GameDB: Hardware Fixes for Burnout 2 (#9770)

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ElTioRata 2023-08-16 21:46:58 -03:00 committed by GitHub
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commit 4c62c82dab
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@ -11089,6 +11089,11 @@ SLED-51186:
SLED-51211:
name: "Burnout 2 - Point of Impact [Demo]"
region: "PAL-E"
gsHWFixes:
gpuTargetCLUT: 1 # Fixes bloom and sun rendering in front of everything.
autoFlush: 1 # Fixes bloom and sun rendering in front of everything.
halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled.
bilinearUpscale: 2 # Reduces color banding of the sun glare.
roundModes:
vu1RoundMode: 1 # Bright lights in cars.
SLED-51212:
@ -14055,6 +14060,11 @@ SLES-51044:
name: "Burnout 2 - Point of Impact"
region: "PAL-M5"
compat: 5
gsHWFixes:
gpuTargetCLUT: 1 # Fixes bloom and sun rendering in front of everything.
autoFlush: 1 # Fixes bloom and sun rendering in front of everything.
halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled.
bilinearUpscale: 2 # Reduces color banding of the sun glare.
roundModes:
vu1RoundMode: 1 # Bright lights in cars.
SLES-51045:
@ -18619,6 +18629,11 @@ SLES-52968:
name: "Burnout 2 - Point of Impact"
region: "PAL-E"
compat: 5
gsHWFixes:
gpuTargetCLUT: 1 # Fixes bloom and sun rendering in front of everything.
autoFlush: 1 # Fixes bloom and sun rendering in front of everything.
halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled.
bilinearUpscale: 2 # Reduces color banding of the sun glare.
roundModes:
vu1RoundMode: 1 # Bright lights in cars.
SLES-52973:
@ -26404,6 +26419,11 @@ SLKA-25038:
SLKA-25039:
name: "Burnout 2 - Point of Impact"
region: "NTSC-K"
gsHWFixes:
gpuTargetCLUT: 1 # Fixes bloom and sun rendering in front of everything.
autoFlush: 1 # Fixes bloom and sun rendering in front of everything.
halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled.
bilinearUpscale: 2 # Reduces color banding of the sun glare.
roundModes:
vu1RoundMode: 1 # Bright lights in cars.
SLKA-25041:
@ -44013,6 +44033,11 @@ SLPS-25350:
SLPS-25351:
name: "Burnout 2 - Point of Impact"
region: "NTSC-J"
gsHWFixes:
gpuTargetCLUT: 1 # Fixes bloom and sun rendering in front of everything.
autoFlush: 1 # Fixes bloom and sun rendering in front of everything.
halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled.
bilinearUpscale: 2 # Reduces color banding of the sun glare.
roundModes:
vu1RoundMode: 1 # Bright lights in cars.
SLPS-25352:
@ -49310,6 +49335,11 @@ SLUS-20497:
name: "Burnout 2 - Point of Impact"
region: "NTSC-U"
compat: 5
gsHWFixes:
gpuTargetCLUT: 1 # Fixes bloom and sun rendering in front of everything.
autoFlush: 1 # Fixes bloom and sun rendering in front of everything.
halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled.
bilinearUpscale: 2 # Reduces color banding of the sun glare.
roundModes:
vu1RoundMode: 1 # Bright lights in cars.
SLUS-20498: