mirror of https://github.com/PCSX2/pcsx2.git
Merge pull request #1688 from turtleli/gsdx-thread
gsdx: Use std::thread and std::function for GSJobQueue
This commit is contained in:
commit
4d39bbe329
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@ -104,7 +104,6 @@ set(GSdxSources
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GSTextureOGL.cpp
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GSTextureNull.cpp
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GSTextureSW.cpp
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GSThread.cpp
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GSUtil.cpp
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GSVector.cpp
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GSVertexTrace.cpp
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@ -164,6 +163,7 @@ set(GSdxHeaders
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GSTextureCacheOGL.h
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GSTextureNull.h
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GSThread.h
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GSThread_CXX11.h
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GSUtil.h
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GSVector.h
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GSVertex.h
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@ -492,7 +492,7 @@ bool GSCapture::BeginCapture(float fps, GSVector2i recomendedResolution, float a
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m_size.y = theApp.GetConfigI("CaptureHeight");
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for(int i = 0; i < m_threads; i++) {
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m_workers.push_back(std::unique_ptr<GSPng::Worker>(new GSPng::Worker()));
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m_workers.push_back(std::unique_ptr<GSPng::Worker>(new GSPng::Worker(&GSPng::Process)));
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}
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#endif
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@ -555,10 +555,6 @@ bool GSCapture::EndCapture()
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}
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#elif defined(__unix__)
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// XXX Might not be necessary to wait
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for(size_t i = 0; i < m_workers.size(); i++) {
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m_workers[i]->Wait();
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}
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m_workers.clear();
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m_frame = 0;
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@ -140,7 +140,7 @@ namespace GSPng {
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_aligned_free(m_image);
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}
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void Worker::Process(shared_ptr<Transaction>& item)
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void Process(std::shared_ptr<Transaction>& item)
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{
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Save(item->m_fmt, item->m_file, item->m_image, item->m_w, item->m_h, item->m_pitch, item->m_compression);
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}
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@ -52,14 +52,7 @@ namespace GSPng {
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bool Save(GSPng::Format fmt, const string& file, uint8* image, int w, int h, int pitch, int compression, bool rb_swapped = false);
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class Worker : public GSJobQueue<shared_ptr<Transaction>, 16 >
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{
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public:
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Worker() {};
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virtual ~Worker() {};
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void Process(std::shared_ptr<Transaction> &item);
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void Process(shared_ptr<Transaction>& item);
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int GetPixels(bool reset) {return 0;}
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};
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using Worker = GSJobQueue<std::shared_ptr<Transaction>, 16>;
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}
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@ -1158,11 +1158,6 @@ GSRasterizerList::GSRasterizerList(int threads, GSPerfMon* perfmon)
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GSRasterizerList::~GSRasterizerList()
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{
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for(auto i = m_workers.begin(); i != m_workers.end(); i++)
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{
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delete *i;
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}
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_aligned_free(m_scanline);
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}
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@ -1213,33 +1208,8 @@ int GSRasterizerList::GetPixels(bool reset)
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for(size_t i = 0; i < m_workers.size(); i++)
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{
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pixels += m_workers[i]->GetPixels(reset);
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pixels += m_r[i]->GetPixels(reset);
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}
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return pixels;
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}
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// GSRasterizerList::GSWorker
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GSRasterizerList::GSWorker::GSWorker(GSRasterizer* r)
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: GSJobQueue<shared_ptr<GSRasterizerData>, 65536>()
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, m_r(r)
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{
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}
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GSRasterizerList::GSWorker::~GSWorker()
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{
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Wait();
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delete m_r;
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}
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int GSRasterizerList::GSWorker::GetPixels(bool reset)
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{
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return m_r->GetPixels(reset);
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}
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void GSRasterizerList::GSWorker::Process(shared_ptr<GSRasterizerData>& item)
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{
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m_r->Draw(item.get());
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}
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@ -181,23 +181,12 @@ public:
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class GSRasterizerList : public IRasterizer
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{
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protected:
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class GSWorker : public GSJobQueue<shared_ptr<GSRasterizerData>, 65536 >
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{
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GSRasterizer* m_r;
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public:
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GSWorker(GSRasterizer* r);
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virtual ~GSWorker();
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int GetPixels(bool reset);
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// GSJobQueue
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void Process(shared_ptr<GSRasterizerData>& item);
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};
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using GSWorker = GSJobQueue<std::shared_ptr<GSRasterizerData>, 65536>;
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GSPerfMon* m_perfmon;
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vector<GSWorker*> m_workers;
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// Worker threads depend on the rasterizers, so don't change the order.
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std::vector<std::unique_ptr<GSRasterizer>> m_r;
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std::vector<std::unique_ptr<GSWorker>> m_workers;
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uint8* m_scanline;
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int m_thread_height;
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@ -214,18 +203,19 @@ public:
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{
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return new GSRasterizer(new DS(), 0, 1, perfmon);
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}
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else
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{
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GSRasterizerList* rl = new GSRasterizerList(threads, perfmon);
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for(int i = 0; i < threads; i++)
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{
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rl->m_workers.push_back(new GSWorker(new GSRasterizer(new DS(), i, threads, perfmon)));
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rl->m_r.push_back(std::unique_ptr<GSRasterizer>(new GSRasterizer(new DS(), i, threads, perfmon)));
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auto &r = *rl->m_r[i];
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rl->m_workers.push_back(std::unique_ptr<GSWorker>(new GSWorker(
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[&r](std::shared_ptr<GSRasterizerData> &item) { r.Draw(item.get()); })));
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}
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return rl;
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}
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}
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// IRasterizer
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@ -1,129 +0,0 @@
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/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSThread_CXX11.h"
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GSThread::GSThread()
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{
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#ifdef _WIN32
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m_ThreadId = 0;
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m_hThread = NULL;
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#else
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#endif
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}
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GSThread::~GSThread()
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{
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}
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#ifdef _WIN32
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DWORD WINAPI GSThread::StaticThreadProc(void* lpParam)
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{
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((GSThread*)lpParam)->ThreadProc();
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return 0;
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}
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#else
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void* GSThread::StaticThreadProc(void* param)
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{
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((GSThread*)param)->ThreadProc();
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#ifndef _STD_THREAD_ // exit is done implicitly by std::thread
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pthread_exit(NULL);
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#endif
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return NULL;
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}
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#endif
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void GSThread::CreateThread()
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{
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#ifdef _WIN32
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m_hThread = ::CreateThread(NULL, 0, StaticThreadProc, (void*)this, 0, &m_ThreadId);
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#else
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#ifdef _STD_THREAD_
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t = new thread(StaticThreadProc,(void*)this);
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#else
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pthread_attr_init(&m_thread_attr);
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pthread_create(&m_thread, &m_thread_attr, StaticThreadProc, (void*)this);
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#endif
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#endif
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}
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void GSThread::CloseThread()
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{
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#ifdef _WIN32
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if(m_hThread != NULL)
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{
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if(WaitForSingleObject(m_hThread, 5000) != WAIT_OBJECT_0)
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{
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printf("GSdx: WARNING: GSThread Thread did not close itself in time. Assuming hung. Terminating.\n");
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TerminateThread(m_hThread, 1);
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}
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CloseHandle(m_hThread);
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m_hThread = NULL;
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m_ThreadId = 0;
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}
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#else
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// Should be tested on windows too one day, native handle should be disabled there though, or adapted to windows thread
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#ifdef _STD_THREAD_
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#define _NATIVE_HANDLE_ // Using std::thread native handle, allows to just use posix stuff.
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#ifdef _NATIVE_HANDLE_ // std::thread join seems to be bugged, have to test it again every now and then, it did work at some point(gcc 5), seems there is bug in system lib...
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pthread_t m_thread = t->native_handle();
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void *ret = NULL;
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pthread_join(m_thread, &ret);
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/* We are sure thread is dead, not so bad.
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* Still no way to to delete that crap though... Really, wtf is this standard??
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* I guess we will have to wait that someone debug either the implementation or change standard.
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* There should be a moderate memory leak for now, I am trying to find a way to fix it.
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* 3kinox
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*/
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#else
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if(t->joinable())
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{
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t->join();
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}
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delete(t);
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#endif
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#else
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void* ret = NULL;
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pthread_join(m_thread, &ret);
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pthread_attr_destroy(&m_thread_attr);
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#endif
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#endif
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}
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@ -24,81 +24,11 @@
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#include "GSdx.h"
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#include "boost_spsc_queue.hpp"
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class IGSThread
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template<class T, int CAPACITY> class GSJobQueue final
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{
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protected:
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virtual void ThreadProc() = 0;
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};
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// let us use std::thread for now, comment out the definition to go back to pthread
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// There are currently some bugs/limitations to std::thread (see various comment)
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// For the moment let's keep pthread but uses new std object (mutex, cond_var)
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//#define _STD_THREAD_
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#ifdef _WIN32
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class GSThread : public IGSThread
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{
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DWORD m_ThreadId;
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HANDLE m_hThread;
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static DWORD WINAPI StaticThreadProc(void* lpParam);
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protected:
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void CreateThread();
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void CloseThread();
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public:
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GSThread();
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virtual ~GSThread();
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};
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#else
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#ifdef _STD_THREAD_
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#include <thread>
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#else
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#include <pthread.h>
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#endif
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class GSThread : public IGSThread
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{
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#ifdef _STD_THREAD_
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std::thread *t;
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#else
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pthread_attr_t m_thread_attr;
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pthread_t m_thread;
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#endif
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static void* StaticThreadProc(void* param);
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protected:
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void CreateThread();
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void CloseThread();
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public:
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GSThread();
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virtual ~GSThread();
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};
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#endif
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template<class T> class IGSJobQueue : public GSThread
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{
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public:
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IGSJobQueue() {}
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virtual ~IGSJobQueue() {}
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virtual bool IsEmpty() const = 0;
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virtual void Push(const T& item) = 0;
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virtual void Wait() = 0;
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virtual void Process(T& item) = 0;
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virtual int GetPixels(bool reset) = 0;
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};
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template<class T, int CAPACITY> class GSJobQueue : public IGSJobQueue<T>
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{
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protected:
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private:
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std::thread m_thread;
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std::function<void(T&)> m_func;
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std::atomic<int16_t> m_count;
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std::atomic<bool> m_exit;
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ringbuffer_base<T, CAPACITY> m_queue;
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@ -139,19 +69,22 @@ protected:
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}
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public:
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GSJobQueue() :
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GSJobQueue(std::function<void(T&)> func) :
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m_func(func),
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m_count(0),
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m_exit(false)
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{
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this->CreateThread();
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m_thread = std::thread(&GSJobQueue::ThreadProc, this);
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}
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virtual ~GSJobQueue() {
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~GSJobQueue()
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{
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m_exit = true;
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do {
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m_notempty.notify_one();
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} while (m_exit);
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this->CloseThread();
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m_thread.join();
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}
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bool IsEmpty() const {
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@ -185,6 +118,6 @@ public:
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}
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void operator() (T& item) {
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this->Process(item);
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m_func(item);
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}
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};
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@ -195,7 +195,6 @@
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<ClCompile Include="GSTextureFX9.cpp" />
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<ClCompile Include="GSTextureNull.cpp" />
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<ClCompile Include="GSTextureSW.cpp" />
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<ClCompile Include="GSThread.cpp" />
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<ClCompile Include="GSUtil.cpp" />
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<ClCompile Include="GSVector.cpp" />
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<ClCompile Include="GSVertexList.cpp" />
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@ -218,6 +217,7 @@
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="boost_spsc_queue.hpp" />
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<ClInclude Include="config.h" />
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<ClInclude Include="GLLoader.h" />
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<ClInclude Include="GLState.h" />
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@ -278,6 +278,7 @@
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<ClInclude Include="GSTextureNull.h" />
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<ClInclude Include="GSTextureSW.h" />
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<ClInclude Include="GSThread.h" />
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<ClInclude Include="GSThread_CXX11.h" />
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<ClInclude Include="GSUniformBufferOGL.h" />
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<ClInclude Include="GSUtil.h" />
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<ClInclude Include="GSVector.h" />
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@ -171,9 +171,6 @@
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<ClCompile Include="GSTextureNull.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GSThread.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GSUtil.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -566,6 +563,12 @@
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<ClInclude Include="PSX\GPUVertex.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="boost_spsc_queue.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSThread_CXX11.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="res\logo10.bmp">
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@ -107,6 +107,7 @@ typedef int64 sint64;
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#include <atomic>
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#include <mutex>
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#include <condition_variable>
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#include <functional>
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using namespace std;
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