mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Disable Merge Sprite on native resolution.
Previously if HW hacks were enabled Merge Sprite was active(if checked) on native resolution even if the GUI option was disabled, which in result caused glitches in games on native resolution. This should address that issue.
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@ -56,8 +56,9 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
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}
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if (m_upscale_multiplier == 1) { // hacks are only needed for upscaling issues.
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m_userhacks_round_sprite_offset = 0;
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m_userhacks_align_sprite_X = 0;
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m_userhacks_round_sprite_offset = 0;
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m_userhacks_align_sprite_X = false;
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m_userHacks_merge_sprite = false;
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}
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m_dump_root = root_hw;
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