diff --git a/plugins/GSdx/GSRendererDX11.cpp b/plugins/GSdx/GSRendererDX11.cpp index 0f947bda40..b534df8ca4 100644 --- a/plugins/GSdx/GSRendererDX11.cpp +++ b/plugins/GSdx/GSRendererDX11.cpp @@ -70,14 +70,7 @@ void GSRendererDX11::SetupIA(const float& sx, const float& sy) break; case GS_SPRITE_CLASS: - if (!m_vt.m_accurate_stq && m_vertex.next > 32) { // <=> 16 sprites (based on Shadow Hearts) - - t = D3D11_PRIMITIVE_TOPOLOGY_LINELIST; - } else { - Lines2Sprites(); - - t = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST; - } + t = D3D11_PRIMITIVE_TOPOLOGY_LINELIST; break; case GS_TRIANGLE_CLASS: