
|
|
||||||
extern PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage;
|
|
||||||
extern PFNGLBUFFERSTORAGEPROC glBufferStorage;
|
|
||||||
|
|
||||||
// GL4.5
|
|
||||||
extern PFNGLCREATETEXTURESPROC glCreateTextures;
|
|
||||||
extern PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D;
|
|
||||||
extern PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D;
|
|
||||||
extern PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D;
|
|
||||||
extern PFNGLBINDTEXTUREUNITPROC glBindTextureUnit;
|
|
||||||
extern PFNGLGETTEXTUREIMAGEPROC glGetTextureImage;
|
|
||||||
extern PFNGLTEXTUREPARAMETERIPROC glTextureParameteri;
|
|
||||||
extern PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap;
|
|
||||||
|
|
||||||
extern PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers;
|
|
||||||
extern PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv;
|
|
||||||
extern PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv;
|
|
||||||
extern PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv;
|
|
||||||
extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture;
|
|
||||||
extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers;
|
|
||||||
extern PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer;
|
|
||||||
extern PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri;
|
|
||||||
extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus;
|
|
||||||
|
|
||||||
extern PFNGLCREATEBUFFERSPROC glCreateBuffers;
|
|
||||||
extern PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage;
|
|
||||||
extern PFNGLNAMEDBUFFERDATAPROC glNamedBufferData;
|
|
||||||
extern PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData;
|
|
||||||
extern PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer;
|
|
||||||
extern PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange;
|
|
||||||
extern PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer;
|
|
||||||
extern PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange;
|
|
||||||
|
|
||||||
extern PFNGLCREATESAMPLERSPROC glCreateSamplers;
|
|
||||||
extern PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines;
|
|
||||||
|
|
||||||
extern PFNGLCLIPCONTROLPROC glClipControl;
|
|
||||||
extern PFNGLTEXTUREBARRIERPROC glTextureBarrier;
|
|
||||||
extern PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage;
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
extern PFNGLACTIVETEXTUREPROC gl_ActiveTexture;
|
extern PFNGLACTIVETEXTUREPROC gl_ActiveTexture;
|
||||||
extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
|
extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
|
||||||
extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
|
|
||||||
extern PFNGLGENSAMPLERSPROC glGenSamplers;
|
#include "PFN_GLLOADER_HPP.h"
|
||||||
extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
namespace GLLoader {
|
namespace GLLoader {
|
||||||
|
|
|
@ -0,0 +1,860 @@
|
||||||
|
/*
|
||||||
|
* Copyright (C) 2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* This Program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2, or (at your option)
|
||||||
|
* any later version.
|
||||||
|
*
|
||||||
|
* This Program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with GNU Make; see the file COPYING. If not, write to
|
||||||
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
||||||
|
* http://www.gnu.org/copyleft/gpl.html
|
||||||
|
*
|
||||||
|
* This file was generated by gen_gl_func_ptr.pl
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if defined(ENABLE_GL_ARB_ES3_2_compatibility) && defined(GL_ARB_ES3_2_compatibility)
|
||||||
|
PFNGLPRIMITIVEBOUNDINGBOXARBPROC glPrimitiveBoundingBoxARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_bindless_texture) && defined(GL_ARB_bindless_texture)
|
||||||
|
PFNGLGETTEXTUREHANDLEARBPROC glGetTextureHandleARB = NULL;
|
||||||
|
PFNGLGETTEXTURESAMPLERHANDLEARBPROC glGetTextureSamplerHandleARB = NULL;
|
||||||
|
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glMakeTextureHandleResidentARB = NULL;
|
||||||
|
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glMakeTextureHandleNonResidentARB = NULL;
|
||||||
|
PFNGLGETIMAGEHANDLEARBPROC glGetImageHandleARB = NULL;
|
||||||
|
PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glMakeImageHandleResidentARB = NULL;
|
||||||
|
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glMakeImageHandleNonResidentARB = NULL;
|
||||||
|
PFNGLUNIFORMHANDLEUI64ARBPROC glUniformHandleui64ARB = NULL;
|
||||||
|
PFNGLUNIFORMHANDLEUI64VARBPROC glUniformHandleui64vARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glProgramUniformHandleui64ARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glProgramUniformHandleui64vARB = NULL;
|
||||||
|
PFNGLISTEXTUREHANDLERESIDENTARBPROC glIsTextureHandleResidentARB = NULL;
|
||||||
|
PFNGLISIMAGEHANDLERESIDENTARBPROC glIsImageHandleResidentARB = NULL;
|
||||||
|
PFNGLVERTEXATTRIBL1UI64ARBPROC glVertexAttribL1ui64ARB = NULL;
|
||||||
|
PFNGLVERTEXATTRIBL1UI64VARBPROC glVertexAttribL1ui64vARB = NULL;
|
||||||
|
PFNGLGETVERTEXATTRIBLUI64VARBPROC glGetVertexAttribLui64vARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_cl_event) && defined(GL_ARB_cl_event)
|
||||||
|
PFNGLCREATESYNCFROMCLEVENTARBPROC glCreateSyncFromCLeventARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_compute_variable_group_size) && defined(GL_ARB_compute_variable_group_size)
|
||||||
|
PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glDispatchComputeGroupSizeARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_debug_output) && defined(GL_ARB_debug_output)
|
||||||
|
PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL;
|
||||||
|
PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL;
|
||||||
|
PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB = NULL;
|
||||||
|
PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_draw_buffers_blend) && defined(GL_ARB_draw_buffers_blend)
|
||||||
|
PFNGLBLENDEQUATIONIARBPROC glBlendEquationiARB = NULL;
|
||||||
|
PFNGLBLENDEQUATIONSEPARATEIARBPROC glBlendEquationSeparateiARB = NULL;
|
||||||
|
PFNGLBLENDFUNCIARBPROC glBlendFunciARB = NULL;
|
||||||
|
PFNGLBLENDFUNCSEPARATEIARBPROC glBlendFuncSeparateiARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_draw_instanced) && defined(GL_ARB_draw_instanced)
|
||||||
|
PFNGLDRAWARRAYSINSTANCEDARBPROC glDrawArraysInstancedARB = NULL;
|
||||||
|
PFNGLDRAWELEMENTSINSTANCEDARBPROC glDrawElementsInstancedARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_geometry_shader4) && defined(GL_ARB_geometry_shader4)
|
||||||
|
PFNGLPROGRAMPARAMETERIARBPROC glProgramParameteriARB = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTUREARBPROC glFramebufferTextureARB = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glFramebufferTextureLayerARB = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glFramebufferTextureFaceARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_gl_spirv) && defined(GL_ARB_gl_spirv)
|
||||||
|
PFNGLSPECIALIZESHADERARBPROC glSpecializeShaderARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_gpu_shader_int64) && defined(GL_ARB_gpu_shader_int64)
|
||||||
|
PFNGLUNIFORM1I64ARBPROC glUniform1i64ARB = NULL;
|
||||||
|
PFNGLUNIFORM2I64ARBPROC glUniform2i64ARB = NULL;
|
||||||
|
PFNGLUNIFORM3I64ARBPROC glUniform3i64ARB = NULL;
|
||||||
|
PFNGLUNIFORM4I64ARBPROC glUniform4i64ARB = NULL;
|
||||||
|
PFNGLUNIFORM1I64VARBPROC glUniform1i64vARB = NULL;
|
||||||
|
PFNGLUNIFORM2I64VARBPROC glUniform2i64vARB = NULL;
|
||||||
|
PFNGLUNIFORM3I64VARBPROC glUniform3i64vARB = NULL;
|
||||||
|
PFNGLUNIFORM4I64VARBPROC glUniform4i64vARB = NULL;
|
||||||
|
PFNGLUNIFORM1UI64ARBPROC glUniform1ui64ARB = NULL;
|
||||||
|
PFNGLUNIFORM2UI64ARBPROC glUniform2ui64ARB = NULL;
|
||||||
|
PFNGLUNIFORM3UI64ARBPROC glUniform3ui64ARB = NULL;
|
||||||
|
PFNGLUNIFORM4UI64ARBPROC glUniform4ui64ARB = NULL;
|
||||||
|
PFNGLUNIFORM1UI64VARBPROC glUniform1ui64vARB = NULL;
|
||||||
|
PFNGLUNIFORM2UI64VARBPROC glUniform2ui64vARB = NULL;
|
||||||
|
PFNGLUNIFORM3UI64VARBPROC glUniform3ui64vARB = NULL;
|
||||||
|
PFNGLUNIFORM4UI64VARBPROC glUniform4ui64vARB = NULL;
|
||||||
|
PFNGLGETUNIFORMI64VARBPROC glGetUniformi64vARB = NULL;
|
||||||
|
PFNGLGETUNIFORMUI64VARBPROC glGetUniformui64vARB = NULL;
|
||||||
|
PFNGLGETNUNIFORMI64VARBPROC glGetnUniformi64vARB = NULL;
|
||||||
|
PFNGLGETNUNIFORMUI64VARBPROC glGetnUniformui64vARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM1I64ARBPROC glProgramUniform1i64ARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM2I64ARBPROC glProgramUniform2i64ARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM3I64ARBPROC glProgramUniform3i64ARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM4I64ARBPROC glProgramUniform4i64ARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM1I64VARBPROC glProgramUniform1i64vARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM2I64VARBPROC glProgramUniform2i64vARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM3I64VARBPROC glProgramUniform3i64vARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM4I64VARBPROC glProgramUniform4i64vARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM1UI64ARBPROC glProgramUniform1ui64ARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM2UI64ARBPROC glProgramUniform2ui64ARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM3UI64ARBPROC glProgramUniform3ui64ARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM4UI64ARBPROC glProgramUniform4ui64ARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM1UI64VARBPROC glProgramUniform1ui64vARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM2UI64VARBPROC glProgramUniform2ui64vARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM3UI64VARBPROC glProgramUniform3ui64vARB = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM4UI64VARBPROC glProgramUniform4ui64vARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_indirect_parameters) && defined(GL_ARB_indirect_parameters)
|
||||||
|
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glMultiDrawArraysIndirectCountARB = NULL;
|
||||||
|
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glMultiDrawElementsIndirectCountARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_instanced_arrays) && defined(GL_ARB_instanced_arrays)
|
||||||
|
PFNGLVERTEXATTRIBDIVISORARBPROC glVertexAttribDivisorARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_parallel_shader_compile) && defined(GL_ARB_parallel_shader_compile)
|
||||||
|
PFNGLMAXSHADERCOMPILERTHREADSARBPROC glMaxShaderCompilerThreadsARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_robustness) && defined(GL_ARB_robustness)
|
||||||
|
PFNGLGETGRAPHICSRESETSTATUSARBPROC glGetGraphicsResetStatusARB = NULL;
|
||||||
|
PFNGLGETNTEXIMAGEARBPROC glGetnTexImageARB = NULL;
|
||||||
|
PFNGLREADNPIXELSARBPROC glReadnPixelsARB = NULL;
|
||||||
|
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glGetnCompressedTexImageARB = NULL;
|
||||||
|
PFNGLGETNUNIFORMFVARBPROC glGetnUniformfvARB = NULL;
|
||||||
|
PFNGLGETNUNIFORMIVARBPROC glGetnUniformivARB = NULL;
|
||||||
|
PFNGLGETNUNIFORMUIVARBPROC glGetnUniformuivARB = NULL;
|
||||||
|
PFNGLGETNUNIFORMDVARBPROC glGetnUniformdvARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_sample_locations) && defined(GL_ARB_sample_locations)
|
||||||
|
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glFramebufferSampleLocationsfvARB = NULL;
|
||||||
|
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glNamedFramebufferSampleLocationsfvARB = NULL;
|
||||||
|
PFNGLEVALUATEDEPTHVALUESARBPROC glEvaluateDepthValuesARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_sample_shading) && defined(GL_ARB_sample_shading)
|
||||||
|
PFNGLMINSAMPLESHADINGARBPROC glMinSampleShadingARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_shading_language_include) && defined(GL_ARB_shading_language_include)
|
||||||
|
PFNGLNAMEDSTRINGARBPROC glNamedStringARB = NULL;
|
||||||
|
PFNGLDELETENAMEDSTRINGARBPROC glDeleteNamedStringARB = NULL;
|
||||||
|
PFNGLCOMPILESHADERINCLUDEARBPROC glCompileShaderIncludeARB = NULL;
|
||||||
|
PFNGLISNAMEDSTRINGARBPROC glIsNamedStringARB = NULL;
|
||||||
|
PFNGLGETNAMEDSTRINGARBPROC glGetNamedStringARB = NULL;
|
||||||
|
PFNGLGETNAMEDSTRINGIVARBPROC glGetNamedStringivARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_sparse_buffer) && defined(GL_ARB_sparse_buffer)
|
||||||
|
PFNGLBUFFERPAGECOMMITMENTARBPROC glBufferPageCommitmentARB = NULL;
|
||||||
|
PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glNamedBufferPageCommitmentEXT = NULL;
|
||||||
|
PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glNamedBufferPageCommitmentARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_sparse_texture) && defined(GL_ARB_sparse_texture)
|
||||||
|
PFNGLTEXPAGECOMMITMENTARBPROC glTexPageCommitmentARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_texture_buffer_object) && defined(GL_ARB_texture_buffer_object)
|
||||||
|
PFNGLTEXBUFFERARBPROC glTexBufferARB = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_KHR_blend_equation_advanced) && defined(GL_KHR_blend_equation_advanced)
|
||||||
|
PFNGLBLENDBARRIERKHRPROC glBlendBarrierKHR = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_KHR_parallel_shader_compile) && defined(GL_KHR_parallel_shader_compile)
|
||||||
|
PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_0) && defined(GL_VERSION_1_0)
|
||||||
|
PFNGLCULLFACEPROC glCullFace = NULL;
|
||||||
|
PFNGLFRONTFACEPROC glFrontFace = NULL;
|
||||||
|
PFNGLHINTPROC glHint = NULL;
|
||||||
|
PFNGLLINEWIDTHPROC glLineWidth = NULL;
|
||||||
|
PFNGLPOINTSIZEPROC glPointSize = NULL;
|
||||||
|
PFNGLPOLYGONMODEPROC glPolygonMode = NULL;
|
||||||
|
PFNGLSCISSORPROC glScissor = NULL;
|
||||||
|
PFNGLTEXPARAMETERFPROC glTexParameterf = NULL;
|
||||||
|
PFNGLTEXPARAMETERFVPROC glTexParameterfv = NULL;
|
||||||
|
PFNGLTEXPARAMETERIPROC glTexParameteri = NULL;
|
||||||
|
PFNGLTEXPARAMETERIVPROC glTexParameteriv = NULL;
|
||||||
|
PFNGLTEXIMAGE1DPROC glTexImage1D = NULL;
|
||||||
|
PFNGLTEXIMAGE2DPROC glTexImage2D = NULL;
|
||||||
|
PFNGLDRAWBUFFERPROC glDrawBuffer = NULL;
|
||||||
|
PFNGLCLEARPROC glClear = NULL;
|
||||||
|
PFNGLCLEARCOLORPROC glClearColor = NULL;
|
||||||
|
PFNGLCLEARSTENCILPROC glClearStencil = NULL;
|
||||||
|
PFNGLCLEARDEPTHPROC glClearDepth = NULL;
|
||||||
|
PFNGLSTENCILMASKPROC glStencilMask = NULL;
|
||||||
|
PFNGLCOLORMASKPROC glColorMask = NULL;
|
||||||
|
PFNGLDEPTHMASKPROC glDepthMask = NULL;
|
||||||
|
PFNGLDISABLEPROC glDisable = NULL;
|
||||||
|
PFNGLENABLEPROC glEnable = NULL;
|
||||||
|
PFNGLFINISHPROC glFinish = NULL;
|
||||||
|
PFNGLFLUSHPROC glFlush = NULL;
|
||||||
|
PFNGLBLENDFUNCPROC glBlendFunc = NULL;
|
||||||
|
PFNGLLOGICOPPROC glLogicOp = NULL;
|
||||||
|
PFNGLSTENCILFUNCPROC glStencilFunc = NULL;
|
||||||
|
PFNGLSTENCILOPPROC glStencilOp = NULL;
|
||||||
|
PFNGLDEPTHFUNCPROC glDepthFunc = NULL;
|
||||||
|
PFNGLPIXELSTOREFPROC glPixelStoref = NULL;
|
||||||
|
PFNGLPIXELSTOREIPROC glPixelStorei = NULL;
|
||||||
|
PFNGLREADBUFFERPROC glReadBuffer = NULL;
|
||||||
|
PFNGLREADPIXELSPROC glReadPixels = NULL;
|
||||||
|
PFNGLGETBOOLEANVPROC glGetBooleanv = NULL;
|
||||||
|
PFNGLGETDOUBLEVPROC glGetDoublev = NULL;
|
||||||
|
PFNGLGETERRORPROC glGetError = NULL;
|
||||||
|
PFNGLGETFLOATVPROC glGetFloatv = NULL;
|
||||||
|
PFNGLGETINTEGERVPROC glGetIntegerv = NULL;
|
||||||
|
PFNGLGETSTRINGPROC glGetString = NULL;
|
||||||
|
PFNGLGETTEXIMAGEPROC glGetTexImage = NULL;
|
||||||
|
PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv = NULL;
|
||||||
|
PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv = NULL;
|
||||||
|
PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv = NULL;
|
||||||
|
PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv = NULL;
|
||||||
|
PFNGLISENABLEDPROC glIsEnabled = NULL;
|
||||||
|
PFNGLDEPTHRANGEPROC glDepthRange = NULL;
|
||||||
|
PFNGLVIEWPORTPROC glViewport = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_1) && defined(GL_VERSION_1_1)
|
||||||
|
PFNGLDRAWARRAYSPROC glDrawArrays = NULL;
|
||||||
|
PFNGLDRAWELEMENTSPROC glDrawElements = NULL;
|
||||||
|
PFNGLGETPOINTERVPROC glGetPointerv = NULL;
|
||||||
|
PFNGLPOLYGONOFFSETPROC glPolygonOffset = NULL;
|
||||||
|
PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D = NULL;
|
||||||
|
PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D = NULL;
|
||||||
|
PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D = NULL;
|
||||||
|
PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D = NULL;
|
||||||
|
PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D = NULL;
|
||||||
|
PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D = NULL;
|
||||||
|
PFNGLBINDTEXTUREPROC glBindTexture = NULL;
|
||||||
|
PFNGLDELETETEXTURESPROC glDeleteTextures = NULL;
|
||||||
|
PFNGLGENTEXTURESPROC glGenTextures = NULL;
|
||||||
|
PFNGLISTEXTUREPROC glIsTexture = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_2) && defined(GL_VERSION_1_2)
|
||||||
|
PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = NULL;
|
||||||
|
PFNGLTEXIMAGE3DPROC glTexImage3D = NULL;
|
||||||
|
PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = NULL;
|
||||||
|
PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_3) && defined(GL_VERSION_1_3)
|
||||||
|
PFNGLACTIVETEXTUREPROC glActiveTexture = NULL;
|
||||||
|
PFNGLSAMPLECOVERAGEPROC glSampleCoverage = NULL;
|
||||||
|
PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D = NULL;
|
||||||
|
PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D = NULL;
|
||||||
|
PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D = NULL;
|
||||||
|
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = NULL;
|
||||||
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D = NULL;
|
||||||
|
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D = NULL;
|
||||||
|
PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_4) && defined(GL_VERSION_1_4)
|
||||||
|
PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = NULL;
|
||||||
|
PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays = NULL;
|
||||||
|
PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements = NULL;
|
||||||
|
PFNGLPOINTPARAMETERFPROC glPointParameterf = NULL;
|
||||||
|
PFNGLPOINTPARAMETERFVPROC glPointParameterfv = NULL;
|
||||||
|
PFNGLPOINTPARAMETERIPROC glPointParameteri = NULL;
|
||||||
|
PFNGLPOINTPARAMETERIVPROC glPointParameteriv = NULL;
|
||||||
|
PFNGLBLENDCOLORPROC glBlendColor = NULL;
|
||||||
|
PFNGLBLENDEQUATIONPROC glBlendEquation = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_5) && defined(GL_VERSION_1_5)
|
||||||
|
PFNGLGENQUERIESPROC glGenQueries = NULL;
|
||||||
|
PFNGLDELETEQUERIESPROC glDeleteQueries = NULL;
|
||||||
|
PFNGLISQUERYPROC glIsQuery = NULL;
|
||||||
|
PFNGLBEGINQUERYPROC glBeginQuery = NULL;
|
||||||
|
PFNGLENDQUERYPROC glEndQuery = NULL;
|
||||||
|
PFNGLGETQUERYIVPROC glGetQueryiv = NULL;
|
||||||
|
PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = NULL;
|
||||||
|
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = NULL;
|
||||||
|
PFNGLBINDBUFFERPROC glBindBuffer = NULL;
|
||||||
|
PFNGLDELETEBUFFERSPROC glDeleteBuffers = NULL;
|
||||||
|
PFNGLGENBUFFERSPROC glGenBuffers = NULL;
|
||||||
|
PFNGLISBUFFERPROC glIsBuffer = NULL;
|
||||||
|
PFNGLBUFFERDATAPROC glBufferData = NULL;
|
||||||
|
PFNGLBUFFERSUBDATAPROC glBufferSubData = NULL;
|
||||||
|
PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData = NULL;
|
||||||
|
PFNGLMAPBUFFERPROC glMapBuffer = NULL;
|
||||||
|
PFNGLUNMAPBUFFERPROC glUnmapBuffer = NULL;
|
||||||
|
PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = NULL;
|
||||||
|
PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_2_0) && defined(GL_VERSION_2_0)
|
||||||
|
PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate = NULL;
|
||||||
|
PFNGLDRAWBUFFERSPROC glDrawBuffers = NULL;
|
||||||
|
PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate = NULL;
|
||||||
|
PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate = NULL;
|
||||||
|
PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate = NULL;
|
||||||
|
PFNGLATTACHSHADERPROC glAttachShader = NULL;
|
||||||
|
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = NULL;
|
||||||
|
PFNGLCOMPILESHADERPROC glCompileShader = NULL;
|
||||||
|
PFNGLCREATEPROGRAMPROC glCreateProgram = NULL;
|
||||||
|
PFNGLCREATESHADERPROC glCreateShader = NULL;
|
||||||
|
PFNGLDELETEPROGRAMPROC glDeleteProgram = NULL;
|
||||||
|
PFNGLDELETESHADERPROC glDeleteShader = NULL;
|
||||||
|
PFNGLDETACHSHADERPROC glDetachShader = NULL;
|
||||||
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = NULL;
|
||||||
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = NULL;
|
||||||
|
PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = NULL;
|
||||||
|
PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders = NULL;
|
||||||
|
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = NULL;
|
||||||
|
PFNGLGETPROGRAMIVPROC glGetProgramiv = NULL;
|
||||||
|
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = NULL;
|
||||||
|
PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
|
||||||
|
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = NULL;
|
||||||
|
PFNGLGETSHADERSOURCEPROC glGetShaderSource = NULL;
|
||||||
|
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = NULL;
|
||||||
|
PFNGLGETUNIFORMFVPROC glGetUniformfv = NULL;
|
||||||
|
PFNGLGETUNIFORMIVPROC glGetUniformiv = NULL;
|
||||||
|
PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv = NULL;
|
||||||
|
PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv = NULL;
|
||||||
|
PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv = NULL;
|
||||||
|
PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv = NULL;
|
||||||
|
PFNGLISPROGRAMPROC glIsProgram = NULL;
|
||||||
|
PFNGLISSHADERPROC glIsShader = NULL;
|
||||||
|
PFNGLLINKPROGRAMPROC glLinkProgram = NULL;
|
||||||
|
PFNGLSHADERSOURCEPROC glShaderSource = NULL;
|
||||||
|
PFNGLUSEPROGRAMPROC glUseProgram = NULL;
|
||||||
|
PFNGLUNIFORM1FPROC glUniform1f = NULL;
|
||||||
|
PFNGLUNIFORM2FPROC glUniform2f = NULL;
|
||||||
|
PFNGLUNIFORM3FPROC glUniform3f = NULL;
|
||||||
|
PFNGLUNIFORM4FPROC glUniform4f = NULL;
|
||||||
|
PFNGLUNIFORM1IPROC glUniform1i = NULL;
|
||||||
|
PFNGLUNIFORM2IPROC glUniform2i = NULL;
|
||||||
|
PFNGLUNIFORM3IPROC glUniform3i = NULL;
|
||||||
|
PFNGLUNIFORM4IPROC glUniform4i = NULL;
|
||||||
|
PFNGLUNIFORM1FVPROC glUniform1fv = NULL;
|
||||||
|
PFNGLUNIFORM2FVPROC glUniform2fv = NULL;
|
||||||
|
PFNGLUNIFORM3FVPROC glUniform3fv = NULL;
|
||||||
|
PFNGLUNIFORM4FVPROC glUniform4fv = NULL;
|
||||||
|
PFNGLUNIFORM1IVPROC glUniform1iv = NULL;
|
||||||
|
PFNGLUNIFORM2IVPROC glUniform2iv = NULL;
|
||||||
|
PFNGLUNIFORM3IVPROC glUniform3iv = NULL;
|
||||||
|
PFNGLUNIFORM4IVPROC glUniform4iv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = NULL;
|
||||||
|
PFNGLVALIDATEPROGRAMPROC glValidateProgram = NULL;
|
||||||
|
PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d = NULL;
|
||||||
|
PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s = NULL;
|
||||||
|
PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d = NULL;
|
||||||
|
PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s = NULL;
|
||||||
|
PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d = NULL;
|
||||||
|
PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s = NULL;
|
||||||
|
PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_2_1) && defined(GL_VERSION_2_1)
|
||||||
|
PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_3_0) && defined(GL_VERSION_3_0)
|
||||||
|
PFNGLCOLORMASKIPROC glColorMaski = NULL;
|
||||||
|
PFNGLGETBOOLEANI_VPROC glGetBooleani_v = NULL;
|
||||||
|
PFNGLGETINTEGERI_VPROC glGetIntegeri_v = NULL;
|
||||||
|
PFNGLENABLEIPROC glEnablei = NULL;
|
||||||
|
PFNGLDISABLEIPROC glDisablei = NULL;
|
||||||
|
PFNGLISENABLEDIPROC glIsEnabledi = NULL;
|
||||||
|
PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = NULL;
|
||||||
|
PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = NULL;
|
||||||
|
PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL;
|
||||||
|
PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL;
|
||||||
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = NULL;
|
||||||
|
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying = NULL;
|
||||||
|
PFNGLCLAMPCOLORPROC glClampColor = NULL;
|
||||||
|
PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender = NULL;
|
||||||
|
PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender = NULL;
|
||||||
|
PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL;
|
||||||
|
PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv = NULL;
|
||||||
|
PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv = NULL;
|
||||||
|
PFNGLGETUNIFORMUIVPROC glGetUniformuiv = NULL;
|
||||||
|
PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation = NULL;
|
||||||
|
PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation = NULL;
|
||||||
|
PFNGLUNIFORM1UIPROC glUniform1ui = NULL;
|
||||||
|
PFNGLUNIFORM2UIPROC glUniform2ui = NULL;
|
||||||
|
PFNGLUNIFORM3UIPROC glUniform3ui = NULL;
|
||||||
|
PFNGLUNIFORM4UIPROC glUniform4ui = NULL;
|
||||||
|
PFNGLUNIFORM1UIVPROC glUniform1uiv = NULL;
|
||||||
|
PFNGLUNIFORM2UIVPROC glUniform2uiv = NULL;
|
||||||
|
PFNGLUNIFORM3UIVPROC glUniform3uiv = NULL;
|
||||||
|
PFNGLUNIFORM4UIVPROC glUniform4uiv = NULL;
|
||||||
|
PFNGLTEXPARAMETERIIVPROC glTexParameterIiv = NULL;
|
||||||
|
PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv = NULL;
|
||||||
|
PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv = NULL;
|
||||||
|
PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv = NULL;
|
||||||
|
PFNGLCLEARBUFFERIVPROC glClearBufferiv = NULL;
|
||||||
|
PFNGLCLEARBUFFERUIVPROC glClearBufferuiv = NULL;
|
||||||
|
PFNGLCLEARBUFFERFVPROC glClearBufferfv = NULL;
|
||||||
|
PFNGLCLEARBUFFERFIPROC glClearBufferfi = NULL;
|
||||||
|
PFNGLGETSTRINGIPROC glGetStringi = NULL;
|
||||||
|
PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL;
|
||||||
|
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL;
|
||||||
|
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL;
|
||||||
|
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL;
|
||||||
|
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL;
|
||||||
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL;
|
||||||
|
PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
|
||||||
|
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
|
||||||
|
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
|
||||||
|
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
|
||||||
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL;
|
||||||
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
|
||||||
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL;
|
||||||
|
PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL;
|
||||||
|
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
|
||||||
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL;
|
||||||
|
PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL;
|
||||||
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL;
|
||||||
|
PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL;
|
||||||
|
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL;
|
||||||
|
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
|
||||||
|
PFNGLISVERTEXARRAYPROC glIsVertexArray = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_3_1) && defined(GL_VERSION_3_1)
|
||||||
|
PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced = NULL;
|
||||||
|
PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced = NULL;
|
||||||
|
PFNGLTEXBUFFERPROC glTexBuffer = NULL;
|
||||||
|
PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex = NULL;
|
||||||
|
PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData = NULL;
|
||||||
|
PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = NULL;
|
||||||
|
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = NULL;
|
||||||
|
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_3_2) && defined(GL_VERSION_3_2)
|
||||||
|
PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex = NULL;
|
||||||
|
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex = NULL;
|
||||||
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex = NULL;
|
||||||
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex = NULL;
|
||||||
|
PFNGLPROVOKINGVERTEXPROC glProvokingVertex = NULL;
|
||||||
|
PFNGLFENCESYNCPROC glFenceSync = NULL;
|
||||||
|
PFNGLISSYNCPROC glIsSync = NULL;
|
||||||
|
PFNGLDELETESYNCPROC glDeleteSync = NULL;
|
||||||
|
PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL;
|
||||||
|
PFNGLWAITSYNCPROC glWaitSync = NULL;
|
||||||
|
PFNGLGETINTEGER64VPROC glGetInteger64v = NULL;
|
||||||
|
PFNGLGETSYNCIVPROC glGetSynciv = NULL;
|
||||||
|
PFNGLGETINTEGER64I_VPROC glGetInteger64i_v = NULL;
|
||||||
|
PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture = NULL;
|
||||||
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = NULL;
|
||||||
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL;
|
||||||
|
PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL;
|
||||||
|
PFNGLSAMPLEMASKIPROC glSampleMaski = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_3_3) && defined(GL_VERSION_3_3)
|
||||||
|
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed = NULL;
|
||||||
|
PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex = NULL;
|
||||||
|
PFNGLGENSAMPLERSPROC glGenSamplers = NULL;
|
||||||
|
PFNGLDELETESAMPLERSPROC glDeleteSamplers = NULL;
|
||||||
|
PFNGLISSAMPLERPROC glIsSampler = NULL;
|
||||||
|
PFNGLBINDSAMPLERPROC glBindSampler = NULL;
|
||||||
|
PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri = NULL;
|
||||||
|
PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv = NULL;
|
||||||
|
PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf = NULL;
|
||||||
|
PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv = NULL;
|
||||||
|
PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv = NULL;
|
||||||
|
PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv = NULL;
|
||||||
|
PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv = NULL;
|
||||||
|
PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv = NULL;
|
||||||
|
PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv = NULL;
|
||||||
|
PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv = NULL;
|
||||||
|
PFNGLQUERYCOUNTERPROC glQueryCounter = NULL;
|
||||||
|
PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = NULL;
|
||||||
|
PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = NULL;
|
||||||
|
PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor = NULL;
|
||||||
|
PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui = NULL;
|
||||||
|
PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui = NULL;
|
||||||
|
PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui = NULL;
|
||||||
|
PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui = NULL;
|
||||||
|
PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_0) && defined(GL_VERSION_4_0)
|
||||||
|
PFNGLMINSAMPLESHADINGPROC glMinSampleShading = NULL;
|
||||||
|
PFNGLBLENDEQUATIONIPROC glBlendEquationi = NULL;
|
||||||
|
PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei = NULL;
|
||||||
|
PFNGLBLENDFUNCIPROC glBlendFunci = NULL;
|
||||||
|
PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei = NULL;
|
||||||
|
PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect = NULL;
|
||||||
|
PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect = NULL;
|
||||||
|
PFNGLUNIFORM1DPROC glUniform1d = NULL;
|
||||||
|
PFNGLUNIFORM2DPROC glUniform2d = NULL;
|
||||||
|
PFNGLUNIFORM3DPROC glUniform3d = NULL;
|
||||||
|
PFNGLUNIFORM4DPROC glUniform4d = NULL;
|
||||||
|
PFNGLUNIFORM1DVPROC glUniform1dv = NULL;
|
||||||
|
PFNGLUNIFORM2DVPROC glUniform2dv = NULL;
|
||||||
|
PFNGLUNIFORM3DVPROC glUniform3dv = NULL;
|
||||||
|
PFNGLUNIFORM4DVPROC glUniform4dv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv = NULL;
|
||||||
|
PFNGLGETUNIFORMDVPROC glGetUniformdv = NULL;
|
||||||
|
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation = NULL;
|
||||||
|
PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex = NULL;
|
||||||
|
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv = NULL;
|
||||||
|
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName = NULL;
|
||||||
|
PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName = NULL;
|
||||||
|
PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv = NULL;
|
||||||
|
PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv = NULL;
|
||||||
|
PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv = NULL;
|
||||||
|
PFNGLPATCHPARAMETERIPROC glPatchParameteri = NULL;
|
||||||
|
PFNGLPATCHPARAMETERFVPROC glPatchParameterfv = NULL;
|
||||||
|
PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback = NULL;
|
||||||
|
PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks = NULL;
|
||||||
|
PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks = NULL;
|
||||||
|
PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback = NULL;
|
||||||
|
PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback = NULL;
|
||||||
|
PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback = NULL;
|
||||||
|
PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback = NULL;
|
||||||
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream = NULL;
|
||||||
|
PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed = NULL;
|
||||||
|
PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed = NULL;
|
||||||
|
PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_1) && defined(GL_VERSION_4_1)
|
||||||
|
PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler = NULL;
|
||||||
|
PFNGLSHADERBINARYPROC glShaderBinary = NULL;
|
||||||
|
PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat = NULL;
|
||||||
|
PFNGLDEPTHRANGEFPROC glDepthRangef = NULL;
|
||||||
|
PFNGLCLEARDEPTHFPROC glClearDepthf = NULL;
|
||||||
|
PFNGLGETPROGRAMBINARYPROC glGetProgramBinary = NULL;
|
||||||
|
PFNGLPROGRAMBINARYPROC glProgramBinary = NULL;
|
||||||
|
PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = NULL;
|
||||||
|
PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages = NULL;
|
||||||
|
PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram = NULL;
|
||||||
|
PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv = NULL;
|
||||||
|
PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline = NULL;
|
||||||
|
PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines = NULL;
|
||||||
|
PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines = NULL;
|
||||||
|
PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline = NULL;
|
||||||
|
PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv = NULL;
|
||||||
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv = NULL;
|
||||||
|
PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline = NULL;
|
||||||
|
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog = NULL;
|
||||||
|
PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d = NULL;
|
||||||
|
PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d = NULL;
|
||||||
|
PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d = NULL;
|
||||||
|
PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d = NULL;
|
||||||
|
PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv = NULL;
|
||||||
|
PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer = NULL;
|
||||||
|
PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv = NULL;
|
||||||
|
PFNGLVIEWPORTARRAYVPROC glViewportArrayv = NULL;
|
||||||
|
PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf = NULL;
|
||||||
|
PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv = NULL;
|
||||||
|
PFNGLSCISSORARRAYVPROC glScissorArrayv = NULL;
|
||||||
|
PFNGLSCISSORINDEXEDPROC glScissorIndexed = NULL;
|
||||||
|
PFNGLSCISSORINDEXEDVPROC glScissorIndexedv = NULL;
|
||||||
|
PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv = NULL;
|
||||||
|
PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed = NULL;
|
||||||
|
PFNGLGETFLOATI_VPROC glGetFloati_v = NULL;
|
||||||
|
PFNGLGETDOUBLEI_VPROC glGetDoublei_v = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_2) && defined(GL_VERSION_4_2)
|
||||||
|
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance = NULL;
|
||||||
|
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance = NULL;
|
||||||
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance = NULL;
|
||||||
|
PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ = NULL;
|
||||||
|
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv = NULL;
|
||||||
|
PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = NULL;
|
||||||
|
PFNGLMEMORYBARRIERPROC glMemoryBarrier = NULL;
|
||||||
|
PFNGLTEXSTORAGE1DPROC glTexStorage1D = NULL;
|
||||||
|
PFNGLTEXSTORAGE2DPROC glTexStorage2D = NULL;
|
||||||
|
PFNGLTEXSTORAGE3DPROC glTexStorage3D = NULL;
|
||||||
|
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced = NULL;
|
||||||
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_3) && defined(GL_VERSION_4_3)
|
||||||
|
PFNGLCLEARBUFFERDATAPROC glClearBufferData = NULL;
|
||||||
|
PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData = NULL;
|
||||||
|
PFNGLDISPATCHCOMPUTEPROC glDispatchCompute = NULL;
|
||||||
|
PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect = NULL;
|
||||||
|
PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData = NULL;
|
||||||
|
PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri = NULL;
|
||||||
|
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv = NULL;
|
||||||
|
PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v = NULL;
|
||||||
|
PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage = NULL;
|
||||||
|
PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage = NULL;
|
||||||
|
PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData = NULL;
|
||||||
|
PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData = NULL;
|
||||||
|
PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer = NULL;
|
||||||
|
PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer = NULL;
|
||||||
|
PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect = NULL;
|
||||||
|
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect = NULL;
|
||||||
|
PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv = NULL;
|
||||||
|
PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex = NULL;
|
||||||
|
PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName = NULL;
|
||||||
|
PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv = NULL;
|
||||||
|
PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation = NULL;
|
||||||
|
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex = NULL;
|
||||||
|
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding = NULL;
|
||||||
|
PFNGLTEXBUFFERRANGEPROC glTexBufferRange = NULL;
|
||||||
|
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample = NULL;
|
||||||
|
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample = NULL;
|
||||||
|
PFNGLTEXTUREVIEWPROC glTextureView = NULL;
|
||||||
|
PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer = NULL;
|
||||||
|
PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat = NULL;
|
||||||
|
PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat = NULL;
|
||||||
|
PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat = NULL;
|
||||||
|
PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding = NULL;
|
||||||
|
PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor = NULL;
|
||||||
|
PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = NULL;
|
||||||
|
PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = NULL;
|
||||||
|
PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = NULL;
|
||||||
|
PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog = NULL;
|
||||||
|
PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = NULL;
|
||||||
|
PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = NULL;
|
||||||
|
PFNGLOBJECTLABELPROC glObjectLabel = NULL;
|
||||||
|
PFNGLGETOBJECTLABELPROC glGetObjectLabel = NULL;
|
||||||
|
PFNGLOBJECTPTRLABELPROC glObjectPtrLabel = NULL;
|
||||||
|
PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_4) && defined(GL_VERSION_4_4)
|
||||||
|
PFNGLBUFFERSTORAGEPROC glBufferStorage = NULL;
|
||||||
|
PFNGLCLEARTEXIMAGEPROC glClearTexImage = NULL;
|
||||||
|
PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage = NULL;
|
||||||
|
PFNGLBINDBUFFERSBASEPROC glBindBuffersBase = NULL;
|
||||||
|
PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange = NULL;
|
||||||
|
PFNGLBINDTEXTURESPROC glBindTextures = NULL;
|
||||||
|
PFNGLBINDSAMPLERSPROC glBindSamplers = NULL;
|
||||||
|
PFNGLBINDIMAGETEXTURESPROC glBindImageTextures = NULL;
|
||||||
|
PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_5) && defined(GL_VERSION_4_5)
|
||||||
|
PFNGLCLIPCONTROLPROC glClipControl = NULL;
|
||||||
|
PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks = NULL;
|
||||||
|
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase = NULL;
|
||||||
|
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange = NULL;
|
||||||
|
PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv = NULL;
|
||||||
|
PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v = NULL;
|
||||||
|
PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v = NULL;
|
||||||
|
PFNGLCREATEBUFFERSPROC glCreateBuffers = NULL;
|
||||||
|
PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage = NULL;
|
||||||
|
PFNGLNAMEDBUFFERDATAPROC glNamedBufferData = NULL;
|
||||||
|
PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData = NULL;
|
||||||
|
PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData = NULL;
|
||||||
|
PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData = NULL;
|
||||||
|
PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData = NULL;
|
||||||
|
PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer = NULL;
|
||||||
|
PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange = NULL;
|
||||||
|
PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer = NULL;
|
||||||
|
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange = NULL;
|
||||||
|
PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv = NULL;
|
||||||
|
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v = NULL;
|
||||||
|
PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv = NULL;
|
||||||
|
PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData = NULL;
|
||||||
|
PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers = NULL;
|
||||||
|
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer = NULL;
|
||||||
|
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri = NULL;
|
||||||
|
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture = NULL;
|
||||||
|
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer = NULL;
|
||||||
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer = NULL;
|
||||||
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers = NULL;
|
||||||
|
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer = NULL;
|
||||||
|
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData = NULL;
|
||||||
|
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData = NULL;
|
||||||
|
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv = NULL;
|
||||||
|
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv = NULL;
|
||||||
|
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv = NULL;
|
||||||
|
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi = NULL;
|
||||||
|
PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer = NULL;
|
||||||
|
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus = NULL;
|
||||||
|
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv = NULL;
|
||||||
|
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv = NULL;
|
||||||
|
PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers = NULL;
|
||||||
|
PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage = NULL;
|
||||||
|
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample = NULL;
|
||||||
|
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv = NULL;
|
||||||
|
PFNGLCREATETEXTURESPROC glCreateTextures = NULL;
|
||||||
|
PFNGLTEXTUREBUFFERPROC glTextureBuffer = NULL;
|
||||||
|
PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange = NULL;
|
||||||
|
PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D = NULL;
|
||||||
|
PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D = NULL;
|
||||||
|
PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D = NULL;
|
||||||
|
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample = NULL;
|
||||||
|
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample = NULL;
|
||||||
|
PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D = NULL;
|
||||||
|
PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D = NULL;
|
||||||
|
PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D = NULL;
|
||||||
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D = NULL;
|
||||||
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D = NULL;
|
||||||
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D = NULL;
|
||||||
|
PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D = NULL;
|
||||||
|
PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D = NULL;
|
||||||
|
PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D = NULL;
|
||||||
|
PFNGLTEXTUREPARAMETERFPROC glTextureParameterf = NULL;
|
||||||
|
PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv = NULL;
|
||||||
|
PFNGLTEXTUREPARAMETERIPROC glTextureParameteri = NULL;
|
||||||
|
PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv = NULL;
|
||||||
|
PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv = NULL;
|
||||||
|
PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv = NULL;
|
||||||
|
PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap = NULL;
|
||||||
|
PFNGLBINDTEXTUREUNITPROC glBindTextureUnit = NULL;
|
||||||
|
PFNGLGETTEXTUREIMAGEPROC glGetTextureImage = NULL;
|
||||||
|
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage = NULL;
|
||||||
|
PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv = NULL;
|
||||||
|
PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv = NULL;
|
||||||
|
PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv = NULL;
|
||||||
|
PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv = NULL;
|
||||||
|
PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv = NULL;
|
||||||
|
PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv = NULL;
|
||||||
|
PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays = NULL;
|
||||||
|
PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib = NULL;
|
||||||
|
PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib = NULL;
|
||||||
|
PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer = NULL;
|
||||||
|
PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer = NULL;
|
||||||
|
PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers = NULL;
|
||||||
|
PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding = NULL;
|
||||||
|
PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat = NULL;
|
||||||
|
PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat = NULL;
|
||||||
|
PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat = NULL;
|
||||||
|
PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor = NULL;
|
||||||
|
PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv = NULL;
|
||||||
|
PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv = NULL;
|
||||||
|
PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv = NULL;
|
||||||
|
PFNGLCREATESAMPLERSPROC glCreateSamplers = NULL;
|
||||||
|
PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines = NULL;
|
||||||
|
PFNGLCREATEQUERIESPROC glCreateQueries = NULL;
|
||||||
|
PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v = NULL;
|
||||||
|
PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv = NULL;
|
||||||
|
PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v = NULL;
|
||||||
|
PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv = NULL;
|
||||||
|
PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion = NULL;
|
||||||
|
PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage = NULL;
|
||||||
|
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage = NULL;
|
||||||
|
PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus = NULL;
|
||||||
|
PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage = NULL;
|
||||||
|
PFNGLGETNTEXIMAGEPROC glGetnTexImage = NULL;
|
||||||
|
PFNGLGETNUNIFORMDVPROC glGetnUniformdv = NULL;
|
||||||
|
PFNGLGETNUNIFORMFVPROC glGetnUniformfv = NULL;
|
||||||
|
PFNGLGETNUNIFORMIVPROC glGetnUniformiv = NULL;
|
||||||
|
PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv = NULL;
|
||||||
|
PFNGLREADNPIXELSPROC glReadnPixels = NULL;
|
||||||
|
PFNGLTEXTUREBARRIERPROC glTextureBarrier = NULL;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_6) && defined(GL_VERSION_4_6)
|
||||||
|
PFNGLSPECIALIZESHADERPROC glSpecializeShader = NULL;
|
||||||
|
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = NULL;
|
||||||
|
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = NULL;
|
||||||
|
PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = NULL;
|
||||||
|
#endif
|
|
@ -0,0 +1,860 @@
|
||||||
|
/*
|
||||||
|
* Copyright (C) 2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* This Program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2, or (at your option)
|
||||||
|
* any later version.
|
||||||
|
*
|
||||||
|
* This Program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with GNU Make; see the file COPYING. If not, write to
|
||||||
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
||||||
|
* http://www.gnu.org/copyleft/gpl.html
|
||||||
|
*
|
||||||
|
* This file was generated by gen_gl_func_ptr.pl
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if defined(ENABLE_GL_ARB_ES3_2_compatibility) && defined(GL_ARB_ES3_2_compatibility)
|
||||||
|
extern PFNGLPRIMITIVEBOUNDINGBOXARBPROC glPrimitiveBoundingBoxARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_bindless_texture) && defined(GL_ARB_bindless_texture)
|
||||||
|
extern PFNGLGETTEXTUREHANDLEARBPROC glGetTextureHandleARB;
|
||||||
|
extern PFNGLGETTEXTURESAMPLERHANDLEARBPROC glGetTextureSamplerHandleARB;
|
||||||
|
extern PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glMakeTextureHandleResidentARB;
|
||||||
|
extern PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glMakeTextureHandleNonResidentARB;
|
||||||
|
extern PFNGLGETIMAGEHANDLEARBPROC glGetImageHandleARB;
|
||||||
|
extern PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glMakeImageHandleResidentARB;
|
||||||
|
extern PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glMakeImageHandleNonResidentARB;
|
||||||
|
extern PFNGLUNIFORMHANDLEUI64ARBPROC glUniformHandleui64ARB;
|
||||||
|
extern PFNGLUNIFORMHANDLEUI64VARBPROC glUniformHandleui64vARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glProgramUniformHandleui64ARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glProgramUniformHandleui64vARB;
|
||||||
|
extern PFNGLISTEXTUREHANDLERESIDENTARBPROC glIsTextureHandleResidentARB;
|
||||||
|
extern PFNGLISIMAGEHANDLERESIDENTARBPROC glIsImageHandleResidentARB;
|
||||||
|
extern PFNGLVERTEXATTRIBL1UI64ARBPROC glVertexAttribL1ui64ARB;
|
||||||
|
extern PFNGLVERTEXATTRIBL1UI64VARBPROC glVertexAttribL1ui64vARB;
|
||||||
|
extern PFNGLGETVERTEXATTRIBLUI64VARBPROC glGetVertexAttribLui64vARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_cl_event) && defined(GL_ARB_cl_event)
|
||||||
|
extern PFNGLCREATESYNCFROMCLEVENTARBPROC glCreateSyncFromCLeventARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_compute_variable_group_size) && defined(GL_ARB_compute_variable_group_size)
|
||||||
|
extern PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glDispatchComputeGroupSizeARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_debug_output) && defined(GL_ARB_debug_output)
|
||||||
|
extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB;
|
||||||
|
extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB;
|
||||||
|
extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
|
||||||
|
extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_draw_buffers_blend) && defined(GL_ARB_draw_buffers_blend)
|
||||||
|
extern PFNGLBLENDEQUATIONIARBPROC glBlendEquationiARB;
|
||||||
|
extern PFNGLBLENDEQUATIONSEPARATEIARBPROC glBlendEquationSeparateiARB;
|
||||||
|
extern PFNGLBLENDFUNCIARBPROC glBlendFunciARB;
|
||||||
|
extern PFNGLBLENDFUNCSEPARATEIARBPROC glBlendFuncSeparateiARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_draw_instanced) && defined(GL_ARB_draw_instanced)
|
||||||
|
extern PFNGLDRAWARRAYSINSTANCEDARBPROC glDrawArraysInstancedARB;
|
||||||
|
extern PFNGLDRAWELEMENTSINSTANCEDARBPROC glDrawElementsInstancedARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_geometry_shader4) && defined(GL_ARB_geometry_shader4)
|
||||||
|
extern PFNGLPROGRAMPARAMETERIARBPROC glProgramParameteriARB;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTUREARBPROC glFramebufferTextureARB;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glFramebufferTextureLayerARB;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glFramebufferTextureFaceARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_gl_spirv) && defined(GL_ARB_gl_spirv)
|
||||||
|
extern PFNGLSPECIALIZESHADERARBPROC glSpecializeShaderARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_gpu_shader_int64) && defined(GL_ARB_gpu_shader_int64)
|
||||||
|
extern PFNGLUNIFORM1I64ARBPROC glUniform1i64ARB;
|
||||||
|
extern PFNGLUNIFORM2I64ARBPROC glUniform2i64ARB;
|
||||||
|
extern PFNGLUNIFORM3I64ARBPROC glUniform3i64ARB;
|
||||||
|
extern PFNGLUNIFORM4I64ARBPROC glUniform4i64ARB;
|
||||||
|
extern PFNGLUNIFORM1I64VARBPROC glUniform1i64vARB;
|
||||||
|
extern PFNGLUNIFORM2I64VARBPROC glUniform2i64vARB;
|
||||||
|
extern PFNGLUNIFORM3I64VARBPROC glUniform3i64vARB;
|
||||||
|
extern PFNGLUNIFORM4I64VARBPROC glUniform4i64vARB;
|
||||||
|
extern PFNGLUNIFORM1UI64ARBPROC glUniform1ui64ARB;
|
||||||
|
extern PFNGLUNIFORM2UI64ARBPROC glUniform2ui64ARB;
|
||||||
|
extern PFNGLUNIFORM3UI64ARBPROC glUniform3ui64ARB;
|
||||||
|
extern PFNGLUNIFORM4UI64ARBPROC glUniform4ui64ARB;
|
||||||
|
extern PFNGLUNIFORM1UI64VARBPROC glUniform1ui64vARB;
|
||||||
|
extern PFNGLUNIFORM2UI64VARBPROC glUniform2ui64vARB;
|
||||||
|
extern PFNGLUNIFORM3UI64VARBPROC glUniform3ui64vARB;
|
||||||
|
extern PFNGLUNIFORM4UI64VARBPROC glUniform4ui64vARB;
|
||||||
|
extern PFNGLGETUNIFORMI64VARBPROC glGetUniformi64vARB;
|
||||||
|
extern PFNGLGETUNIFORMUI64VARBPROC glGetUniformui64vARB;
|
||||||
|
extern PFNGLGETNUNIFORMI64VARBPROC glGetnUniformi64vARB;
|
||||||
|
extern PFNGLGETNUNIFORMUI64VARBPROC glGetnUniformui64vARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORM1I64ARBPROC glProgramUniform1i64ARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORM2I64ARBPROC glProgramUniform2i64ARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORM3I64ARBPROC glProgramUniform3i64ARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORM4I64ARBPROC glProgramUniform4i64ARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORM1I64VARBPROC glProgramUniform1i64vARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORM2I64VARBPROC glProgramUniform2i64vARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORM3I64VARBPROC glProgramUniform3i64vARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORM4I64VARBPROC glProgramUniform4i64vARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORM1UI64ARBPROC glProgramUniform1ui64ARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORM2UI64ARBPROC glProgramUniform2ui64ARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORM3UI64ARBPROC glProgramUniform3ui64ARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORM4UI64ARBPROC glProgramUniform4ui64ARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORM1UI64VARBPROC glProgramUniform1ui64vARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORM2UI64VARBPROC glProgramUniform2ui64vARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORM3UI64VARBPROC glProgramUniform3ui64vARB;
|
||||||
|
extern PFNGLPROGRAMUNIFORM4UI64VARBPROC glProgramUniform4ui64vARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_indirect_parameters) && defined(GL_ARB_indirect_parameters)
|
||||||
|
extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glMultiDrawArraysIndirectCountARB;
|
||||||
|
extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glMultiDrawElementsIndirectCountARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_instanced_arrays) && defined(GL_ARB_instanced_arrays)
|
||||||
|
extern PFNGLVERTEXATTRIBDIVISORARBPROC glVertexAttribDivisorARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_parallel_shader_compile) && defined(GL_ARB_parallel_shader_compile)
|
||||||
|
extern PFNGLMAXSHADERCOMPILERTHREADSARBPROC glMaxShaderCompilerThreadsARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_robustness) && defined(GL_ARB_robustness)
|
||||||
|
extern PFNGLGETGRAPHICSRESETSTATUSARBPROC glGetGraphicsResetStatusARB;
|
||||||
|
extern PFNGLGETNTEXIMAGEARBPROC glGetnTexImageARB;
|
||||||
|
extern PFNGLREADNPIXELSARBPROC glReadnPixelsARB;
|
||||||
|
extern PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glGetnCompressedTexImageARB;
|
||||||
|
extern PFNGLGETNUNIFORMFVARBPROC glGetnUniformfvARB;
|
||||||
|
extern PFNGLGETNUNIFORMIVARBPROC glGetnUniformivARB;
|
||||||
|
extern PFNGLGETNUNIFORMUIVARBPROC glGetnUniformuivARB;
|
||||||
|
extern PFNGLGETNUNIFORMDVARBPROC glGetnUniformdvARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_sample_locations) && defined(GL_ARB_sample_locations)
|
||||||
|
extern PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glFramebufferSampleLocationsfvARB;
|
||||||
|
extern PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glNamedFramebufferSampleLocationsfvARB;
|
||||||
|
extern PFNGLEVALUATEDEPTHVALUESARBPROC glEvaluateDepthValuesARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_sample_shading) && defined(GL_ARB_sample_shading)
|
||||||
|
extern PFNGLMINSAMPLESHADINGARBPROC glMinSampleShadingARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_shading_language_include) && defined(GL_ARB_shading_language_include)
|
||||||
|
extern PFNGLNAMEDSTRINGARBPROC glNamedStringARB;
|
||||||
|
extern PFNGLDELETENAMEDSTRINGARBPROC glDeleteNamedStringARB;
|
||||||
|
extern PFNGLCOMPILESHADERINCLUDEARBPROC glCompileShaderIncludeARB;
|
||||||
|
extern PFNGLISNAMEDSTRINGARBPROC glIsNamedStringARB;
|
||||||
|
extern PFNGLGETNAMEDSTRINGARBPROC glGetNamedStringARB;
|
||||||
|
extern PFNGLGETNAMEDSTRINGIVARBPROC glGetNamedStringivARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_sparse_buffer) && defined(GL_ARB_sparse_buffer)
|
||||||
|
extern PFNGLBUFFERPAGECOMMITMENTARBPROC glBufferPageCommitmentARB;
|
||||||
|
extern PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glNamedBufferPageCommitmentEXT;
|
||||||
|
extern PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glNamedBufferPageCommitmentARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_sparse_texture) && defined(GL_ARB_sparse_texture)
|
||||||
|
extern PFNGLTEXPAGECOMMITMENTARBPROC glTexPageCommitmentARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_texture_buffer_object) && defined(GL_ARB_texture_buffer_object)
|
||||||
|
extern PFNGLTEXBUFFERARBPROC glTexBufferARB;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_KHR_blend_equation_advanced) && defined(GL_KHR_blend_equation_advanced)
|
||||||
|
extern PFNGLBLENDBARRIERKHRPROC glBlendBarrierKHR;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_KHR_parallel_shader_compile) && defined(GL_KHR_parallel_shader_compile)
|
||||||
|
extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_0) && defined(GL_VERSION_1_0)
|
||||||
|
extern PFNGLCULLFACEPROC glCullFace;
|
||||||
|
extern PFNGLFRONTFACEPROC glFrontFace;
|
||||||
|
extern PFNGLHINTPROC glHint;
|
||||||
|
extern PFNGLLINEWIDTHPROC glLineWidth;
|
||||||
|
extern PFNGLPOINTSIZEPROC glPointSize;
|
||||||
|
extern PFNGLPOLYGONMODEPROC glPolygonMode;
|
||||||
|
extern PFNGLSCISSORPROC glScissor;
|
||||||
|
extern PFNGLTEXPARAMETERFPROC glTexParameterf;
|
||||||
|
extern PFNGLTEXPARAMETERFVPROC glTexParameterfv;
|
||||||
|
extern PFNGLTEXPARAMETERIPROC glTexParameteri;
|
||||||
|
extern PFNGLTEXPARAMETERIVPROC glTexParameteriv;
|
||||||
|
extern PFNGLTEXIMAGE1DPROC glTexImage1D;
|
||||||
|
extern PFNGLTEXIMAGE2DPROC glTexImage2D;
|
||||||
|
extern PFNGLDRAWBUFFERPROC glDrawBuffer;
|
||||||
|
extern PFNGLCLEARPROC glClear;
|
||||||
|
extern PFNGLCLEARCOLORPROC glClearColor;
|
||||||
|
extern PFNGLCLEARSTENCILPROC glClearStencil;
|
||||||
|
extern PFNGLCLEARDEPTHPROC glClearDepth;
|
||||||
|
extern PFNGLSTENCILMASKPROC glStencilMask;
|
||||||
|
extern PFNGLCOLORMASKPROC glColorMask;
|
||||||
|
extern PFNGLDEPTHMASKPROC glDepthMask;
|
||||||
|
extern PFNGLDISABLEPROC glDisable;
|
||||||
|
extern PFNGLENABLEPROC glEnable;
|
||||||
|
extern PFNGLFINISHPROC glFinish;
|
||||||
|
extern PFNGLFLUSHPROC glFlush;
|
||||||
|
extern PFNGLBLENDFUNCPROC glBlendFunc;
|
||||||
|
extern PFNGLLOGICOPPROC glLogicOp;
|
||||||
|
extern PFNGLSTENCILFUNCPROC glStencilFunc;
|
||||||
|
extern PFNGLSTENCILOPPROC glStencilOp;
|
||||||
|
extern PFNGLDEPTHFUNCPROC glDepthFunc;
|
||||||
|
extern PFNGLPIXELSTOREFPROC glPixelStoref;
|
||||||
|
extern PFNGLPIXELSTOREIPROC glPixelStorei;
|
||||||
|
extern PFNGLREADBUFFERPROC glReadBuffer;
|
||||||
|
extern PFNGLREADPIXELSPROC glReadPixels;
|
||||||
|
extern PFNGLGETBOOLEANVPROC glGetBooleanv;
|
||||||
|
extern PFNGLGETDOUBLEVPROC glGetDoublev;
|
||||||
|
extern PFNGLGETERRORPROC glGetError;
|
||||||
|
extern PFNGLGETFLOATVPROC glGetFloatv;
|
||||||
|
extern PFNGLGETINTEGERVPROC glGetIntegerv;
|
||||||
|
extern PFNGLGETSTRINGPROC glGetString;
|
||||||
|
extern PFNGLGETTEXIMAGEPROC glGetTexImage;
|
||||||
|
extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
|
||||||
|
extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
|
||||||
|
extern PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
|
||||||
|
extern PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
|
||||||
|
extern PFNGLISENABLEDPROC glIsEnabled;
|
||||||
|
extern PFNGLDEPTHRANGEPROC glDepthRange;
|
||||||
|
extern PFNGLVIEWPORTPROC glViewport;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_1) && defined(GL_VERSION_1_1)
|
||||||
|
extern PFNGLDRAWARRAYSPROC glDrawArrays;
|
||||||
|
extern PFNGLDRAWELEMENTSPROC glDrawElements;
|
||||||
|
extern PFNGLGETPOINTERVPROC glGetPointerv;
|
||||||
|
extern PFNGLPOLYGONOFFSETPROC glPolygonOffset;
|
||||||
|
extern PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D;
|
||||||
|
extern PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
|
||||||
|
extern PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D;
|
||||||
|
extern PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
|
||||||
|
extern PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D;
|
||||||
|
extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
|
||||||
|
extern PFNGLBINDTEXTUREPROC glBindTexture;
|
||||||
|
extern PFNGLDELETETEXTURESPROC glDeleteTextures;
|
||||||
|
extern PFNGLGENTEXTURESPROC glGenTextures;
|
||||||
|
extern PFNGLISTEXTUREPROC glIsTexture;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_2) && defined(GL_VERSION_1_2)
|
||||||
|
extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
|
||||||
|
extern PFNGLTEXIMAGE3DPROC glTexImage3D;
|
||||||
|
extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
|
||||||
|
extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_3) && defined(GL_VERSION_1_3)
|
||||||
|
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
|
||||||
|
extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
|
||||||
|
extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
|
||||||
|
extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
|
||||||
|
extern PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
|
||||||
|
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
|
||||||
|
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
|
||||||
|
extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
|
||||||
|
extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_4) && defined(GL_VERSION_1_4)
|
||||||
|
extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
|
||||||
|
extern PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays;
|
||||||
|
extern PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements;
|
||||||
|
extern PFNGLPOINTPARAMETERFPROC glPointParameterf;
|
||||||
|
extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
|
||||||
|
extern PFNGLPOINTPARAMETERIPROC glPointParameteri;
|
||||||
|
extern PFNGLPOINTPARAMETERIVPROC glPointParameteriv;
|
||||||
|
extern PFNGLBLENDCOLORPROC glBlendColor;
|
||||||
|
extern PFNGLBLENDEQUATIONPROC glBlendEquation;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_5) && defined(GL_VERSION_1_5)
|
||||||
|
extern PFNGLGENQUERIESPROC glGenQueries;
|
||||||
|
extern PFNGLDELETEQUERIESPROC glDeleteQueries;
|
||||||
|
extern PFNGLISQUERYPROC glIsQuery;
|
||||||
|
extern PFNGLBEGINQUERYPROC glBeginQuery;
|
||||||
|
extern PFNGLENDQUERYPROC glEndQuery;
|
||||||
|
extern PFNGLGETQUERYIVPROC glGetQueryiv;
|
||||||
|
extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
|
||||||
|
extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
|
||||||
|
extern PFNGLBINDBUFFERPROC glBindBuffer;
|
||||||
|
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
||||||
|
extern PFNGLGENBUFFERSPROC glGenBuffers;
|
||||||
|
extern PFNGLISBUFFERPROC glIsBuffer;
|
||||||
|
extern PFNGLBUFFERDATAPROC glBufferData;
|
||||||
|
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
||||||
|
extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
|
||||||
|
extern PFNGLMAPBUFFERPROC glMapBuffer;
|
||||||
|
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
||||||
|
extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
|
||||||
|
extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_2_0) && defined(GL_VERSION_2_0)
|
||||||
|
extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
|
||||||
|
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
|
||||||
|
extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
|
||||||
|
extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
|
||||||
|
extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
|
||||||
|
extern PFNGLATTACHSHADERPROC glAttachShader;
|
||||||
|
extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
|
||||||
|
extern PFNGLCOMPILESHADERPROC glCompileShader;
|
||||||
|
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||||
|
extern PFNGLCREATESHADERPROC glCreateShader;
|
||||||
|
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
||||||
|
extern PFNGLDELETESHADERPROC glDeleteShader;
|
||||||
|
extern PFNGLDETACHSHADERPROC glDetachShader;
|
||||||
|
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
|
||||||
|
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
||||||
|
extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
|
||||||
|
extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
|
||||||
|
extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
|
||||||
|
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||||
|
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||||
|
extern PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||||
|
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||||
|
extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
|
||||||
|
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
|
||||||
|
extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
|
||||||
|
extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
|
||||||
|
extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
|
||||||
|
extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
|
||||||
|
extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
|
||||||
|
extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
|
||||||
|
extern PFNGLISPROGRAMPROC glIsProgram;
|
||||||
|
extern PFNGLISSHADERPROC glIsShader;
|
||||||
|
extern PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||||
|
extern PFNGLSHADERSOURCEPROC glShaderSource;
|
||||||
|
extern PFNGLUSEPROGRAMPROC glUseProgram;
|
||||||
|
extern PFNGLUNIFORM1FPROC glUniform1f;
|
||||||
|
extern PFNGLUNIFORM2FPROC glUniform2f;
|
||||||
|
extern PFNGLUNIFORM3FPROC glUniform3f;
|
||||||
|
extern PFNGLUNIFORM4FPROC glUniform4f;
|
||||||
|
extern PFNGLUNIFORM1IPROC glUniform1i;
|
||||||
|
extern PFNGLUNIFORM2IPROC glUniform2i;
|
||||||
|
extern PFNGLUNIFORM3IPROC glUniform3i;
|
||||||
|
extern PFNGLUNIFORM4IPROC glUniform4i;
|
||||||
|
extern PFNGLUNIFORM1FVPROC glUniform1fv;
|
||||||
|
extern PFNGLUNIFORM2FVPROC glUniform2fv;
|
||||||
|
extern PFNGLUNIFORM3FVPROC glUniform3fv;
|
||||||
|
extern PFNGLUNIFORM4FVPROC glUniform4fv;
|
||||||
|
extern PFNGLUNIFORM1IVPROC glUniform1iv;
|
||||||
|
extern PFNGLUNIFORM2IVPROC glUniform2iv;
|
||||||
|
extern PFNGLUNIFORM3IVPROC glUniform3iv;
|
||||||
|
extern PFNGLUNIFORM4IVPROC glUniform4iv;
|
||||||
|
extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
|
||||||
|
extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
|
||||||
|
extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
|
||||||
|
extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
|
||||||
|
extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
|
||||||
|
extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
|
||||||
|
extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
|
||||||
|
extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
|
||||||
|
extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
|
||||||
|
extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
|
||||||
|
extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
|
||||||
|
extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
|
||||||
|
extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
|
||||||
|
extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
|
||||||
|
extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
|
||||||
|
extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
|
||||||
|
extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
|
||||||
|
extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
|
||||||
|
extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
|
||||||
|
extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
|
||||||
|
extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
|
||||||
|
extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
|
||||||
|
extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv;
|
||||||
|
extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv;
|
||||||
|
extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv;
|
||||||
|
extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub;
|
||||||
|
extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv;
|
||||||
|
extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv;
|
||||||
|
extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv;
|
||||||
|
extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
|
||||||
|
extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
|
||||||
|
extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
|
||||||
|
extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
|
||||||
|
extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
|
||||||
|
extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
|
||||||
|
extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
|
||||||
|
extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
|
||||||
|
extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
|
||||||
|
extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
|
||||||
|
extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
|
||||||
|
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_2_1) && defined(GL_VERSION_2_1)
|
||||||
|
extern PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
|
||||||
|
extern PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
|
||||||
|
extern PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
|
||||||
|
extern PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
|
||||||
|
extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
|
||||||
|
extern PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_3_0) && defined(GL_VERSION_3_0)
|
||||||
|
extern PFNGLCOLORMASKIPROC glColorMaski;
|
||||||
|
extern PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
|
||||||
|
extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
|
||||||
|
extern PFNGLENABLEIPROC glEnablei;
|
||||||
|
extern PFNGLDISABLEIPROC glDisablei;
|
||||||
|
extern PFNGLISENABLEDIPROC glIsEnabledi;
|
||||||
|
extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
|
||||||
|
extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
|
||||||
|
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
|
||||||
|
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
||||||
|
extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
|
||||||
|
extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
|
||||||
|
extern PFNGLCLAMPCOLORPROC glClampColor;
|
||||||
|
extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
|
||||||
|
extern PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender;
|
||||||
|
extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
|
||||||
|
extern PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
|
||||||
|
extern PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
|
||||||
|
extern PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i;
|
||||||
|
extern PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i;
|
||||||
|
extern PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i;
|
||||||
|
extern PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
|
||||||
|
extern PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui;
|
||||||
|
extern PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui;
|
||||||
|
extern PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui;
|
||||||
|
extern PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
|
||||||
|
extern PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv;
|
||||||
|
extern PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv;
|
||||||
|
extern PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv;
|
||||||
|
extern PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
|
||||||
|
extern PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv;
|
||||||
|
extern PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv;
|
||||||
|
extern PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv;
|
||||||
|
extern PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
|
||||||
|
extern PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv;
|
||||||
|
extern PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv;
|
||||||
|
extern PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv;
|
||||||
|
extern PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv;
|
||||||
|
extern PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
|
||||||
|
extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
|
||||||
|
extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
|
||||||
|
extern PFNGLUNIFORM1UIPROC glUniform1ui;
|
||||||
|
extern PFNGLUNIFORM2UIPROC glUniform2ui;
|
||||||
|
extern PFNGLUNIFORM3UIPROC glUniform3ui;
|
||||||
|
extern PFNGLUNIFORM4UIPROC glUniform4ui;
|
||||||
|
extern PFNGLUNIFORM1UIVPROC glUniform1uiv;
|
||||||
|
extern PFNGLUNIFORM2UIVPROC glUniform2uiv;
|
||||||
|
extern PFNGLUNIFORM3UIVPROC glUniform3uiv;
|
||||||
|
extern PFNGLUNIFORM4UIVPROC glUniform4uiv;
|
||||||
|
extern PFNGLTEXPARAMETERIIVPROC glTexParameterIiv;
|
||||||
|
extern PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv;
|
||||||
|
extern PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
|
||||||
|
extern PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
|
||||||
|
extern PFNGLCLEARBUFFERIVPROC glClearBufferiv;
|
||||||
|
extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
|
||||||
|
extern PFNGLCLEARBUFFERFVPROC glClearBufferfv;
|
||||||
|
extern PFNGLCLEARBUFFERFIPROC glClearBufferfi;
|
||||||
|
extern PFNGLGETSTRINGIPROC glGetStringi;
|
||||||
|
extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
|
||||||
|
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
||||||
|
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
||||||
|
extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
|
||||||
|
extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
|
||||||
|
extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
|
||||||
|
extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
|
||||||
|
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
||||||
|
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
||||||
|
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
||||||
|
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
|
||||||
|
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
||||||
|
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
|
||||||
|
extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
|
||||||
|
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
||||||
|
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
|
||||||
|
extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
|
||||||
|
extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
|
||||||
|
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
||||||
|
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
||||||
|
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
||||||
|
extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_3_1) && defined(GL_VERSION_3_1)
|
||||||
|
extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
|
||||||
|
extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
|
||||||
|
extern PFNGLTEXBUFFERPROC glTexBuffer;
|
||||||
|
extern PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex;
|
||||||
|
extern PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
|
||||||
|
extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
|
||||||
|
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
|
||||||
|
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_3_2) && defined(GL_VERSION_3_2)
|
||||||
|
extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
|
||||||
|
extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
|
||||||
|
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
|
||||||
|
extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;
|
||||||
|
extern PFNGLPROVOKINGVERTEXPROC glProvokingVertex;
|
||||||
|
extern PFNGLFENCESYNCPROC glFenceSync;
|
||||||
|
extern PFNGLISSYNCPROC glIsSync;
|
||||||
|
extern PFNGLDELETESYNCPROC glDeleteSync;
|
||||||
|
extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
|
||||||
|
extern PFNGLWAITSYNCPROC glWaitSync;
|
||||||
|
extern PFNGLGETINTEGER64VPROC glGetInteger64v;
|
||||||
|
extern PFNGLGETSYNCIVPROC glGetSynciv;
|
||||||
|
extern PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
|
||||||
|
extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
|
||||||
|
extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
|
||||||
|
extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
|
||||||
|
extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
|
||||||
|
extern PFNGLSAMPLEMASKIPROC glSampleMaski;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_3_3) && defined(GL_VERSION_3_3)
|
||||||
|
extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed;
|
||||||
|
extern PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex;
|
||||||
|
extern PFNGLGENSAMPLERSPROC glGenSamplers;
|
||||||
|
extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
|
||||||
|
extern PFNGLISSAMPLERPROC glIsSampler;
|
||||||
|
extern PFNGLBINDSAMPLERPROC glBindSampler;
|
||||||
|
extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
|
||||||
|
extern PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
|
||||||
|
extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
|
||||||
|
extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
|
||||||
|
extern PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv;
|
||||||
|
extern PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv;
|
||||||
|
extern PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
|
||||||
|
extern PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv;
|
||||||
|
extern PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
|
||||||
|
extern PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv;
|
||||||
|
extern PFNGLQUERYCOUNTERPROC glQueryCounter;
|
||||||
|
extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
|
||||||
|
extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
|
||||||
|
extern PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
|
||||||
|
extern PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui;
|
||||||
|
extern PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv;
|
||||||
|
extern PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui;
|
||||||
|
extern PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv;
|
||||||
|
extern PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui;
|
||||||
|
extern PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv;
|
||||||
|
extern PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui;
|
||||||
|
extern PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_0) && defined(GL_VERSION_4_0)
|
||||||
|
extern PFNGLMINSAMPLESHADINGPROC glMinSampleShading;
|
||||||
|
extern PFNGLBLENDEQUATIONIPROC glBlendEquationi;
|
||||||
|
extern PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei;
|
||||||
|
extern PFNGLBLENDFUNCIPROC glBlendFunci;
|
||||||
|
extern PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei;
|
||||||
|
extern PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
|
||||||
|
extern PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
|
||||||
|
extern PFNGLUNIFORM1DPROC glUniform1d;
|
||||||
|
extern PFNGLUNIFORM2DPROC glUniform2d;
|
||||||
|
extern PFNGLUNIFORM3DPROC glUniform3d;
|
||||||
|
extern PFNGLUNIFORM4DPROC glUniform4d;
|
||||||
|
extern PFNGLUNIFORM1DVPROC glUniform1dv;
|
||||||
|
extern PFNGLUNIFORM2DVPROC glUniform2dv;
|
||||||
|
extern PFNGLUNIFORM3DVPROC glUniform3dv;
|
||||||
|
extern PFNGLUNIFORM4DVPROC glUniform4dv;
|
||||||
|
extern PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv;
|
||||||
|
extern PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv;
|
||||||
|
extern PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv;
|
||||||
|
extern PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv;
|
||||||
|
extern PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv;
|
||||||
|
extern PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv;
|
||||||
|
extern PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv;
|
||||||
|
extern PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv;
|
||||||
|
extern PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv;
|
||||||
|
extern PFNGLGETUNIFORMDVPROC glGetUniformdv;
|
||||||
|
extern PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation;
|
||||||
|
extern PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex;
|
||||||
|
extern PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv;
|
||||||
|
extern PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName;
|
||||||
|
extern PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName;
|
||||||
|
extern PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv;
|
||||||
|
extern PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv;
|
||||||
|
extern PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv;
|
||||||
|
extern PFNGLPATCHPARAMETERIPROC glPatchParameteri;
|
||||||
|
extern PFNGLPATCHPARAMETERFVPROC glPatchParameterfv;
|
||||||
|
extern PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback;
|
||||||
|
extern PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks;
|
||||||
|
extern PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks;
|
||||||
|
extern PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
|
||||||
|
extern PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback;
|
||||||
|
extern PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback;
|
||||||
|
extern PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback;
|
||||||
|
extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream;
|
||||||
|
extern PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed;
|
||||||
|
extern PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed;
|
||||||
|
extern PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_1) && defined(GL_VERSION_4_1)
|
||||||
|
extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
|
||||||
|
extern PFNGLSHADERBINARYPROC glShaderBinary;
|
||||||
|
extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
|
||||||
|
extern PFNGLDEPTHRANGEFPROC glDepthRangef;
|
||||||
|
extern PFNGLCLEARDEPTHFPROC glClearDepthf;
|
||||||
|
extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
|
||||||
|
extern PFNGLPROGRAMBINARYPROC glProgramBinary;
|
||||||
|
extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
|
||||||
|
extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
|
||||||
|
extern PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram;
|
||||||
|
extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
|
||||||
|
extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
|
||||||
|
extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
|
||||||
|
extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
|
||||||
|
extern PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
|
||||||
|
extern PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
|
||||||
|
extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
|
||||||
|
extern PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
|
||||||
|
extern PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
|
||||||
|
extern PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
|
||||||
|
extern PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d;
|
||||||
|
extern PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv;
|
||||||
|
extern PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
|
||||||
|
extern PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
|
||||||
|
extern PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
|
||||||
|
extern PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
|
||||||
|
extern PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
|
||||||
|
extern PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
|
||||||
|
extern PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d;
|
||||||
|
extern PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv;
|
||||||
|
extern PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
|
||||||
|
extern PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
|
||||||
|
extern PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
|
||||||
|
extern PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
|
||||||
|
extern PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
|
||||||
|
extern PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
|
||||||
|
extern PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d;
|
||||||
|
extern PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv;
|
||||||
|
extern PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
|
||||||
|
extern PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
|
||||||
|
extern PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
|
||||||
|
extern PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
|
||||||
|
extern PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
|
||||||
|
extern PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
|
||||||
|
extern PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d;
|
||||||
|
extern PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv;
|
||||||
|
extern PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
|
||||||
|
extern PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv;
|
||||||
|
extern PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv;
|
||||||
|
extern PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
|
||||||
|
extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
|
||||||
|
extern PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d;
|
||||||
|
extern PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d;
|
||||||
|
extern PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d;
|
||||||
|
extern PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d;
|
||||||
|
extern PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv;
|
||||||
|
extern PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv;
|
||||||
|
extern PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv;
|
||||||
|
extern PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv;
|
||||||
|
extern PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer;
|
||||||
|
extern PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv;
|
||||||
|
extern PFNGLVIEWPORTARRAYVPROC glViewportArrayv;
|
||||||
|
extern PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf;
|
||||||
|
extern PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv;
|
||||||
|
extern PFNGLSCISSORARRAYVPROC glScissorArrayv;
|
||||||
|
extern PFNGLSCISSORINDEXEDPROC glScissorIndexed;
|
||||||
|
extern PFNGLSCISSORINDEXEDVPROC glScissorIndexedv;
|
||||||
|
extern PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv;
|
||||||
|
extern PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed;
|
||||||
|
extern PFNGLGETFLOATI_VPROC glGetFloati_v;
|
||||||
|
extern PFNGLGETDOUBLEI_VPROC glGetDoublei_v;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_2) && defined(GL_VERSION_4_2)
|
||||||
|
extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance;
|
||||||
|
extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance;
|
||||||
|
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance;
|
||||||
|
extern PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
|
||||||
|
extern PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv;
|
||||||
|
extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
|
||||||
|
extern PFNGLMEMORYBARRIERPROC glMemoryBarrier;
|
||||||
|
extern PFNGLTEXSTORAGE1DPROC glTexStorage1D;
|
||||||
|
extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
|
||||||
|
extern PFNGLTEXSTORAGE3DPROC glTexStorage3D;
|
||||||
|
extern PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced;
|
||||||
|
extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_3) && defined(GL_VERSION_4_3)
|
||||||
|
extern PFNGLCLEARBUFFERDATAPROC glClearBufferData;
|
||||||
|
extern PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData;
|
||||||
|
extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
|
||||||
|
extern PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect;
|
||||||
|
extern PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData;
|
||||||
|
extern PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri;
|
||||||
|
extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
|
||||||
|
extern PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v;
|
||||||
|
extern PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage;
|
||||||
|
extern PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage;
|
||||||
|
extern PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData;
|
||||||
|
extern PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData;
|
||||||
|
extern PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
|
||||||
|
extern PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer;
|
||||||
|
extern PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect;
|
||||||
|
extern PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect;
|
||||||
|
extern PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
|
||||||
|
extern PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
|
||||||
|
extern PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
|
||||||
|
extern PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
|
||||||
|
extern PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
|
||||||
|
extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex;
|
||||||
|
extern PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding;
|
||||||
|
extern PFNGLTEXBUFFERRANGEPROC glTexBufferRange;
|
||||||
|
extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
|
||||||
|
extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample;
|
||||||
|
extern PFNGLTEXTUREVIEWPROC glTextureView;
|
||||||
|
extern PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
|
||||||
|
extern PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat;
|
||||||
|
extern PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat;
|
||||||
|
extern PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat;
|
||||||
|
extern PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding;
|
||||||
|
extern PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
|
||||||
|
extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
|
||||||
|
extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
|
||||||
|
extern PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback;
|
||||||
|
extern PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog;
|
||||||
|
extern PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
|
||||||
|
extern PFNGLPOPDEBUGGROUPPROC glPopDebugGroup;
|
||||||
|
extern PFNGLOBJECTLABELPROC glObjectLabel;
|
||||||
|
extern PFNGLGETOBJECTLABELPROC glGetObjectLabel;
|
||||||
|
extern PFNGLOBJECTPTRLABELPROC glObjectPtrLabel;
|
||||||
|
extern PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_4) && defined(GL_VERSION_4_4)
|
||||||
|
extern PFNGLBUFFERSTORAGEPROC glBufferStorage;
|
||||||
|
extern PFNGLCLEARTEXIMAGEPROC glClearTexImage;
|
||||||
|
extern PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage;
|
||||||
|
extern PFNGLBINDBUFFERSBASEPROC glBindBuffersBase;
|
||||||
|
extern PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange;
|
||||||
|
extern PFNGLBINDTEXTURESPROC glBindTextures;
|
||||||
|
extern PFNGLBINDSAMPLERSPROC glBindSamplers;
|
||||||
|
extern PFNGLBINDIMAGETEXTURESPROC glBindImageTextures;
|
||||||
|
extern PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_5) && defined(GL_VERSION_4_5)
|
||||||
|
extern PFNGLCLIPCONTROLPROC glClipControl;
|
||||||
|
extern PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks;
|
||||||
|
extern PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase;
|
||||||
|
extern PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange;
|
||||||
|
extern PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv;
|
||||||
|
extern PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v;
|
||||||
|
extern PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v;
|
||||||
|
extern PFNGLCREATEBUFFERSPROC glCreateBuffers;
|
||||||
|
extern PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage;
|
||||||
|
extern PFNGLNAMEDBUFFERDATAPROC glNamedBufferData;
|
||||||
|
extern PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData;
|
||||||
|
extern PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData;
|
||||||
|
extern PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData;
|
||||||
|
extern PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData;
|
||||||
|
extern PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer;
|
||||||
|
extern PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange;
|
||||||
|
extern PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer;
|
||||||
|
extern PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange;
|
||||||
|
extern PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv;
|
||||||
|
extern PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v;
|
||||||
|
extern PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv;
|
||||||
|
extern PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData;
|
||||||
|
extern PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers;
|
||||||
|
extern PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer;
|
||||||
|
extern PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri;
|
||||||
|
extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture;
|
||||||
|
extern PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer;
|
||||||
|
extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer;
|
||||||
|
extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers;
|
||||||
|
extern PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer;
|
||||||
|
extern PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData;
|
||||||
|
extern PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData;
|
||||||
|
extern PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv;
|
||||||
|
extern PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv;
|
||||||
|
extern PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv;
|
||||||
|
extern PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi;
|
||||||
|
extern PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer;
|
||||||
|
extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus;
|
||||||
|
extern PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv;
|
||||||
|
extern PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv;
|
||||||
|
extern PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers;
|
||||||
|
extern PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage;
|
||||||
|
extern PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample;
|
||||||
|
extern PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv;
|
||||||
|
extern PFNGLCREATETEXTURESPROC glCreateTextures;
|
||||||
|
extern PFNGLTEXTUREBUFFERPROC glTextureBuffer;
|
||||||
|
extern PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange;
|
||||||
|
extern PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D;
|
||||||
|
extern PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D;
|
||||||
|
extern PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D;
|
||||||
|
extern PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample;
|
||||||
|
extern PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample;
|
||||||
|
extern PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D;
|
||||||
|
extern PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D;
|
||||||
|
extern PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D;
|
||||||
|
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D;
|
||||||
|
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D;
|
||||||
|
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D;
|
||||||
|
extern PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D;
|
||||||
|
extern PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D;
|
||||||
|
extern PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D;
|
||||||
|
extern PFNGLTEXTUREPARAMETERFPROC glTextureParameterf;
|
||||||
|
extern PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv;
|
||||||
|
extern PFNGLTEXTUREPARAMETERIPROC glTextureParameteri;
|
||||||
|
extern PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv;
|
||||||
|
extern PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv;
|
||||||
|
extern PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv;
|
||||||
|
extern PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap;
|
||||||
|
extern PFNGLBINDTEXTUREUNITPROC glBindTextureUnit;
|
||||||
|
extern PFNGLGETTEXTUREIMAGEPROC glGetTextureImage;
|
||||||
|
extern PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage;
|
||||||
|
extern PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv;
|
||||||
|
extern PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv;
|
||||||
|
extern PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv;
|
||||||
|
extern PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv;
|
||||||
|
extern PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv;
|
||||||
|
extern PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv;
|
||||||
|
extern PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays;
|
||||||
|
extern PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib;
|
||||||
|
extern PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib;
|
||||||
|
extern PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer;
|
||||||
|
extern PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer;
|
||||||
|
extern PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers;
|
||||||
|
extern PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding;
|
||||||
|
extern PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat;
|
||||||
|
extern PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat;
|
||||||
|
extern PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat;
|
||||||
|
extern PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor;
|
||||||
|
extern PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv;
|
||||||
|
extern PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv;
|
||||||
|
extern PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv;
|
||||||
|
extern PFNGLCREATESAMPLERSPROC glCreateSamplers;
|
||||||
|
extern PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines;
|
||||||
|
extern PFNGLCREATEQUERIESPROC glCreateQueries;
|
||||||
|
extern PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v;
|
||||||
|
extern PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv;
|
||||||
|
extern PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v;
|
||||||
|
extern PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv;
|
||||||
|
extern PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion;
|
||||||
|
extern PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage;
|
||||||
|
extern PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage;
|
||||||
|
extern PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus;
|
||||||
|
extern PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage;
|
||||||
|
extern PFNGLGETNTEXIMAGEPROC glGetnTexImage;
|
||||||
|
extern PFNGLGETNUNIFORMDVPROC glGetnUniformdv;
|
||||||
|
extern PFNGLGETNUNIFORMFVPROC glGetnUniformfv;
|
||||||
|
extern PFNGLGETNUNIFORMIVPROC glGetnUniformiv;
|
||||||
|
extern PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv;
|
||||||
|
extern PFNGLREADNPIXELSPROC glReadnPixels;
|
||||||
|
extern PFNGLTEXTUREBARRIERPROC glTextureBarrier;
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_6) && defined(GL_VERSION_4_6)
|
||||||
|
extern PFNGLSPECIALIZESHADERPROC glSpecializeShader;
|
||||||
|
extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount;
|
||||||
|
extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount;
|
||||||
|
extern PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp;
|
||||||
|
#endif
|
|
@ -25,158 +25,18 @@
|
||||||
|
|
||||||
void GSWndGL::PopulateGlFunction()
|
void GSWndGL::PopulateGlFunction()
|
||||||
{
|
{
|
||||||
*(void**)&(gl_BlendColor) = GetProcAddress("glBlendColor");
|
|
||||||
|
|
||||||
// Load mandatory function pointer
|
// Load mandatory function pointer
|
||||||
#define GL_EXT_LOAD(ext) *(void**)&(ext) = GetProcAddress(#ext, false)
|
#define GL_EXT_LOAD(ext) *(void**)&(ext) = GetProcAddress(#ext, false)
|
||||||
// Load extra function pointer
|
// Load extra function pointer
|
||||||
#define GL_EXT_LOAD_OPT(ext) *(void**)&(ext) = GetProcAddress(#ext, true)
|
#define GL_EXT_LOAD_OPT(ext) *(void**)&(ext) = GetProcAddress(#ext, true)
|
||||||
|
|
||||||
GL_EXT_LOAD(glBlendEquationSeparate);
|
#include "PFN_WND.h"
|
||||||
|
|
||||||
|
// GL1.X mess
|
||||||
|
*(void**)&(gl_BlendColor) = GetProcAddress("glBlendColor");
|
||||||
GL_EXT_LOAD(glBlendFuncSeparate);
|
GL_EXT_LOAD(glBlendFuncSeparate);
|
||||||
GL_EXT_LOAD(glAttachShader);
|
|
||||||
GL_EXT_LOAD(glBindBuffer);
|
|
||||||
GL_EXT_LOAD(glBindBufferBase);
|
|
||||||
GL_EXT_LOAD(glBindBufferRange);
|
|
||||||
GL_EXT_LOAD(glBindFramebuffer);
|
|
||||||
GL_EXT_LOAD(glBindSampler);
|
|
||||||
GL_EXT_LOAD(glBindVertexArray);
|
|
||||||
GL_EXT_LOAD(glBlitFramebuffer);
|
|
||||||
GL_EXT_LOAD(glBufferData);
|
|
||||||
GL_EXT_LOAD(glCheckFramebufferStatus);
|
|
||||||
GL_EXT_LOAD(glClearBufferfv);
|
|
||||||
GL_EXT_LOAD(glClearBufferiv);
|
|
||||||
GL_EXT_LOAD(glClearBufferuiv);
|
|
||||||
GL_EXT_LOAD(glColorMaski);
|
|
||||||
GL_EXT_LOAD(glDeleteBuffers);
|
|
||||||
GL_EXT_LOAD(glDeleteFramebuffers);
|
|
||||||
GL_EXT_LOAD(glDeleteSamplers);
|
|
||||||
GL_EXT_LOAD(glDeleteVertexArrays);
|
|
||||||
GL_EXT_LOAD(glDetachShader);
|
|
||||||
GL_EXT_LOAD(glDrawBuffers);
|
|
||||||
GL_EXT_LOAD(glDrawElementsBaseVertex);
|
|
||||||
GL_EXT_LOAD(glEnableVertexAttribArray);
|
|
||||||
GL_EXT_LOAD(glFramebufferRenderbuffer);
|
|
||||||
GL_EXT_LOAD(glFramebufferTexture2D);
|
|
||||||
GL_EXT_LOAD(glGenBuffers);
|
|
||||||
GL_EXT_LOAD(glGenFramebuffers);
|
|
||||||
GL_EXT_LOAD(glGenVertexArrays);
|
|
||||||
GL_EXT_LOAD(glGetBufferParameteriv);
|
|
||||||
GL_EXT_LOAD(glGetDebugMessageLogARB);
|
|
||||||
GL_EXT_LOAD(glGetProgramInfoLog);
|
|
||||||
GL_EXT_LOAD(glGetProgramiv);
|
|
||||||
GL_EXT_LOAD(glGetShaderiv);
|
|
||||||
GL_EXT_LOAD(glGetStringi);
|
|
||||||
GL_EXT_LOAD(glIsFramebuffer);
|
|
||||||
GL_EXT_LOAD(glMapBuffer);
|
|
||||||
GL_EXT_LOAD(glMapBufferRange);
|
|
||||||
GL_EXT_LOAD(glProgramParameteri);
|
|
||||||
GL_EXT_LOAD(glSamplerParameterf);
|
|
||||||
GL_EXT_LOAD(glSamplerParameteri);
|
|
||||||
GL_EXT_LOAD(glShaderSource);
|
|
||||||
GL_EXT_LOAD(glUniform1i);
|
|
||||||
GL_EXT_LOAD(glUnmapBuffer);
|
|
||||||
GL_EXT_LOAD(glVertexAttribIPointer);
|
|
||||||
GL_EXT_LOAD(glVertexAttribPointer);
|
|
||||||
GL_EXT_LOAD(glBufferSubData);
|
|
||||||
GL_EXT_LOAD(glFenceSync);
|
|
||||||
GL_EXT_LOAD(glDeleteSync);
|
|
||||||
GL_EXT_LOAD(glClientWaitSync);
|
|
||||||
GL_EXT_LOAD(glFlushMappedBufferRange);
|
|
||||||
// Query object
|
|
||||||
GL_EXT_LOAD_OPT(glBeginQuery);
|
|
||||||
GL_EXT_LOAD_OPT(glEndQuery);
|
|
||||||
GL_EXT_LOAD_OPT(glGetQueryiv);
|
|
||||||
GL_EXT_LOAD_OPT(glGetQueryObjectiv);
|
|
||||||
GL_EXT_LOAD_OPT(glGetQueryObjectuiv);
|
|
||||||
GL_EXT_LOAD_OPT(glQueryCounter);
|
|
||||||
GL_EXT_LOAD_OPT(glGetQueryObjecti64v);
|
|
||||||
GL_EXT_LOAD_OPT(glGetQueryObjectui64v);
|
|
||||||
GL_EXT_LOAD_OPT(glGetInteger64v);
|
|
||||||
GL_EXT_LOAD_OPT(glCreateQueries);
|
|
||||||
GL_EXT_LOAD_OPT(glDeleteQueries);
|
|
||||||
// GL4.1
|
|
||||||
GL_EXT_LOAD(glCreateShaderProgramv);
|
|
||||||
GL_EXT_LOAD(glBindProgramPipeline);
|
|
||||||
GL_EXT_LOAD(glDeleteProgramPipelines);
|
|
||||||
GL_EXT_LOAD(glGetProgramPipelineiv);
|
|
||||||
GL_EXT_LOAD(glGetProgramPipelineInfoLog);
|
|
||||||
GL_EXT_LOAD(glValidateProgramPipeline);
|
|
||||||
GL_EXT_LOAD(glUseProgramStages);
|
|
||||||
GL_EXT_LOAD_OPT(glGetProgramBinary);
|
|
||||||
GL_EXT_LOAD_OPT(glViewportIndexedf);
|
|
||||||
GL_EXT_LOAD_OPT(glViewportIndexedfv);
|
|
||||||
GL_EXT_LOAD_OPT(glScissorIndexed);
|
|
||||||
GL_EXT_LOAD_OPT(glScissorIndexedv);
|
|
||||||
// NO GL4.1 (or broken driver...)
|
|
||||||
GL_EXT_LOAD(glDeleteProgram);
|
|
||||||
GL_EXT_LOAD(glDeleteShader);
|
|
||||||
GL_EXT_LOAD(glCompileShader);
|
|
||||||
GL_EXT_LOAD(glCreateProgram);
|
|
||||||
GL_EXT_LOAD(glCreateShader);
|
|
||||||
GL_EXT_LOAD(glUseProgram);
|
|
||||||
GL_EXT_LOAD(glGetShaderInfoLog);
|
|
||||||
GL_EXT_LOAD(glLinkProgram);
|
|
||||||
// GL4.2
|
|
||||||
GL_EXT_LOAD_OPT(glBindImageTexture);
|
|
||||||
GL_EXT_LOAD_OPT(glMemoryBarrier);
|
|
||||||
// GL4.3
|
|
||||||
GL_EXT_LOAD_OPT(glCopyImageSubData);
|
|
||||||
GL_EXT_LOAD_OPT(glInvalidateTexImage);
|
|
||||||
GL_EXT_LOAD(glPushDebugGroup);
|
|
||||||
GL_EXT_LOAD(glPopDebugGroup);
|
|
||||||
GL_EXT_LOAD(glDebugMessageInsert);
|
|
||||||
GL_EXT_LOAD(glDebugMessageControl);
|
|
||||||
GL_EXT_LOAD(glDebugMessageCallback);
|
|
||||||
GL_EXT_LOAD(glObjectLabel);
|
|
||||||
GL_EXT_LOAD(glObjectPtrLabel);
|
|
||||||
// GL4.4
|
|
||||||
GL_EXT_LOAD_OPT(glClearTexImage);
|
|
||||||
GL_EXT_LOAD_OPT(glClearTexSubImage);
|
|
||||||
GL_EXT_LOAD(glBufferStorage);
|
|
||||||
|
|
||||||
// GL4.5
|
|
||||||
GL_EXT_LOAD_OPT(glCreateTextures);
|
|
||||||
GL_EXT_LOAD_OPT(glTextureStorage2D);
|
|
||||||
GL_EXT_LOAD_OPT(glTextureSubImage2D);
|
|
||||||
GL_EXT_LOAD_OPT(glCopyTextureSubImage2D);
|
|
||||||
GL_EXT_LOAD_OPT(glBindTextureUnit);
|
|
||||||
GL_EXT_LOAD_OPT(glGetTextureImage);
|
|
||||||
GL_EXT_LOAD_OPT(glTextureParameteri);
|
|
||||||
GL_EXT_LOAD_OPT(glGenerateTextureMipmap);
|
|
||||||
|
|
||||||
GL_EXT_LOAD_OPT(glCreateFramebuffers);
|
|
||||||
GL_EXT_LOAD_OPT(glClearNamedFramebufferfv);
|
|
||||||
GL_EXT_LOAD_OPT(glClearNamedFramebufferuiv);
|
|
||||||
GL_EXT_LOAD_OPT(glClearNamedFramebufferiv);
|
|
||||||
GL_EXT_LOAD_OPT(glNamedFramebufferTexture);
|
|
||||||
GL_EXT_LOAD_OPT(glNamedFramebufferDrawBuffers);
|
|
||||||
GL_EXT_LOAD_OPT(glNamedFramebufferReadBuffer);
|
|
||||||
GL_EXT_LOAD_OPT(glNamedFramebufferParameteri);
|
|
||||||
GL_EXT_LOAD_OPT(glCheckNamedFramebufferStatus);
|
|
||||||
|
|
||||||
GL_EXT_LOAD_OPT(glCreateBuffers);
|
|
||||||
GL_EXT_LOAD_OPT(glNamedBufferStorage);
|
|
||||||
GL_EXT_LOAD_OPT(glNamedBufferData);
|
|
||||||
GL_EXT_LOAD_OPT(glNamedBufferSubData);
|
|
||||||
GL_EXT_LOAD_OPT(glMapNamedBuffer);
|
|
||||||
GL_EXT_LOAD_OPT(glMapNamedBufferRange);
|
|
||||||
GL_EXT_LOAD_OPT(glUnmapNamedBuffer);
|
|
||||||
GL_EXT_LOAD_OPT(glFlushMappedNamedBufferRange);
|
|
||||||
|
|
||||||
GL_EXT_LOAD_OPT(glCreateSamplers);
|
|
||||||
GL_EXT_LOAD_OPT(glCreateProgramPipelines);
|
|
||||||
|
|
||||||
GL_EXT_LOAD_OPT(glClipControl);
|
|
||||||
GL_EXT_LOAD_OPT(glTextureBarrier);
|
|
||||||
GL_EXT_LOAD_OPT(glGetTextureSubImage);
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
*(void**)&(gl_ActiveTexture) = GetProcAddress("glActiveTexture");
|
*(void**)&(gl_ActiveTexture) = GetProcAddress("glActiveTexture");
|
||||||
GL_EXT_LOAD(glTexStorage2D);
|
|
||||||
GL_EXT_LOAD(glGenSamplers);
|
|
||||||
GL_EXT_LOAD(glGenProgramPipelines);
|
|
||||||
GL_EXT_LOAD(glGenerateMipmap);
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Check openGL requirement as soon as possible so we can switch to another
|
// Check openGL requirement as soon as possible so we can switch to another
|
||||||
|
|
|
@ -314,6 +314,18 @@ GSVector4i GSWndWGL::GetClientRect()
|
||||||
void* GSWndWGL::GetProcAddress(const char* name, bool opt)
|
void* GSWndWGL::GetProcAddress(const char* name, bool opt)
|
||||||
{
|
{
|
||||||
void* ptr = (void*)wglGetProcAddress(name);
|
void* ptr = (void*)wglGetProcAddress(name);
|
||||||
|
// In order to get function pointer of GL1.0 and GL1.1 you need to get from
|
||||||
|
// opengl32.dll directly
|
||||||
|
// Here an example from https://www.khronos.org/opengl/wiki/Load_OpenGL_Functions
|
||||||
|
// Note: so far we use direct linking but it could become handy for the migration
|
||||||
|
// to the new gl header (glcorearb.h)
|
||||||
|
#if 0
|
||||||
|
if(ptr == 0 || (ptr == (void*)0x1) || (ptr == (void*)0x2) || (ptr == (void*)0x3) || (ptr == (void*)-1) )
|
||||||
|
{
|
||||||
|
HMODULE module = LoadLibraryA("opengl32.dll");
|
||||||
|
ptr = (void *)GetProcAddress(module, name);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
if (ptr == NULL) {
|
if (ptr == NULL) {
|
||||||
fprintf(stderr, "Failed to find %s\n", name);
|
fprintf(stderr, "Failed to find %s\n", name);
|
||||||
if (!opt)
|
if (!opt)
|
||||||
|
|
|
@ -0,0 +1,860 @@
|
||||||
|
/*
|
||||||
|
* Copyright (C) 2019 PCSX2 Dev Team
|
||||||
|
*
|
||||||
|
* This Program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2, or (at your option)
|
||||||
|
* any later version.
|
||||||
|
*
|
||||||
|
* This Program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with GNU Make; see the file COPYING. If not, write to
|
||||||
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
||||||
|
* http://www.gnu.org/copyleft/gpl.html
|
||||||
|
*
|
||||||
|
* This file was generated by gen_gl_func_ptr.pl
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if defined(ENABLE_GL_ARB_ES3_2_compatibility) && defined(GL_ARB_ES3_2_compatibility)
|
||||||
|
GL_EXT_LOAD_OPT(glPrimitiveBoundingBoxARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_bindless_texture) && defined(GL_ARB_bindless_texture)
|
||||||
|
GL_EXT_LOAD_OPT(glGetTextureHandleARB);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTextureSamplerHandleARB);
|
||||||
|
GL_EXT_LOAD_OPT(glMakeTextureHandleResidentARB);
|
||||||
|
GL_EXT_LOAD_OPT(glMakeTextureHandleNonResidentARB);
|
||||||
|
GL_EXT_LOAD_OPT(glGetImageHandleARB);
|
||||||
|
GL_EXT_LOAD_OPT(glMakeImageHandleResidentARB);
|
||||||
|
GL_EXT_LOAD_OPT(glMakeImageHandleNonResidentARB);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformHandleui64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformHandleui64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformHandleui64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformHandleui64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glIsTextureHandleResidentARB);
|
||||||
|
GL_EXT_LOAD_OPT(glIsImageHandleResidentARB);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribL1ui64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribL1ui64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glGetVertexAttribLui64vARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_cl_event) && defined(GL_ARB_cl_event)
|
||||||
|
GL_EXT_LOAD_OPT(glCreateSyncFromCLeventARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_compute_variable_group_size) && defined(GL_ARB_compute_variable_group_size)
|
||||||
|
GL_EXT_LOAD_OPT(glDispatchComputeGroupSizeARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_debug_output) && defined(GL_ARB_debug_output)
|
||||||
|
GL_EXT_LOAD_OPT(glDebugMessageControlARB);
|
||||||
|
GL_EXT_LOAD_OPT(glDebugMessageInsertARB);
|
||||||
|
GL_EXT_LOAD_OPT(glDebugMessageCallbackARB);
|
||||||
|
GL_EXT_LOAD_OPT(glGetDebugMessageLogARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_draw_buffers_blend) && defined(GL_ARB_draw_buffers_blend)
|
||||||
|
GL_EXT_LOAD_OPT(glBlendEquationiARB);
|
||||||
|
GL_EXT_LOAD_OPT(glBlendEquationSeparateiARB);
|
||||||
|
GL_EXT_LOAD_OPT(glBlendFunciARB);
|
||||||
|
GL_EXT_LOAD_OPT(glBlendFuncSeparateiARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_draw_instanced) && defined(GL_ARB_draw_instanced)
|
||||||
|
GL_EXT_LOAD_OPT(glDrawArraysInstancedARB);
|
||||||
|
GL_EXT_LOAD_OPT(glDrawElementsInstancedARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_geometry_shader4) && defined(GL_ARB_geometry_shader4)
|
||||||
|
GL_EXT_LOAD_OPT(glProgramParameteriARB);
|
||||||
|
GL_EXT_LOAD_OPT(glFramebufferTextureARB);
|
||||||
|
GL_EXT_LOAD_OPT(glFramebufferTextureLayerARB);
|
||||||
|
GL_EXT_LOAD_OPT(glFramebufferTextureFaceARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_gl_spirv) && defined(GL_ARB_gl_spirv)
|
||||||
|
GL_EXT_LOAD_OPT(glSpecializeShaderARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_gpu_shader_int64) && defined(GL_ARB_gpu_shader_int64)
|
||||||
|
GL_EXT_LOAD_OPT(glUniform1i64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform2i64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform3i64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform4i64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform1i64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform2i64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform3i64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform4i64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform1ui64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform2ui64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform3ui64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform4ui64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform1ui64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform2ui64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform3ui64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform4ui64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glGetUniformi64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glGetUniformui64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glGetnUniformi64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glGetnUniformui64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform1i64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform2i64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform3i64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform4i64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform1i64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform2i64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform3i64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform4i64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform1ui64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform2ui64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform3ui64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform4ui64ARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform1ui64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform2ui64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform3ui64vARB);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform4ui64vARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_indirect_parameters) && defined(GL_ARB_indirect_parameters)
|
||||||
|
GL_EXT_LOAD_OPT(glMultiDrawArraysIndirectCountARB);
|
||||||
|
GL_EXT_LOAD_OPT(glMultiDrawElementsIndirectCountARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_instanced_arrays) && defined(GL_ARB_instanced_arrays)
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribDivisorARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_parallel_shader_compile) && defined(GL_ARB_parallel_shader_compile)
|
||||||
|
GL_EXT_LOAD_OPT(glMaxShaderCompilerThreadsARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_robustness) && defined(GL_ARB_robustness)
|
||||||
|
GL_EXT_LOAD_OPT(glGetGraphicsResetStatusARB);
|
||||||
|
GL_EXT_LOAD_OPT(glGetnTexImageARB);
|
||||||
|
GL_EXT_LOAD_OPT(glReadnPixelsARB);
|
||||||
|
GL_EXT_LOAD_OPT(glGetnCompressedTexImageARB);
|
||||||
|
GL_EXT_LOAD_OPT(glGetnUniformfvARB);
|
||||||
|
GL_EXT_LOAD_OPT(glGetnUniformivARB);
|
||||||
|
GL_EXT_LOAD_OPT(glGetnUniformuivARB);
|
||||||
|
GL_EXT_LOAD_OPT(glGetnUniformdvARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_sample_locations) && defined(GL_ARB_sample_locations)
|
||||||
|
GL_EXT_LOAD_OPT(glFramebufferSampleLocationsfvARB);
|
||||||
|
GL_EXT_LOAD_OPT(glNamedFramebufferSampleLocationsfvARB);
|
||||||
|
GL_EXT_LOAD_OPT(glEvaluateDepthValuesARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_sample_shading) && defined(GL_ARB_sample_shading)
|
||||||
|
GL_EXT_LOAD_OPT(glMinSampleShadingARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_shading_language_include) && defined(GL_ARB_shading_language_include)
|
||||||
|
GL_EXT_LOAD_OPT(glNamedStringARB);
|
||||||
|
GL_EXT_LOAD_OPT(glDeleteNamedStringARB);
|
||||||
|
GL_EXT_LOAD_OPT(glCompileShaderIncludeARB);
|
||||||
|
GL_EXT_LOAD_OPT(glIsNamedStringARB);
|
||||||
|
GL_EXT_LOAD_OPT(glGetNamedStringARB);
|
||||||
|
GL_EXT_LOAD_OPT(glGetNamedStringivARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_sparse_buffer) && defined(GL_ARB_sparse_buffer)
|
||||||
|
GL_EXT_LOAD_OPT(glBufferPageCommitmentARB);
|
||||||
|
GL_EXT_LOAD_OPT(glNamedBufferPageCommitmentEXT);
|
||||||
|
GL_EXT_LOAD_OPT(glNamedBufferPageCommitmentARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_sparse_texture) && defined(GL_ARB_sparse_texture)
|
||||||
|
GL_EXT_LOAD_OPT(glTexPageCommitmentARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_ARB_texture_buffer_object) && defined(GL_ARB_texture_buffer_object)
|
||||||
|
GL_EXT_LOAD_OPT(glTexBufferARB);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_KHR_blend_equation_advanced) && defined(GL_KHR_blend_equation_advanced)
|
||||||
|
GL_EXT_LOAD_OPT(glBlendBarrierKHR);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_KHR_parallel_shader_compile) && defined(GL_KHR_parallel_shader_compile)
|
||||||
|
GL_EXT_LOAD_OPT(glMaxShaderCompilerThreadsKHR);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_0) && defined(GL_VERSION_1_0)
|
||||||
|
GL_EXT_LOAD_OPT(glCullFace);
|
||||||
|
GL_EXT_LOAD_OPT(glFrontFace);
|
||||||
|
GL_EXT_LOAD_OPT(glHint);
|
||||||
|
GL_EXT_LOAD_OPT(glLineWidth);
|
||||||
|
GL_EXT_LOAD_OPT(glPointSize);
|
||||||
|
GL_EXT_LOAD_OPT(glPolygonMode);
|
||||||
|
GL_EXT_LOAD_OPT(glScissor);
|
||||||
|
GL_EXT_LOAD_OPT(glTexParameterf);
|
||||||
|
GL_EXT_LOAD_OPT(glTexParameterfv);
|
||||||
|
GL_EXT_LOAD_OPT(glTexParameteri);
|
||||||
|
GL_EXT_LOAD_OPT(glTexParameteriv);
|
||||||
|
GL_EXT_LOAD_OPT(glTexImage1D);
|
||||||
|
GL_EXT_LOAD_OPT(glTexImage2D);
|
||||||
|
GL_EXT_LOAD_OPT(glDrawBuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glClear);
|
||||||
|
GL_EXT_LOAD_OPT(glClearColor);
|
||||||
|
GL_EXT_LOAD_OPT(glClearStencil);
|
||||||
|
GL_EXT_LOAD_OPT(glClearDepth);
|
||||||
|
GL_EXT_LOAD_OPT(glStencilMask);
|
||||||
|
GL_EXT_LOAD_OPT(glColorMask);
|
||||||
|
GL_EXT_LOAD_OPT(glDepthMask);
|
||||||
|
GL_EXT_LOAD_OPT(glDisable);
|
||||||
|
GL_EXT_LOAD_OPT(glEnable);
|
||||||
|
GL_EXT_LOAD_OPT(glFinish);
|
||||||
|
GL_EXT_LOAD_OPT(glFlush);
|
||||||
|
GL_EXT_LOAD_OPT(glBlendFunc);
|
||||||
|
GL_EXT_LOAD_OPT(glLogicOp);
|
||||||
|
GL_EXT_LOAD_OPT(glStencilFunc);
|
||||||
|
GL_EXT_LOAD_OPT(glStencilOp);
|
||||||
|
GL_EXT_LOAD_OPT(glDepthFunc);
|
||||||
|
GL_EXT_LOAD_OPT(glPixelStoref);
|
||||||
|
GL_EXT_LOAD_OPT(glPixelStorei);
|
||||||
|
GL_EXT_LOAD_OPT(glReadBuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glReadPixels);
|
||||||
|
GL_EXT_LOAD_OPT(glGetBooleanv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetDoublev);
|
||||||
|
GL_EXT_LOAD_OPT(glGetError);
|
||||||
|
GL_EXT_LOAD_OPT(glGetFloatv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetIntegerv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetString);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTexImage);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTexParameterfv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTexParameteriv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTexLevelParameterfv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTexLevelParameteriv);
|
||||||
|
GL_EXT_LOAD_OPT(glIsEnabled);
|
||||||
|
GL_EXT_LOAD_OPT(glDepthRange);
|
||||||
|
GL_EXT_LOAD_OPT(glViewport);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_1) && defined(GL_VERSION_1_1)
|
||||||
|
GL_EXT_LOAD_OPT(glDrawArrays);
|
||||||
|
GL_EXT_LOAD_OPT(glDrawElements);
|
||||||
|
GL_EXT_LOAD_OPT(glGetPointerv);
|
||||||
|
GL_EXT_LOAD_OPT(glPolygonOffset);
|
||||||
|
GL_EXT_LOAD_OPT(glCopyTexImage1D);
|
||||||
|
GL_EXT_LOAD_OPT(glCopyTexImage2D);
|
||||||
|
GL_EXT_LOAD_OPT(glCopyTexSubImage1D);
|
||||||
|
GL_EXT_LOAD_OPT(glCopyTexSubImage2D);
|
||||||
|
GL_EXT_LOAD_OPT(glTexSubImage1D);
|
||||||
|
GL_EXT_LOAD_OPT(glTexSubImage2D);
|
||||||
|
GL_EXT_LOAD_OPT(glBindTexture);
|
||||||
|
GL_EXT_LOAD_OPT(glDeleteTextures);
|
||||||
|
GL_EXT_LOAD_OPT(glGenTextures);
|
||||||
|
GL_EXT_LOAD_OPT(glIsTexture);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_2) && defined(GL_VERSION_1_2)
|
||||||
|
GL_EXT_LOAD_OPT(glDrawRangeElements);
|
||||||
|
GL_EXT_LOAD_OPT(glTexImage3D);
|
||||||
|
GL_EXT_LOAD_OPT(glTexSubImage3D);
|
||||||
|
GL_EXT_LOAD_OPT(glCopyTexSubImage3D);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_3) && defined(GL_VERSION_1_3)
|
||||||
|
GL_EXT_LOAD_OPT(glActiveTexture);
|
||||||
|
GL_EXT_LOAD_OPT(glSampleCoverage);
|
||||||
|
GL_EXT_LOAD_OPT(glCompressedTexImage3D);
|
||||||
|
GL_EXT_LOAD_OPT(glCompressedTexImage2D);
|
||||||
|
GL_EXT_LOAD_OPT(glCompressedTexImage1D);
|
||||||
|
GL_EXT_LOAD_OPT(glCompressedTexSubImage3D);
|
||||||
|
GL_EXT_LOAD_OPT(glCompressedTexSubImage2D);
|
||||||
|
GL_EXT_LOAD_OPT(glCompressedTexSubImage1D);
|
||||||
|
GL_EXT_LOAD_OPT(glGetCompressedTexImage);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_4) && defined(GL_VERSION_1_4)
|
||||||
|
GL_EXT_LOAD_OPT(glBlendFuncSeparate);
|
||||||
|
GL_EXT_LOAD_OPT(glMultiDrawArrays);
|
||||||
|
GL_EXT_LOAD_OPT(glMultiDrawElements);
|
||||||
|
GL_EXT_LOAD_OPT(glPointParameterf);
|
||||||
|
GL_EXT_LOAD_OPT(glPointParameterfv);
|
||||||
|
GL_EXT_LOAD_OPT(glPointParameteri);
|
||||||
|
GL_EXT_LOAD_OPT(glPointParameteriv);
|
||||||
|
GL_EXT_LOAD_OPT(glBlendColor);
|
||||||
|
GL_EXT_LOAD_OPT(glBlendEquation);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_1_5) && defined(GL_VERSION_1_5)
|
||||||
|
GL_EXT_LOAD_OPT(glGenQueries);
|
||||||
|
GL_EXT_LOAD_OPT(glDeleteQueries);
|
||||||
|
GL_EXT_LOAD_OPT(glIsQuery);
|
||||||
|
GL_EXT_LOAD_OPT(glBeginQuery);
|
||||||
|
GL_EXT_LOAD_OPT(glEndQuery);
|
||||||
|
GL_EXT_LOAD_OPT(glGetQueryiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetQueryObjectiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetQueryObjectuiv);
|
||||||
|
GL_EXT_LOAD_OPT(glBindBuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glDeleteBuffers);
|
||||||
|
GL_EXT_LOAD_OPT(glGenBuffers);
|
||||||
|
GL_EXT_LOAD_OPT(glIsBuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glBufferData);
|
||||||
|
GL_EXT_LOAD_OPT(glBufferSubData);
|
||||||
|
GL_EXT_LOAD_OPT(glGetBufferSubData);
|
||||||
|
GL_EXT_LOAD_OPT(glMapBuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glUnmapBuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glGetBufferParameteriv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetBufferPointerv);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_2_0) && defined(GL_VERSION_2_0)
|
||||||
|
GL_EXT_LOAD_OPT(glBlendEquationSeparate);
|
||||||
|
GL_EXT_LOAD_OPT(glDrawBuffers);
|
||||||
|
GL_EXT_LOAD_OPT(glStencilOpSeparate);
|
||||||
|
GL_EXT_LOAD_OPT(glStencilFuncSeparate);
|
||||||
|
GL_EXT_LOAD_OPT(glStencilMaskSeparate);
|
||||||
|
GL_EXT_LOAD_OPT(glAttachShader);
|
||||||
|
GL_EXT_LOAD_OPT(glBindAttribLocation);
|
||||||
|
GL_EXT_LOAD_OPT(glCompileShader);
|
||||||
|
GL_EXT_LOAD_OPT(glCreateProgram);
|
||||||
|
GL_EXT_LOAD_OPT(glCreateShader);
|
||||||
|
GL_EXT_LOAD_OPT(glDeleteProgram);
|
||||||
|
GL_EXT_LOAD_OPT(glDeleteShader);
|
||||||
|
GL_EXT_LOAD_OPT(glDetachShader);
|
||||||
|
GL_EXT_LOAD_OPT(glDisableVertexAttribArray);
|
||||||
|
GL_EXT_LOAD_OPT(glEnableVertexAttribArray);
|
||||||
|
GL_EXT_LOAD_OPT(glGetActiveAttrib);
|
||||||
|
GL_EXT_LOAD_OPT(glGetActiveUniform);
|
||||||
|
GL_EXT_LOAD_OPT(glGetAttachedShaders);
|
||||||
|
GL_EXT_LOAD_OPT(glGetAttribLocation);
|
||||||
|
GL_EXT_LOAD_OPT(glGetProgramiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetProgramInfoLog);
|
||||||
|
GL_EXT_LOAD_OPT(glGetShaderiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetShaderInfoLog);
|
||||||
|
GL_EXT_LOAD_OPT(glGetShaderSource);
|
||||||
|
GL_EXT_LOAD_OPT(glGetUniformLocation);
|
||||||
|
GL_EXT_LOAD_OPT(glGetUniformfv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetUniformiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetVertexAttribdv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetVertexAttribfv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetVertexAttribiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetVertexAttribPointerv);
|
||||||
|
GL_EXT_LOAD_OPT(glIsProgram);
|
||||||
|
GL_EXT_LOAD_OPT(glIsShader);
|
||||||
|
GL_EXT_LOAD_OPT(glLinkProgram);
|
||||||
|
GL_EXT_LOAD_OPT(glShaderSource);
|
||||||
|
GL_EXT_LOAD_OPT(glUseProgram);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform1f);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform2f);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform3f);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform4f);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform1i);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform2i);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform3i);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform4i);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform1fv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform2fv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform3fv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform4fv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform1iv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform2iv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform3iv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform4iv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix2fv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix3fv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix4fv);
|
||||||
|
GL_EXT_LOAD_OPT(glValidateProgram);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib1d);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib1dv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib1f);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib1fv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib1s);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib1sv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib2d);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib2dv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib2f);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib2fv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib2s);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib2sv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib3d);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib3dv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib3f);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib3fv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib3s);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib3sv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4Nbv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4Niv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4Nsv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4Nub);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4Nubv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4Nuiv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4Nusv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4bv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4d);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4dv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4f);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4fv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4iv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4s);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4sv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4ubv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4uiv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttrib4usv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribPointer);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_2_1) && defined(GL_VERSION_2_1)
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix2x3fv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix3x2fv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix2x4fv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix4x2fv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix3x4fv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix4x3fv);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_3_0) && defined(GL_VERSION_3_0)
|
||||||
|
GL_EXT_LOAD_OPT(glColorMaski);
|
||||||
|
GL_EXT_LOAD_OPT(glGetBooleani_v);
|
||||||
|
GL_EXT_LOAD_OPT(glGetIntegeri_v);
|
||||||
|
GL_EXT_LOAD_OPT(glEnablei);
|
||||||
|
GL_EXT_LOAD_OPT(glDisablei);
|
||||||
|
GL_EXT_LOAD_OPT(glIsEnabledi);
|
||||||
|
GL_EXT_LOAD_OPT(glBeginTransformFeedback);
|
||||||
|
GL_EXT_LOAD_OPT(glEndTransformFeedback);
|
||||||
|
GL_EXT_LOAD_OPT(glBindBufferRange);
|
||||||
|
GL_EXT_LOAD_OPT(glBindBufferBase);
|
||||||
|
GL_EXT_LOAD_OPT(glTransformFeedbackVaryings);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTransformFeedbackVarying);
|
||||||
|
GL_EXT_LOAD_OPT(glClampColor);
|
||||||
|
GL_EXT_LOAD_OPT(glBeginConditionalRender);
|
||||||
|
GL_EXT_LOAD_OPT(glEndConditionalRender);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribIPointer);
|
||||||
|
GL_EXT_LOAD_OPT(glGetVertexAttribIiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetVertexAttribIuiv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI1i);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI2i);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI3i);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI4i);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI1ui);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI2ui);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI3ui);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI4ui);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI1iv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI2iv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI3iv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI4iv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI1uiv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI2uiv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI3uiv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI4uiv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI4bv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI4sv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI4ubv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribI4usv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetUniformuiv);
|
||||||
|
GL_EXT_LOAD_OPT(glBindFragDataLocation);
|
||||||
|
GL_EXT_LOAD_OPT(glGetFragDataLocation);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform1ui);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform2ui);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform3ui);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform4ui);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform1uiv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform2uiv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform3uiv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform4uiv);
|
||||||
|
GL_EXT_LOAD_OPT(glTexParameterIiv);
|
||||||
|
GL_EXT_LOAD_OPT(glTexParameterIuiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTexParameterIiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTexParameterIuiv);
|
||||||
|
GL_EXT_LOAD_OPT(glClearBufferiv);
|
||||||
|
GL_EXT_LOAD_OPT(glClearBufferuiv);
|
||||||
|
GL_EXT_LOAD_OPT(glClearBufferfv);
|
||||||
|
GL_EXT_LOAD_OPT(glClearBufferfi);
|
||||||
|
GL_EXT_LOAD_OPT(glGetStringi);
|
||||||
|
GL_EXT_LOAD_OPT(glIsRenderbuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glBindRenderbuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glDeleteRenderbuffers);
|
||||||
|
GL_EXT_LOAD_OPT(glGenRenderbuffers);
|
||||||
|
GL_EXT_LOAD_OPT(glRenderbufferStorage);
|
||||||
|
GL_EXT_LOAD_OPT(glGetRenderbufferParameteriv);
|
||||||
|
GL_EXT_LOAD_OPT(glIsFramebuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glBindFramebuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glDeleteFramebuffers);
|
||||||
|
GL_EXT_LOAD_OPT(glGenFramebuffers);
|
||||||
|
GL_EXT_LOAD_OPT(glCheckFramebufferStatus);
|
||||||
|
GL_EXT_LOAD_OPT(glFramebufferTexture1D);
|
||||||
|
GL_EXT_LOAD_OPT(glFramebufferTexture2D);
|
||||||
|
GL_EXT_LOAD_OPT(glFramebufferTexture3D);
|
||||||
|
GL_EXT_LOAD_OPT(glFramebufferRenderbuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glGetFramebufferAttachmentParameteriv);
|
||||||
|
GL_EXT_LOAD_OPT(glGenerateMipmap);
|
||||||
|
GL_EXT_LOAD_OPT(glBlitFramebuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glRenderbufferStorageMultisample);
|
||||||
|
GL_EXT_LOAD_OPT(glFramebufferTextureLayer);
|
||||||
|
GL_EXT_LOAD_OPT(glMapBufferRange);
|
||||||
|
GL_EXT_LOAD_OPT(glFlushMappedBufferRange);
|
||||||
|
GL_EXT_LOAD_OPT(glBindVertexArray);
|
||||||
|
GL_EXT_LOAD_OPT(glDeleteVertexArrays);
|
||||||
|
GL_EXT_LOAD_OPT(glGenVertexArrays);
|
||||||
|
GL_EXT_LOAD_OPT(glIsVertexArray);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_3_1) && defined(GL_VERSION_3_1)
|
||||||
|
GL_EXT_LOAD_OPT(glDrawArraysInstanced);
|
||||||
|
GL_EXT_LOAD_OPT(glDrawElementsInstanced);
|
||||||
|
GL_EXT_LOAD_OPT(glTexBuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glPrimitiveRestartIndex);
|
||||||
|
GL_EXT_LOAD_OPT(glCopyBufferSubData);
|
||||||
|
GL_EXT_LOAD_OPT(glGetUniformIndices);
|
||||||
|
GL_EXT_LOAD_OPT(glGetActiveUniformsiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetActiveUniformName);
|
||||||
|
GL_EXT_LOAD_OPT(glGetUniformBlockIndex);
|
||||||
|
GL_EXT_LOAD_OPT(glGetActiveUniformBlockiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetActiveUniformBlockName);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformBlockBinding);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_3_2) && defined(GL_VERSION_3_2)
|
||||||
|
GL_EXT_LOAD_OPT(glDrawElementsBaseVertex);
|
||||||
|
GL_EXT_LOAD_OPT(glDrawRangeElementsBaseVertex);
|
||||||
|
GL_EXT_LOAD_OPT(glDrawElementsInstancedBaseVertex);
|
||||||
|
GL_EXT_LOAD_OPT(glMultiDrawElementsBaseVertex);
|
||||||
|
GL_EXT_LOAD_OPT(glProvokingVertex);
|
||||||
|
GL_EXT_LOAD_OPT(glFenceSync);
|
||||||
|
GL_EXT_LOAD_OPT(glIsSync);
|
||||||
|
GL_EXT_LOAD_OPT(glDeleteSync);
|
||||||
|
GL_EXT_LOAD_OPT(glClientWaitSync);
|
||||||
|
GL_EXT_LOAD_OPT(glWaitSync);
|
||||||
|
GL_EXT_LOAD_OPT(glGetInteger64v);
|
||||||
|
GL_EXT_LOAD_OPT(glGetSynciv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetInteger64i_v);
|
||||||
|
GL_EXT_LOAD_OPT(glGetBufferParameteri64v);
|
||||||
|
GL_EXT_LOAD_OPT(glFramebufferTexture);
|
||||||
|
GL_EXT_LOAD_OPT(glTexImage2DMultisample);
|
||||||
|
GL_EXT_LOAD_OPT(glTexImage3DMultisample);
|
||||||
|
GL_EXT_LOAD_OPT(glGetMultisamplefv);
|
||||||
|
GL_EXT_LOAD_OPT(glSampleMaski);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_3_3) && defined(GL_VERSION_3_3)
|
||||||
|
GL_EXT_LOAD_OPT(glBindFragDataLocationIndexed);
|
||||||
|
GL_EXT_LOAD_OPT(glGetFragDataIndex);
|
||||||
|
GL_EXT_LOAD_OPT(glGenSamplers);
|
||||||
|
GL_EXT_LOAD_OPT(glDeleteSamplers);
|
||||||
|
GL_EXT_LOAD_OPT(glIsSampler);
|
||||||
|
GL_EXT_LOAD_OPT(glBindSampler);
|
||||||
|
GL_EXT_LOAD_OPT(glSamplerParameteri);
|
||||||
|
GL_EXT_LOAD_OPT(glSamplerParameteriv);
|
||||||
|
GL_EXT_LOAD_OPT(glSamplerParameterf);
|
||||||
|
GL_EXT_LOAD_OPT(glSamplerParameterfv);
|
||||||
|
GL_EXT_LOAD_OPT(glSamplerParameterIiv);
|
||||||
|
GL_EXT_LOAD_OPT(glSamplerParameterIuiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetSamplerParameteriv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetSamplerParameterIiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetSamplerParameterfv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetSamplerParameterIuiv);
|
||||||
|
GL_EXT_LOAD_OPT(glQueryCounter);
|
||||||
|
GL_EXT_LOAD_OPT(glGetQueryObjecti64v);
|
||||||
|
GL_EXT_LOAD_OPT(glGetQueryObjectui64v);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribDivisor);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribP1ui);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribP1uiv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribP2ui);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribP2uiv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribP3ui);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribP3uiv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribP4ui);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribP4uiv);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_0) && defined(GL_VERSION_4_0)
|
||||||
|
GL_EXT_LOAD_OPT(glMinSampleShading);
|
||||||
|
GL_EXT_LOAD_OPT(glBlendEquationi);
|
||||||
|
GL_EXT_LOAD_OPT(glBlendEquationSeparatei);
|
||||||
|
GL_EXT_LOAD_OPT(glBlendFunci);
|
||||||
|
GL_EXT_LOAD_OPT(glBlendFuncSeparatei);
|
||||||
|
GL_EXT_LOAD_OPT(glDrawArraysIndirect);
|
||||||
|
GL_EXT_LOAD_OPT(glDrawElementsIndirect);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform1d);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform2d);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform3d);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform4d);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform1dv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform2dv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform3dv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniform4dv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix2dv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix3dv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix4dv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix2x3dv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix2x4dv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix3x2dv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix3x4dv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix4x2dv);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformMatrix4x3dv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetUniformdv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetSubroutineUniformLocation);
|
||||||
|
GL_EXT_LOAD_OPT(glGetSubroutineIndex);
|
||||||
|
GL_EXT_LOAD_OPT(glGetActiveSubroutineUniformiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetActiveSubroutineUniformName);
|
||||||
|
GL_EXT_LOAD_OPT(glGetActiveSubroutineName);
|
||||||
|
GL_EXT_LOAD_OPT(glUniformSubroutinesuiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetUniformSubroutineuiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetProgramStageiv);
|
||||||
|
GL_EXT_LOAD_OPT(glPatchParameteri);
|
||||||
|
GL_EXT_LOAD_OPT(glPatchParameterfv);
|
||||||
|
GL_EXT_LOAD_OPT(glBindTransformFeedback);
|
||||||
|
GL_EXT_LOAD_OPT(glDeleteTransformFeedbacks);
|
||||||
|
GL_EXT_LOAD_OPT(glGenTransformFeedbacks);
|
||||||
|
GL_EXT_LOAD_OPT(glIsTransformFeedback);
|
||||||
|
GL_EXT_LOAD_OPT(glPauseTransformFeedback);
|
||||||
|
GL_EXT_LOAD_OPT(glResumeTransformFeedback);
|
||||||
|
GL_EXT_LOAD_OPT(glDrawTransformFeedback);
|
||||||
|
GL_EXT_LOAD_OPT(glDrawTransformFeedbackStream);
|
||||||
|
GL_EXT_LOAD_OPT(glBeginQueryIndexed);
|
||||||
|
GL_EXT_LOAD_OPT(glEndQueryIndexed);
|
||||||
|
GL_EXT_LOAD_OPT(glGetQueryIndexediv);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_1) && defined(GL_VERSION_4_1)
|
||||||
|
GL_EXT_LOAD_OPT(glReleaseShaderCompiler);
|
||||||
|
GL_EXT_LOAD_OPT(glShaderBinary);
|
||||||
|
GL_EXT_LOAD_OPT(glGetShaderPrecisionFormat);
|
||||||
|
GL_EXT_LOAD_OPT(glDepthRangef);
|
||||||
|
GL_EXT_LOAD_OPT(glClearDepthf);
|
||||||
|
GL_EXT_LOAD_OPT(glGetProgramBinary);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramBinary);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramParameteri);
|
||||||
|
GL_EXT_LOAD_OPT(glUseProgramStages);
|
||||||
|
GL_EXT_LOAD_OPT(glActiveShaderProgram);
|
||||||
|
GL_EXT_LOAD_OPT(glCreateShaderProgramv);
|
||||||
|
GL_EXT_LOAD_OPT(glBindProgramPipeline);
|
||||||
|
GL_EXT_LOAD_OPT(glDeleteProgramPipelines);
|
||||||
|
GL_EXT_LOAD_OPT(glGenProgramPipelines);
|
||||||
|
GL_EXT_LOAD_OPT(glIsProgramPipeline);
|
||||||
|
GL_EXT_LOAD_OPT(glGetProgramPipelineiv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform1i);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform1iv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform1f);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform1fv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform1d);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform1dv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform1ui);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform1uiv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform2i);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform2iv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform2f);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform2fv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform2d);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform2dv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform2ui);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform2uiv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform3i);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform3iv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform3f);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform3fv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform3d);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform3dv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform3ui);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform3uiv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform4i);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform4iv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform4f);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform4fv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform4d);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform4dv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform4ui);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniform4uiv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix2fv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix3fv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix4fv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix2dv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix3dv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix4dv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix2x3fv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix3x2fv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix2x4fv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix4x2fv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix3x4fv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix4x3fv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix2x3dv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix3x2dv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix2x4dv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix4x2dv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix3x4dv);
|
||||||
|
GL_EXT_LOAD_OPT(glProgramUniformMatrix4x3dv);
|
||||||
|
GL_EXT_LOAD_OPT(glValidateProgramPipeline);
|
||||||
|
GL_EXT_LOAD_OPT(glGetProgramPipelineInfoLog);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribL1d);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribL2d);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribL3d);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribL4d);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribL1dv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribL2dv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribL3dv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribL4dv);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribLPointer);
|
||||||
|
GL_EXT_LOAD_OPT(glGetVertexAttribLdv);
|
||||||
|
GL_EXT_LOAD_OPT(glViewportArrayv);
|
||||||
|
GL_EXT_LOAD_OPT(glViewportIndexedf);
|
||||||
|
GL_EXT_LOAD_OPT(glViewportIndexedfv);
|
||||||
|
GL_EXT_LOAD_OPT(glScissorArrayv);
|
||||||
|
GL_EXT_LOAD_OPT(glScissorIndexed);
|
||||||
|
GL_EXT_LOAD_OPT(glScissorIndexedv);
|
||||||
|
GL_EXT_LOAD_OPT(glDepthRangeArrayv);
|
||||||
|
GL_EXT_LOAD_OPT(glDepthRangeIndexed);
|
||||||
|
GL_EXT_LOAD_OPT(glGetFloati_v);
|
||||||
|
GL_EXT_LOAD_OPT(glGetDoublei_v);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_2) && defined(GL_VERSION_4_2)
|
||||||
|
GL_EXT_LOAD_OPT(glDrawArraysInstancedBaseInstance);
|
||||||
|
GL_EXT_LOAD_OPT(glDrawElementsInstancedBaseInstance);
|
||||||
|
GL_EXT_LOAD_OPT(glDrawElementsInstancedBaseVertexBaseInstance);
|
||||||
|
GL_EXT_LOAD_OPT(glGetInternalformativ);
|
||||||
|
GL_EXT_LOAD_OPT(glGetActiveAtomicCounterBufferiv);
|
||||||
|
GL_EXT_LOAD_OPT(glBindImageTexture);
|
||||||
|
GL_EXT_LOAD_OPT(glMemoryBarrier);
|
||||||
|
GL_EXT_LOAD_OPT(glTexStorage1D);
|
||||||
|
GL_EXT_LOAD_OPT(glTexStorage2D);
|
||||||
|
GL_EXT_LOAD_OPT(glTexStorage3D);
|
||||||
|
GL_EXT_LOAD_OPT(glDrawTransformFeedbackInstanced);
|
||||||
|
GL_EXT_LOAD_OPT(glDrawTransformFeedbackStreamInstanced);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_3) && defined(GL_VERSION_4_3)
|
||||||
|
GL_EXT_LOAD_OPT(glClearBufferData);
|
||||||
|
GL_EXT_LOAD_OPT(glClearBufferSubData);
|
||||||
|
GL_EXT_LOAD_OPT(glDispatchCompute);
|
||||||
|
GL_EXT_LOAD_OPT(glDispatchComputeIndirect);
|
||||||
|
GL_EXT_LOAD_OPT(glCopyImageSubData);
|
||||||
|
GL_EXT_LOAD_OPT(glFramebufferParameteri);
|
||||||
|
GL_EXT_LOAD_OPT(glGetFramebufferParameteriv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetInternalformati64v);
|
||||||
|
GL_EXT_LOAD_OPT(glInvalidateTexSubImage);
|
||||||
|
GL_EXT_LOAD_OPT(glInvalidateTexImage);
|
||||||
|
GL_EXT_LOAD_OPT(glInvalidateBufferSubData);
|
||||||
|
GL_EXT_LOAD_OPT(glInvalidateBufferData);
|
||||||
|
GL_EXT_LOAD_OPT(glInvalidateFramebuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glInvalidateSubFramebuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glMultiDrawArraysIndirect);
|
||||||
|
GL_EXT_LOAD_OPT(glMultiDrawElementsIndirect);
|
||||||
|
GL_EXT_LOAD_OPT(glGetProgramInterfaceiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetProgramResourceIndex);
|
||||||
|
GL_EXT_LOAD_OPT(glGetProgramResourceName);
|
||||||
|
GL_EXT_LOAD_OPT(glGetProgramResourceiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetProgramResourceLocation);
|
||||||
|
GL_EXT_LOAD_OPT(glGetProgramResourceLocationIndex);
|
||||||
|
GL_EXT_LOAD_OPT(glShaderStorageBlockBinding);
|
||||||
|
GL_EXT_LOAD_OPT(glTexBufferRange);
|
||||||
|
GL_EXT_LOAD_OPT(glTexStorage2DMultisample);
|
||||||
|
GL_EXT_LOAD_OPT(glTexStorage3DMultisample);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureView);
|
||||||
|
GL_EXT_LOAD_OPT(glBindVertexBuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribFormat);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribIFormat);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribLFormat);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexAttribBinding);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexBindingDivisor);
|
||||||
|
GL_EXT_LOAD_OPT(glDebugMessageControl);
|
||||||
|
GL_EXT_LOAD_OPT(glDebugMessageInsert);
|
||||||
|
GL_EXT_LOAD_OPT(glDebugMessageCallback);
|
||||||
|
GL_EXT_LOAD_OPT(glGetDebugMessageLog);
|
||||||
|
GL_EXT_LOAD_OPT(glPushDebugGroup);
|
||||||
|
GL_EXT_LOAD_OPT(glPopDebugGroup);
|
||||||
|
GL_EXT_LOAD_OPT(glObjectLabel);
|
||||||
|
GL_EXT_LOAD_OPT(glGetObjectLabel);
|
||||||
|
GL_EXT_LOAD_OPT(glObjectPtrLabel);
|
||||||
|
GL_EXT_LOAD_OPT(glGetObjectPtrLabel);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_4) && defined(GL_VERSION_4_4)
|
||||||
|
GL_EXT_LOAD_OPT(glBufferStorage);
|
||||||
|
GL_EXT_LOAD_OPT(glClearTexImage);
|
||||||
|
GL_EXT_LOAD_OPT(glClearTexSubImage);
|
||||||
|
GL_EXT_LOAD_OPT(glBindBuffersBase);
|
||||||
|
GL_EXT_LOAD_OPT(glBindBuffersRange);
|
||||||
|
GL_EXT_LOAD_OPT(glBindTextures);
|
||||||
|
GL_EXT_LOAD_OPT(glBindSamplers);
|
||||||
|
GL_EXT_LOAD_OPT(glBindImageTextures);
|
||||||
|
GL_EXT_LOAD_OPT(glBindVertexBuffers);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_5) && defined(GL_VERSION_4_5)
|
||||||
|
GL_EXT_LOAD_OPT(glClipControl);
|
||||||
|
GL_EXT_LOAD_OPT(glCreateTransformFeedbacks);
|
||||||
|
GL_EXT_LOAD_OPT(glTransformFeedbackBufferBase);
|
||||||
|
GL_EXT_LOAD_OPT(glTransformFeedbackBufferRange);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTransformFeedbackiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTransformFeedbacki_v);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTransformFeedbacki64_v);
|
||||||
|
GL_EXT_LOAD_OPT(glCreateBuffers);
|
||||||
|
GL_EXT_LOAD_OPT(glNamedBufferStorage);
|
||||||
|
GL_EXT_LOAD_OPT(glNamedBufferData);
|
||||||
|
GL_EXT_LOAD_OPT(glNamedBufferSubData);
|
||||||
|
GL_EXT_LOAD_OPT(glCopyNamedBufferSubData);
|
||||||
|
GL_EXT_LOAD_OPT(glClearNamedBufferData);
|
||||||
|
GL_EXT_LOAD_OPT(glClearNamedBufferSubData);
|
||||||
|
GL_EXT_LOAD_OPT(glMapNamedBuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glMapNamedBufferRange);
|
||||||
|
GL_EXT_LOAD_OPT(glUnmapNamedBuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glFlushMappedNamedBufferRange);
|
||||||
|
GL_EXT_LOAD_OPT(glGetNamedBufferParameteriv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetNamedBufferParameteri64v);
|
||||||
|
GL_EXT_LOAD_OPT(glGetNamedBufferPointerv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetNamedBufferSubData);
|
||||||
|
GL_EXT_LOAD_OPT(glCreateFramebuffers);
|
||||||
|
GL_EXT_LOAD_OPT(glNamedFramebufferRenderbuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glNamedFramebufferParameteri);
|
||||||
|
GL_EXT_LOAD_OPT(glNamedFramebufferTexture);
|
||||||
|
GL_EXT_LOAD_OPT(glNamedFramebufferTextureLayer);
|
||||||
|
GL_EXT_LOAD_OPT(glNamedFramebufferDrawBuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glNamedFramebufferDrawBuffers);
|
||||||
|
GL_EXT_LOAD_OPT(glNamedFramebufferReadBuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glInvalidateNamedFramebufferData);
|
||||||
|
GL_EXT_LOAD_OPT(glInvalidateNamedFramebufferSubData);
|
||||||
|
GL_EXT_LOAD_OPT(glClearNamedFramebufferiv);
|
||||||
|
GL_EXT_LOAD_OPT(glClearNamedFramebufferuiv);
|
||||||
|
GL_EXT_LOAD_OPT(glClearNamedFramebufferfv);
|
||||||
|
GL_EXT_LOAD_OPT(glClearNamedFramebufferfi);
|
||||||
|
GL_EXT_LOAD_OPT(glBlitNamedFramebuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glCheckNamedFramebufferStatus);
|
||||||
|
GL_EXT_LOAD_OPT(glGetNamedFramebufferParameteriv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetNamedFramebufferAttachmentParameteriv);
|
||||||
|
GL_EXT_LOAD_OPT(glCreateRenderbuffers);
|
||||||
|
GL_EXT_LOAD_OPT(glNamedRenderbufferStorage);
|
||||||
|
GL_EXT_LOAD_OPT(glNamedRenderbufferStorageMultisample);
|
||||||
|
GL_EXT_LOAD_OPT(glGetNamedRenderbufferParameteriv);
|
||||||
|
GL_EXT_LOAD_OPT(glCreateTextures);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureBuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureBufferRange);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureStorage1D);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureStorage2D);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureStorage3D);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureStorage2DMultisample);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureStorage3DMultisample);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureSubImage1D);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureSubImage2D);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureSubImage3D);
|
||||||
|
GL_EXT_LOAD_OPT(glCompressedTextureSubImage1D);
|
||||||
|
GL_EXT_LOAD_OPT(glCompressedTextureSubImage2D);
|
||||||
|
GL_EXT_LOAD_OPT(glCompressedTextureSubImage3D);
|
||||||
|
GL_EXT_LOAD_OPT(glCopyTextureSubImage1D);
|
||||||
|
GL_EXT_LOAD_OPT(glCopyTextureSubImage2D);
|
||||||
|
GL_EXT_LOAD_OPT(glCopyTextureSubImage3D);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureParameterf);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureParameterfv);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureParameteri);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureParameterIiv);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureParameterIuiv);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureParameteriv);
|
||||||
|
GL_EXT_LOAD_OPT(glGenerateTextureMipmap);
|
||||||
|
GL_EXT_LOAD_OPT(glBindTextureUnit);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTextureImage);
|
||||||
|
GL_EXT_LOAD_OPT(glGetCompressedTextureImage);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTextureLevelParameterfv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTextureLevelParameteriv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTextureParameterfv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTextureParameterIiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTextureParameterIuiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTextureParameteriv);
|
||||||
|
GL_EXT_LOAD_OPT(glCreateVertexArrays);
|
||||||
|
GL_EXT_LOAD_OPT(glDisableVertexArrayAttrib);
|
||||||
|
GL_EXT_LOAD_OPT(glEnableVertexArrayAttrib);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexArrayElementBuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexArrayVertexBuffer);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexArrayVertexBuffers);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexArrayAttribBinding);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexArrayAttribFormat);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexArrayAttribIFormat);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexArrayAttribLFormat);
|
||||||
|
GL_EXT_LOAD_OPT(glVertexArrayBindingDivisor);
|
||||||
|
GL_EXT_LOAD_OPT(glGetVertexArrayiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetVertexArrayIndexediv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetVertexArrayIndexed64iv);
|
||||||
|
GL_EXT_LOAD_OPT(glCreateSamplers);
|
||||||
|
GL_EXT_LOAD_OPT(glCreateProgramPipelines);
|
||||||
|
GL_EXT_LOAD_OPT(glCreateQueries);
|
||||||
|
GL_EXT_LOAD_OPT(glGetQueryBufferObjecti64v);
|
||||||
|
GL_EXT_LOAD_OPT(glGetQueryBufferObjectiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetQueryBufferObjectui64v);
|
||||||
|
GL_EXT_LOAD_OPT(glGetQueryBufferObjectuiv);
|
||||||
|
GL_EXT_LOAD_OPT(glMemoryBarrierByRegion);
|
||||||
|
GL_EXT_LOAD_OPT(glGetTextureSubImage);
|
||||||
|
GL_EXT_LOAD_OPT(glGetCompressedTextureSubImage);
|
||||||
|
GL_EXT_LOAD_OPT(glGetGraphicsResetStatus);
|
||||||
|
GL_EXT_LOAD_OPT(glGetnCompressedTexImage);
|
||||||
|
GL_EXT_LOAD_OPT(glGetnTexImage);
|
||||||
|
GL_EXT_LOAD_OPT(glGetnUniformdv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetnUniformfv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetnUniformiv);
|
||||||
|
GL_EXT_LOAD_OPT(glGetnUniformuiv);
|
||||||
|
GL_EXT_LOAD_OPT(glReadnPixels);
|
||||||
|
GL_EXT_LOAD_OPT(glTextureBarrier);
|
||||||
|
#endif
|
||||||
|
#if defined(ENABLE_GL_VERSION_4_6) && defined(GL_VERSION_4_6)
|
||||||
|
GL_EXT_LOAD_OPT(glSpecializeShader);
|
||||||
|
GL_EXT_LOAD_OPT(glMultiDrawArraysIndirectCount);
|
||||||
|
GL_EXT_LOAD_OPT(glMultiDrawElementsIndirectCount);
|
||||||
|
GL_EXT_LOAD_OPT(glPolygonOffsetClamp);
|
||||||
|
#endif
|
Loading…
Reference in New Issue