gsdx: Remove some useless dx9 comments.

This commit is contained in:
lightningterror 2019-01-26 15:33:28 +01:00
parent d4833a4618
commit 4ab29eb280
2 changed files with 1 additions and 2 deletions

View File

@ -332,7 +332,7 @@ void GSdxApp::Init()
// Avoid to clutter the ini file with useless options
// PSX option (or DX9). Not supported on linux
// PSX option. Not supported on linux.
#ifdef _WIN32
m_default_configuration["dithering"] = "1";
m_default_configuration["ModeRefreshRate"] = "0";

View File

@ -439,7 +439,6 @@ vec4 sample_color(vec2 st)
// Background in Shin Megami Tensei Lucifers
// I suspect that uv isn't a standard number, so fract is outside of the [0;1] range
// Note: it is free on GPU but let's do it only for float coordinate
// Strangely DX9 doesn't suffer from this issue.
dd = clamp(dd, vec2(0.0f), vec2(1.0f));
#endif
}