mirror of https://github.com/PCSX2/pcsx2.git
gsdx: Adjust current renderer message
The leading space was really annoying me. Also make the variable local instead of static. And fix a bad indentation.
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d952811ec8
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@ -68,7 +68,6 @@ static bool s_vsync = false;
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static bool s_exclusive = true;
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static const char *s_renderer_name = "";
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static const char *s_renderer_type = "";
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static const char *s_type_log ="";
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bool gsopen_done = false; // crash guard for GSgetTitleInfo2 and GSKeyEvent (replace with lock?)
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EXPORT_C_(uint32) PS2EgetLibType()
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@ -209,27 +208,30 @@ static int _GSopen(void** dsp, char* title, GSRendererType renderer, int threads
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s_gs = NULL;
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}
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const char* renderer_fullname = "";
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const char* renderer_mode = "";
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switch (renderer)
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{
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case GSRendererType::DX9_SW:
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case GSRendererType::DX1011_SW:
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case GSRendererType::Null_SW:
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case GSRendererType::OGL_SW:
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s_type_log = "(Software mode)";
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renderer_mode = "(Software mode)";
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break;
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case GSRendererType::DX9_Null:
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case GSRendererType::DX1011_Null:
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case GSRendererType::Null_Null:
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s_type_log = "(Null mode)";
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renderer_mode = "(Null mode)";
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break;
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case GSRendererType::DX9_OpenCL:
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case GSRendererType::DX1011_OpenCL:
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case GSRendererType::Null_OpenCL:
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case GSRendererType::OGL_OpenCL:
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s_type_log = "(OpenCL)";
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renderer_mode = "(OpenCL)";
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break;
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default:
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s_type_log = "(Hardware mode)";
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renderer_mode = "(Hardware mode)";
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break;
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}
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@ -243,7 +245,7 @@ static int _GSopen(void** dsp, char* title, GSRendererType renderer, int threads
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case GSRendererType::DX9_OpenCL:
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dev = new GSDevice9();
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s_renderer_name = " D3D9";
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printf("\n Current Renderer: Direct3D9%s \n", s_type_log);
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renderer_fullname = "Direct3D9";
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break;
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case GSRendererType::DX1011_HW:
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case GSRendererType::DX1011_SW:
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@ -251,7 +253,7 @@ static int _GSopen(void** dsp, char* title, GSRendererType renderer, int threads
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case GSRendererType::DX1011_OpenCL:
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dev = new GSDevice11();
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s_renderer_name = " D3D11";
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printf("\n Current Renderer: Direct3D11%s \n", s_type_log);
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renderer_fullname = "Direct3D11";
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break;
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#endif
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case GSRendererType::Null_HW:
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@ -259,16 +261,20 @@ static int _GSopen(void** dsp, char* title, GSRendererType renderer, int threads
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case GSRendererType::Null_Null:
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case GSRendererType::Null_OpenCL:
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dev = new GSDeviceNull();
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s_renderer_name = " Null";
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renderer_fullname = "Null";
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break;
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case GSRendererType::OGL_HW:
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case GSRendererType::OGL_SW:
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case GSRendererType::OGL_OpenCL:
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dev = new GSDeviceOGL();
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s_renderer_name = " OGL";
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printf("\n Current Renderer: OpenGL%s \n", s_type_log);
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renderer_fullname = "OpenGL";
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break;
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}
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printf("Current Renderer: %s %s\n", renderer_fullname, renderer_mode);
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if (dev == NULL)
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{
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return -1;
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@ -304,7 +310,7 @@ static int _GSopen(void** dsp, char* title, GSRendererType renderer, int threads
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case GSRendererType::DX1011_Null:
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case GSRendererType::Null_Null:
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s_gs = new GSRendererNull();
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s_renderer_type = " Null";
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s_renderer_type = " Null";
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break;
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case GSRendererType::DX9_OpenCL:
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case GSRendererType::DX1011_OpenCL:
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