mirror of https://github.com/PCSX2/pcsx2.git
gsdx: Remove some useless dx9 comments.
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@ -332,7 +332,7 @@ void GSdxApp::Init()
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// Avoid to clutter the ini file with useless options
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// PSX option (or DX9). Not supported on linux
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// PSX option. Not supported on linux.
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#ifdef _WIN32
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m_default_configuration["dithering"] = "1";
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m_default_configuration["ModeRefreshRate"] = "0";
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@ -439,7 +439,6 @@ vec4 sample_color(vec2 st)
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// Background in Shin Megami Tensei Lucifers
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// I suspect that uv isn't a standard number, so fract is outside of the [0;1] range
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// Note: it is free on GPU but let's do it only for float coordinate
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// Strangely DX9 doesn't suffer from this issue.
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dd = clamp(dd, vec2(0.0f), vec2(1.0f));
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#endif
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}
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