diff --git a/plugins/GSdx/Renderers/DX11/GSRendererDX11.cpp b/plugins/GSdx/Renderers/DX11/GSRendererDX11.cpp index 8dc69a5136..4ea535a132 100644 --- a/plugins/GSdx/Renderers/DX11/GSRendererDX11.cpp +++ b/plugins/GSdx/Renderers/DX11/GSRendererDX11.cpp @@ -930,9 +930,7 @@ void GSRendererDX11::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sou bool ate_RGB_then_ZA = false; if (ate_first_pass & ate_second_pass) { -#ifdef _DEBUG - fprintf(stdout, "Complex Alpha Test\n"); -#endif + // fprintf(stdout, "Complex Alpha Test\n"); bool commutative_depth = (m_om_dssel.ztst == ZTST_GEQUAL && m_vt.m_eq.z) || (m_om_dssel.ztst == ZTST_ALWAYS); bool commutative_alpha = (m_context->ALPHA.C != 1); // when either Alpha Src or a constant @@ -942,18 +940,14 @@ void GSRendererDX11::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sou if (ate_RGBA_then_Z) { -#ifdef _DEBUG - fprintf(stdout, "Alternate ATE handling: ate_RGBA_then_Z\n"); -#endif + // fprintf(stdout, "Alternate ATE handling: ate_RGBA_then_Z\n"); // Render all color but don't update depth // ATE is disabled here m_om_dssel.zwe = false; } else if (ate_RGB_then_ZA) { -#ifdef _DEBUG - fprintf(stdout, "Alternate ATE handling: ate_RGB_then_ZA\n"); -#endif + // fprintf(stdout, "Alternate ATE handling: ate_RGB_then_ZA\n"); // Render RGB color but don't update depth/alpha // ATE is disabled here m_om_dssel.zwe = false;