mirror of https://github.com/PCSX2/pcsx2.git
gsdx: define the linux x64 ABI
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@ -269,10 +269,28 @@ using namespace stdext;
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#define _M_AMD64
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// Yeah let use mips naming ;)
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#ifdef _WIN64
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#define a0 rcx
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#define a1 rdx
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#define a2 r8
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#define a3 r9
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#define t0 rdi
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#define t1 rsi
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#else
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#define a0 rdi
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#define a1 rsi
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#define a2 rdx
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#define a3 rcx
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#define t0 r8
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#define t1 r9
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#endif
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#endif
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// sse
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#if defined(__GNUC__) && !defined(__x86_64__)
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// Convert gcc see define into GSdx (windows) define
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#if defined(__AVX2__)
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#define _M_SSE 0x501
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@ -290,6 +308,21 @@ using namespace stdext;
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#define _M_SSE 0x100
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#endif
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#elif defined(__GNUC__)
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#if defined(__AVX2__)
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// FIXME until code is done
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#define _M_SSE 0x500
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#elif defined(__AVX__)
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#define _M_SSE 0x500
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#elif defined(__SSE4_1__)
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#define _M_SSE 0x401
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#else
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// FIXME won't likely be supported but allow to compile the code
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// Note: from steam survey SSE4.1 is supported by 87% (end of 2015)
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#define _M_SSE 0x200
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#endif
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#endif
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#if !defined(_M_SSE) && (!defined(_WIN32) || defined(_M_AMD64) || defined(_M_IX86_FP) && _M_IX86_FP >= 2)
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