mirror of https://github.com/PCSX2/pcsx2.git
GS-ogl: Sample depth on green channel.
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@ -395,7 +395,7 @@ void GSRendererOGL::EmulateChannelShuffle(GSTexture** rt, const GSTextureCache::
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case 0xE0: blue_shift = 5; break;
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case 0xC0: blue_shift = 6; break;
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case 0x80: blue_shift = 7; break;
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default: ASSERT(0); break;
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default: break;
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}
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const int green_shift = 8 - blue_shift;
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@ -369,6 +369,17 @@ vec4 fetch_red()
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return sample_p(rt.r) * 255.0f;
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}
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vec4 fetch_green()
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{
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#if PS_DEPTH_FMT == 1 || PS_DEPTH_FMT == 2
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int depth = (fetch_raw_depth() >> 8) & 0xFF;
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vec4 rt = vec4(depth) / 255.0f;
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#else
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vec4 rt = fetch_raw_color();
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#endif
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return sample_p(rt.g) * 255.0f;
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}
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vec4 fetch_blue()
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{
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#if PS_DEPTH_FMT == 1 || PS_DEPTH_FMT == 2
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@ -380,12 +391,6 @@ vec4 fetch_blue()
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return sample_p(rt.b) * 255.0f;
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}
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vec4 fetch_green()
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{
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vec4 rt = fetch_raw_color();
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return sample_p(rt.g) * 255.0f;
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}
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vec4 fetch_alpha()
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{
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vec4 rt = fetch_raw_color();
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