mirror of https://github.com/PCSX2/pcsx2.git
gsdx:windows: Open sub dialogs using temporary objects
This prevents the dialog from preserving state after it is closed, which simplifies the logic slightly for reopening the dialog. Also remove an unused variable.
This commit is contained in:
parent
eb104f60e2
commit
4d8dea0892
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@ -222,15 +222,21 @@ bool GSSettingsDlg::OnCommand(HWND hWnd, UINT id, UINT code)
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break;
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break;
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case IDC_SHADEBUTTON:
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case IDC_SHADEBUTTON:
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if (code == BN_CLICKED)
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if (code == BN_CLICKED)
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ShaderDlg.DoModal();
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GSShaderDlg().DoModal();
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break;
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break;
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case IDC_OSDBUTTON:
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case IDC_OSDBUTTON:
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if (code == BN_CLICKED)
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if (code == BN_CLICKED)
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OSDDlg.DoModal();
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GSOSDDlg().DoModal();
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break;
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break;
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case IDC_HACKSBUTTON:
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case IDC_HACKSBUTTON:
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if (code == BN_CLICKED)
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if (code == BN_CLICKED)
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HacksDlg.DoModal();
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{
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INT_PTR data;
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std::string adapter_id;
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if (ComboBoxGetSelData(IDC_ADAPTER, data))
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adapter_id = adapters[data].id;
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GSHacksDlg(adapter_id).DoModal();
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}
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break;
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break;
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case IDOK:
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case IDOK:
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{
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{
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@ -319,9 +325,6 @@ void GSSettingsDlg::UpdateRenderers()
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if (!ComboBoxGetSelData(IDC_ADAPTER, i))
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if (!ComboBoxGetSelData(IDC_ADAPTER, i))
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return;
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return;
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// Ugggh
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HacksDlg.SetAdapter(adapters[(int)i].id);
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D3D_FEATURE_LEVEL level = adapters[(int)i].level;
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D3D_FEATURE_LEVEL level = adapters[(int)i].level;
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std::vector<GSSetting> renderers;
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std::vector<GSSetting> renderers;
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@ -640,8 +643,9 @@ bool GSShaderDlg::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
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// Hacks Dialog
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// Hacks Dialog
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GSHacksDlg::GSHacksDlg() :
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GSHacksDlg::GSHacksDlg(const std::string &adapter_id)
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GSDialog(IDD_HACKS)
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: GSDialog{IDD_HACKS}
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, m_adapter_id(adapter_id)
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{
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{
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memset(msaa2cb, 0, sizeof(msaa2cb));
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memset(msaa2cb, 0, sizeof(msaa2cb));
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memset(cb2msaa, 0, sizeof(cb2msaa));
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memset(cb2msaa, 0, sizeof(cb2msaa));
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@ -665,7 +669,7 @@ void GSHacksDlg::OnInit()
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{
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{
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if( i == 1) continue;
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if( i == 1) continue;
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int depth = GSDevice9::GetMaxDepth(i, adapter_id);
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int depth = GSDevice9::GetMaxDepth(i, m_adapter_id);
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if(depth)
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if(depth)
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{
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{
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@ -44,7 +44,7 @@ class GSHacksDlg : public GSDialog
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{
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{
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unsigned short cb2msaa[17];
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unsigned short cb2msaa[17];
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unsigned short msaa2cb[17];
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unsigned short msaa2cb[17];
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std::string adapter_id;
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std::string m_adapter_id;
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int m_old_skipdraw_offset;
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int m_old_skipdraw_offset;
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int m_old_skipdraw;
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int m_old_skipdraw;
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@ -55,13 +55,7 @@ protected:
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bool OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
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bool OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
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public:
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public:
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GSHacksDlg();
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GSHacksDlg(const std::string &adapter_id);
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// Ugh
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void SetAdapter(std::string adapter_id_)
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{
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adapter_id = adapter_id_;
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}
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};
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};
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class GSOSDDlg : public GSDialog
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class GSOSDDlg : public GSDialog
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@ -92,7 +86,6 @@ class GSSettingsDlg : public GSDialog
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std::vector<Adapter> adapters;
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std::vector<Adapter> adapters;
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std::vector<GSSetting> m_ocl_devs;
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std::vector<GSSetting> m_ocl_devs;
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uint32 m_lastValidMsaa; // used to revert to previous dialog value if the user changed to invalid one, or lesser one and canceled
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void UpdateRenderers();
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void UpdateRenderers();
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void UpdateControls();
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void UpdateControls();
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@ -101,11 +94,6 @@ protected:
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void OnInit();
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void OnInit();
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bool OnCommand(HWND hWnd, UINT id, UINT code);
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bool OnCommand(HWND hWnd, UINT id, UINT code);
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// Shade Boost
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GSShaderDlg ShaderDlg;
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GSHacksDlg HacksDlg;
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GSOSDDlg OSDDlg;
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public:
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public:
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GSSettingsDlg();
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GSSettingsDlg();
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};
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};
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