diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts
index 79dea544ef..e6e390fd27 100644
--- a/pcsx2-qt/Translations/pcsx2-qt_en.ts
+++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts
@@ -1073,8 +1073,8 @@ Login token generated on %2.
AutoUpdaterDialog
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@@ -1124,37 +1124,47 @@ Login token generated on %2.
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@@ -1445,6 +1455,26 @@ Login token generated on %2.
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ColorPickerButton
@@ -1492,29 +1522,29 @@ Login token generated on %2.
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Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).
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Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).
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@@ -1666,20 +1696,98 @@ Login token generated on %2.
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ControllerCustomSettingsWidget
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@@ -1859,62 +1967,69 @@ Login token generated on %2.
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@@ -1922,12 +2037,12 @@ Login token generated on %2.
ControllerMacroWidget
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This is the full text that appears in each option of the 16 available macros, and reads like this:
@@ -2311,99 +2426,99 @@ You cannot undo this action.
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"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++
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@@ -3043,22 +3158,22 @@ Enter function name
EmuThread
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@@ -3075,12 +3190,12 @@ Achievements: %5 (%6)
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@@ -3606,7 +3721,7 @@ Achievements: %5 (%6)
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@@ -3616,12 +3731,12 @@ Achievements: %5 (%6)
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@@ -3677,7 +3792,7 @@ Achievements: %5 (%6)
GameDatabase
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GameFixSettingsWidget
@@ -4318,10 +4466,112 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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GraphicsSettingsWidget
@@ -6897,24 +7147,24 @@ Swap chain: see Microsoft's Terminology Portal.
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@@ -6922,7 +7172,7 @@ Swap chain: see Microsoft's Terminology Portal.
InputBindingWidget
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@@ -6949,8 +7199,8 @@ Right click to clear binding
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@@ -7011,17 +7261,17 @@ Right click to clear binding
InputVibrationBindingWidget
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@@ -8331,21 +8581,26 @@ The saves will not be recoverable.
MemoryCard
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MemoryCardConvertDialog
@@ -8857,53 +9112,53 @@ This action cannot be reversed, and you will lose any saves on the card.
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@@ -8961,275 +9216,338 @@ This action cannot be reversed, and you will lose any saves on the card.
Pad
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Patch
@@ -9357,91 +9675,91 @@ The URL was: %1
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Changing the value in a CPU register (e.g. "Change t0")
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@@ -9512,203 +9830,203 @@ The URL was: %1
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@@ -10244,7 +10562,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -10253,7 +10571,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -10262,7 +10580,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -10271,7 +10589,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -10317,7 +10635,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -10328,7 +10646,7 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -10543,21 +10861,21 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -11045,87 +11363,87 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -11133,12 +11451,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
USBBindingWidget
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@@ -11357,32 +11675,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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@@ -11390,22 +11708,32 @@ Scanning recursively takes more time, but will identify files in subdirectories.
VMManager
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