Change an outdated GSdx comment. It may confuse people nowadays.

This commit is contained in:
ramapcsx2 2015-12-01 21:36:23 +01:00
parent 3cefa54789
commit 4c765a04f7
1 changed files with 7 additions and 7 deletions

View File

@ -369,10 +369,10 @@ GSVector4i GSState::GetDisplayRect(int i)
}
// There's a problem when games expand/shrink and relocate the visible area since GSdx doesn't support
// moving the output area. (Disgaea 2 intro FMV when upscaling is used, also those games hackfixed below.)
// moving the output area. (Disgaea 2 intro FMV when upscaling is used).
GSVector4i GSState::GetFrameRect(int i)
{
if(i < 0) i = IsEnabled(1) ? 1 : 0;
if (i < 0) i = IsEnabled(1) ? 1 : 0;
GSVector4i r = GetDisplayRect(i);
@ -384,9 +384,9 @@ GSVector4i GSState::GetFrameRect(int i)
h = 448;
}
if(m_regs->SMODE2.INT && m_regs->SMODE2.FFMD && h > 1) h >>= 1;
if (m_regs->SMODE2.INT && m_regs->SMODE2.FFMD && h > 1) h >>= 1;
//Breaks Disgaea2 FMV borders
//watch Disgaea2 FMV borders when changing
r.left = m_regs->DISP[i].DISPFB.DBX;
r.top = m_regs->DISP[i].DISPFB.DBY;
r.right = r.left + w;