mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Hardware Fixes for Burnout 2 (#9770)
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@ -11089,6 +11089,11 @@ SLED-51186:
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SLED-51211:
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name: "Burnout 2 - Point of Impact [Demo]"
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region: "PAL-E"
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gsHWFixes:
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gpuTargetCLUT: 1 # Fixes bloom and sun rendering in front of everything.
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autoFlush: 1 # Fixes bloom and sun rendering in front of everything.
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halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled.
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bilinearUpscale: 2 # Reduces color banding of the sun glare.
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roundModes:
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vu1RoundMode: 1 # Bright lights in cars.
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SLED-51212:
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@ -14055,6 +14060,11 @@ SLES-51044:
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name: "Burnout 2 - Point of Impact"
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region: "PAL-M5"
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compat: 5
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gsHWFixes:
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gpuTargetCLUT: 1 # Fixes bloom and sun rendering in front of everything.
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autoFlush: 1 # Fixes bloom and sun rendering in front of everything.
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halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled.
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bilinearUpscale: 2 # Reduces color banding of the sun glare.
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roundModes:
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vu1RoundMode: 1 # Bright lights in cars.
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SLES-51045:
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@ -18619,6 +18629,11 @@ SLES-52968:
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name: "Burnout 2 - Point of Impact"
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region: "PAL-E"
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compat: 5
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gsHWFixes:
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gpuTargetCLUT: 1 # Fixes bloom and sun rendering in front of everything.
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autoFlush: 1 # Fixes bloom and sun rendering in front of everything.
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halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled.
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bilinearUpscale: 2 # Reduces color banding of the sun glare.
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roundModes:
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vu1RoundMode: 1 # Bright lights in cars.
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SLES-52973:
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@ -26404,6 +26419,11 @@ SLKA-25038:
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SLKA-25039:
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name: "Burnout 2 - Point of Impact"
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region: "NTSC-K"
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gsHWFixes:
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gpuTargetCLUT: 1 # Fixes bloom and sun rendering in front of everything.
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autoFlush: 1 # Fixes bloom and sun rendering in front of everything.
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halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled.
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bilinearUpscale: 2 # Reduces color banding of the sun glare.
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roundModes:
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vu1RoundMode: 1 # Bright lights in cars.
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SLKA-25041:
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@ -44013,6 +44033,11 @@ SLPS-25350:
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SLPS-25351:
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name: "Burnout 2 - Point of Impact"
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region: "NTSC-J"
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gsHWFixes:
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gpuTargetCLUT: 1 # Fixes bloom and sun rendering in front of everything.
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autoFlush: 1 # Fixes bloom and sun rendering in front of everything.
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halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled.
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bilinearUpscale: 2 # Reduces color banding of the sun glare.
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roundModes:
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vu1RoundMode: 1 # Bright lights in cars.
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SLPS-25352:
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@ -49310,6 +49335,11 @@ SLUS-20497:
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name: "Burnout 2 - Point of Impact"
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region: "NTSC-U"
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compat: 5
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gsHWFixes:
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gpuTargetCLUT: 1 # Fixes bloom and sun rendering in front of everything.
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autoFlush: 1 # Fixes bloom and sun rendering in front of everything.
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halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled.
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bilinearUpscale: 2 # Reduces color banding of the sun glare.
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roundModes:
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vu1RoundMode: 1 # Bright lights in cars.
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SLUS-20498:
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