diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 79dea544ef..e6e390fd27 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -1073,8 +1073,8 @@ Login token generated on %2. AutoUpdaterDialog - - + + Automatic Updater @@ -1124,37 +1124,47 @@ Login token generated on %2. - + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> - + + Savestate Warning + + + + + <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>.</p><p>Do you wish to continue?</p> + + + + Downloading %1... - + Cancel - + No updates are currently available. Please try again later. - + Current Version: %1 (%2) - + New Version: %1 (%2) - + Loading... @@ -1445,6 +1455,26 @@ Login token generated on %2. Saving CDVD block dump to '{}'. + + + Audio + + + + + Mode 1 + + + + + Mode 2 + + + + + Unknown + + ColorPickerButton @@ -1492,29 +1522,29 @@ Login token generated on %2. - + No devices available - + Clear Bindings Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - + Are you sure you want to clear all bindings for this controller? This action cannot be undone. Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this). - + Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -1666,20 +1696,98 @@ Login token generated on %2. + + ControllerBindingWidget_Guitar + + + Form + + + + + Yellow + + + + + + + + + + + + + + + PushButton + + + + + Start + + + + + Red + + + + + Green + + + + + Orange + + + + + Select + + + + + Strum Up + + + + + Strum Down + + + + + Blue + + + + + Whammy Bar + + + + + Tilt + + + ControllerCustomSettingsWidget - + Restore Default Settings - + Browse... - + Select File @@ -1859,62 +1967,69 @@ Login token generated on %2. - + + 100% - + Trigger - + Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. - + + Deadzone: + + + + Frequency - + Macro will toggle every N frames. - + Set... - + Not Configured - + + %1% - + Set Frequency - + Frequency: - + Macro will not repeat. - + Macro will toggle buttons every %1 frames. @@ -1922,12 +2037,12 @@ Login token generated on %2. ControllerMacroWidget - + Controller Port %1 Macros - + Macro %1 %2 This is the full text that appears in each option of the 16 available macros, and reads like this: @@ -2311,99 +2426,99 @@ You cannot undo this action. - + Breakpoint List Context Menu - + New - + Edit - - - + + + Copy - + Delete - + Thread List Context Menu - + Demangle Symbols "Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++ - + Copy Function Name - + Copy Function Address - + Go to in Disassembly - + Go to in Memory View - + Stack List Context Menu - - - - - + + + + + Debugger - + Invalid start address - + Invalid end address - + Start address can't be equal to or greater than the end address - + Invalid search value - + Value is larger than type @@ -3043,22 +3158,22 @@ Enter function name EmuThread - + %1x%2 - + Game: %1 FPS - + Video: %1 FPS (%2%) - + Game ID: %1 Game Title: %2 Achievements: %5 (%6) @@ -3067,7 +3182,7 @@ Achievements: %5 (%6) - + %n points @@ -3075,12 +3190,12 @@ Achievements: %5 (%6) - + Rich presence inactive or unsupported. - + Game not loaded or no RetroAchievements available. @@ -3606,7 +3721,7 @@ Achievements: %5 (%6) - + Hash cache has used {:.2f} MB of VRAM, disabling. @@ -3616,12 +3731,12 @@ Achievements: %5 (%6) - + Stencil buffers and texture barriers are both unavailable, this will break some graphical effects. - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -3677,7 +3792,7 @@ Achievements: %5 (%6) GameDatabase - + {0} Current Blending Accuracy is {1}. Recommended Blending Accuracy for this game is {2}. You can adjust the blending level in Game Properties to improve @@ -3685,10 +3800,43 @@ graphical quality, but this will increase system requirements. - + Manual GS hardware renderer fixes are enabled, automatic fixes were not applied: + + + No tracks provided. + + + + + Hash {} is not in database. + + + + + Data track number does not match data track in database. + + + + + Track {} with hash {} is not found in database. + + + + + + Track {} with hash {} is for a different game ({}). + + + + + + Track {} with hash {} does not match database track.. + + + GameFixSettingsWidget @@ -4318,10 +4466,112 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + + Verify + + + + + Search on Redump.org... + + + + Select Disc Path + + + Game is not a CD/DVD. + + + + + Track list unavailable while virtual machine is running. + + + + + # + + + + + Mode + + + + + + Start + + + + + + Sectors + + + + + + Size + + + + + + MD5 + + + + + + Status + + + + + + + + + + + %1 + + + + + + <not computed> + + + + + Error + + + + + Cannot verify image while a game is running. + + + + + One or more tracks is missing. + + + + + Verified as %1 [%2] (Version %3). + + + + + Verified as %1 [%2]. + + GraphicsSettingsWidget @@ -6897,24 +7147,24 @@ Swap chain: see Microsoft's Terminology Portal. - + Bindings for %1 %2 - + Close - - + + Push Button/Axis... [%1] - - + + %1% @@ -6922,7 +7172,7 @@ Swap chain: see Microsoft's Terminology Portal. InputBindingWidget - + Left click to assign a new button @@ -6930,18 +7180,18 @@ Shift + left click for additional bindings - + Right click to clear binding - + No bindings registered - + %n bindings @@ -6949,8 +7199,8 @@ Right click to clear binding - - + + Push Button/Axis... [%1] @@ -7011,17 +7261,17 @@ Right click to clear binding InputVibrationBindingWidget - + Error - + No devices with vibration motors were detected. - + Select vibration motor for %1. @@ -8331,21 +8581,26 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card '{}' was saved to storage. - + Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. + + + Memory card in port {} / slot {} reinserted + + MemoryCardConvertDialog @@ -8857,53 +9112,53 @@ This action cannot be reversed, and you will lose any saves on the card. - + Go to in disassembly - - + + Go to address - + Show as 1 byte - + Show as 2 bytes - + Show as 4 bytes - + Show as 8 bytes - + Copy Byte - + Copy Segment - + Copy Character - + Paste @@ -8961,275 +9216,338 @@ This action cannot be reversed, and you will lose any saves on the card. Pad - + D-Pad Up - + D-Pad Right - + D-Pad Down - + D-Pad Left - + Triangle - + Circle - + Cross - + Square - + + Select - + + Start - + L1 (Left Bumper) - + L2 (Left Trigger) - + R1 (Right Bumper) - + R2 (Right Trigger) - + L3 (Left Stick Button) - + R3 (Right Stick Button) - + Analog Toggle - + Apply Pressure - + Left Stick Up - + Left Stick Right - + Left Stick Down - + Left Stick Left - + Right Stick Up - + Right Stick Right - + Right Stick Down - + Right Stick Left - + Large (Low Frequency) Motor - + Small (High Frequency) Motor - + Not Inverted - + Invert Left/Right - + Invert Up/Down - + Invert Left/Right + Up/Down - + Invert Left Stick - + Inverts the direction of the left analog stick. - + Invert Right Stick - + Inverts the direction of the right analog stick. - + Analog Deadzone - - Sets the analog stick deadzone, i.e. the fraction of the analog stick movement which will be ignored. + + Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. - + + Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + + + + + Button/Trigger Deadzone + + + + + Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + + + + + Analog light is now {} for port {} / slot {} + + + + Analog Sensitivity - - Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. - - - - - Trigger Deadzone - - - - - Sets the deadzone for activating triggers, i.e. the fraction of the trigger press which will be ignored. - - - - - Trigger Sensitivity - - - - - Sets the trigger scaling factor. - - - - + Large Motor Vibration Scale - + Increases or decreases the intensity of low frequency vibration sent by the game. - + Small Motor Vibration Scale - + Increases or decreases the intensity of high frequency vibration sent by the game. - - Button Deadzone - - - - - Sets the deadzone for activating buttons, i.e. the fraction of the button press which will be ignored. - - - - + Modifier Pressure - + Sets the pressure when the modifier button is held. - + Not Connected - + DualShock 2 + + + Controller port {}, slot {} has a {} connected, but the save state has a {}. +Leaving the original controller type connected, but this may cause issues. + + + + + Strum Up + + + + + Strum Down + + + + + Green Fret + + + + + Red Fret + + + + + Yellow Fret + + + + + Blue Fret + + + + + Orange Fret + + + + + Whammy Bar + + + + + Tilt Up + + + + + Whammy Bar Deadzone + + + + + Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2. + + + + + Whammy Bar Sensitivity + + + + + Sets the whammy bar axis scaling factor. + + + + + Guitar + + Patch @@ -9357,91 +9675,91 @@ The URL was: %1 - - + + View as hex - - + + View as float - + Copy Top Half - + Copy Bottom Half - + Copy Segment - + Copy Value - + Change Top Half - + Change Bottom Half - + Change Segment - + Change Value - + Go to in Disassembly - + Go to in Memory - + Change %1 Changing the value in a CPU register (e.g. "Change t0") - - + + Invalid register value - + Invalid hexadecimal register value. - + Invalid floating-point register value. - + Invalid target address @@ -9512,203 +9830,203 @@ The URL was: %1 - - + + Summary - <strong>Summary</strong><hr>Eventually this will be where we can see patches and compute hashes/verify dumps/etc. + <strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken. - + Summary is unavailable for files not present in game list. - + Interface - + <strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information. - + Game List - + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. - + BIOS - + <strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information. - + Emulation - + <strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information. - + Patches - + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. - + Cheats - + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked. - + Game Fixes - + <strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise. - + Graphics - + <strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information. - + Audio - + <strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information. - + Memory Cards - + <strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information. - + Network & HDD - + <strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information. - + Folders - + <strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files. - + Achievements - + <strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games. - + RAIntegration is being used, built-in RetroAchievements support is disabled. - + This PCSX2 build was not compiled with RetroAchievements support. - + Advanced - + <strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. - + Debug - + <strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space. - + Confirm Restore Defaults - + Are you sure you want to restore the default settings? Any preferences will be lost. - + Reset UI Settings - + Recommended Value - + %1 [%2] @@ -10244,7 +10562,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + D-Pad Up @@ -10253,7 +10571,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + D-Pad Down @@ -10262,7 +10580,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + D-Pad Left @@ -10271,7 +10589,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + D-Pad Right @@ -10317,7 +10635,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Select @@ -10328,7 +10646,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Start @@ -10543,21 +10861,21 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Cross - + Square - + Circle @@ -11045,87 +11363,87 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Triangle / Euphoria - + Crossfader Left - + Crossfader Right - + Left Turntable Clockwise - + Left Turntable Counterclockwise - + Right Turntable Clockwise - + Right Turntable Counterclockwise - + Left Turntable Green - + Left Turntable Red - + Left Turntable Blue - + Right Turntable Green - + Right Turntable Red - + Right Turntable Blue - + Apply a multiplier to the turntable - + Effects Knob Left - + Effects Knob Right - + Turntable Multiplier @@ -11133,12 +11451,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. USBBindingWidget - + Axes - + Buttons @@ -11357,32 +11675,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + USB Port %1 - + No devices available - + Clear Bindings - + Are you sure you want to clear all bindings for this device? This action cannot be undone. - + Automatic Binding - + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. @@ -11390,22 +11708,32 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. - + Failed to save save state: {}. - + + PS2 BIOS ({}) + + + + + Unknown Game + + + + Error - + PCSX2 requires a PS2 BIOS in order to run. For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count). @@ -11416,197 +11744,197 @@ Please consult the FAQs and Guides for further instructions. - + State saved to slot {}. - + Failed to save save state to slot {}. - + There is no save state in slot {}. - + Loading state from slot {}... - + Saving state to slot {}... - + Disc removed. - + Disc changed to '{}'. - + Failed to open new disc image '{}'. Reverting to old image. - + Failed to switch back to old disc image. Removing disc. - + Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance.