GSdx: Disable Merge Sprite on native resolution.

Previously if HW hacks were enabled Merge Sprite was active(if checked) on
native resolution even if the GUI option was disabled, which in result
caused glitches in games on native resolution.

This should address that issue.
This commit is contained in:
lightningterror 2018-01-12 15:38:36 +01:00 committed by Akash
parent 5d61f656eb
commit 4aa25c4971
1 changed files with 3 additions and 2 deletions

View File

@ -56,8 +56,9 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
}
if (m_upscale_multiplier == 1) { // hacks are only needed for upscaling issues.
m_userhacks_round_sprite_offset = 0;
m_userhacks_align_sprite_X = 0;
m_userhacks_round_sprite_offset = 0;
m_userhacks_align_sprite_X = false;
m_userHacks_merge_sprite = false;
}
m_dump_root = root_hw;