mirror of https://github.com/PCSX2/pcsx2.git
gsdx hw: Fix regression on align sprite
The hack also updates position of not texture mapped sprite. Unlike the 2nd hack (round sprite) which can be skipped if TME is disabled
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@ -583,7 +583,9 @@ void GSRendererHW::Draw()
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context->ZBUF.ZMSK = zm != 0;
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// A couple of hack to avoid upscaling issue. So far it seems to impacts mostly sprite
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if ((m_upscale_multiplier > 1) && draw_sprite_tex) {
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// Note: first hack corrects both position and texture coordinate
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// Note: second hack corrects only the texture coordinate
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if ((m_upscale_multiplier > 1) && (m_vt.m_primclass == GS_SPRITE_CLASS)) {
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size_t count = m_vertex.next;
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GSVertex* v = &m_vertex.buff[0];
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@ -608,7 +610,8 @@ void GSRendererHW::Draw()
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}
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}
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if (PRIM->FST) {
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// Noting to do if no texture is sampled
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if (PRIM->FST && draw_sprite_tex) {
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if ((m_userhacks_round_sprite_offset > 1) || (m_userhacks_round_sprite_offset == 1 && !m_vt.IsLinear())) {
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if (m_vt.IsLinear())
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RoundSpriteOffset<true>();
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