mirror of https://github.com/PCSX2/pcsx2.git
reverted last revisions to prevent possible syncing problems/crashes.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@141 a6443dda-0b58-4228-96e9-037be469359c
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@ -636,7 +636,7 @@ int LoadState(char *file) {
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}
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// stop and reset the system first
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//gsWaitGS();
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gsWaitGS();
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for (i=0; i<48; i++) ClearTLB(i);
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@ -716,7 +716,7 @@ int LoadState(char *file) {
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// have to call in thread, otherwise weird stuff will start happening
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u64 uf = (uptr)f;
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GSRingBufSimplePacket(GS_RINGTYPE_LOAD, (u32)(uf&0xffffffff), (u32)(uf>>32), 0);
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// gsWaitGS();
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gsWaitGS();
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}
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else {
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_PS2Eload(GS);
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@ -419,7 +419,7 @@ void cpuBranchTest()
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// stall mtgs if it is taking too long
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if( g_MTGSVifCount > 0 ) {
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if( cpuRegs.cycle-g_MTGSVifStart > g_MTGSVifCount ) {
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// gsWaitGS();
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gsWaitGS();
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g_MTGSVifCount = 0;
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}
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}
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