GS/HW: Add CRC hack for Battlefield 2: Modern Combat

Full blending is needed to render the terrain correctly.
This commit is contained in:
Stenzek 2023-01-05 23:11:48 +10:00 committed by refractionpcsx2
parent 9e301e1aec
commit 4cfea01aa8
3 changed files with 82 additions and 8 deletions

View File

@ -18004,12 +18004,20 @@ SLES-53729:
name: "Battlefield 2 - Modern Combat"
region: "PAL-M4"
gsHWFixes:
autoFlush: 1
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLES-53730:
name: "Battlefield 2 - Modern Combat"
region: "PAL-M3"
gsHWFixes:
autoFlush: 1
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLES-53734:
name: "50 Cent - Bulletproof"
region: "PAL-E"
@ -31447,7 +31455,11 @@ SLPM-66206:
name: "Battlefield 2 - Modern Combat"
region: "NTSC-J"
gsHWFixes:
autoFlush: 1
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLPM-66207:
name: "Dororo [Sega the Best 2800]"
region: "NTSC-J"
@ -33126,7 +33138,11 @@ SLPM-66651:
name: "Battlefield 2 - Modern Combat [EA Best Hits]"
region: "NTSC-J"
gsHWFixes:
autoFlush: 1
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLPM-66652:
name: "Burnout Revenge [EA Best Hits]"
region: "NTSC-J"
@ -45062,7 +45078,11 @@ SLUS-21026:
region: "NTSC-U"
compat: 5
gsHWFixes:
autoFlush: 1
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLUS-21027:
name: "Lord of the Rings, The - The Third Age"
region: "NTSC-U"
@ -50163,7 +50183,11 @@ SLUS-29117:
name: "Battlefield 2 - Modern Combat [Public Beta Vol.1.0]"
region: "NTSC-U"
gsHWFixes:
autoFlush: 1
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLUS-29118:
name: "Need for Speed - Underground 2 [Demo]"
region: "NTSC-U"
@ -50256,7 +50280,11 @@ SLUS-29152:
name: "Battlefield 2 - Modern Combat [Regular Demo]"
region: "NTSC-U"
gsHWFixes:
autoFlush: 1
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLUS-29153:
name: "Burnout Revenge [Demo]"
region: "NTSC-U"
@ -50342,7 +50370,11 @@ SLUS-29172:
name: "Battlefield 2 - Modern Combat [Demo]"
region: "NTSC-U"
gsHWFixes:
autoFlush: 1
autoFlush: 1 # Post-processing.
halfPixelOffset: 2 # Offset post-processing.
texturePreloading: 1 # Spikes all over the place otherwise.
getSkipCount: "GSC_Battlefield2" # Depth clear.
beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
SLUS-29173:
name: "Sims 2, The [Demo]"
region: "NTSC-U"

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@ -1209,6 +1209,43 @@ bool GSHwHack::OI_BurnoutGames(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GS
return false;
}
bool GSHwHack::GSC_Battlefield2(GSRendererHW& r, const GSFrameInfo& fi, int& skip)
{
if (skip == 0)
{
if (fi.ZBP >= fi.FBP && fi.FBP >= 0x2000 && fi.ZBP >= 0x2700 && ((fi.ZBP - fi.FBP) == 0x700))
{
skip = 7;
GIFRegTEX0 TEX0 = {};
TEX0.TBP0 = fi.FBP;
TEX0.TBW = 8;
GSTextureCache::Target* dst = r.m_tc->LookupTarget(TEX0, GSRendererHW::GetInstance()->GetTargetSize(), GSTextureCache::DepthStencil, true);
if (dst)
{
g_gs_device->ClearDepth(dst->m_texture);
}
}
}
return true;
}
bool GSHwHack::OI_Battlefield2(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t)
{
if (!RPRIM->TME || RCONTEXT->FRAME.Block() > 0xD00 || RCONTEXT->TEX0.TBP0 > 0x1D00)
return true;
if (rt && t && RCONTEXT->FRAME.Block() == 0 && RCONTEXT->TEX0.TBP0 == 0x1000)
{
const GSVector4i rc(0, 0, std::min(rt->GetWidth(), t->m_texture->GetWidth()), std::min(rt->GetHeight(), t->m_texture->GetHeight()));
g_gs_device->CopyRect(t->m_texture, rt, rc, 0, 0);
}
r.m_tc->InvalidateTemporarySource();
return false;
}
#undef RCONTEXT
#undef RPRIM
@ -1240,6 +1277,7 @@ const GSHwHack::Entry<GSRendererHW::GSC_Ptr> GSHwHack::s_get_skip_count_function
CRC_F(GSC_ZettaiZetsumeiToshi2, CRCHackLevel::Partial),
CRC_F(GSC_BlackAndBurnoutSky, CRCHackLevel::Partial),
CRC_F(GSC_Barnyard, CRCHackLevel::Partial),
CRC_F(GSC_Battlefield2, CRCHackLevel::Partial),
// Channel Effect
CRC_F(GSC_CrashBandicootWoC, CRCHackLevel::Partial),
@ -1290,6 +1328,7 @@ const GSHwHack::Entry<GSRendererHW::OI_Ptr> GSHwHack::s_before_draw_functions[]
CRC_F(OI_ArTonelico2, CRCHackLevel::Minimum),
CRC_F(OI_JakGames, CRCHackLevel::Minimum),
CRC_F(OI_BurnoutGames, CRCHackLevel::Minimum),
CRC_F(OI_Battlefield2, CRCHackLevel::Minimum),
};
#undef CRC_F

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@ -56,6 +56,7 @@ public:
static bool GSC_ShinOnimusha(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
static bool GSC_XenosagaE3(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
static bool GSC_Barnyard(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
static bool GSC_Battlefield2(GSRendererHW& r, const GSFrameInfo& fi, int& skip);
static bool OI_PointListPalette(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
static bool OI_BigMuthaTruckers(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
@ -69,6 +70,8 @@ public:
static bool OI_JakGames(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
static bool OI_BurnoutGames(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
static bool OI_Battlefield2(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
template <typename F>
struct Entry
{