diff --git a/plugins/GSdx/GSRendererHW.h b/plugins/GSdx/GSRendererHW.h index d6af92e3be..725b0bb4c2 100644 --- a/plugins/GSdx/GSRendererHW.h +++ b/plugins/GSdx/GSRendererHW.h @@ -495,27 +495,6 @@ protected: TEX0.PSM = DISPFB.PSM; // TRACE(_T("[%d] GetOutput %d %05x (%d)\n"), (int)m_perfmon.GetFrame(), i, (int)TEX0.TBP0, (int)TEX0.PSM); - - //This routine ups m_width and m_height globally, should games have a bigger native res than the startup values - //(currently 640*512, because of some unknown yet problem with smaller sizes) - int multiplier = upscale_Multiplier(); - if (multiplier > 1) - { - int testh = GetDisplayRect().height() * multiplier; - //on startup testh and testw are 1 for a while (invalid) - if ((testh > m_height) && testh != 1) { - m_height=testh; - //printf("changed height > %d\n", m_height ); - } - else if (testh == 1)return NULL; - - int testw = GetDisplayRect().width() * multiplier; - if ((testw > m_width) && testw != 1 ) { - m_width=testw; - //printf("changed width > %d\n", m_width ); - } - else if (testw == 1)return NULL; - } GSTexture* t = NULL; @@ -555,27 +534,6 @@ protected: { if(IsBadFrame(m_skip, m_gamefix_skipdraw)) return; - //This routine ups m_width and m_height globally, should games have a bigger native res than the startup values - //(currently 640*512, because of some unknown yet problem with smaller sizes) - int multiplier = upscale_Multiplier(); - if (multiplier > 1) - { - int testh = GetDisplayRect().height() * multiplier; - //on startup testh and testw are 1 for a while (invalid) - if ((testh > m_height) && testh != 1) { - m_height=testh; - //printf("changed height > %d\n", m_height ); - } - else if (testh == 1)return; - - int testw = GetDisplayRect().width() * multiplier; - if ((testw > m_width) && testw != 1 ) { - m_width=testw; - //printf("changed width > %d\n", m_width ); - } - else if (testw == 1)return; - } - GSDrawingEnvironment& env = m_env; GSDrawingContext* context = m_context;