Merge pull request #1688 from turtleli/gsdx-thread

gsdx: Use std::thread and std::function for GSJobQueue
This commit is contained in:
Gregory Hainaut 2016-12-08 22:07:36 +01:00 committed by GitHub
commit 4d39bbe329
11 changed files with 41 additions and 283 deletions

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@ -104,7 +104,6 @@ set(GSdxSources
GSTextureOGL.cpp
GSTextureNull.cpp
GSTextureSW.cpp
GSThread.cpp
GSUtil.cpp
GSVector.cpp
GSVertexTrace.cpp
@ -164,6 +163,7 @@ set(GSdxHeaders
GSTextureCacheOGL.h
GSTextureNull.h
GSThread.h
GSThread_CXX11.h
GSUtil.h
GSVector.h
GSVertex.h

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@ -492,7 +492,7 @@ bool GSCapture::BeginCapture(float fps, GSVector2i recomendedResolution, float a
m_size.y = theApp.GetConfigI("CaptureHeight");
for(int i = 0; i < m_threads; i++) {
m_workers.push_back(std::unique_ptr<GSPng::Worker>(new GSPng::Worker()));
m_workers.push_back(std::unique_ptr<GSPng::Worker>(new GSPng::Worker(&GSPng::Process)));
}
#endif
@ -555,10 +555,6 @@ bool GSCapture::EndCapture()
}
#elif defined(__unix__)
// XXX Might not be necessary to wait
for(size_t i = 0; i < m_workers.size(); i++) {
m_workers[i]->Wait();
}
m_workers.clear();
m_frame = 0;

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@ -140,7 +140,7 @@ namespace GSPng {
_aligned_free(m_image);
}
void Worker::Process(shared_ptr<Transaction>& item)
void Process(std::shared_ptr<Transaction>& item)
{
Save(item->m_fmt, item->m_file, item->m_image, item->m_w, item->m_h, item->m_pitch, item->m_compression);
}

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@ -52,14 +52,7 @@ namespace GSPng {
bool Save(GSPng::Format fmt, const string& file, uint8* image, int w, int h, int pitch, int compression, bool rb_swapped = false);
class Worker : public GSJobQueue<shared_ptr<Transaction>, 16 >
{
public:
Worker() {};
virtual ~Worker() {};
void Process(std::shared_ptr<Transaction> &item);
void Process(shared_ptr<Transaction>& item);
int GetPixels(bool reset) {return 0;}
};
using Worker = GSJobQueue<std::shared_ptr<Transaction>, 16>;
}

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@ -1158,11 +1158,6 @@ GSRasterizerList::GSRasterizerList(int threads, GSPerfMon* perfmon)
GSRasterizerList::~GSRasterizerList()
{
for(auto i = m_workers.begin(); i != m_workers.end(); i++)
{
delete *i;
}
_aligned_free(m_scanline);
}
@ -1213,33 +1208,8 @@ int GSRasterizerList::GetPixels(bool reset)
for(size_t i = 0; i < m_workers.size(); i++)
{
pixels += m_workers[i]->GetPixels(reset);
pixels += m_r[i]->GetPixels(reset);
}
return pixels;
}
// GSRasterizerList::GSWorker
GSRasterizerList::GSWorker::GSWorker(GSRasterizer* r)
: GSJobQueue<shared_ptr<GSRasterizerData>, 65536>()
, m_r(r)
{
}
GSRasterizerList::GSWorker::~GSWorker()
{
Wait();
delete m_r;
}
int GSRasterizerList::GSWorker::GetPixels(bool reset)
{
return m_r->GetPixels(reset);
}
void GSRasterizerList::GSWorker::Process(shared_ptr<GSRasterizerData>& item)
{
m_r->Draw(item.get());
}

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@ -181,23 +181,12 @@ public:
class GSRasterizerList : public IRasterizer
{
protected:
class GSWorker : public GSJobQueue<shared_ptr<GSRasterizerData>, 65536 >
{
GSRasterizer* m_r;
public:
GSWorker(GSRasterizer* r);
virtual ~GSWorker();
int GetPixels(bool reset);
// GSJobQueue
void Process(shared_ptr<GSRasterizerData>& item);
};
using GSWorker = GSJobQueue<std::shared_ptr<GSRasterizerData>, 65536>;
GSPerfMon* m_perfmon;
vector<GSWorker*> m_workers;
// Worker threads depend on the rasterizers, so don't change the order.
std::vector<std::unique_ptr<GSRasterizer>> m_r;
std::vector<std::unique_ptr<GSWorker>> m_workers;
uint8* m_scanline;
int m_thread_height;
@ -214,17 +203,18 @@ public:
{
return new GSRasterizer(new DS(), 0, 1, perfmon);
}
else
GSRasterizerList* rl = new GSRasterizerList(threads, perfmon);
for(int i = 0; i < threads; i++)
{
GSRasterizerList* rl = new GSRasterizerList(threads, perfmon);
for(int i = 0; i < threads; i++)
{
rl->m_workers.push_back(new GSWorker(new GSRasterizer(new DS(), i, threads, perfmon)));
}
return rl;
rl->m_r.push_back(std::unique_ptr<GSRasterizer>(new GSRasterizer(new DS(), i, threads, perfmon)));
auto &r = *rl->m_r[i];
rl->m_workers.push_back(std::unique_ptr<GSWorker>(new GSWorker(
[&r](std::shared_ptr<GSRasterizerData> &item) { r.Draw(item.get()); })));
}
return rl;
}
// IRasterizer

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@ -1,129 +0,0 @@
/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSThread_CXX11.h"
GSThread::GSThread()
{
#ifdef _WIN32
m_ThreadId = 0;
m_hThread = NULL;
#else
#endif
}
GSThread::~GSThread()
{
}
#ifdef _WIN32
DWORD WINAPI GSThread::StaticThreadProc(void* lpParam)
{
((GSThread*)lpParam)->ThreadProc();
return 0;
}
#else
void* GSThread::StaticThreadProc(void* param)
{
((GSThread*)param)->ThreadProc();
#ifndef _STD_THREAD_ // exit is done implicitly by std::thread
pthread_exit(NULL);
#endif
return NULL;
}
#endif
void GSThread::CreateThread()
{
#ifdef _WIN32
m_hThread = ::CreateThread(NULL, 0, StaticThreadProc, (void*)this, 0, &m_ThreadId);
#else
#ifdef _STD_THREAD_
t = new thread(StaticThreadProc,(void*)this);
#else
pthread_attr_init(&m_thread_attr);
pthread_create(&m_thread, &m_thread_attr, StaticThreadProc, (void*)this);
#endif
#endif
}
void GSThread::CloseThread()
{
#ifdef _WIN32
if(m_hThread != NULL)
{
if(WaitForSingleObject(m_hThread, 5000) != WAIT_OBJECT_0)
{
printf("GSdx: WARNING: GSThread Thread did not close itself in time. Assuming hung. Terminating.\n");
TerminateThread(m_hThread, 1);
}
CloseHandle(m_hThread);
m_hThread = NULL;
m_ThreadId = 0;
}
#else
// Should be tested on windows too one day, native handle should be disabled there though, or adapted to windows thread
#ifdef _STD_THREAD_
#define _NATIVE_HANDLE_ // Using std::thread native handle, allows to just use posix stuff.
#ifdef _NATIVE_HANDLE_ // std::thread join seems to be bugged, have to test it again every now and then, it did work at some point(gcc 5), seems there is bug in system lib...
pthread_t m_thread = t->native_handle();
void *ret = NULL;
pthread_join(m_thread, &ret);
/* We are sure thread is dead, not so bad.
* Still no way to to delete that crap though... Really, wtf is this standard??
* I guess we will have to wait that someone debug either the implementation or change standard.
* There should be a moderate memory leak for now, I am trying to find a way to fix it.
* 3kinox
*/
#else
if(t->joinable())
{
t->join();
}
delete(t);
#endif
#else
void* ret = NULL;
pthread_join(m_thread, &ret);
pthread_attr_destroy(&m_thread_attr);
#endif
#endif
}

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@ -24,81 +24,11 @@
#include "GSdx.h"
#include "boost_spsc_queue.hpp"
class IGSThread
template<class T, int CAPACITY> class GSJobQueue final
{
protected:
virtual void ThreadProc() = 0;
};
// let us use std::thread for now, comment out the definition to go back to pthread
// There are currently some bugs/limitations to std::thread (see various comment)
// For the moment let's keep pthread but uses new std object (mutex, cond_var)
//#define _STD_THREAD_
#ifdef _WIN32
class GSThread : public IGSThread
{
DWORD m_ThreadId;
HANDLE m_hThread;
static DWORD WINAPI StaticThreadProc(void* lpParam);
protected:
void CreateThread();
void CloseThread();
public:
GSThread();
virtual ~GSThread();
};
#else
#ifdef _STD_THREAD_
#include <thread>
#else
#include <pthread.h>
#endif
class GSThread : public IGSThread
{
#ifdef _STD_THREAD_
std::thread *t;
#else
pthread_attr_t m_thread_attr;
pthread_t m_thread;
#endif
static void* StaticThreadProc(void* param);
protected:
void CreateThread();
void CloseThread();
public:
GSThread();
virtual ~GSThread();
};
#endif
template<class T> class IGSJobQueue : public GSThread
{
public:
IGSJobQueue() {}
virtual ~IGSJobQueue() {}
virtual bool IsEmpty() const = 0;
virtual void Push(const T& item) = 0;
virtual void Wait() = 0;
virtual void Process(T& item) = 0;
virtual int GetPixels(bool reset) = 0;
};
template<class T, int CAPACITY> class GSJobQueue : public IGSJobQueue<T>
{
protected:
private:
std::thread m_thread;
std::function<void(T&)> m_func;
std::atomic<int16_t> m_count;
std::atomic<bool> m_exit;
ringbuffer_base<T, CAPACITY> m_queue;
@ -139,19 +69,22 @@ protected:
}
public:
GSJobQueue() :
GSJobQueue(std::function<void(T&)> func) :
m_func(func),
m_count(0),
m_exit(false)
{
this->CreateThread();
m_thread = std::thread(&GSJobQueue::ThreadProc, this);
}
virtual ~GSJobQueue() {
~GSJobQueue()
{
m_exit = true;
do {
m_notempty.notify_one();
} while (m_exit);
this->CloseThread();
m_thread.join();
}
bool IsEmpty() const {
@ -185,6 +118,6 @@ public:
}
void operator() (T& item) {
this->Process(item);
m_func(item);
}
};

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@ -195,7 +195,6 @@
<ClCompile Include="GSTextureFX9.cpp" />
<ClCompile Include="GSTextureNull.cpp" />
<ClCompile Include="GSTextureSW.cpp" />
<ClCompile Include="GSThread.cpp" />
<ClCompile Include="GSUtil.cpp" />
<ClCompile Include="GSVector.cpp" />
<ClCompile Include="GSVertexList.cpp" />
@ -218,6 +217,7 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="boost_spsc_queue.hpp" />
<ClInclude Include="config.h" />
<ClInclude Include="GLLoader.h" />
<ClInclude Include="GLState.h" />
@ -278,6 +278,7 @@
<ClInclude Include="GSTextureNull.h" />
<ClInclude Include="GSTextureSW.h" />
<ClInclude Include="GSThread.h" />
<ClInclude Include="GSThread_CXX11.h" />
<ClInclude Include="GSUniformBufferOGL.h" />
<ClInclude Include="GSUtil.h" />
<ClInclude Include="GSVector.h" />

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@ -171,9 +171,6 @@
<ClCompile Include="GSTextureNull.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSThread.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSUtil.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -566,6 +563,12 @@
<ClInclude Include="PSX\GPUVertex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="boost_spsc_queue.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSThread_CXX11.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="res\logo10.bmp">

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@ -107,6 +107,7 @@ typedef int64 sint64;
#include <atomic>
#include <mutex>
#include <condition_variable>
#include <functional>
using namespace std;