diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index b7fd0d6286..4626f0e24a 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -142,6 +142,20 @@ GUST-00009: - SoftwareRendererFMVHack # Vertical lines in FMV. gsHWFixes: roundSprite: 1 # Fixes misalignment of textures in the Pause Menu. +PAPX-90020: + name: "Ghost in the Shell - Stand Alone Complex [Trial]" + region: "NTSC-J" + gameFixes: + - SoftwareRendererFMVHack # Fixes hash cache disabling itself. + gsHWFixes: + recommendedBlendingLevel: 4 # Improves banding and effect emulation. + halfPixelOffset: 3 # Fixes texture and lighting misalignment. + mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. + autoFlush: 1 # Fixes light bloom intensity. + estimateTextureRegion: 1 # Improves performance and reduces hash cache size. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + getSkipCount: "GSC_GiTS" PAPX-90201: name: ファンタビジョン 体験版 name-sort: ふぁんたびじょん たいけんばん @@ -156,6 +170,9 @@ PAPX-90203: name: "Gran Turismo 2000 [Trial]" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90204: name: "TVDJ" @@ -174,16 +191,25 @@ PAPX-90207: name: "Gran Turismo 3 - A-Spec - Autobacs Gentei Replay Theater" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90208: name: "Gran Turismo 3 - A-Spec - Replay Theater" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90209: name: "Gran Turismo 3 - A-Spec - Netz Toyota - Replay Theater Disc" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90210: name: "Yappa RPG desho." @@ -260,6 +286,8 @@ PAPX-90231: name-sort: かいとう すらいくーぱー たいけんばん name-en: "Kaitou Sly Cooper [Trial]" region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes Sly's shadow definition. PAPX-90232: name: "Chain Dive" region: "NTSC-J" @@ -317,6 +345,10 @@ PAPX-90504: name-en: "Gran Turismo Concept - Airtrek Turbo Special Edition [Trial]" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90505: name: "2002 Natsu no Osusume Soft Otameshi Disc" @@ -338,6 +370,7 @@ PAPX-90508: name: "Gran Turismo 4 - Lupo Cup Training Version" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -351,6 +384,7 @@ PAPX-90512: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -375,6 +409,7 @@ PAPX-90517: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Reduces post-processing misalignment. + halfPixelOffset: 4 # Reduces post-processing misalignment. PAPX-90519: name: どこでもいっしょ トロといっぱい 体験版 name-sort: どこでもいっしょ とろといっぱい たいけんばん @@ -392,6 +427,7 @@ PAPX-90523: name-en: "Gran Turismo 4 - Online Test Version" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -524,15 +560,21 @@ PBPX-95502: name: "Gran Turismo 3 - A-Spec" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PBPX-95503: name: "Gran Turismo 3 - A-Spec [PS2 Bundle]" region: "NTSC-U" + gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: - "PBPX-95503" - "SCUS-97102" - gsHWFixes: - getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PBPX-95506: name: "PlayStation 2 - Demo Disc 2001" region: "PAL-M5" @@ -584,6 +626,7 @@ PBPX-95523: name: "Gran Turismo 4 - Prologue [PlayStation 2 Racing Pack]" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -594,6 +637,7 @@ PBPX-95524: region: "NTSC-C" compat: 5 gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -609,6 +653,7 @@ PBPX-95601: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -660,11 +705,17 @@ PCPX-96311: name: "Gran Turismo 3 Trial Disk Volume 1" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PCPX-96312: name: "Gran Turismo 3 - A-Spec - Autobacs Tentou Shiyuu Disc" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PCPX-96314: name: "The Sky Odyssey" @@ -846,6 +897,12 @@ PCPX-96633: PCPX-96634: name: "Gran Turismo - Subaru Driving Simulator Version" region: "NTSC-J" + gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PCPX-96635: name: "プレプレ2 VOLUME.8" name-sort: "ぷれぷれ2 VOLUME.8" @@ -879,6 +936,7 @@ PCPX-96649: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -928,7 +986,8 @@ PCPX-98017: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 1 + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. PCPX-98041: @@ -939,6 +998,9 @@ PCPX-98042: region: "NTSC-J" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. + trilinearFiltering: 1 PDPX-99109: name: "DVD Player Version 3.04" name-sort: "DVDぷれーやー Version 3.04" @@ -961,6 +1023,9 @@ SCAJ-10003: SCAJ-10004: name: "Time Crisis 2 [PlayStation 2 the Best]" region: "NTSC-Unk" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCAJ-10006: name: "Taiko no Tatsujin - Appare Sandaime" region: "NTSC-Unk" @@ -1051,6 +1116,8 @@ SCAJ-20008: gsHWFixes: preloadFrameData: 1 # Fixes fog and make lights on cars work again. autoFlush: 2 # Fixes sun luminosity and penetration of objects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random graphical corruption. SCAJ-20009: @@ -1103,6 +1170,8 @@ SCAJ-20016: SCAJ-20017: name: "Sly Cooper" region: "NTSC-Unk" + gsHWFixes: + autoFlush: 1 # Fixes Sly's shadow definition. SCAJ-20018: name: "This is Football 2003" region: "NTSC-Unk" @@ -1119,6 +1188,7 @@ SCAJ-20020: clampModes: eeClampMode: 3 # Characters are visible in-game. gsHWFixes: + recommendedBlendingLevel: 2 texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. mergeSprite: 1 # Fixes misaligned white lines. PCRTCOverscan: 1 # Fixes missing HUD. @@ -1218,6 +1288,8 @@ SCAJ-20044: region: "NTSC-Unk" gsHWFixes: autoFlush: 2 # Fixes lava effect. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCAJ-20045: name: "Shadow Tower Abyss" region: "NTSC-Unk" @@ -1303,6 +1375,7 @@ SCAJ-20066: region: "NTSC-Unk" compat: 5 gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -1349,9 +1422,16 @@ SCAJ-20070: SCAJ-20072: name: "Ghost in the Shell - Stand Alone Complex" region: "NTSC-Unk" + gameFixes: + - SoftwareRendererFMVHack # Fixes hash cache disabling itself. gsHWFixes: - halfPixelOffset: 1 # Fixes texture and lighting misalignment. + recommendedBlendingLevel: 4 # Improves banding and effect emulation. + halfPixelOffset: 3 # Fixes texture and lighting misalignment. mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. + autoFlush: 1 # Fixes light bloom intensity. + estimateTextureRegion: 1 # Improves performance and reduces hash cache size. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_GiTS" SCAJ-20073: name: "Jak and Daxter II" @@ -1375,6 +1455,8 @@ SCAJ-20076: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -1388,6 +1470,8 @@ SCAJ-20077: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -1428,6 +1512,7 @@ SCAJ-20083: name: "Bakuso! Mountain Bikers" region: "NTSC-Unk" gsHWFixes: + autoFlush: 2 # Fixes speed effect intensity. mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. trilinearFiltering: 1 SCAJ-20084: @@ -1469,7 +1554,10 @@ SCAJ-20088: region: "NTSC-C" SCAJ-20089: name: "Athens 2004" - region: "NTSC-Unk" + region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCAJ-20090: name: "Gacha Mecha Stadium - Saru Battle" region: "NTSC-Unk" @@ -1481,6 +1569,9 @@ SCAJ-20092: SCAJ-20093: name: "Tenchu Kurenai" region: "NTSC-Unk" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCAJ-20094: name: "Minna no Golf 4 [PlayStation 2 the Best]" region: "NTSC-Unk" @@ -1515,6 +1606,9 @@ SCAJ-20099: SCAJ-20100: name: "Tenchu Kurenai" region: "NTSC-C-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCAJ-20101: name: "EyeToy - Saru" region: "NTSC-Unk" @@ -1543,6 +1637,8 @@ SCAJ-20105: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCAJ-20107: name: "Bakufuu Slash! Kizna Arashi" region: "NTSC-Unk" @@ -1572,10 +1668,11 @@ SCAJ-20110: name: "Dragon Quest VIII - Sora to Daichi to Norowareshi Himegimi" region: "NTSC-Unk" gsHWFixes: - autoFlush: 2 # Fixes missing bloom from surfaces like windows. + autoFlush: 1 # Fixes missing bloom from surfaces like windows. # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. roundSprite: 1 # Fixes font artifacts. + cpuSpriteRenderBW: 1 # Fixes broken fire sprites. SCAJ-20111: name: "Crash Bandicoot 5" region: "NTSC-Unk" @@ -1604,6 +1701,10 @@ SCAJ-20116: region: "NTSC-C-J" gsHWFixes: alignSprite: 1 # Fixes FMV lines. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 + cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. + cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" SCAJ-20117: name: "Fu-un Bakumatsu-den" @@ -1644,6 +1745,8 @@ SCAJ-20121: halfPixelOffset: 1 # Fixes misaligned blur. cpuSpriteRenderBW: 1 # Fixes broken shadow caused by HPO 1. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCAJ-20122: name: "Swords of Destiny" region: "NTSC-Unk" @@ -1677,6 +1780,8 @@ SCAJ-20125: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCAJ-20126: name: "Tekken 5" @@ -1686,6 +1791,8 @@ SCAJ-20126: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCAJ-20127: name: "EyeToy - Play 2 [with Camera]" @@ -1783,6 +1890,8 @@ SCAJ-20143: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCAJ-20144: name: "Zhuo Hou La 3" region: "NTSC-C" @@ -1837,6 +1946,8 @@ SCAJ-20152: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SCAJ-20153: name: "Code Age Commanders" @@ -1869,6 +1980,7 @@ SCAJ-20158: gameFixes: - VIF1StallHack # Fixes black screen on boot. gsHWFixes: + recommendedBlendingLevel: 2 autoFlush: 2 # Fixes missing bloom effects. halfPixelOffset: 2 # Fixes misaligned lighting and bloom. SCAJ-20159: @@ -2010,6 +2122,8 @@ SCAJ-20179: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCAJ-20180: name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 2 of 2]" region: "NTSC-Unk" @@ -2018,11 +2132,16 @@ SCAJ-20180: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCAJ-20181: name: "Minna no Tennis" region: "NTSC-Unk" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. + trilinearFiltering: 1 SCAJ-20182: name: "Tales of Destiny" region: "NTSC-Unk" @@ -2102,6 +2221,8 @@ SCAJ-20197: compat: 5 gameFixes: - VuAddSubHack + speedHacks: + instantVU1: 0 # Mostly fixes animation stuttering. gsHWFixes: halfPixelOffset: 2 # Reduces bloom misalignment. roundSprite: 1 # Fixes area transition vertical lines and lessens red forest vertical lines. @@ -2110,6 +2231,11 @@ SCAJ-20197: SCAJ-20198: name: "Everybody's Tennis [PlayStation 2 the Best]" region: "NTSC-Unk" + roundModes: + vu1RoundMode: 1 # Fixes the display of scores and text ingame. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. + trilinearFiltering: 1 SCAJ-20199: name: "Tekken 5 [PlayStation 2 the Best]" region: "NTSC-Unk" @@ -2118,6 +2244,8 @@ SCAJ-20199: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCAJ-25002: name: "Shinobi" @@ -2141,6 +2269,8 @@ SCAJ-25026: name: "Kunoichi Shinobi" region: "NTSC-Unk" gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SCAJ-25034: name: "Sakura Taisen Monogatari" @@ -2161,6 +2291,8 @@ SCAJ-25047: region: "NTSC-Unk" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCAJ-30001: name: "Xenosaga - Episode I - Der Wille zur Macht [PlayStation 2 the Best]" region: "NTSC-Unk" @@ -2197,6 +2329,7 @@ SCAJ-30006: eeRoundMode: 3 # Using chop for both normal+div fixes crash in B5 license test. eeDivRoundMode: 3 # See above. gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -2220,6 +2353,7 @@ SCAJ-30007: eeRoundMode: 3 # Using chop for both normal+div fixes crash in B5 license test. eeDivRoundMode: 3 # See above. gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -2231,6 +2365,7 @@ SCAJ-30008: eeRoundMode: 3 # Using chop for both normal+div fixes crash in B5 license test. eeDivRoundMode: 3 # See above. gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -2387,6 +2522,7 @@ SCCS-60002: name-en: "Gran Turismo 4 [Review Copy]" region: "NTSC-C" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -2548,6 +2684,7 @@ SCED-50642: eeClampMode: 3 # Fixes animations. gsHWFixes: roundSprite: 2 # Fixes font artifacts. + autoFlush: 1 # Fixes blur effect on attacks. SCED-50660: name: "Dropship - United Peace Force" region: "PAL-A" @@ -2637,6 +2774,8 @@ SCED-50781: vu1RoundMode: 0 # Fixes tyre textures. gsHWFixes: halfPixelOffset: 2 # Corrects shadow position. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCED-50783: name: "Official PlayStation 2 Magazine-UK Greatest Hits Volume 6 - Special Edition - Awards 2002" region: "PAL-M5" @@ -2676,6 +2815,7 @@ SCED-50907: eeClampMode: 3 # Fixes animations. gsHWFixes: roundSprite: 2 # Fixes font artifacts. + autoFlush: 1 # Fixes blur effect on attacks. SCED-50916: name: "Ratchet & Clank [Demo]" region: "PAL-M5" @@ -2792,11 +2932,16 @@ SCED-51351: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - getSkipCount: "GSC_GetawayGames" + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCED-51352: name: "Gran Turismo - Nissan Micra Edition [Demo]" region: "PAL-E" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCED-51359: name: "Official PlayStation 2 Magazine Demo 27" @@ -2843,6 +2988,8 @@ SCED-51444: SCED-51452: name: "Sly Raccoon" region: "PAL-M5" + gsHWFixes: + autoFlush: 1 # Fixes Sly's shadow definition. SCED-51454: name: "Tango - Game On Demo Disc 1" region: "PAL-E" @@ -3135,7 +3282,10 @@ SCED-52049: clampModes: vuClampMode: 3 # Fixes minor SPS on characters. gsHWFixes: + roundSprite: 1 # Fix lines in the sky. halfPixelOffset: 2 # Fixes double image. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCED-52051: name: "Official PlayStation 2 Magazine Demo 43" region: "PAL-M5" @@ -3203,6 +3353,8 @@ SCED-52098: vu1RoundMode: 0 # Fixes tire textures. gsHWFixes: halfPixelOffset: 2 # Corrects shadow position. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCED-52119: name: "Official PlayStation 2 Magazine Germany Special Edition 01/2004" region: "PAL-G" @@ -3356,6 +3508,7 @@ SCED-52455: name: "Gran Turismo Special Edition 2004 Geneva Version" region: "PAL-E" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -3367,6 +3520,9 @@ SCED-52461: SCED-52491: name: "Athens 2004" region: "PAL-M6" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCED-52497: name: "This Is Football 2004" region: "PAL-M4" @@ -3377,6 +3533,7 @@ SCED-52578: name: "Gran Turismo 4 BMW 1 Series Virtual Drive Dealership [Demo]" region: "PAL-M5" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -3394,6 +3551,7 @@ SCED-52681: name: "Gran Turismo 4 BMW 1 Series Virtual Drive [Demo]" region: "PAL-M11" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -3453,6 +3611,9 @@ SCED-52847: SCED-52848: name: "Ratchet & Clank 3 + Sly 2 - Band of Thieves" region: "PAL-M5" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCED-52855: name: "Magazine Ufficiale PlayStation 2 Italia 09/04" region: "PAL-I" @@ -3545,7 +3706,8 @@ SCED-52946: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - getSkipCount: "GSC_GetawayGames" + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCED-52952: name: "Jak 3 [Demo]" region: "PAL-M5" @@ -3773,9 +3935,15 @@ SCED-53431: SCED-53447: name: "Formula One 05 [Press Kit Demo]" region: "PAL-E" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCED-53448: name: "Formula One 05 [Demo]" region: "PAL-E" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCED-53513: name: "Bonus Demo 10" region: "PAL-M5" @@ -3799,6 +3967,8 @@ SCED-53538: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCED-53611: name: "Official PlayStation 2 Magazine - German Kids Special" @@ -4242,6 +4412,9 @@ SCES-50034: name: "MotoGP" region: "PAL-M5" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves road and tree textures to match sw renderer. + trilinearFiltering: 1 SCES-50105: name: "Sky Odyssey" region: "PAL-M5" @@ -4278,11 +4451,17 @@ SCES-50246: SCES-50293: name: "ATV Offroad - All Terrain Vehicle" region: "PAL-M5" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCES-50294: name: "Gran Turismo 3 - A-Spec" region: "PAL-M5" compat: 5 gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCES-50295: name: "Dark Cloud" @@ -4296,6 +4475,9 @@ SCES-50300: name: "Time Crisis 2" region: "PAL-M5" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCES-50354: name: "Klonoa 2 - Lunatea's Veil" region: "PAL-M5" @@ -4371,6 +4553,7 @@ SCES-50490: eeClampMode: 3 # Fixes animations. gsHWFixes: roundSprite: 2 # Fixes font artifacts. + autoFlush: 1 # Fixes blur effect on attacks. SCES-50491: name: "Final Fantasy X" region: "PAL-F" @@ -4382,6 +4565,7 @@ SCES-50491: eeClampMode: 3 # Fixes animations. gsHWFixes: roundSprite: 2 # Fixes font artifacts. + autoFlush: 1 # Fixes blur effect on attacks. SCES-50492: name: "Final Fantasy X" region: "PAL-G" @@ -4394,6 +4578,7 @@ SCES-50492: eeClampMode: 3 # Fixes animations. gsHWFixes: roundSprite: 2 # Fixes font artifacts. + autoFlush: 1 # Fixes blur effect on attacks. SCES-50493: name: "Final Fantasy X" region: "PAL-I" @@ -4405,6 +4590,7 @@ SCES-50493: eeClampMode: 3 # Fixes animations. gsHWFixes: roundSprite: 2 # Fixes font artifacts. + autoFlush: 1 # Fixes blur effect on attacks. SCES-50494: name: "Final Fantasy X" region: "PAL-S" @@ -4416,6 +4602,7 @@ SCES-50494: eeClampMode: 3 # Fixes animations. gsHWFixes: roundSprite: 2 # Fixes font artifacts. + autoFlush: 1 # Fixes blur effect on attacks. SCES-50499: name: "Ecco the Dolphin - Defender of the Future" region: "PAL-M5" @@ -4438,15 +4625,15 @@ SCES-50501: region: "PAL-M5" compat: 5 SCES-50522: - name: "Disney's Peter Pan - Adventures in Neverland" + name: "Disney's Peter Pan - The Legend of Never Land" region: "PAL-E-S" compat: 5 SCES-50526: - name: "Peter Pan" + name: "Disney's Peter Pan - The Legend of Never Land" region: "PAL-M5" SCES-50531: - name: "Peter Pan - Legenden om Onskeoen" - region: "PAL-M4" + name: "Disney's Peter Pan - The Legend of Never Land" + region: "PAL-SC" SCES-50595: name: "Monsters Inc. - Scare Island" region: "PAL-E" @@ -4517,6 +4704,8 @@ SCES-50781: vu1RoundMode: 0 # Fixes tyre textures. gsHWFixes: halfPixelOffset: 2 # Corrects shadow position. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCES-50791: name: "Frequency" region: "PAL-M5" @@ -4524,11 +4713,6 @@ SCES-50791: SCES-50810: name: "Smash Court Tennis - Pro Tournament" region: "PAL-M5" -SCES-50850: - name: "Gran Turismo - Concept 2002 Tokyo-Geneva" - region: "PAL-Unk" - gsHWFixes: - getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCES-50858: name: "Gran Turismo - Concept 2002 Tokyo-Geneva" region: "PAL-M6" @@ -4592,6 +4776,8 @@ SCES-50916: SCES-50917: name: "Sly Raccoon" region: "PAL-M5" + gsHWFixes: + autoFlush: 1 # Fixes Sly's shadow definition. SCES-50928: name: "SOCOM - U.S. Navy SEALs [Beta & Full Release]" region: "PAL-M6" @@ -4734,7 +4920,8 @@ SCES-51159: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - getSkipCount: "GSC_GetawayGames" + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCES-51164: name: "The Mark of Kri" name-sort: "Mark of Kri, The" @@ -4768,7 +4955,10 @@ SCES-51190: cpuSpriteRenderLevel: 2 # Needed for above. SCES-51224: name: "War of the Monsters" - region: "PAL-E" + region: "PAL-M5" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 SCES-51248: name: "Dog's Life" region: "PAL-M11" @@ -4777,6 +4967,8 @@ SCES-51248: gsHWFixes: roundSprite: 1 # Fix lines in the sky. halfPixelOffset: 2 # Fixes double image. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCES-51407: name: "Exclusive PlayStation 2 Summer Sample Disc" region: "PAL-A" @@ -4788,7 +4980,8 @@ SCES-51426: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - getSkipCount: "GSC_GetawayGames" + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCES-51428: name: "Shinobi" region: "PAL-M5" @@ -4898,6 +5091,8 @@ SCES-51635: preloadFrameData: 1 # Fixes sun flickering. autoFlush: 2 # Fixes sun through objects. bilinearUpscale: 1 # Smooths out sun glare textures like native. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCES-51648: name: "Everquest - Online Adventures" region: "PAL-E-I" @@ -4934,6 +5129,7 @@ SCES-51719: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -4961,6 +5157,9 @@ SCES-51904: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCES-51910: name: "Arc - Twilight of the Spirits" region: "PAL-M5" @@ -4990,6 +5189,8 @@ SCES-51979: vu1RoundMode: 0 # Fixes tire textures. gsHWFixes: halfPixelOffset: 2 # Corrects shadow position. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCES-52004: name: "Killzone" region: "PAL-M6" @@ -5006,6 +5207,8 @@ SCES-52033: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random hangs. patches: @@ -5067,6 +5270,9 @@ SCES-52306: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCES-52327: name: "Forbidden Siren" region: "PAL-F" @@ -5125,9 +5331,15 @@ SCES-52405: SCES-52410: name: "Athens 2004" region: "PAL-M6" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCES-52411: name: "Athens 2004 [Platinum]" region: "PAL-M6" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCES-52412: name: "Jackie Chan Adventures" region: "PAL-M7" @@ -5181,6 +5393,7 @@ SCES-52438: region: "PAL-M5" compat: 5 gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -5251,6 +5464,10 @@ SCES-52586: compat: 5 gsHWFixes: alignSprite: 1 # Fixes FMV lines. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 + cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. + cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" SCES-52596: name: "This is Football 2005" @@ -5283,7 +5500,8 @@ SCES-52758: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - getSkipCount: "GSC_GetawayGames" + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCES-52762: name: "DJ Decks & FX" region: "PAL-F" @@ -5334,16 +5552,24 @@ SCES-52948: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - getSkipCount: "GSC_GetawayGames" + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCES-53033: name: "Formula One 2005" region: "PAL-M7" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCES-53053: name: "Death by Degrees" region: "PAL-F-I" gsHWFixes: alignSprite: 1 # Fixes FMV lines. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 + cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. + cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" SCES-53054: name: "Death by Degrees" @@ -5351,6 +5577,10 @@ SCES-53054: compat: 5 gsHWFixes: alignSprite: 1 # Fixes FMV lines. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 + cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. + cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" SCES-53055: name: "Eyetoy - Antigrav" @@ -5396,6 +5626,8 @@ SCES-53202: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCES-53247: name: "WRC Rally Evolved" @@ -5450,6 +5682,8 @@ SCES-53300: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCES-53304: name: "Buzz! The Music Quiz" region: "PAL-E" @@ -5611,6 +5845,8 @@ SCES-53688: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SCES-53795: name: "SingStar '80s" @@ -5706,6 +5942,8 @@ SCES-53950: SCES-53960: name: "B-Boy" region: "PAL-M5" + gsHWFixes: + autoFlush: 1 # Fixes lighting. SCES-54025: name: "SingStar Rocks!" region: "PAL-IR" @@ -5913,6 +6151,11 @@ SCES-54526: SCES-54535: name: "Everybody's Tennis" region: "PAL-M11" + roundModes: + vu1RoundMode: 1 # Fixes the display of scores and text ingame. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. + trilinearFiltering: 1 SCES-54538: name: "Eyetoy - Play Astro Zoo" region: "PAL-M15" @@ -5983,6 +6226,9 @@ SCES-54637: SCES-54638: name: "Gaelic Games - Football 2" region: "PAL-E-GA" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCES-54639: name: "AFL Premiership 2007" region: "PAL-A" @@ -5995,6 +6241,9 @@ SCES-54676: SCES-54688: name: "ATV Offroad Fury 4" region: "PAL-M12" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCES-54689: name: "Buzz! The Maha Quiz" region: "PAL-IN" @@ -6478,7 +6727,6 @@ SCES-82035: autoFlush: 2 memcardFilters: - "SLES-82034" - - "SCES-82034" SCKA-10001: name: "Gangcheol Gigap Sadan - Online Battlefield" region: "NTSC-K" @@ -6503,13 +6751,21 @@ SCKA-20001: SCKA-20002: name: "Time Crisis II" region: "NTSC-K" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCKA-20003: name: "War of the Monsters" region: "NTSC-K" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 SCKA-20004: name: "Sly Cooper and the Thievius Raccoonus" region: "NTSC-K" compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes Sly's shadow definition. SCKA-20005: name: "Let's Bravo Music" region: "NTSC-K" @@ -6594,7 +6850,8 @@ SCKA-20018: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - getSkipCount: "GSC_GetawayGames" + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCKA-20019: name: "Siren" region: "NTSC-K" @@ -6609,10 +6866,14 @@ SCKA-20020: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCKA-20022: name: "Gran Turismo 4 Prologue" region: "NTSC-K" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -6641,9 +6902,16 @@ SCKA-20027: name: "Ghost in the Shell - Stand Alone Complex" region: "NTSC-K" compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes hash cache disabling itself. gsHWFixes: - halfPixelOffset: 1 # Fixes texture and lighting misalignment. + recommendedBlendingLevel: 4 # Improves banding and effect emulation. + halfPixelOffset: 3 # Fixes texture and lighting misalignment. mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. + autoFlush: 1 # Fixes light bloom intensity. + estimateTextureRegion: 1 # Improves performance and reduces hash cache size. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_GiTS" SCKA-20028: name: "Ico [PlayStation2 Big Hit Series]" @@ -6667,6 +6935,9 @@ SCKA-20030: SCKA-20031: name: "Athens 2004" region: "NTSC-K" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCKA-20032: name: "Syphon Filter - The Omega Virus" region: "NTSC-K" @@ -6674,6 +6945,8 @@ SCKA-20032: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random hangs. patches: @@ -6724,7 +6997,11 @@ SCKA-20039: name: "Tekken Nina Williams In Death By Degree" region: "NTSC-K" gsHWFixes: - alignSprite: 1 + alignSprite: 1 # Fixes FMV lines. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 + cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. + cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" SCKA-20040: name: "Jak 3" @@ -6782,6 +7059,8 @@ SCKA-20047: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SCKA-20047" - "SLKA-25201" @@ -6801,6 +7080,8 @@ SCKA-20049: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCKA-20050: name: "Tales of Legendia" @@ -6833,6 +7114,9 @@ SCKA-20053: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCKA-20054: name: "Tales of Destiny 2 [PlayStation 2 Big Hit Series]" region: "NTSC-K" @@ -6920,6 +7204,8 @@ SCKA-20064: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCKA-20065: name: "Urban Reign" region: "NTSC-K" @@ -6928,6 +7214,8 @@ SCKA-20065: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SCKA-20066: name: "EyeToy - Play 3" @@ -7021,6 +7309,8 @@ SCKA-20081: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCKA-20082: name: "Ace Combat 5 - The Unsung War [PlayStation 2 Big Hit Series]" @@ -7062,6 +7352,8 @@ SCKA-20089: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCKA-20090: name: "God Hand" region: "NTSC-K" @@ -7099,11 +7391,12 @@ SCKA-20095: gsHWFixes: roundSprite: 2 # Reduces misalignment issues but the game is just bad for upscaling. SCKA-20096: - name: "Barnyard" + name: "Nickelodeon Barnyard" region: "NTSC-K" gsHWFixes: halfPixelOffset: 2 # Fix text and post blur. mipmap: 2 # Base mip level isn't always used. + trilinearFiltering: 1 autoFlush: 2 # Needed for recursive mipmap rendering. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SCKA-20097: @@ -7206,6 +7499,8 @@ SCKA-20120: name: "Ratchet & Clank - Size Matters" region: "NTSC-K" gsHWFixes: + recommendedBlendingLevel: 4 # Fixes vendor and other bloom. + autoFlush: 2 # Fixes missing bloom and shadow definition. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 SCKA-20124: @@ -7296,6 +7591,10 @@ SCKA-20141: SCKA-20142: name: "MLB 11 - The Show" region: "NTSC-K" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves crowd textures. + trilinearFiltering: 1 + textureInsideRT: 1 # Needed for mipmapping to function correctly. SCKA-20171: name: "Let's Bravo Music" region: "NTSC-K" @@ -7321,6 +7620,7 @@ SCKA-30001: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -7346,6 +7646,7 @@ SCKA-30004: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -7418,6 +7719,10 @@ SCPM-85301: name: "Gran Turismo Concept - Copen Special Edition [Demo]" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPM-85302: name: "Minna no Golf Online" @@ -7429,6 +7734,10 @@ SCPM-85304: name: "Gran Turismo 4 - First Preview" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPN-60101: name: "PlayStation BB Navigator - Version 0.10 [Prerelease] [Disc 1]" @@ -7715,6 +8024,9 @@ SCPS-15009: name-en: "Gran Turismo 3 - A-Spec" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-15010: name: グランツーリスモ コンセプト 2001 TOKYO @@ -7915,6 +8227,8 @@ SCPS-15036: name-sort: かいとう すらいくーぱー name-en: "Kaitou Sly Cooper" region: "NTSC-J" + gsHWFixes: + autoFlush: 1 # Fixes Sly's shadow definition. SCPS-15037: name: ラチェット&クランク name-sort: らちぇっとあんどくらんく @@ -8040,6 +8354,7 @@ SCPS-15055: name-en: "Gran Turismo 4 - Prologue" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -8113,6 +8428,7 @@ SCPS-15062: name-en: "Bakuso! Mountain Bikers" region: "NTSC-J" gsHWFixes: + autoFlush: 2 # Fixes speed effect intensity. mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. trilinearFiltering: 1 SCPS-15063: @@ -8126,6 +8442,17 @@ SCPS-15064: name-en: "Koukaku Kidoutai - Stand Alone Complex" region: "NTSC-J" compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes hash cache disabling itself. + gsHWFixes: + recommendedBlendingLevel: 4 # Improves banding and effect emulation. + halfPixelOffset: 3 # Fixes texture and lighting misalignment. + mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. + autoFlush: 1 # Fixes light bloom intensity. + estimateTextureRegion: 1 # Improves performance and reduces hash cache size. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + getSkipCount: "GSC_GiTS" patches: A5768F53: content: |- @@ -8164,8 +8491,6 @@ SCPS-15064: patch=0,EE,001BDA30,word,4A5DEF40 patch=0,EE,001BDFE8,word,48588800 patch=0,EE,001BDFF4,word,4A5DEF40 - gsHWFixes: - getSkipCount: "GSC_GiTS" SCPS-15065: name: "SOCOM II: U.S. NAVY SEALs" name-en: "SOCOM II - U.S. Navy SEALs" @@ -8174,6 +8499,9 @@ SCPS-15065: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCPS-15066: name: プリンス・オブ・ペルシャ 〜時間の砂〜 name-sort: ぷりんす おぶ ぺるしゃ じかんのすな @@ -8181,6 +8509,7 @@ SCPS-15066: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Reduces post-processing misalignment. + halfPixelOffset: 4 # Reduces post-processing misalignment. SCPS-15067: name: どこでもいっしょ トロと流れ星 name-sort: どこでもいっしょ とろとながれぼし @@ -8224,6 +8553,9 @@ SCPS-15074: name-sort: ATHENS 2004 name-en: "Olympic Summer Games - Athens 2004" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCPS-15075: name: DJbox プレミアムキット name-sort: DJbox ぷれみあむきっと @@ -8421,6 +8753,9 @@ SCPS-15098: name-sort: Formula One 2005 name-en: "Formula One 2005" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCPS-15099: name: ラチェット&クランク4th ギリギリ銀河のギガバトル (Special Gift Package) name-sort: らちぇっとあんどくらんく4th ぎりぎりぎんがのぎがばとる [Special Gift Package] @@ -8578,6 +8913,9 @@ SCPS-15113: region: "NTSC-J" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. + trilinearFiltering: 1 SCPS-15114: name: 機甲装兵アーモダイン name-sort: きこうそうへいあーもだいん @@ -8627,6 +8965,8 @@ SCPS-15120: name-en: "Ratchet & Clank 5 Gekitotsu! Dodeka Ginga no Mirimiri Gundan" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 4 # Fixes vendor and other bloom. + autoFlush: 2 # Fixes missing bloom and shadow definition. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 SCPS-17001: @@ -8641,6 +8981,7 @@ SCPS-17001: eeRoundMode: 3 # Using chop for both normal+div fixes crash in B5 license test. eeDivRoundMode: 3 # See above. gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -8669,21 +9010,45 @@ SCPS-17008: name-sort: NIKE/ GRAN TURISMO Limited Edition (8inch) name-en: "Nike - Gran Turismo [Limited Edition - 8 inch]" region: "NTSC-J" + gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-17009: name: NIKE/ GRAN TURISMO Limited Edition (9inch) name-sort: NIKE/ GRAN TURISMO Limited Edition (9inch) name-en: "Nike - Gran Turismo [Limited Edition - 9 inch]" region: "NTSC-J" + gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-17010: name: NIKE/ GRAN TURISMO Limited Edition (10inch) name-sort: NIKE/ GRAN TURISMO Limited Edition (10inch) name-en: "Nike - Gran Turismo [Limited Edition - 10 inch]" region: "NTSC-J" + gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-17011: name: NIKE/ GRAN TURISMO Limited Edition (11inch) name-sort: NIKE/ GRAN TURISMO Limited Edition (11inch) name-en: "Nike - Gran Turismo [Limited Edition - 11 inch]" region: "NTSC-J" + gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. + getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-17013: name: ローグギャラクシー ディレクターズカット name-sort: ろーぐぎゃらくしー でぃれくたーずかっと @@ -8897,6 +9262,7 @@ SCPS-19252: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -8959,6 +9325,7 @@ SCPS-19304: name-en: "Gran Turismo 4 - Prologue [PlayStation 2 the Best]" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -9268,6 +9635,9 @@ SCPS-19332: region: "NTSC-J" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. + trilinearFiltering: 1 SCPS-19333: name: ワイルドアームズ ザ フィフスヴァンガード PlayStation 2 the Best name-sort: わいるどあーむず ざ ふぃふすゔぁんがーど [PlayStation 2 the Best] @@ -9298,6 +9668,7 @@ SCPS-51008: region: "NTSC-J" gsHWFixes: textureInsideRT: 2 # Fixes water reflection. + autoFlush: 1 # Fixes shading on objects and foliage. SCPS-51009: name: "Underwater Unit" region: "NTSC-J" @@ -9380,6 +9751,9 @@ SCPS-55007: name: "Gran Turismo 3 - A-Spec" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-55008: name: "Thunderstrike" @@ -9406,6 +9780,8 @@ SCPS-55014: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCPS-55015: name: "Zettai Zetsumei Toshi" region: "NTSC-J" @@ -9476,6 +9852,8 @@ SCPS-55029: region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SCPS-55029" - "SCPS-55042" @@ -9715,6 +10093,9 @@ SCPS-72001: name: "Gran Turismo 3 - A-Spec" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-72002: name: "Minna no Golf 3" @@ -9788,11 +10169,17 @@ SCUS-97102: region: "NTSC-U" compat: 5 gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-97104: name: "ATV Offroad Fury" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97105: name: "Fantavision" region: "NTSC-U" @@ -9850,6 +10237,9 @@ SCUS-97115: name: "Gran Turismo 3 - A-Spec [Demo]" region: "NTSC-U" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-97116: name: "Kiosk Demo Disc 2.01" @@ -9869,6 +10259,9 @@ SCUS-97121: SCUS-97122: name: "ATV Offroad Fury [Demo]" region: "NTSC-U" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97123: name: "Disney's Monsters Inc." region: "NTSC-U" @@ -9927,7 +10320,8 @@ SCUS-97133: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - getSkipCount: "GSC_GetawayGames" + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCUS-97134: name: "SOCOM - U.S. Navy SEALs" region: "NTSC-U" @@ -10105,6 +10499,7 @@ SCUS-97177: region: "NTSC-U" compat: 5 gsHWFixes: + autoFlush: 2 # Fixes speed effect intensity. mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. trilinearFiltering: 1 SCUS-97178: @@ -10164,10 +10559,15 @@ SCUS-97197: name: "War of the Monsters" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 SCUS-97198: name: "Sly Cooper and the Thievius Raccoonus" region: "NTSC-U" compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes Sly's shadow definition. SCUS-97199: name: "Ratchet & Clank" region: "NTSC-U" @@ -10224,10 +10624,15 @@ SCUS-97209: SCUS-97210: name: "Sly Cooper and the Thievius Raccoonus [Demo]" region: "NTSC-U" + gsHWFixes: + autoFlush: 1 # Fixes Sly's shadow definition. SCUS-97211: name: "ATV Offroad Fury 2" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97212: name: "My Street" region: "NTSC-U" @@ -10266,11 +10671,14 @@ SCUS-97218: SCUS-97219: name: "Gran Turismo 3 - A-Spec - Nissan 350Z Edition" region: "NTSC-U" + gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: - "SCUS-97219" - "SCUS-97102" - gsHWFixes: - getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-97220: name: "NHL FaceOff 2003" region: "NTSC-U" @@ -10329,8 +10737,10 @@ SCUS-97232: region: "NTSC-U" gsHWFixes: textureInsideRT: 1 + texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - getSkipCount: "GSC_GetawayGames" + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCUS-97233: name: "World Tour Soccer 2003" region: "NTSC-U" @@ -10346,6 +10756,9 @@ SCUS-97236: SCUS-97238: name: "ATV Offroad Fury 2 [Demo]" region: "NTSC-U" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97239: name: "Jet X2O [Demo]" region: "NTSC-U" @@ -10421,6 +10834,9 @@ SCUS-97259: SCUS-97260: name: "War of the Monsters [Demo]" region: "NTSC-U" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 SCUS-97261: name: "Kiosk Demo Disc 2.08" region: "NTSC-U" @@ -10440,6 +10856,8 @@ SCUS-97264: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random hangs. patches: @@ -10510,6 +10928,9 @@ SCUS-97275: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97276: name: "NFL GameDay 2004" region: "NTSC-U" @@ -10615,6 +11036,7 @@ SCUS-97328: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -10629,6 +11051,7 @@ SCUS-97329: name: "Downhill Domination [Demo]" region: "NTSC-U" gsHWFixes: + autoFlush: 2 # Fixes speed effect intensity. mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. trilinearFiltering: 1 SCUS-97330: @@ -10737,6 +11160,9 @@ SCUS-97366: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97367: name: "Neopets - The Darkest Faerie" region: "NTSC-U" @@ -10750,10 +11176,16 @@ SCUS-97368: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97369: name: "ATV Offroad Fury 2" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97370: name: "NCAA Final Four 2004" region: "NTSC-U" @@ -10780,6 +11212,8 @@ SCUS-97377: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97378: name: "EyeToy and EyeToy Play [Demo]" region: "NTSC-U" @@ -10787,6 +11221,9 @@ SCUS-97379: name: "Athens 2004" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCUS-97380: name: "Final Fantasy XI - Online [Demo]" region: "NTSC-U" @@ -10814,6 +11251,10 @@ SCUS-97384: name: "Gran Turismo Special Edition 2004 Toyota [Demo]" region: "NTSC-U" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-97392: name: "NBA '06 featuring The Life Vol.1 [Demo]" @@ -10866,6 +11307,9 @@ SCUS-97402: SCUS-97403: name: "Athens 2004 [Demo]" region: "NTSC-U" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCUS-97405: name: "ATV Offroad Fury 3" region: "NTSC-U" @@ -10886,7 +11330,8 @@ SCUS-97408: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - getSkipCount: "GSC_GetawayGames" + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97409: name: "Gretzky NHL 2005" region: "NTSC-U" @@ -11020,6 +11465,7 @@ SCUS-97436: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -11035,6 +11481,9 @@ SCUS-97437: region: "NTSC-U" speedHacks: mtvu: 0 # Increases FPS drastically. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97438: name: "EyeToy - Antigrav [Demo]" region: "NTSC-U" @@ -11053,7 +11502,8 @@ SCUS-97441: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - getSkipCount: "GSC_GetawayGames" + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97442: name: "Official U.S. PlayStation Magazine Demo Disc 090" region: "NTSC-U" @@ -11182,6 +11632,8 @@ SCUS-97474: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 patches: 75ED4282: content: |- @@ -11199,6 +11651,8 @@ SCUS-97475: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 patches: 314F0905: content: |- @@ -11214,6 +11668,9 @@ SCUS-97479: name: "ATV Offroad Fury 4" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97481: name: "God of War II" region: "NTSC-U" @@ -11241,6 +11698,7 @@ SCUS-97483: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. @@ -11308,6 +11766,8 @@ SCUS-97489: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SCUS-97490: name: "Rogue Galaxy" region: "NTSC-U" @@ -11398,6 +11858,9 @@ SCUS-97509: SCUS-97510: name: "ATV Offroad Fury 2 [Greatest Hits]" region: "NTSC-U" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97511: name: "SOCOM II - U.S. Navy SEALs [Greatest Hits]" region: "NTSC-U" @@ -11405,6 +11868,9 @@ SCUS-97511: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97512: name: "Gran Turismo 3 - A-Spec [Greatest Hits]" region: "NTSC-U" @@ -11412,6 +11878,9 @@ SCUS-97512: - "SCUS-97512" - "SCUS-97102" gsHWFixes: + recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. + mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-97513: name: "Ratchet & Clank 2 - Going Commando [Greatest Hits]" @@ -11419,7 +11888,8 @@ SCUS-97513: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 1 + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 autoFlush: 2 memcardFilters: - "SCUS-97513" @@ -11429,6 +11899,9 @@ SCUS-97514: region: "NTSC-U" speedHacks: mtvu: 0 # Increases FPS drastically. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97515: name: "Hot Shots Golf FORE! [Greatest Hits]" region: "NTSC-U" @@ -11482,6 +11955,8 @@ SCUS-97520: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97523: name: "EyeToy - Operation Spy!" region: "NTSC-U" @@ -11654,6 +12129,9 @@ SCUS-97574: SCUS-97579: name: "ATV Offroad Fury 4 [Demo]" region: "NTSC-U" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SCUS-97580: name: "SingStar Pop" region: "NTSC-U" @@ -11710,6 +12188,9 @@ SCUS-97610: compat: 5 roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. + trilinearFiltering: 1 SCUS-97611: name: "SingStar Amped" region: "NTSC-U" @@ -11721,6 +12202,8 @@ SCUS-97615: name: "Ratchet & Clank - Size Matters" region: "NTSC-U" gsHWFixes: + recommendedBlendingLevel: 4 # Fixes vendor and other bloom. + autoFlush: 2 # Fixes missing bloom and shadow definition. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 SCUS-97616: @@ -11733,6 +12216,11 @@ SCUS-97618: SCUS-97619: name: "Hot Shots Tennis" region: "NTSC-U" + roundModes: + vu1RoundMode: 1 # Fixes the display of scores and text ingame. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. + trilinearFiltering: 1 SCUS-97620: name: "Syphon Filter - Dark Mirror [Demo]" region: "NTSC-U" @@ -11831,6 +12319,10 @@ SCUS-97657: name: "MLB 11 - The Show" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves crowd textures. + trilinearFiltering: 1 + textureInsideRT: 1 # Needed for mipmapping to function correctly. SCUS-97660: name: "SingStar Latino" region: "NTSC-U" @@ -11927,6 +12419,8 @@ SLAJ-25031: name: "Kunoichi - Shinobu" region: "NTSC-C-J" gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SLAJ-25033: name: "Puyo Puyo Fever" @@ -11979,6 +12473,8 @@ SLAJ-25047: region: "NTSC-C-J" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLAJ-25048: name: "Sengoku Musou Moushouden" region: "NTSC-Unk" @@ -11991,6 +12487,8 @@ SLAJ-25051: region: "NTSC-C" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLAJ-25052: name: "The Urbz - Sims in the City" name-sort: "Urbz, The - Sims in the City" @@ -12033,6 +12531,9 @@ SLAJ-25060: SLAJ-25063: name: "Shin Sangoku Musou 4" region: "NTSC-Unk" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLAJ-25064: name: "MVP Baseball 2005" region: "NTSC-Unk" @@ -12084,6 +12585,8 @@ SLAJ-25073: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLAJ-25075: name: "Need for Speed - Most Wanted [Black Edition]" region: "NTSC-Unk" @@ -12092,6 +12595,8 @@ SLAJ-25075: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLAJ-25075" - "SLPM-66232" @@ -12173,9 +12678,14 @@ SLAJ-25091: region: "NTSC-J" clampModes: eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. SLAJ-25092: name: "Shin Sangoku Musou 4 [PlayStation 2 the Best]" region: "NTSC-Unk" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLAJ-25093: name: "Sangoku Musou [PlayStation 2 the Best]" region: "NTSC-Unk" @@ -12200,6 +12710,8 @@ SLAJ-25095: gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. mergeSprite: 1 # Removes occasional vertical lines. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 SLAJ-25096: name: "Musou Orochi" region: "NTSC-Unk" @@ -12243,12 +12755,16 @@ SLED-50117: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLED-50286: name: "Red Faction [Demo]" region: "PAL-E" SLED-50359: name: "Devil May Cry [Demo]" region: "PAL-E" + gameFixes: + - SoftwareRendererFMVHack # Fixes PAL interlacing issues. clampModes: vuClampMode: 3 # Fixes out of place polys (COP2). gsHWFixes: @@ -12273,12 +12789,18 @@ SLED-50489: region: "PAL-E" gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLED-50587: name: "Top Gun - Combat Zones [Demo]" region: "PAL-E" SLED-50617: name: "Burnout [Demo]" region: "PAL-E" + gsHWFixes: + autoFlush: 1 # Fixes missing blur layer on sky. + mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. + trilinearFiltering: 1 SLED-50762: name: "Maximo [Demo]" region: "PAL-E" @@ -12301,6 +12823,8 @@ SLED-51012: region: "PAL-E" gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLED-51047: name: "Red Faction II" region: "PAL-Unk" @@ -12333,6 +12857,8 @@ SLED-51211: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLED-51212: @@ -12343,6 +12869,8 @@ SLED-51212: SLED-51225: name: "Rayman 3 [Demo]" region: "PAL-E" + gsHWFixes: + autoFlush: 1 # Fixes missing blur layer on reflections and surfaces. SLED-51264: name: "Pro Evolution Soccer 2" region: "PAL-Unk" @@ -12352,6 +12880,8 @@ SLED-51281: gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. alignSprite: 1 # Fixes vertical lines. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLED-51338: name: "Tom Clancy's Ghost Recon" region: "PAL-Unk" @@ -12391,6 +12921,9 @@ SLED-51676: region: "PAL" gameFixes: - XGKickHack # Fixes corrupted graphics. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLED-51807: name: "Summer Heat Beach Volleyball" region: "PAL-Unk" @@ -12469,9 +13002,10 @@ SLED-52304: name: "Tom Clancy's Rainbow Six 3" region: "PAL-Unk" SLED-52325: - name: "Downhill Domination" - region: "PAL-Unk" + name: "Downhill Domination [Demo]" + region: "PAL-E" gsHWFixes: + autoFlush: 2 # Fixes speed effect intensity. mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. trilinearFiltering: 1 SLED-52326: @@ -12574,6 +13108,8 @@ SLED-52852: gsHWFixes: halfPixelOffset: 1 # Reduces ghosting. roundSprite: 1 # Reduces ghosting even more. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLED-52873: name: "Pro Evolution Soccer 4" region: "PAL-Unk" @@ -12610,6 +13146,8 @@ SLED-52979: region: "PAL-E" gsHWFixes: autoFlush: 2 # Fixes missing lighting. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLED-53066: name: "TimeSplitters - Future Perfect" @@ -12678,6 +13216,10 @@ SLED-53442: - IbitHack # Fixes constant recompilation problems. gsHWFixes: PCRTCOverscan: 1 # Fixes offscreen image. + nativePaletteDraw: 1 # Fixes the look of screen effects. + halfPixelOffset: 2 # Corrects the alignment of screen effects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLED-53445: name: "The Incredible Hulk - Ultimate Destruction [Demo]" name-sort: "Incredible Hulk, The - Ultimate Destruction [Demo]" @@ -12709,8 +13251,11 @@ SLED-53537: name: "187 - Ride or Die [Demo]" region: "PAL-E" gsHWFixes: - autoFlush: 2 # Softens bloom on objects and cars. - halfPixelOffset: 2 # Fixes misaligned bloom on objects and cars. + recommendedBlendingLevel: 4 # Improves car color. + autoFlush: 1 # Softens bloom on objects and cars. + halfPixelOffset: 4 # Fixes misaligned bloom on objects and cars. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLED-53543: name: "Tiger Woods PGA Tour 06" region: "PAL-Unk" @@ -12753,6 +13298,8 @@ SLED-53650: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLED-53664: name: "FIFA 06 - Demo Pre-Release Version" region: "PAL-Unk" @@ -12764,6 +13311,8 @@ SLED-53673: gsHWFixes: textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center upscaling line during explosions. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 recommendedBlendingLevel: 4 # Fixes lighting. SLED-53681: name: "007 - From Russia with Love & Need for Speed Most Wanted & SSX On Tour [Demo]" @@ -12793,6 +13342,8 @@ SLED-53731: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLED-53732: @@ -12859,9 +13410,17 @@ SLED-53954: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. + mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. + trilinearFiltering: 1 SLED-53977: name: "Dragon Quest - The Journey of the Cursed King" - region: "PAL-Unk" + region: "PAL-E" + gsHWFixes: + autoFlush: 1 # Fixes missing bloom from surfaces like windows. + # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. + halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. + roundSprite: 1 # Fixes font artifacts. + cpuSpriteRenderBW: 1 # Fixes broken fire sprites. SLED-53980: name: "Urban Chaos - Riot Response [Demo]" region: "PAL-E" @@ -12896,6 +13455,8 @@ SLED-54312: region: "PAL-E" clampModes: eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. SLED-54315: name: "LEGO Star Wars II - The Original Trilogy [Demo]" region: "PAL-M5" @@ -13039,6 +13600,7 @@ SLES-50031: region: "PAL-E" compat: 5 gsHWFixes: + recommendedBlendingLevel: 3 # Fixes character models. mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. trilinearFiltering: 1 SLES-50032: @@ -13091,7 +13653,7 @@ SLES-50047: region: "PAL-M3" compat: 5 SLES-50048: - name: "Donald Duck - Quack Attack" + name: "Disney's Donald Duck - Quack Attack" region: "PAL-M5" compat: 5 patches: @@ -13119,6 +13681,10 @@ SLES-50050: name: "Evergrace" region: "PAL-M5" compat: 5 + gsHWFixes: + recommendedBlendingLevel: 3 # Fixes terrain color rendering. + mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. + trilinearFiltering: 1 SLES-50051: name: "Eternal Ring" region: "PAL-E" @@ -13147,6 +13713,9 @@ SLES-50055: name: "Smuggler's Run" region: "PAL-E" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-50056: name: "Surfing H3O" region: "PAL-M3" @@ -13164,8 +13733,11 @@ SLES-50060: region: "PAL-M3" SLES-50061: name: "Smuggler's Run" - region: "PAL-G" + region: "PAL-M5" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-50062: name: "Orphen - Scion of Sorcery" region: "PAL-E" @@ -13197,6 +13769,8 @@ SLES-50073: gsHWFixes: textureInsideRT: 1 roundSprite: 1 # Fixes font misalignment when upscaling. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-50074: name: "Unreal Tournament" region: "PAL-M5" @@ -13224,6 +13798,8 @@ SLES-50079: eeClampMode: 2 # Fixes Abnormal AI behavior. gsHWFixes: textureInsideRT: 1 # Fixes texture corruption. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50080: name: "NBA Hoopz" region: "PAL-M3" @@ -13319,6 +13895,9 @@ SLES-50134: name: "Oni" region: "PAL-E" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 patches: 22E85E68: content: |- @@ -13381,6 +13960,9 @@ SLES-50176: name: "Oni" region: "PAL-F" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 patches: F77639F1: content: |- @@ -13392,6 +13974,9 @@ SLES-50177: name: "Oni" region: "PAL-G" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 patches: 32629F36: content: |- @@ -13402,6 +13987,9 @@ SLES-50177: SLES-50178: name: "Oni" region: "PAL-I" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 patches: 172B6971: content: |- @@ -13412,6 +14000,9 @@ SLES-50178: SLES-50179: name: "Oni" region: "PAL-S" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 patches: 20F419E9: content: |- @@ -13529,6 +14120,9 @@ SLES-50215: compat: 5 gameFixes: - EETimingHack # Fixes credits screen. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves road and building textures to match sw renderer. + trilinearFiltering: 1 SLES-50217: name: "Dave Mirra Freestyle BMX 2" region: "PAL-E-S" @@ -13774,6 +14368,8 @@ SLES-50288: compat: 5 gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50296: name: "Gift" region: "PAL-F" @@ -13854,10 +14450,14 @@ SLES-50356: - VUSyncHack # Fixes flickering and missing textures. gsHWFixes: textureInsideRT: 1 # Fixes graphical corruption. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50358: name: "Devil May Cry" region: "PAL-M5" compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes PAL interlacing issues. gsHWFixes: disablePartialInvalidation: 1 # Fixes corrupt textures. halfPixelOffset: 2 # Alleviates blur from upscaling. @@ -13913,6 +14513,8 @@ SLES-50383: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50384: name: "Metal Gear Solid 2 - Sons of Liberty" region: "PAL-I" @@ -13920,6 +14522,8 @@ SLES-50384: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50385: name: "Metal Gear Solid 2 - Sons of Liberty" region: "PAL-S" @@ -13927,6 +14531,8 @@ SLES-50385: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50386: name: "Crash Bandicoot - The Wrath of Cortex" region: "PAL-M6" @@ -13951,6 +14557,9 @@ SLES-50396: SLES-50397: name: "Prisoner of War" region: "PAL-M5" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50398: name: "UEFA Champions League" region: "PAL-M5" @@ -14052,6 +14661,10 @@ SLES-50445: name: "Burnout" region: "PAL-M5" compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes missing blur layer on sky. + mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. + trilinearFiltering: 1 SLES-50446: name: "Shadow Man - 2econd Coming" region: "PAL-M4" @@ -14173,23 +14786,35 @@ SLES-50504: name: "Half-Life" region: "PAL-E" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50505: name: "Half-Life" region: "PAL-G" compat: 5 -SLES-50506: - name: "Half-Life" - region: "PAL-Unk" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50507: name: "Half-Life" region: "PAL-F" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50508: name: "Half-Life" region: "PAL-I" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50509: name: "Half-Life" region: "PAL-S" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50510: name: "The Mummy Returns" name-sort: "Mummy Returns, The" @@ -14245,6 +14870,8 @@ SLES-50545: eeRoundMode: 0 # Fixes riders vanish into the floor. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50546: name: "LMA Manager 2002" region: "PAL-E" @@ -14266,6 +14893,9 @@ SLES-50551: SLES-50552: name: "Jet Ski Riders" region: "PAL-M5" + gsHWFixes: + textureInsideRT: 2 # Fixes water reflection. + autoFlush: 1 # Fixes shading on objects and foliage. SLES-50553: name: "Project Eden" region: "PAL-M5" @@ -14300,6 +14930,9 @@ SLES-50570: SLES-50572: name: "Robot Wars - Arenas of Destruction" region: "PAL-E" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50575: name: "Dark Summit" region: "PAL-M3" @@ -14424,6 +15057,8 @@ SLES-50640: - VUSyncHack # Fixes flickering and missing textures. gsHWFixes: textureInsideRT: 1 # Fixes graphical corruption. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50641: name: "Dynasty Warriors 3" region: "PAL-M3" @@ -14593,6 +15228,8 @@ SLES-50725: gsHWFixes: preloadFrameData: 1 # Fixes fog and make lights on cars work again. autoFlush: 2 # Fixes sun luminosity and penetration of objects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random graphical corruption. SLES-50726: @@ -14665,11 +15302,17 @@ SLES-50753: name: "Freekstyle" region: "PAL-M5" SLES-50754: - name: "Simpsons Skateboarding" + name: "The Simpsons Skateboarding" region: "PAL-E" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50755: - name: "Simpsons Skateboarding" + name: "The Simpsons Skateboarding" region: "PAL-F" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50757: name: "Atlantis III" region: "PAL-I-S" @@ -14703,22 +15346,24 @@ SLES-50770: name: "Mad Maestro!" region: "PAL-M4" SLES-50771: - name: "Blood Omen 2 - The Legacy of Kain" + name: "Blood Omen 2 - The Legacy of Kain Series" region: "PAL-E" compat: 5 roundModes: eeRoundMode: 0 # Fixes pathing. gsHWFixes: - mipmap: 1 # Fixes glitching textures. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-50772: - name: "Blood Omen 2 - The Legacy of Kain" + name: "Blood Omen 2 - The Legacy of Kain Series" region: "PAL-M3" roundModes: eeRoundMode: 0 # Fixes pathing. gsHWFixes: - mipmap: 1 # Fixes glitching textures. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-50773: - name: "Donald Duck Phantomias Platyrhynchos Kineticus" + name: "Disney's Donald Duck - Phantomias - Platyrhynchos Kineticus" region: "PAL-M5" compat: 5 SLES-50776: @@ -14825,26 +15470,36 @@ SLES-50804: region: "PAL-E" gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50805: name: "Deus Ex" region: "PAL-G" gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50806: name: "Deus Ex" region: "PAL-F" gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50807: name: "Deus Ex" region: "PAL-I" gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50808: name: "Deus Ex" region: "PAL-S" gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50809: name: "Next Generation Tennis" region: "PAL-M6" @@ -14877,12 +15532,13 @@ SLES-50814: bilinearUpscale: 2 # Smooths out sun glare textures. compat: 5 SLES-50815: - name: "Blood Omen 2 - The Legacy of Kain" + name: "Blood Omen 2 - The Legacy of Kain Series" region: "PAL-G" roundModes: eeRoundMode: 0 # Fixes pathing. gsHWFixes: - mipmap: 1 # Fixes glitching textures. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-50816: name: "DTM Race Driver" region: "PAL-M3" @@ -15020,6 +15676,9 @@ SLES-50841: name: "Largo Winch - Empire Under Threat" region: "PAL-M5" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-50842: name: "Downforce" region: "PAL-M5" @@ -15162,6 +15821,8 @@ SLES-50897: gsHWFixes: halfPixelOffset: 2 # Gets rid of fog line. roundSprite: 1 # Fixes lines in FMVs. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50898: name: "X-Men - The Next Dimension" region: "PAL-E" @@ -15207,6 +15868,8 @@ SLES-50920: preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. cpuSpriteRenderBW: 2 # Fixes sky and lava when upscaling. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 patches: 401F4726: content: |- @@ -15280,6 +15943,9 @@ SLES-50958: region: "PAL-M4" gameFixes: - XGKickHack # Fixes corrupted graphics. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-50963: name: "Riding Spirits" region: "PAL-M5" @@ -15355,6 +16021,9 @@ SLES-50995: SLES-50997: name: "Rally Fusion - Race of Champions" region: "PAL-M3" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-50998: name: "Xtreme Express - World Grand Prix" region: "PAL-E" @@ -15433,6 +16102,8 @@ SLES-51044: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLES-51045: @@ -15499,6 +16170,8 @@ SLES-51063: region: "PAL-E" gsHWFixes: halfPixelOffset: 2 # Fixes the fog line. + mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. + trilinearFiltering: 1 SLES-51064: name: "Gladius" region: "PAL-M3" @@ -15574,6 +16247,9 @@ SLES-51093: name: "Largo Winch - Empire Under Threat" region: "PAL-M4" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-51094: name: "Club Football - FC Internazionale" region: "PAL-M3" @@ -15629,6 +16305,8 @@ SLES-51117: alignSprite: 1 # Fixes vertical lines. autoFlush: 2 # Fixes the sun flare. halfPixelOffset: 2 # Fixes the sun flare. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-51118: name: "Wizardry - Tales of the Forsaken Land" region: "PAL-E" @@ -15660,16 +16338,25 @@ SLES-51130: compat: 5 roundModes: vu1RoundMode: 0 # Crashes without. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-51131: name: "Tony Hawk's Pro Skater 4" region: "PAL-F" roundModes: vu1RoundMode: 0 # Crashes without. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-51132: name: "Tony Hawk's Pro Skater 4" region: "PAL-G" roundModes: vu1RoundMode: 0 # Crashes without. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-51133: name: "Red Faction II" region: "PAL-M3" @@ -15682,6 +16369,8 @@ SLES-51134: eeClampMode: 3 # Fixes hangs in certain locations like building under construction. gsHWFixes: recommendedBlendingLevel: 2 # Fixes color saturation. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-51141: name: "Summoner 2" region: "PAL-E" @@ -15705,6 +16394,8 @@ SLES-51145: region: "PAL-M5" clampModes: vuClampMode: 0 # Fixes missing game board. + gsHWFixes: + recommendedBlendingLevel: 2 SLES-51150: name: "Scrabble Interactive - 2003 Edition" region: "PAL-M3" @@ -15873,6 +16564,8 @@ SLES-51209: gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. alignSprite: 1 # Fixes vertical lines. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-51214: name: "Harry Potter og Hemmelighedernes Kammer" region: "PAL-D" @@ -15946,6 +16639,8 @@ SLES-51220: SLES-51222: name: "Rayman 3 - Hoodlum Havoc" region: "PAL-M5" + gsHWFixes: + autoFlush: 1 # Fixes missing blur layer on reflections and surfaces. SLES-51223: name: "Runabout 3 - Neo Age" region: "PAL-E" @@ -15959,6 +16654,8 @@ SLES-51227: compat: 5 gsHWFixes: autoFlush: 2 # Fixes lava effect. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 patches: default: content: |- @@ -16034,6 +16731,8 @@ SLES-51252: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLES-51253: @@ -16041,6 +16740,8 @@ SLES-51253: region: "PAL-F" gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLES-51254: @@ -16048,6 +16749,8 @@ SLES-51254: region: "PAL-G" gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLES-51255: @@ -16055,6 +16758,8 @@ SLES-51255: region: "PAL-I" gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLES-51256: @@ -16063,6 +16768,8 @@ SLES-51256: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLES-51257: @@ -16106,6 +16813,9 @@ SLES-51272: vuClampMode: 3 # Fixes water rendering. gameFixes: - XGKickHack # Fixes SPS while ingame. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLES-51273: name: "Wakeboarding Unleashed" region: "PAL-F" @@ -16113,6 +16823,9 @@ SLES-51273: vuClampMode: 3 # Fixes water rendering. gameFixes: - XGKickHack # Fixes SPS while ingame. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLES-51275: name: "Summoner 2" region: "PAL-I" @@ -16138,12 +16851,16 @@ SLES-51286: gsHWFixes: halfPixelOffset: 2 # Fixes upscaling lines. autoFlush: 2 # Fixes sun penetration. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-51287: - name: "X-Men 2 - Wolverine's Revenge" + name: "X-Men 2 - La Vengeance de Wolverine" region: "PAL-F" gsHWFixes: halfPixelOffset: 2 # Fixes upscaling lines. autoFlush: 2 # Fixes sun penetration. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-51289: name: "Gunfighter 2 - Legend of Jesse James" region: "PAL-M5" @@ -16347,14 +17064,23 @@ SLES-51360: name: "The Simpsons Skateboarding" name-sort: "Simpsons Skateboarding, The" region: "PAL-I" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-51361: name: "The Simpsons Skateboarding" name-sort: "Simpsons Skateboarding, The" region: "PAL-S" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-51362: name: "The Simpsons Skateboarding" name-sort: "Simpsons Skateboarding, The" region: "PAL-G" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-51363: name: "Music 3000" region: "PAL-M5" @@ -16400,7 +17126,7 @@ SLES-51381: patch=1,EE,00230c10,word,4bc0529c patch=1,EE,00230c14,word,4beb03bc SLES-51382: - name: "Shrek - Super Party" + name: "Shrek Super Party" region: "PAL-E" gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. @@ -16457,6 +17183,8 @@ SLES-51399: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-51400: name: "Tenchu - Wrath of Heaven" region: "PAL-S" @@ -16534,6 +17262,7 @@ SLES-51448: alignSprite: 1 # Fixes vertical lines. roundSprite: 2 # Fixes font artifacts. mergeSprite: 1 # Fixes flame-like bleeding. + autoFlush: 1 # Fixes light bloom intensity. SLES-51449: name: "Return to Castle Wolfenstein - Operation Resurrection" region: "PAL-E" @@ -16634,6 +17363,9 @@ SLES-51495: SLES-51496: name: "Breath of Fire - Dragon Quarter" region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 4 # Aligns HUD and HUD bloom to match software. + roundSprite: 1 # Helps fix some lines and lines in text. SLES-51503: name: "Ace Lightning" region: "PAL-E" @@ -16689,13 +17421,6 @@ SLES-51526: gsHWFixes: estimateTextureRegion: 1 # Improves performance and reduces hash cache size when moving. roundSprite: 1 # Fixes HUD garbage. -SLES-51541: - name: "Grand Theft Auto - San Andreas" - region: "PAL-Unk" - clampModes: - eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission. - gsHWFixes: - autoFlush: 1 # Fixes post processing. SLES-51547: name: "Next Generation Tennis 2003" region: "PAL-M5" @@ -16709,6 +17434,8 @@ SLES-51548: gsHWFixes: halfPixelOffset: 2 # Fixes upscaling lines. autoFlush: 2 # Fixes sun penetration. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-51553: name: "Chaos Legion" region: "PAL-M5" @@ -16907,11 +17634,13 @@ SLES-51670: region: "PAL-E" gsHWFixes: halfPixelOffset: 2 # Fixes side borders. + autoFlush: 1 # Fixes broken bloom effect. SLES-51671: name: "Alter Echo" region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes side borders. + autoFlush: 1 # Fixes broken bloom effect. SLES-51675: name: "Psyvariar - Complete Edition" region: "PAL-M4" @@ -16921,9 +17650,17 @@ SLES-51678: SLES-51680: name: "Splashdown 2 - Rides Gone Wild" region: "PAL-M3" + gsHWFixes: + autoFlush: 1 + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-51681: name: "Splashdown 2 - Rides Gone Wild" region: "PAL-M3" + gsHWFixes: + autoFlush: 1 + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-51682: name: "Headhunter - Redemption" region: "PAL-E" @@ -16991,6 +17728,8 @@ SLES-51705: region: "PAL-M5" gsHWFixes: autoFlush: 1 # Fixes missing sun. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-51707: name: "Secret Weapons Over Normandy" region: "PAL-E" @@ -17076,11 +17815,8 @@ SLES-51750: compat: 5 gsHWFixes: halfPixelOffset: 1 # Helps blur. -SLES-51752: - name: "Tony Hawks Underground" - region: "PAL-Unk" - roundModes: - vu1RoundMode: 0 # Crashes without. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 SLES-51753: name: "True Crime - Streets of L.A." region: "PAL-E" @@ -17155,7 +17891,10 @@ SLES-51778: compat: 5 SLES-51782: name: "Fire Warrior" - region: "PAL-Unk" + region: "PAL-E" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-51783: name: "Starsky & Hutch" region: "PAL-F-G" @@ -17218,6 +17957,9 @@ SLES-51813: SLES-51814: name: "ATV Offroad Fury 2" region: "PAL-E" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-51815: name: "Final Fantasy X-2" region: "PAL-E" @@ -17273,6 +18015,8 @@ SLES-51820: autoFlush: 2 # Fixes bloom misalignment. halfPixelOffset: 2 # Fixes bloom misalignment. textureInsideRT: 1 # Fixes sky bloom. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-51821: name: "Alias" region: "PAL-M5" @@ -17344,13 +18088,12 @@ SLES-51843: name: "Worms 3D" region: "PAL-M5" compat: 5 - patches: - default: - content: |- - comment=You need to set the EE cycle speed to -1 to be able to load the game. SLES-51845: name: "Barbie Horse Adventures - Wild Horse Rescue" region: "PAL-M6" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-51846: name: "Deutschland sucht den Superstar" region: "PAL-G" @@ -17360,6 +18103,10 @@ SLES-51848: compat: 5 roundModes: vu1RoundMode: 0 # Crashes without. + gsHWFixes: + minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. + mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. + trilinearFiltering: 1 SLES-51850: name: "Basketball Xciting" region: "PAL-E" @@ -17368,22 +18115,38 @@ SLES-51851: region: "PAL-F" roundModes: vu1RoundMode: 0 # Crashes without. + gsHWFixes: + minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. + mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. + trilinearFiltering: 1 SLES-51852: name: "Tony Hawk's Underground" region: "PAL-G" compat: 5 roundModes: vu1RoundMode: 0 # Crashes without. + gsHWFixes: + minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. + mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. + trilinearFiltering: 1 SLES-51853: name: "Tony Hawk's Underground" region: "PAL-F" roundModes: vu1RoundMode: 0 # Crashes without. + gsHWFixes: + minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. + mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. + trilinearFiltering: 1 SLES-51854: name: "Tony Hawk's Underground" region: "PAL-S" roundModes: vu1RoundMode: 0 # Crashes without. + gsHWFixes: + minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. + mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. + trilinearFiltering: 1 SLES-51855: name: "Tank Elite" region: "PAL-E" @@ -17594,6 +18357,7 @@ SLES-51918: compat: 5 gsHWFixes: autoFlush: 2 # Reduces post-processing misalignment. + halfPixelOffset: 4 # Reduces post-processing misalignment. SLES-51924: name: "World War Zero - Ironstorm" region: "PAL-M5" @@ -17601,6 +18365,10 @@ SLES-51924: SLES-51925: name: "Splashdown 2 - Rides Gone Wild" region: "PAL-A" + gsHWFixes: + autoFlush: 1 + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-51926: name: "Outlaw Golf" region: "PAL-M3" @@ -17694,6 +18462,7 @@ SLES-51961: region: "PAL-E" gsHWFixes: autoFlush: 2 # Reduces post-processing misalignment. + halfPixelOffset: 4 # Reduces post-processing misalignment. SLES-51963: name: "FIFA 2004" region: "PAL-F-G" @@ -17909,6 +18678,12 @@ SLES-52043: SLES-52044: name: "Crescent Suzuki Racing - Superbikes and Super Sidecars" region: "PAL-E" + gameFixes: + - XGKickHack # Fixes texture flicker. + gsHWFixes: + recommendedBlendingLevel: 4 # Fixes road brightness. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLES-52045: name: "GT-R 400" region: "PAL-E" @@ -17932,12 +18707,16 @@ SLES-52047: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes vertical lines, font and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-52048: name: "The Sims - Bustin' Out" name-sort: "Sims, The - Bustin' Out" region: "PAL-M5" gsHWFixes: halfPixelOffset: 1 # Fixes vertical lines, font and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-52055: name: "Harry Potter and the Philosopher's Stone" region: "PAL-M11" @@ -18053,6 +18832,8 @@ SLES-52132: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52133: @@ -18061,6 +18842,8 @@ SLES-52133: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52134: @@ -18070,6 +18853,8 @@ SLES-52134: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52135: @@ -18078,6 +18863,8 @@ SLES-52135: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52136: @@ -18086,6 +18873,8 @@ SLES-52136: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52143: @@ -18102,7 +18891,8 @@ SLES-52149: compat: 5 gsHWFixes: preloadFrameData: 1 # Fixes missing loading screens. - mergeSprite: 1 # Fixes misaligned bloom on light sources. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-52150: name: "Legacy of Kain - Defiance" region: "PAL-M5" @@ -18187,6 +18977,7 @@ SLES-52202: region: "PAL-M5" compat: 5 gsHWFixes: + autoFlush: 2 # Fixes speed effect intensity. mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. trilinearFiltering: 1 SLES-52203: @@ -18233,6 +19024,8 @@ SLES-52237: region: "PAL-M5" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLES-52237" - "SLES-52467" @@ -18243,6 +19036,8 @@ SLES-52238: region: "PAL-M5" compat: 5 gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SLES-52240: name: "International Pool Championship" @@ -18313,8 +19108,11 @@ SLES-52276: region: "PAL-M5" compat: 5 gsHWFixes: - autoFlush: 2 # Softens bloom on objects and cars. - halfPixelOffset: 2 # Fixes misaligned bloom on objects and cars. + recommendedBlendingLevel: 4 # Improves car color. + autoFlush: 1 # Softens bloom on objects and cars. + halfPixelOffset: 4 # Fixes misaligned bloom on objects and cars. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLES-52277: name: "Riding Spirits 2" region: "PAL-M5" @@ -18465,15 +19263,21 @@ SLES-52322: clampModes: eeClampMode: 3 # Characters are visible in-game. gsHWFixes: + recommendedBlendingLevel: 2 texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. mergeSprite: 1 # Fixes misaligned white lines. PCRTCOverscan: 1 # Fixes missing HUD. SLES-52323: name: "Richard Burns Rally" region: "PAL-M5" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-52325: name: "Champions of Norrath - Realms of EverQuest" region: "PAL-M3" + gameFixes: + - BlitInternalFPSHack # Fixes internal fps detection in some areas. gsHWFixes: estimateTextureRegion: 1 # Improves performance. SLES-52326: @@ -18570,6 +19374,8 @@ SLES-52372: SLES-52373: name: "Champions of Norrath" region: "PAL-E-S" + gameFixes: + - BlitInternalFPSHack # Fixes internal fps detection in some areas. gsHWFixes: estimateTextureRegion: 1 # Improves performance. SLES-52374: @@ -18694,7 +19500,7 @@ SLES-52418: region: "PAL-M5" compat: 4 gsHWFixes: - autoFlush: 2 + autoFlush: 1 # Fixes light penetration. patches: 52085DF1: content: |- @@ -18751,6 +19557,9 @@ SLES-52447: SLES-52448: name: "Knights of the Temple" region: "PAL-M4" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-52449: name: "Kidz Sports Basketball" region: "PAL-E" @@ -18826,6 +19635,9 @@ SLES-52478: SLES-52479: name: "Samurai Jack - The Shadow of Aku" region: "PAL-M5" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-52480: name: "Yu-Gi-Oh! - The Duelists of the Roses" region: "PAL-M4" @@ -18977,18 +19789,18 @@ SLES-52535: region: "PAL-M5" compat: 5 SLES-52536: - name: "Shark Tale" + name: "DreamWorks Shark Tale" region: "PAL-E" compat: 2 speedHacks: mtvu: 0 # Fixes bad graphics due to bad T-Bit handling. SLES-52537: - name: "Shark Tale" + name: "DreamWorks Shark Tale" region: "PAL-M3" speedHacks: mtvu: 0 # Fixes bad graphics due to bad T-Bit handling. SLES-52539: - name: "Shark Tale" + name: "DreamWorks Shark Tale" region: "PAL-I" speedHacks: mtvu: 0 # Fixes bad graphics due to bad T-Bit handling. @@ -19102,6 +19914,7 @@ SLES-52568: - XGKickHack # Fixes bad geometry. gsHWFixes: halfPixelOffset: 2 # Fixes depth lines. + PCRTCOverscan: 1 # Fixes offscreen image. mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. trilinearFiltering: 1 SLES-52569: @@ -19116,6 +19929,8 @@ SLES-52570: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-52571: name: "Pacific Air Warriors 2 - Dogfight" region: "PAL-E" @@ -19185,18 +20000,24 @@ SLES-52588: region: "PAL-E" gsHWFixes: autoFlush: 2 # Fixes missing lighting. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLES-52589: name: "Mercenaries - Playground of Destruction" region: "PAL-F" gsHWFixes: autoFlush: 2 # Fixes missing lighting. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLES-52590: name: "Mercenaries - Playground of Destruction" region: "PAL-G" gsHWFixes: autoFlush: 2 # Fixes missing lighting. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLES-52591: name: "Dynasty Warriors 4 - Empires" @@ -19309,18 +20130,30 @@ SLES-52636: gsHWFixes: autoFlush: 2 # Fixes incorrect colors. alignSprite: 1 # Fixes vertical lines such as in FMVs. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-52637: name: "TOCA Racer Driver 2" region: "PAL-M5" gsHWFixes: - alignSprite: 1 # Fixes vertical lines. + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-52638: name: "DTM Race Driver 2" region: "PAL-M5" compat: 5 + gsHWFixes: + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-52639: name: "V8 Supercars 2" region: "PAL-M5" + gsHWFixes: + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-52640: name: "Dance-UK XL" region: "PAL-UK" @@ -19461,6 +20294,8 @@ SLES-52669: gsHWFixes: halfPixelOffset: 1 # Reduces ghosting. roundSprite: 1 # Reduces ghosting even more. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-52670: name: "Second Sight" region: "PAL-M5" @@ -19532,6 +20367,8 @@ SLES-52700: cpuSpriteRenderBW: 1 # Fixes shadow rendering. cpuSpriteRenderLevel: 1 # Needed for above. bilinearUpscale: 1 # Smoothes out shadow textures. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-52701: name: "Future Tactics - The Uprising" region: "PAL-M5" @@ -19647,6 +20484,9 @@ SLES-52731: SLES-52733: name: "Driven to Destruction" region: "PAL-E" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-52734: name: "Worms Forts - Under Siege" region: "PAL-M5" @@ -19690,14 +20530,26 @@ SLES-52752: SLES-52753: name: "FlatOut" region: "PAL-M4" + gsHWFixes: + recommendedBlendingLevel: 3 # Improves car reflections. + autoFlush: 1 + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-52754: name: "FlatOut" region: "PAL-G" + gsHWFixes: + recommendedBlendingLevel: 3 # Improves car reflections. + autoFlush: 1 + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-52755: name: "Blood Will Tell - Tezuka Osamu's Dororo" region: "PAL-M5" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-52760: name: "Pro Evolution Soccer 4" region: "PAL-M4" @@ -19712,6 +20564,9 @@ SLES-52766: name: "Godzilla - Save The Earth" region: "PAL-M5" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-52767: name: "Hugo - Cannon Cruise" region: "PAL-M4" @@ -19796,26 +20651,36 @@ SLES-52801: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-52802: name: "Seigneur des anneaux, Le - Le Tiers Âge" region: "PAL-F" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-52803: name: "Herr der Ringe, Der - Das dritte Zeitalter" region: "PAL-G" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-52804: name: "Signore degli Anelli, Il - La Terza Era" region: "PAL-I" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-52805: name: "Señor de Los Anillos, El - La Tercera Edad" region: "PAL-S" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-52807: name: "Lemony Snicket's A Series of Unfortunate Events" region: "PAL-E" @@ -19857,7 +20722,7 @@ SLES-52812: halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52813: - name: "The Incredibles" + name: "Disney/Pixar The Incredibles" name-sort: "Incredibles, The" region: "PAL-NL-F" compat: 5 @@ -19867,7 +20732,7 @@ SLES-52813: halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52814: - name: "The Incredibles" + name: "Disney/Pixar Gli Incredibili" name-sort: "Incredibles, The" region: "PAL-I" gsHWFixes: @@ -19876,7 +20741,7 @@ SLES-52814: halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52815: - name: "Disney/Pixar The Incredibles" + name: "Disney/Pixar Die Unglaublichen" region: "PAL-G" gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. @@ -19884,7 +20749,8 @@ SLES-52815: halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52816: - name: "Increíbles, Los" + name: "Disney/Pixar Los Increíbles" + name-sort: "Disney/Pixar Increíbles, Los" region: "PAL-S" gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. @@ -19892,8 +20758,8 @@ SLES-52816: halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52820: - name: "The Incredibles" - name-sort: "Incredibles, The" + name: "Disney/Pixar The Incredibles" + name-sort: "Disney/Pixar Incredibles, The" region: "PAL-SC" gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. @@ -19901,8 +20767,7 @@ SLES-52820: halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52821: - name: "The Incredibles" - name-sort: "Incredibles, The" + name: "Disney/Pixar The Incredibles - Os Super-Heróis" region: "PAL-P" gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. @@ -20137,7 +21002,7 @@ SLES-52913: gsHWFixes: halfPixelOffset: 1 # Fixes black squares in water. SLES-52915: - name: "Shark Tale" + name: "DreamWorks Shark Tale - Hajar som Hajar" region: "PAL-SW" speedHacks: mtvu: 0 # Fixes bad graphics due to bad T-Bit handling. @@ -20147,12 +21012,16 @@ SLES-52917: compat: 5 roundModes: eeRoundMode: 2 # Fixes missing text. + gsHWFixes: + autoFlush: 1 # Fixes player shadow. SLES-52918: name: "Scaler" region: "PAL-M4" compat: 5 roundModes: eeRoundMode: 2 # Fixes missing text. + gsHWFixes: + autoFlush: 1 # Fixes player shadow. SLES-52919: name: "NRL Rugby League 2" region: "PAL-E" @@ -20200,6 +21069,10 @@ SLES-52941: SLES-52942: name: "Midnight Club 3 - DUB Edition" region: "PAL-M5" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves car and road textures to match sw renderer. + trilinearFiltering: 1 + getSkipCount: "GSC_MidnightClub3" patches: EBE1972D: content: |- @@ -20210,8 +21083,6 @@ SLES-52942: // for VU1 to finish, which reduces the advantage of MTVU to basically zero. patch=1,EE,D0525A1C,extended,00000800 patch=1,EE,20525A1C,extended,00000000 - gsHWFixes: - getSkipCount: "GSC_MidnightClub3" SLES-52943: name: "ESPN NFL 2K5" region: "PAL-E" @@ -20301,6 +21172,8 @@ SLES-52968: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLES-52973: @@ -20414,6 +21287,8 @@ SLES-53008: region: "PAL-I-S" gsHWFixes: autoFlush: 2 # Fixes missing lighting. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLES-53009: name: "Dance Factory" @@ -20427,28 +21302,50 @@ SLES-53011: SLES-53012: name: "Tenchu - Fatal Shadows" region: "PAL-E" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53013: name: "Tenchu - Fatal Shadows" region: "PAL-F" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53014: name: "Tenchu - Fatal Shadows" region: "PAL-G" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53015: name: "Tenchu - Fatal Shadows" region: "PAL-I" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53016: name: "Tenchu - Fatal Shadows" region: "PAL-S" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53017: name: "Teenage Mutant Ninja Turtles 2 - Battle Nexus" region: "PAL-M5" SLES-53020: name: "Ghost in the Shell - Stand Alone Complex" region: "PAL-M5" + gameFixes: + - SoftwareRendererFMVHack # Fixes hash cache disabling itself. gsHWFixes: - halfPixelOffset: 1 # Fixes texture and lighting misalignment. + recommendedBlendingLevel: 4 # Improves banding and effect emulation. + halfPixelOffset: 3 # Fixes texture and lighting misalignment. mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. + autoFlush: 1 # Fixes light bloom intensity. + estimateTextureRegion: 1 # Improves performance and reduces hash cache size. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_GiTS" patches: BF6F101F: @@ -20517,6 +21414,8 @@ SLES-53028: vuClampMode: 0 # Fixes bump mapping issues. gsHWFixes: textureInsideRT: 1 # Fixes post processing. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLES-53029: name: "Hitman - Blood Money" @@ -20525,6 +21424,8 @@ SLES-53029: vuClampMode: 0 # Fixes bump mapping issues. gsHWFixes: textureInsideRT: 1 # Fixes post processing. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLES-53030: name: "Hitman - Blood Money" @@ -20533,6 +21434,8 @@ SLES-53030: vuClampMode: 0 # Fixes bump mapping issues. gsHWFixes: textureInsideRT: 1 # Fixes post processing. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLES-53031: name: "Hitman - Blood Money" @@ -20541,6 +21444,8 @@ SLES-53031: vuClampMode: 0 # Fixes bump mapping issues. gsHWFixes: textureInsideRT: 1 # Fixes post processing. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLES-53032: name: "Hitman - Blood Money" @@ -20549,11 +21454,16 @@ SLES-53032: vuClampMode: 0 # Fixes bump mapping issues. gsHWFixes: textureInsideRT: 1 # Fixes post processing. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLES-53035: name: "Masters of the Universe - He-Man - Defender of Greyskull" region: "PAL-E" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53036: name: "Tak 2 - The Staff of Dreams" region: "PAL-M3" @@ -20564,6 +21474,10 @@ SLES-53037: compat: 5 roundModes: eeRoundMode: 1 # Fixes object balls never stopping in the Monkey Billiards DX minigame. + gsHWFixes: + recommendedBlendingLevel: 4 # Fixes text and foliage color. + mipmap: 2 # Mipmap + trilinear, improves stage textures to match sw renderer. + trilinearFiltering: 1 SLES-53038: name: "Devil May Cry 3 - Dante's Awakening" region: "PAL-M5" @@ -20611,6 +21525,9 @@ SLES-53046: region: "PAL-M5" clampModes: vu1ClampMode: 3 # Fixes smoke particles. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53047: name: "The Punisher" name-sort: "Punisher, The" @@ -20626,6 +21543,10 @@ SLES-53049: SLES-53052: name: "Robots" region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53058: name: "Ricky Ponting International Cricket" region: "PAL-E" @@ -20676,6 +21597,8 @@ SLES-53075: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53076: name: "Triggerman" region: "PAL-M5" @@ -20761,6 +21684,8 @@ SLES-53098: region: "PAL-M5" gsHWFixes: autoFlush: 2 # Fixes lighting misalignment. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 gameFixes: - XGKickHack # Fixes stretched/spikey textures. SLES-53099: @@ -20912,17 +21837,17 @@ SLES-53155: region: "PAL-M3" compat: 5 gsHWFixes: - halfPixelOffset: 1 # Fixes bloom misalignment. + halfPixelOffset: 4 # Fixes bloom misalignment. SLES-53156: name: "Star Wars - Episode III - La Revanche des Sith" region: "PAL-F" gsHWFixes: - halfPixelOffset: 1 # Fixes bloom misalignment. + halfPixelOffset: 4 # Fixes bloom misalignment. SLES-53157: name: "Star Wars - Episode III - Die Rache der Sith" region: "PAL-G" gsHWFixes: - halfPixelOffset: 1 # Fixes bloom misalignment. + halfPixelOffset: 4 # Fixes bloom misalignment. SLES-53158: name: "Cold Fear" region: "PAL-M5" @@ -20966,6 +21891,8 @@ SLES-53192: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53193: name: "Puzzle Party" region: "PAL-E" @@ -20974,6 +21901,9 @@ SLES-53194: region: "PAL-M7" clampModes: vuClampMode: 3 # Fixes bad coordinate spam. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53195: name: "The Punisher" name-sort: "Punisher, The" @@ -21048,6 +21978,8 @@ SLES-53225: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53226: name: "DreamWorks Madagascar" region: "PAL-F-G" @@ -21057,6 +21989,8 @@ SLES-53226: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53227: name: "DreamWorks Madagascar" region: "PAL-M3" @@ -21065,6 +21999,8 @@ SLES-53227: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53231: name: "Le Avventure di Lupin III - Il Tesoro del Re Stregone" region: "PAL-I" @@ -21098,6 +22034,8 @@ SLES-53242: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53246: name: "DreamWorks Madagascar" region: "PAL-S" @@ -21106,6 +22044,8 @@ SLES-53246: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53280: name: "7 Sins" region: "PAL-M3" @@ -21150,6 +22090,8 @@ SLES-53300: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53301: name: "Bomberman Hardball" region: "PAL-E" @@ -21173,6 +22115,8 @@ SLES-53309: SLES-53311: name: "Graffiti Kingdom" region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 4 # Fixes distant offset blur. SLES-53314: name: "Melbourne Cup Challenge" region: "PAL-A" @@ -21208,6 +22152,8 @@ SLES-53332: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53333: name: "Medal of Honor - Les Faucons de Guerre" region: "PAL-F" @@ -21216,6 +22162,8 @@ SLES-53333: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53334: name: "Medal of Honor - European Assault" region: "PAL-G" @@ -21224,6 +22172,8 @@ SLES-53334: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53335: name: "Medal of Honor - European Assault" region: "PAL-I" @@ -21232,6 +22182,8 @@ SLES-53335: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53336: name: "Medal of Honor - European Assault" region: "PAL-S" @@ -21240,18 +22192,29 @@ SLES-53336: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53338: name: "Victorious Boxers 2 - Fighting Spirit" region: "PAL-M3" SLES-53339: name: "Dynasty Warriors 5" region: "PAL-E" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53340: name: "Dynasty Warriors 5" region: "PAL-F" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53341: name: "Dynasty Warriors 5" region: "PAL-G" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 compat: 5 SLES-53342: name: "EA Sports Cricket 2005" @@ -21358,6 +22321,8 @@ SLES-53373: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53374: name: "X-Men Legends II - Rise of Apocalypse" region: "PAL-M3" @@ -21426,6 +22391,8 @@ SLES-53393: gsHWFixes: autoFlush: 1 # Fixes missing post processing. halfPixelOffset: 1 # Aligns post processing. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53396: name: "Spartan - Total Warrior" region: "PAL-M3" @@ -21434,6 +22401,8 @@ SLES-53396: gsHWFixes: autoFlush: 1 # Fixes missing post processing. halfPixelOffset: 1 # Aligns post processing. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53398: name: "Zombie Zone" region: "PAL-E" @@ -21532,10 +22501,12 @@ SLES-53418: region: "PAL-A" compat: 5 SLES-53419: - name: "LA Rush" + name: "L.A. Rush" region: "PAL-M5" gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53420: name: "Winnie the Pooh's Rumbly Tumbly Adventure" region: "PAL-PL" @@ -21581,6 +22552,8 @@ SLES-53439: PCRTCOverscan: 1 # Fixes offscreen image. nativePaletteDraw: 1 # Fixes the look of screen effects. halfPixelOffset: 2 # Corrects the alignment of screen effects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53441: name: "Heroes of the Pacific" region: "PAL-M5" @@ -21588,6 +22561,9 @@ SLES-53443: name: "The Warriors" name-sort: "Warriors, The" region: "PAL-M5" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLES-53444: name: "Panzer Elite Action - Fields of Glory" region: "PAL-M5" @@ -21652,19 +22628,21 @@ SLES-53471: name: "LMA Manager 2006" region: "PAL-M5" SLES-53473: - name: "The Incredibles - Rise of the Underminer" - name-sort: "Incredibles, The - Rise of the Underminer" + name: "Disney/Pixar The Incredibles - Rise of the Underminer" + name-sort: "Disney/Pixar Incredibles, The - Rise of the Underminer" region: "PAL-M3" gsHWFixes: + recommendedBlendingLevel: 3 # Fixes building shade and shadows. mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-53474: - name: "The Incredibles - Rise of the Underminer" - name-sort: "Incredibles, The - Rise of the Underminer" + name: "Disney/Pixar The Incredibles - Rise of the Underminer" + name-sort: "Disney/Pixar Incredibles, The - Rise of the Underminer" region: "PAL-M3" gsHWFixes: + recommendedBlendingLevel: 3 # Fixes building shade and shadows. mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. @@ -21711,24 +22689,45 @@ SLES-53494: name: "Spongebob SquarePants - Lights, Camera, PANTS!" region: "PAL-E" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53495: name: "Nickelodeon Bob L'éponge - Silence on Tourne!" region: "PAL-F" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53496: - name: "Spongebob SquarePants - Lights, Camera, PANTS!" + name: "Nickelodeon SpongeBob - Ciak si Gira!" region: "PAL-I" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53497: name: "Nickelodeon SpongeBob Schwammkopf - Film ab!" region: "PAL-G" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53498: name: "Nickelodeon Bob Esponja - ¡Luces, Cámara, Esponja!" region: "PAL-S" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53499: name: "Nickelodeon SpongeBob SquarePants - Licht uit, Camera aan!" region: "PAL-NL" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53500: name: "Nickelodeon Svampbob Fyrkant - Tystnad, Tagning, Tvättsvamp!" region: "PAL-SW" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53501: name: "Star Wars - Battlefront II" region: "PAL-M3" @@ -21834,8 +22833,8 @@ SLES-53523: minimumBlendingLevel: 3 # Fixes broken light and shadow rendering. mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections. trilinearFiltering: 1 - halfPixelOffset: 4 # Fixes misaligned bloom and character shadows. - autoFlush: 2 # Fixes missing bloom intensity and alignment. + halfPixelOffset: 2 # Fixes misaligned bloom and character shadows. + autoFlush: 1 # Fixes missing bloom intensity and alignment. SLES-53524: name: "Mortal Kombat - Shaolin Monks" region: "PAL-M5" @@ -22058,6 +23057,8 @@ SLES-53553: gsHWFixes: textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center upscaling line during explosions. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 recommendedBlendingLevel: 4 # Fixes lighting. SLES-53556: name: "Driver - Parallel Lines" @@ -22069,6 +23070,8 @@ SLES-53556: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. + mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. + trilinearFiltering: 1 SLES-53557: name: "Need for Speed - Most Wanted" region: "PAL-E" @@ -22078,6 +23081,8 @@ SLES-53557: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: # Reads Underground 2 save for extra money. - "SLES-53557" - "SLES-53558" @@ -22092,6 +23097,8 @@ SLES-53558: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLES-53557" - "SLES-53558" @@ -22106,6 +23113,8 @@ SLES-53559: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLES-53557" - "SLES-53558" @@ -22144,6 +23153,8 @@ SLES-53564: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes blood vision bloom + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53566: name: "London Taxi - Rush Hour" region: "PAL-E" @@ -22304,6 +23315,8 @@ SLES-53621: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes misalignment/bloom when upscaling. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53623: name: "SpongeBob SquarePants - Battle for Bikini Bottom" region: "PAL-F" @@ -22402,8 +23415,8 @@ SLES-53647: minimumBlendingLevel: 3 # Fixes broken light and shadow rendering. mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections. trilinearFiltering: 1 - halfPixelOffset: 4 # Fixes misaligned bloom and character shadows. - autoFlush: 2 # Fixes missing bloom intensity and alignment. + halfPixelOffset: 2 # Fixes misaligned bloom and character shadows. + autoFlush: 1 # Fixes missing bloom intensity and alignment. SLES-53651: name: "WWII - Soldier" region: "PAL-E" @@ -22429,9 +23442,10 @@ SLES-53657: gsHWFixes: cpuSpriteRenderBW: 2 # Fixes textures. SLES-53658: - name: "Disney/Pixar The Incredibles - Rise of the Underminer" + name: "Disney/Pixar Суперсемейка - Подземная битва" region: "PAL-R" gsHWFixes: + recommendedBlendingLevel: 3 # Fixes building shade and shadows. mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. @@ -22546,6 +23560,8 @@ SLES-53702: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53703: name: "King Kong, Peter Jackson's - The Official Game of the Movie" region: "PAL-M10" @@ -22575,51 +23591,69 @@ SLES-53706: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53707: name: "Chroniken von Narnia, Die - Der König von Narnia" region: "PAL-G" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53708: name: "Cronache di Narnia, Le - Il Leone, La Strega e L'Armadio" region: "PAL-I" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53709: name: "The Chronicles of Narnia - The Lion Witch and The Wardrobe" name-sort: "Chronicles of Narnia, The - The Lion, The Witch and The Wardrobe" region: "PAL-NL-F" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53710: name: "Crónicas de Narnia, Las - El León, La Bruja y El Armario" region: "PAL-S" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53712: name: "The Chronicles of Narnia - The Lion Witch and The Wardrobe" name-sort: "Chronicles of Narnia, The - The Lion, The Witch and The Wardrobe" - region: "PAL-M3" + region: "PAL-SC" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53713: - name: "The Chronicles of Narnia - The Lion Witch and The Wardrobe" - name-sort: "Chronicles of Narnia, The - The Lion, The Witch and The Wardrobe" + name: "Opowieści z Narnii - Lew Czarownica i Stara Szafa" region: "PAL-PL" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53715: - name: "The Chronicles of Narnia - The Lion Witch and The Wardrobe" - name-sort: "Chronicles of Narnia, The - The Lion, The Witch and The Wardrobe" + name: "Хроники Нарнии - Лев Колдунья и Волшебный Шкаф" region: "PAL-R" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53716: name: "Without Warning" region: "PAL-M5" SLES-53717: name: "Midnight Club 3 - DUB Edition Remix" region: "PAL-M5" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves car and road textures to match sw renderer. + trilinearFiltering: 1 + getSkipCount: "GSC_MidnightClub3" patches: 208183AF: content: |- @@ -22630,8 +23664,6 @@ SLES-53717: // for VU1 to finish, which reduces the advantage of MTVU to basically zero. patch=1,EE,D0529074,extended,00000800 patch=1,EE,20529074,extended,00000000 - gsHWFixes: - getSkipCount: "GSC_MidnightClub3" SLES-53718: name: "The Sims 2" name-sort: "Sims 2, The" @@ -22680,6 +23712,8 @@ SLES-53729: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLES-53730: @@ -22690,6 +23724,8 @@ SLES-53730: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLES-53734: @@ -22697,6 +23733,8 @@ SLES-53734: region: "PAL-E" gsHWFixes: roundSprite: 1 # Removes chromatic effect when upscaling also works with halfpixeloffset Special Texture. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53736: name: "Billy the Wizard - Rocket Broomstick Racing" region: "PAL-E" @@ -22742,6 +23780,9 @@ SLES-53746: region: "PAL-E" gameFixes: - VUOverflowHack # Fixes SPS. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53747: name: "Ed, Edd, 'n Eddy - The Misadventure" region: "PAL-E" @@ -22777,6 +23818,9 @@ SLES-53754: region: "PAL-M6" speedHacks: mtvu: 0 # Increases FPS drastically. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53755: name: "Castlevania - Curse of Darkness" region: "PAL-M5" @@ -22794,6 +23838,8 @@ SLES-53756: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-53758: name: "Sniper Elite [Pre-Production]" region: "PAL-E" @@ -22801,6 +23847,8 @@ SLES-53758: autoFlush: 2 # Fixes bloom misalignment. halfPixelOffset: 2 # Fixes bloom misalignment. textureInsideRT: 1 # Fixes sky bloom. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53759: name: "The Matrix - Path of Neo" name-sort: "Matrix, The - Path of Neo" @@ -22859,13 +23907,14 @@ SLES-53775: - EETimingHack gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. + textureInsideRT: 1 # Fixes bottom half screen issues. SLES-53777: name: "Prince of Persia - The Two Thrones" region: "PAL-M5" compat: 5 gsHWFixes: - autoFlush: 2 # Reduces post-processing misalignment. - halfPixelOffset: 1 # Reduces post-processing misalignment. + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 4 # Reduces post-processing misalignment. SLES-53778: name: "Jacked" region: "PAL-M5" @@ -22958,6 +24007,8 @@ SLES-53819: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLES-53819" - "SLES-82036" @@ -22968,6 +24019,8 @@ SLES-53820: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53821: name: "Radio Helicopter II" region: "PAL-E" @@ -22985,9 +24038,15 @@ SLES-53826: name: "Tom Clancy's Splinter Cell - Double Agent" region: "PAL-M5" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53827: name: "Tom Clancy's Splinter Cell - Double Agent" region: "PAL-M3" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53828: name: "We Love Katamari" region: "PAL-M4" @@ -23038,6 +24097,8 @@ SLES-53852: SLES-53853: name: "Final Fight - Streetwise" region: "PAL-M5" + gsHWFixes: + halfPixelOffset: 2 # Fixes excessive blur. SLES-53855: name: "Heracles - Battle with the Gods" region: "PAL-E" @@ -23049,6 +24110,8 @@ SLES-53857: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLES-53557" - "SLES-53558" @@ -23075,7 +24138,7 @@ SLES-53863: region: "PAL-M5" compat: 5 SLES-53866: - name: "Over the Hedge" + name: "DreamWorks Over the Hedge" region: "PAL-E" gsHWFixes: halfPixelOffset: 2 # Fixes fog line. @@ -23175,6 +24238,8 @@ SLES-53906: region: "PAL-F" gsHWFixes: roundSprite: 1 # Removes chromatic effect when upscaling also works with halfpixeloffset Special Texture. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53908: name: "Tomb Raider - Legend" region: "PAL-M8" @@ -23371,24 +24436,24 @@ SLES-53984: patch=1,EE,002FF3F0,word,27BDFEE0 patch=1,EE,002FF42C,word,27BD0120 SLES-53986: - name: "gang del bosco, La" + name: "DreamWorks La Gang del Bosco" region: "PAL-I" speedHacks: mtvu: 0 # Fixes bad graphics due to bad T-Bit handling. SLES-53987: - name: "Vecinos Invasores" + name: "DreamWorks Vecinos Invasores" region: "PAL-S" speedHacks: mtvu: 0 # Fixes bad graphics due to bad T-Bit handling. SLES-53988: - name: "Over the Hedge" - region: "PAL-E-G" + name: "DreamWorks Over the Hedge" + region: "PAL-F-G" gsHWFixes: halfPixelOffset: 2 # Fixes fog line. speedHacks: mtvu: 0 # Fixes bad graphics due to bad T-Bit handling. SLES-53989: - name: "Over the Hedge" + name: "DreamWorks Beesten bij de Buren" region: "PAL-NL" gsHWFixes: halfPixelOffset: 2 # Fixes fog line. @@ -23405,6 +24470,8 @@ SLES-53994: region: "PAL-E" gsHWFixes: roundSprite: 1 # Removes chromatic effect when upscaling also works with halfpixeloffset Special Texture. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-53995: name: "World Championship Poker 2 featuring Howard Lederer" region: "PAL-M5" @@ -23538,6 +24605,8 @@ SLES-54027: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. + mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. + trilinearFiltering: 1 SLES-54030: name: "Black" region: "PAL-E" @@ -23635,9 +24704,15 @@ SLES-54087: SLES-54089: name: "State of Emergency 2" region: "PAL-M3" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54092: name: "State of Emergency 2" region: "PAL-M3" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54093: name: "Guitar Hero" region: "PAL-M5" @@ -23746,11 +24821,15 @@ SLES-54135: compat: 5 gsHWFixes: halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54136: name: "Grand Theft Auto - Liberty City Stories" region: "PAL-E-G" gsHWFixes: halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54137: name: "Just Cause" region: "PAL-M3" @@ -23784,6 +24863,8 @@ SLES-54147: eeClampMode: 2 # Fixes occasional SPS on moving around, jumping and falling. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 patches: D9920B66: content: |- @@ -23796,6 +24877,8 @@ SLES-54150: region: "PAL-M6" gsHWFixes: cpuCLUTRender: 1 # Fixes ghosting on objects and people. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-54151: name: "Let's Make a Soccer Team!" region: "PAL-M5" @@ -23861,6 +24944,7 @@ SLES-54164: region: "PAL-M6" compat: 5 gsHWFixes: + halfPixelOffset: 2 # Fixes character outlines and minor bloom. beforeDraw: "OI_DBZBTGames" SLES-54165: name: "One Piece - Grand Adventure" @@ -23910,7 +24994,7 @@ SLES-54172: region: "PAL-M11" compat: 5 SLES-54173: - name: "Over The Hedge" + name: "DreamWorks På Andra Sidan Häcken" region: "PAL-SW" gsHWFixes: halfPixelOffset: 2 # Fixes fog line. @@ -24077,6 +25161,9 @@ SLES-54222: SLES-54223: name: "NASCAR '07" region: "PAL-E" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54224: name: "Australian Idol Sing" region: "PAL-A" @@ -24230,13 +25317,15 @@ SLES-54305: gameFixes: - VIF1StallHack # Fixes black screen on boot. gsHWFixes: + recommendedBlendingLevel: 2 autoFlush: 2 # Fixes missing bloom effects. halfPixelOffset: 2 # Fixes misaligned lighting and bloom. SLES-54306: name: "Cartoon Network Racing" region: "PAL-E" gsHWFixes: - mipmap: 1 + mipmap: 2 # Mipmap + trilinear, fixes flickering and improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54307: name: "Rayman - Raving Rabbids" region: "PAL-M6" @@ -24282,21 +25371,29 @@ SLES-54321: compat: 5 clampModes: eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. SLES-54322: name: "Need for Speed - Carbon" region: "PAL-M8" clampModes: eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. SLES-54323: name: "Need for Speed - Carbon" region: "PAL-I-S" clampModes: eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. SLES-54324: name: "Need for Speed - Carbon" region: "PAL-R" clampModes: eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. SLES-54326: name: "Raceway - Drag Stock Racing" region: "PAL-E" @@ -24359,26 +25456,40 @@ SLES-54347: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes misaligned textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54348: name: "Superman Returns" region: "PAL-F" gameFixes: - VUOverflowHack # Fixes SPS. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54349: name: "Superman Returns" region: "PAL-I" gameFixes: - VUOverflowHack # Fixes SPS. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54350: name: "Superman Returns" region: "PAL-G" gameFixes: - VUOverflowHack # Fixes SPS. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54351: name: "Superman Returns" region: "PAL-S" gameFixes: - VUOverflowHack # Fixes SPS. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54354: name: "Final Fantasy XII" region: "PAL-E" @@ -24448,27 +25559,30 @@ SLES-54374: clampModes: vuClampMode: 3 # Fixes SPS. SLES-54376: - name: "Barnyard" + name: "Nickelodeon Barnyard" region: "PAL-E" gsHWFixes: halfPixelOffset: 2 # Fix text and post blur. mipmap: 2 # Base mip level isn't always used. + trilinearFiltering: 1 autoFlush: 2 # Needed for recursive mipmap rendering. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SLES-54377: - name: "Barnyard" + name: "Nick - Der tierisch verrückte Bauernhof" region: "PAL-G" gsHWFixes: halfPixelOffset: 2 # Fix text and post blur. mipmap: 2 # Base mip level isn't always used. + trilinearFiltering: 1 autoFlush: 2 # Needed for recursive mipmap rendering. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SLES-54378: - name: "Barnyard" + name: "Nickelodeon Barnyard" region: "PAL-M4" gsHWFixes: halfPixelOffset: 2 # Fix text and post blur. mipmap: 2 # Base mip level isn't always used. + trilinearFiltering: 1 autoFlush: 2 # Needed for recursive mipmap rendering. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SLES-54379: @@ -24509,7 +25623,7 @@ SLES-54385: roundSprite: 1 # Fixes font artifacts for health and other sprites. texturePreloading: 0 # Improves performance and prevents it disabling itself regardless. SLES-54388: - name: "Kim Possible - What's the Switch" + name: "Disney's Kim Possible - What's the Switch" region: "PAL-M3" speedHacks: instantVU1: 0 # Fixes extreme EE and VU usage. @@ -24519,12 +25633,20 @@ SLES-54389: compat: 5 roundModes: vu1RoundMode: 0 # Fixes invalid VU size spam and likely SPS. + gsHWFixes: + autoFlush: 1 # Fixes black line down the side of the screen and player shadow. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLES-54390: name: "Tony Hawk's Project 8" region: "PAL-M4" compat: 5 roundModes: vu1RoundMode: 0 # Fixes invalid VU size spam and likely SPS. + gsHWFixes: + autoFlush: 1 # Fixes black line down the side of the screen and player shadow. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLES-54393: name: "Pippa Funnell - Take the Reins" region: "PAL-M3" @@ -24786,6 +25908,8 @@ SLES-54483: recommendedBlendingLevel: 4 # Fixes car reflections. mergeSprite: 1 # Fixes bluriness. halfPixelOffset: 4 # Fixes bluriness. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-54485: name: "Cinderella" region: "PAL-M3" @@ -24815,11 +25939,15 @@ SLES-54492: region: "PAL-E" clampModes: eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. SLES-54493: name: "Need for Speed - Carbon [Collector's Edition]" region: "PAL-F-G" clampModes: eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. SLES-54494: name: "Little Britain - The Video Game" region: "PAL-E" @@ -24832,12 +25960,21 @@ SLES-54510: SLES-54511: name: "UEFA Champions League 2006-2007" region: "PAL-E" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54512: name: "UEFA Champions League 2006-2007" region: "PAL-F-G" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54513: name: "UEFA Champions League 2006-2007" region: "PAL-I-S" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54516: name: "Thrillville" region: "PAL-F-G" @@ -24882,7 +26019,7 @@ SLES-54522: autoFlush: 2 # Fixes texture corruptions. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SLES-54527: - name: "Flushed Away" + name: "DreamWorks & Aardman Flushed Away" region: "PAL-M5" SLES-54532: name: "Home Alone" @@ -24955,7 +26092,7 @@ SLES-54551: name: "Premier Manager 2006-2007" region: "PAL-G" SLES-54553: - name: "Shrek - Smash 'n Crash Racing" + name: "DreamWorks Shrek - Smash n' Crash Racing" region: "PAL-M5" SLES-54554: name: "Star Trek - Encounters" @@ -25048,6 +26185,9 @@ SLES-54587: SLES-54588: name: "Brunswick Pro Bowling" region: "PAL-E" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves alley textures to match sw renderer. + trilinearFiltering: 1 SLES-54589: name: "Global Defence Force Tactics" region: "PAL-E" @@ -25116,12 +26256,12 @@ SLES-54622: region: "PAL-M5" compat: 5 gsHWFixes: - halfPixelOffset: 1 # Fixes misaligned effect when in-game Trails option is turned on. + halfPixelOffset: 2 # Fixes misaligned effect when in-game Trails option is turned on. SLES-54623: name: "Grand Theft Auto - Vice City Stories" region: "PAL-G" gsHWFixes: - halfPixelOffset: 1 # Fixes misaligned effect when in-game Trails option is turned on. + halfPixelOffset: 2 # Fixes misaligned effect when in-game Trails option is turned on. SLES-54624: name: "Samurai Warriors 2 - Empires" region: "PAL-E" @@ -25249,6 +26389,7 @@ SLES-54658: compat: 5 gsHWFixes: recommendedBlendingLevel: 2 # Fixes player shadow definition and color banding. + halfPixelOffset: 2 # Fixes misaligned bloom effects. autoFlush: 1 # Fixes player shadow. patches: 87109051: @@ -25264,6 +26405,7 @@ SLES-54659: compat: 5 gsHWFixes: recommendedBlendingLevel: 2 # Fixes player shadow definition and color banding. + halfPixelOffset: 2 # Fixes misaligned bloom effects. autoFlush: 1 # Fixes player shadow. patches: DAF2145C: @@ -25342,6 +26484,8 @@ SLES-54683: gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. mergeSprite: 1 # Removes occasional vertical lines. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 SLES-54684: name: "Peter Pan" region: "PAL-M3" @@ -25641,6 +26785,8 @@ SLES-54788: region: "PAL-E" gsHWFixes: textureInsideRT: 1 # Fixes shadows. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-54789: name: "Beta Bloc" region: "PAL-E" @@ -25691,9 +26837,15 @@ SLES-54809: SLES-54810: name: "Rugby 08" region: "PAL-E" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54811: name: "Rugby 08" region: "PAL-I" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54812: name: "Madden NFL 08" region: "PAL-E" @@ -25982,6 +27134,8 @@ SLES-54903: region: "PAL-M13" gsHWFixes: halfPixelOffset: 4 # Removes horizontal and vertical lines on the ground, trees and the sky. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54904: name: "The Simpsons Game" name-sort: "Simpsons Game, The" @@ -26092,7 +27246,8 @@ SLES-54945: region: "PAL-M6" compat: 5 gsHWFixes: - cpuCLUTRender: 1 # Reduces the bloomy blur of characters. + halfPixelOffset: 2 # Fixes character outlines and minor bloom. + cpuCLUTRender: 1 # Aligns character bloom and some stage bloom. beforeDraw: "OI_DBZBTGames" SLES-54946: name: "Sega Superstars Tennis" @@ -26101,6 +27256,8 @@ SLES-54946: - VUSyncHack # Fixes SPS. gsHWFixes: halfPixelOffset: 1 # Fixes post bloom alignment. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54947: name: "Dogz" region: "PAL-M6" @@ -26167,6 +27324,9 @@ SLES-54962: vu1RoundMode: 0 # Crashes without. gsHWFixes: textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54963: name: "Tony Hawk's Proving Ground" region: "PAL-E" @@ -26200,6 +27360,9 @@ SLES-54974: vu1RoundMode: 0 # Crashes without. gsHWFixes: textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54975: name: "George Of The Jungle" region: "PAL-E" @@ -26276,26 +27439,41 @@ SLES-54997: compat: 5 gameFixes: - EETimingHack # Flickery textures. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54998: - name: "Mercenaries 2 - World in Flames" + name: "Mercenaries 2 - L'enfer des Favelas" region: "PAL-F" gameFixes: - EETimingHack # Flickery textures. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-54999: name: "Mercenaries 2 - Inferno di Fuoco" region: "PAL-I" gameFixes: - EETimingHack # Flickery textures. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-55000: name: "Mercenaries 2 - World in Flames" region: "PAL-G" gameFixes: - EETimingHack # Flickery textures. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-55001: name: "Mercenaries 2 - World in Flames" region: "PAL-S" gameFixes: - EETimingHack # Flickery textures. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-55002: name: "Need for Speed - ProStreet" region: "PAL-E" @@ -26327,6 +27505,8 @@ SLES-55007: compat: 4 gsHWFixes: recommendedBlendingLevel: 3 # Fixes skin colour. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-55008: name: "Riding Star 3" region: "PAL-M4" @@ -26371,7 +27551,6 @@ SLES-55016: name: "DreamWorks Bee Movie Game" region: "PAL-M6" gsHWFixes: - recommendedBlendingLevel: 3 # Fixes hive color. halfPixelOffset: 4 # Fixes bloom on sunlight. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 @@ -26390,6 +27569,8 @@ SLES-55019: name: "Ratchet & Clank - Size Matters" region: "PAL-M13" gsHWFixes: + recommendedBlendingLevel: 4 # Fixes vendor and other bloom. + autoFlush: 2 # Fixes missing bloom and shadow definition. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 SLES-55020: @@ -26465,6 +27646,8 @@ SLES-55031: region: "PAL-F" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-55032: name: "Off Road" region: "PAL-M5" @@ -26590,6 +27773,9 @@ SLES-55102: name: "The History Channel - Battle for the Pacific" name-sort: "History Channel, The - Battle for the Pacific" region: "PAL-E" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-55103: name: "Cabela's Big Game Hunter 2008" region: "PAL-E" @@ -26822,6 +28008,9 @@ SLES-55191: vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. gsHWFixes: textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-55192: name: "Steam Express" region: "PAL-M5" @@ -26872,6 +28061,8 @@ SLES-55198: name: "Iron Man" region: "PAL-M5" compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. SLES-55199: name: "NASCAR 09" region: "PAL-M5" @@ -26885,6 +28076,9 @@ SLES-55200: vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. gsHWFixes: textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-55201: name: "Riding Star" region: "PAL-M4" @@ -26974,16 +28168,22 @@ SLES-55234: region: "PAL-SW" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-55235: name: "DreamWorks Kung Fu Panda" region: "PAL-I" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-55236: name: "DreamWorks Kung Fu Panda" region: "PAL-G-S" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-55237: name: "Naruto - Ultimate Ninja 3" region: "PAL-M5" @@ -27178,7 +28378,7 @@ SLES-55328: name-sort: "Millennium European Paintball Series, The - Championship Paintball 2009" region: "PAL-E" SLES-55329: - name: "Shrek's Carnival Craze" + name: "DreamWorks Shrek's Carnival Craze - Party Games" region: "PAL-M3" SLES-55330: name: "Secret Service" @@ -27493,6 +28693,9 @@ SLES-55442: compat: 5 gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. + autoFlush: 1 # Fixes missing blur layer. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLES-55443: name: "Mana Khemia - Alchemists of Al-Revis" region: "PAL-E" @@ -27541,7 +28744,7 @@ SLES-55459: name: "Jelly Belly - Ballistic Beans" region: "PAL-M5" SLES-55460: - name: "Trivial Pursuit" + name: "DreamWorks Shrek's Carnival Craze - Party Games" region: "PAL-M3" SLES-55461: name: "Dance Party Pop Hits" @@ -27689,6 +28892,9 @@ SLES-55518: region: "PAL-A" gsHWFixes: preloadFrameData: 1 # Fixes icons. + autoFlush: 1 # Fixes bloom intensity. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. SLES-55520: @@ -27886,6 +29092,8 @@ SLES-55610: region: "PAL-SC" gsHWFixes: halfPixelOffset: 1 # Reduces the ghosting effect. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-55622: name: "Disney/Pixar Toy Story 3" region: "PAL-M6" @@ -28033,6 +29241,8 @@ SLES-82009: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLES-82010: name: "Metal Gear Solid 2, Document of" region: "PAL-E" @@ -28154,32 +29364,14 @@ SLES-82032: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. -SLES-82034: - name: "Xenosaga Episode II [Disc 1 of 2]" - region: "PAL-M3" - gsHWFixes: - autoFlush: 2 # Fixes shadows in cutscenes. - halfPixelOffset: 2 # Fixes lighting misalignment and shadows. - roundSprite: 2 # Fixes font artifacts. - memcardFilters: - - "SLES-82034" - - "SCES-82034" -SLES-82035: - name: "Xenosaga Episode II [Disc 2 of 2]" - region: "PAL-M3" - gsHWFixes: - autoFlush: 2 # Fixes shadows in cutscenes. - halfPixelOffset: 2 # Fixes lighting misalignment and shadows. - roundSprite: 2 # Fixes font artifacts. - memcardFilters: - - "SLES-82034" - - "SCES-82034" SLES-82036: name: "Armored Core - Nexus [Disc 1]" region: "PAL-M5" gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLES-82036" - "SLES-82037" @@ -28189,6 +29381,8 @@ SLES-82037: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLES-82036" - "SLES-82037" @@ -28638,6 +29832,7 @@ SLKA-25038: alignSprite: 1 # Fixes vertical lines. roundSprite: 2 # Fixes font artifacts. mergeSprite: 1 # Fixes flame-like bleeding. + autoFlush: 1 # Fixes light bloom intensity. SLKA-25039: name: "Burnout 2 - Point of Impact" region: "NTSC-K" @@ -28646,6 +29841,8 @@ SLKA-25039: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLKA-25041: @@ -28736,7 +29933,7 @@ SLKA-25063: alignSprite: 1 # Fixes vertical lines. wildArmsHack: 1 # De-blurs the 3D image. SLKA-25064: - name: "Tenchu 3 Wrath of Heaven" + name: "Tenchu - Wrath of Heaven" region: "NTSC-K" compat: 5 SLKA-25065: @@ -28772,6 +29969,8 @@ SLKA-25073: region: "NTSC-K" gsHWFixes: autoFlush: 2 # Fixes lava effect. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLKA-25076: name: "Jin Yeosin Jeonsaeng III - Nocturne" region: "NTSC-K" @@ -28787,6 +29986,8 @@ SLKA-25078: name: "Rayman 3 - Hoodlum Havoc" region: "NTSC-K" compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes missing blur layer on reflections and surfaces. SLKA-25080: name: ".hack//감염확대 Vol.1" name-sort: ".hack Infection Part 1" @@ -28794,6 +29995,8 @@ SLKA-25080: region: "NTSC-K" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLKA-25081: name: "SD Gundam G Generation Neo" region: "NTSC-K" @@ -28887,6 +30090,9 @@ SLKA-25100: name: "Breath of Fire V - Dragon Quarter" region: "NTSC-K" compat: 5 + gsHWFixes: + halfPixelOffset: 4 # Aligns HUD and HUD bloom to match software. + roundSprite: 1 # Helps fix some lines and lines in text. SLKA-25102: name: "Batman - Rise of Sin Tzu" region: "NTSC-K" @@ -28955,6 +30161,7 @@ SLKA-25120: region: "NTSC-K" gsHWFixes: autoFlush: 2 # Reduces post-processing misalignment. + halfPixelOffset: 4 # Reduces post-processing misalignment. SLKA-25121: name: "Vexx" region: "NTSC-K" @@ -29001,6 +30208,8 @@ SLKA-25135: region: "NTSC-K" compat: 5 gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SLKA-25136: name: "Need for Speed - Underground" @@ -29016,6 +30225,8 @@ SLKA-25137: region: "NTSC-K" gsHWFixes: halfPixelOffset: 1 # Fixes vertical lines, font and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLKA-25138: name: ".hack//악성변이 Vol.2" name-sort: ".hack Mutation Part 2" @@ -29177,7 +30388,8 @@ SLKA-25180: region: "NTSC-K" gsHWFixes: preloadFrameData: 1 # Fixes missing loading screens. - mergeSprite: 1 # Fixes misaligned bloom on light sources. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLKA-25181: name: "Energy Airforce Aim Strike" region: "NTSC-K" @@ -29239,6 +30451,9 @@ SLKA-25198: name: "Tenchu Kurenai" region: "NTSC-K" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLKA-25199: name: "Geomho 3" # Kengo 3 region: "NTSC-K" @@ -29258,6 +30473,8 @@ SLKA-25201: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLKA-25201" - "SLKA-25202" @@ -29267,6 +30484,8 @@ SLKA-25202: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLKA-25201" - "SLKA-25202" @@ -29356,6 +30575,8 @@ SLKA-25218: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLKA-25219: @@ -29394,9 +30615,11 @@ SLKA-25225: compat: 5 gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLKA-25226: - name: "The Incredibles" - name-sort: "Incredibles, The" + name: "Disney/Pixar The Incredibles" + name-sort: "Disney/Pixar Incredibles, The" region: "NTSC-K" gsHWFixes: mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. @@ -29435,6 +30658,8 @@ SLKA-25237: region: "NTSC-K" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLKA-25240: name: "WWE SmackDown! Shut Your Mouth" region: "NTSC-K" @@ -29454,6 +30679,8 @@ SLKA-25243: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLKA-25244: name: "WWE SmackDown! vs. Raw" region: "NTSC-K" @@ -29497,6 +30724,8 @@ SLKA-25252: gsHWFixes: halfPixelOffset: 1 # Reduces ghosting. roundSprite: 1 # Reduces ghosting even more. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLKA-25254: name: "Digimon Rumble Arena 2" region: "NTSC-K" @@ -29556,6 +30785,8 @@ SLKA-25270: halfPixelOffset: 1 # Fixes misaligned blur. cpuSpriteRenderBW: 1 # Fixes broken shadow caused by HPO 1. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLKA-25271: name: "Harry Potter and the Order of the Phoenix" region: "NTSC-K" @@ -29631,11 +30862,18 @@ SLKA-25288: SLKA-25289: name: "Jin Samguk Mussang 4" region: "NTSC-K" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLKA-25290: name: "Super Monkey Ball Deluxe" region: "NTSC-K" roundModes: eeRoundMode: 1 # Fixes object balls never stopping in the Monkey Billiards DX minigame. + gsHWFixes: + recommendedBlendingLevel: 4 # Fixes text and foliage color. + mipmap: 2 # Mipmap + trilinear, improves stage textures to match sw renderer. + trilinearFiltering: 1 SLKA-25291: name: "Chains of Power" region: "NTSC-K" @@ -29756,8 +30994,11 @@ SLKA-25318: name: "WWE SmackDown! vs. RAW 2006" region: "NTSC-K" SLKA-25319: - name: "Spongebob SquarePants - Lights, Camera, PANTS" + name: "보글보글 스폰지밥 - 레디, 액션!" region: "NTSC-K" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLKA-25320: name: "Ikusa Gami" region: "NTSC-K" @@ -29765,14 +31006,21 @@ SLKA-25320: gameFixes: - VIF1StallHack # Fixes black screen on boot. gsHWFixes: + recommendedBlendingLevel: 2 autoFlush: 2 # Fixes missing bloom effects. halfPixelOffset: 2 # Fixes misaligned lighting and bloom. SLKA-25321: name: "K.League - Winning Eleven 9 - Asia Championship" region: "NTSC-K" SLKA-25322: - name: "Guilty Gear XX - Slash" + name: "187 - 라이드 오어 다이" region: "NTSC-K" + gsHWFixes: + recommendedBlendingLevel: 4 # Improves car color. + autoFlush: 1 # Softens bloom on objects and cars. + halfPixelOffset: 4 # Fixes misaligned bloom on objects and cars. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLKA-25323: name: "FIFA '06" region: "NTSC-K" @@ -29835,6 +31083,8 @@ SLKA-25334: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLKA-25335: name: "Shadow the Hedgehog" region: "NTSC-K" @@ -29875,6 +31125,8 @@ SLKA-25341: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. + mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. + trilinearFiltering: 1 SLKA-25342: name: "Ryu ga Gotoku" region: "NTSC-K" @@ -29906,8 +31158,8 @@ SLKA-25346: name: "Prince of Persia - The Two Thrones" region: "NTSC-K" gsHWFixes: - autoFlush: 2 # Reduces post-processing misalignment. - halfPixelOffset: 1 # Reduces post-processing misalignment. + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 4 # Reduces post-processing misalignment. SLKA-25349: name: "Jacked" region: "NTSC-K" @@ -29976,10 +31228,11 @@ SLKA-25360: name: "Samurai Champloo" region: "NTSC-K" SLKA-25361: - name: "Keroro Gunsou MeroMero Battle Royale Z" + name: "Keroro Gunsou - Mero Mero Battle Royale Z" region: "NTSC-K" gsHWFixes: preloadFrameData: 1 # Fixes invisible text. + autoFlush: 1 SLKA-25362: name: "Sega Rally 2006" region: "NTSC-K" @@ -30007,6 +31260,9 @@ SLKA-25367: region: "NTSC-K" gameFixes: - VUOverflowHack # Fixes SPS. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLKA-25368: name: "Full Spectrum Warrior - Ten Hammers" region: "NTSC-K" @@ -30051,9 +31307,11 @@ SLKA-25377: name: "OutRun 2006 - Coast 2 Coast" region: "NTSC-K" gsHWFixes: - autoFlush: 2 # Reduces post-processing misalignment. + autoFlush: 1 # Reduces post-processing misalignment. halfPixelOffset: 2 # Fixes bloom misalignment still a bit misaligned. roundSprite: 1 # Fixes bloom misalignment still a bit misaligned + font artifacts. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLKA-25378: name: "FIFA World Cup Germany 2006" region: "NTSC-K" @@ -30070,6 +31328,10 @@ SLKA-25382: name: "The Chronicles of Narnia - The Lion Witch and the Wardrobe" name-sort: "Chronicles of Narnia, The - The Lion, The Witch and the Wardrobe" region: "NTSC-K" + gsHWFixes: + halfPixelOffset: 2 # Fixes lighting misalignment. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLKA-25384: name: "Blazing Souls" region: "NTSC-K" @@ -30120,6 +31382,7 @@ SLKA-25397: region: "NTSC-K" compat: 5 gsHWFixes: + halfPixelOffset: 2 # Fixes character outlines and minor bloom. beforeDraw: "OI_DBZBTGames" SLKA-25398: name: "Jeonguk Mussang 2 - Empires" @@ -30129,6 +31392,8 @@ SLKA-25399: region: "NTSC-K" gsHWFixes: halfPixelOffset: 1 # Fixes misaligned textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLKA-25401: name: "FlatOut 2" region: "NTSC-K" @@ -30159,6 +31424,8 @@ SLKA-25407: region: "NTSC-K" compat: 5 gsHWFixes: + halfPixelOffset: 2 # Fixes character outlines and minor bloom. + cpuCLUTRender: 1 # Aligns character bloom and some stage bloom. beforeDraw: "OI_DBZBTGames" SLKA-25408: name: "FIFA '08" @@ -30173,6 +31440,8 @@ SLKA-25410: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLKA-25411: name: "Need for Speed - ProStreet" region: "NTSC-K" @@ -30191,6 +31460,9 @@ SLKA-25414: vu1RoundMode: 0 # Crashes without. gsHWFixes: textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLKA-25417: name: "Jin Samguk Mussang 4 - Empires" region: "NTSC-K" @@ -30405,6 +31677,8 @@ SLKA-35001: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLKA-35003: name: "Sakura Taisen - Atsuki Chishioni" region: "NTSC-K" @@ -30454,6 +31728,8 @@ SLPM-55003: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-55004: name: "Burnout Revenge (EASY 1980)" region: "NTSC-J" @@ -30572,6 +31848,8 @@ SLPM-55034: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLPM-55035: @@ -30600,11 +31878,15 @@ SLPM-55037: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-55038: name: "Grand Theft Auto - Liberty City Stories [Best Price]" region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-55039: name: "Soukoku no Kusabi - Hiiro no Kakera 3 [Limited Edition]" region: "NTSC-J" @@ -30677,6 +31959,8 @@ SLPM-55061: region: "NTSC-J" clampModes: eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. SLPM-55062: name: 実況パワフルメジャーリーグ3 name-sort: じっきょうぱわふるめじゃーりーぐ3 @@ -30725,6 +32009,8 @@ SLPM-55076: gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. mergeSprite: 1 # Removes occasional vertical lines. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 SLPM-55077: name: SSX3 [EASY 1980] name-sort: SSX3 [EASY 1980] @@ -30746,6 +32032,7 @@ SLPM-55080: clampModes: eeClampMode: 3 # Characters are visible in-game. gsHWFixes: + recommendedBlendingLevel: 2 texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. mergeSprite: 1 # Fixes misaligned white lines. PCRTCOverscan: 1 # Fixes missing HUD. @@ -30912,6 +32199,9 @@ SLPM-55127: SLPM-55128: name: "Rugby 08" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-55130: name: "Pro Yakyuu Spirits 5 - Kanzenban" region: "NTSC-J" @@ -30932,7 +32222,7 @@ SLPM-55135: name: "Grand Theft Auto - Vice City Stories [Best Price]" region: "NTSC-J" gsHWFixes: - halfPixelOffset: 1 # Fixes misaligned effect when in-game Trails option is turned on. + halfPixelOffset: 2 # Fixes misaligned effect when in-game Trails option is turned on. SLPM-55136: name: "Clear - Atarashii Kaze no Fuku Oka de" region: "NTSC-J" @@ -31506,6 +32796,7 @@ SLPM-60119: name: "Cross Fire [Trial]" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Fixes character models. mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. trilinearFiltering: 1 SLPM-60120: @@ -31870,6 +33161,8 @@ SLPM-60248: region: "NTSC-J" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-60250: name: "Need for Speed - Underground 2 [Trial]" region: "NTSC-J" @@ -31910,6 +33203,10 @@ SLPM-60257: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes FMV lines. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 + cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. + cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" SLPM-60258: name: "The Typing of the Dead - Zombie Panic" @@ -31972,6 +33269,8 @@ SLPM-60272: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SLPM-60273: name: "Zettai Zetsumei Toshi 2 - Itetsuita Kioku-tachi [Trial B]" @@ -32099,6 +33398,8 @@ SLPM-61030: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 2 # Fixes text box opacity. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-61031: name: "Dengeki PS2 PlayStation D52" region: "NTSC-J" @@ -32131,6 +33432,7 @@ SLPM-61039: alignSprite: 1 # Fixes vertical lines. roundSprite: 2 # Fixes font artifacts. mergeSprite: 1 # Fixes flame-like bleeding. + autoFlush: 1 # Fixes light bloom intensity. SLPM-61041: name: "Virtua Fighter 4 - Evolution" region: "NTSC-J" @@ -32180,6 +33482,10 @@ SLPM-61058: SLPM-61059: name: "Kunoichi" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 + getSkipCount: "GSC_Kunoichi" SLPM-61060: name: "Busin 0 - Wizardry Alternative Neo" region: "NTSC-J" @@ -32250,6 +33556,8 @@ SLPM-61090: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-61091: name: "Berserk - Millennium Falcon-hen - Seima Senki no Shou" region: "NTSC-J" @@ -32367,12 +33675,16 @@ SLPM-61118: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-61119: name: "Armored Core - Last Raven [Trial]" region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-61120: name: "Drag-on Dragoon 2 - Fuuin no Aka, Haitoku no Kuro [Trial Version]" region: "NTSC-J" @@ -32410,6 +33722,11 @@ SLPM-61126: SLPM-61127: name: "FlatOut [Trial]" region: "NTSC-J" + gsHWFixes: + recommendedBlendingLevel: 3 # Improves car reflections. + autoFlush: 1 + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-61129: name: "Famitsu PS2 Special Disc - Capcom Game Collection" region: "NTSC-J" @@ -32419,6 +33736,7 @@ SLPM-61130: gameFixes: - VIF1StallHack # Fixes black screen on boot. gsHWFixes: + recommendedBlendingLevel: 2 autoFlush: 2 # Fixes missing bloom effects. halfPixelOffset: 2 # Fixes misaligned lighting and bloom. SLPM-61131: @@ -32430,6 +33748,7 @@ SLPM-61132: gameFixes: - VIF1StallHack # Fixes black screen on boot. gsHWFixes: + recommendedBlendingLevel: 2 autoFlush: 2 # Fixes missing bloom effects. halfPixelOffset: 2 # Fixes misaligned lighting and bloom. SLPM-61133: @@ -32457,7 +33776,9 @@ SLPM-61137: name: "Sega Rally 2006" region: "NTSC-J" gsHWFixes: - cpuCLUTRender: 1 # Fixes rainbow textures. + recommendedBlendingLevel: 3 # Improves car reflections. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-61138: name: "Akumajou Dracula - Yami no Juin" region: "NTSC-J" @@ -32489,6 +33810,8 @@ SLPM-61147: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-61148: name: "Growlanser V - Generations [Trial]" region: "NTSC-J" @@ -32503,6 +33826,9 @@ SLPM-61150: SLPM-61152: name: "Dragon Ball Z - Sparking! Neo" region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes character outlines and minor bloom. + beforeDraw: "OI_DBZBTGames" SLPM-61153: name: "Dengeki PS2 PlayStation D92" region: "NTSC-J" @@ -32548,6 +33874,9 @@ SLPM-61161: SLPM-61162: name: "Dragon Ball Z - Sparking! Meteor" region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes character outlines and minor bloom. + beforeDraw: "OI_DBZBTGames" SLPM-61163: name: "Seaman 2 - Pekin Genjin Ikusei Kit" region: "NTSC-J" @@ -32636,6 +33965,9 @@ SLPM-62016: SLPM-62019: name: "Winning Post 4 Maximum" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-62020: name: "G1 Jockey 2" region: "NTSC-J" @@ -32746,6 +34078,8 @@ SLPM-62043: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-62044: name: RCリベンジPro name-sort: RCりべんじPro @@ -32999,6 +34333,9 @@ SLPM-62102: region: "NTSC-J" gameFixes: - EETimingHack # Fixes credits screen. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves road and building textures to match sw renderer. + trilinearFiltering: 1 SLPM-62103: name: "EX Okuman Chouja Game - The Money Battle" region: "NTSC-J" @@ -33092,6 +34429,9 @@ SLPM-62123: name-sort: ういにんぐぽすと5 name-en: "Winning Post 5" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-62124: name: READY 2 RUMBLE BOXING ROUND 2 name-sort: READY 2 RUMBLE BOXING ROUND 2 @@ -33354,6 +34694,9 @@ SLPM-62186: SLPM-62188: name: "Crazy Bump's - Kattobi Car Battle!" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-62190: name: ハイヒートメジャーリーグベースボール 2003 name-sort: はいひーとめじゃーりーぐべーすぼーる 2003 @@ -33680,6 +35023,8 @@ SLPM-62256: gsHWFixes: halfPixelOffset: 2 # Gets rid of fog line. roundSprite: 1 # Fixes lines in FMVs. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-62257: name: RALLY CHAMPIONSHIP name-sort: RALLY CHAMPIONSHIP @@ -34797,10 +36142,11 @@ SLPM-62490: name-en: "Dragon Quest VIII [Premium Disc]" region: "NTSC-J" gsHWFixes: - autoFlush: 2 # Fixes missing bloom from surfaces like windows. + autoFlush: 1 # Fixes missing bloom from surfaces like windows. # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. roundSprite: 1 # Fixes font artifacts. + cpuSpriteRenderBW: 1 # Fixes broken fire sprites. SLPM-62491: name: ロックマン パワーバトルファイターズ name-sort: ろっくまん ぱわーばとるふぁいたーず @@ -34950,6 +36296,9 @@ SLPM-62517: name-sort: ういにんぐぽすと5 [KOEI The Best] name-en: "Winning Post 5 [Koei The Best]" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-62518: name: 提督の決断IV [KOEI The Best] name-sort: ていとくのけつだん4 [KOEI The Best] @@ -36221,6 +37570,7 @@ SLPM-64507: region: "NTSC-K" gsHWFixes: textureInsideRT: 2 # Fixes water reflection. + autoFlush: 1 # Fixes shading on objects and foliage. SLPM-64509: name: "Crash Bandicoot - Return of the Demon King [English Dub Edition]" # Wrath of Cortex region: "NTSC-K" @@ -36785,6 +38135,8 @@ SLPM-65077: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLPM-65078" - "SLPM-65077" @@ -36797,6 +38149,8 @@ SLPM-65078: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLPM-65078" - "SLPM-65077" @@ -36923,6 +38277,8 @@ SLPM-65104: eeRoundMode: 0 # Fixes riders vanish into the floor. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-65105: name: 新コンバットチョロQ name-sort: しんこんばっとちょろQ @@ -37095,6 +38451,8 @@ SLPM-65140: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 2 # Fixes text box opacity. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-65141: name: 続せがれいじり 変珍たませがれ name-sort: ぞくせがれいじり へんちんたませがれ @@ -37317,6 +38675,8 @@ SLPM-65191: gsHWFixes: preloadFrameData: 1 # Fixes fog and make lights on cars work again. autoFlush: 2 # Fixes sun luminosity and penetration of objects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random graphical corruption. SLPM-65192: @@ -37336,6 +38696,9 @@ SLPM-65196: name-sort: ぶれす おぶ ふぁいあ5 どらごんくぉーたー name-en: "Breath of Fire V - Dragon Quarter" region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 4 # Aligns HUD and HUD bloom to match software. + roundSprite: 1 # Helps fix some lines and lines in text. SLPM-65197: name: 信長の野望 Online name-sort: のぶながのやぼう おんらいん @@ -37471,6 +38834,8 @@ SLPM-65212: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fixes white shiny weapons. SLPM-65213: @@ -37602,6 +38967,8 @@ SLPM-65234: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Fixes inside RT shuffling. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_BigMuthaTruckers" SLPM-65235: name: ニュールーマニア ポロリ青春 @@ -37675,6 +39042,7 @@ SLPM-65245: alignSprite: 1 # Fixes vertical lines. roundSprite: 2 # Fixes font artifacts. mergeSprite: 1 # Fixes flame-like bleeding. + autoFlush: 1 # Fixes light bloom intensity. SLPM-65246: name: 街道バトル 〜日光・榛名・六甲・箱根〜 name-sort: かいどうばとる にっこう はるな ろっこう はこね @@ -37786,6 +39154,7 @@ SLPM-65266: clampModes: eeClampMode: 3 # Characters are visible in-game. gsHWFixes: + recommendedBlendingLevel: 2 texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. mergeSprite: 1 # Fixes misaligned white lines. PCRTCOverscan: 1 # Fixes missing HUD. @@ -38557,7 +39926,8 @@ SLPM-65410: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - getSkipCount: "GSC_GetawayGames" + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-65411: name: 鬼武者 無頼伝 name-sort: おにむしゃ ぶらいでん @@ -38572,6 +39942,9 @@ SLPM-65412: name-sort: かいじゅうだいげきせん War of the Monsters name-en: "War of the Monsters" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 SLPM-65413: name: 鬼武者3 name-sort: おにむしゃ3 @@ -38617,6 +39990,9 @@ SLPM-65419: region: "NTSC-J" roundModes: vu1RoundMode: 0 # Crashes without. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-65420: name: ダビつく3 ダービー馬をつくろう! name-sort: だびつく3 だーびーばをつくろう! @@ -38777,6 +40153,8 @@ SLPM-65447: region: "NTSC-J" compat: 5 gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SLPM-65448: name: カンブリアンQTS 〜化石になっても〜 @@ -38957,6 +40335,8 @@ SLPM-65479: region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Fixes vertical lines, font and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-65480: name: michigan(ミシガン) name-sort: みしがん @@ -39200,6 +40580,8 @@ SLPM-65526: region: "NTSC-J" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-65527: name: FIFAトータルフットボール name-sort: FIFAとーたるふっとぼーる @@ -39270,6 +40652,8 @@ SLPM-65539: gsHWFixes: preloadFrameData: 1 # Fixes fog and make lights on cars work again. autoFlush: 2 # Fixes sun luminosity and penetration of objects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random graphical corruption. SLPM-65540: @@ -39467,10 +40851,12 @@ SLPM-65580: name-sort: くらっしゅばんでぃくー ばくそう!にとろかーと name-en: "Crash Bandicoot - Bakuso! Nitro Kart" region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. SLPM-65581: name: ホーンテッドマンション name-sort: ほーんてっどまんしょん - name-en: "Haunted Mansion" + name-en: "Disney's The Haunted Mansion" region: "NTSC-J" SLPM-65582: name: Winning Post6 MAXIMUM 2004 @@ -39785,6 +41171,8 @@ SLPM-65637: name-en: "Rakugaki Oukoku 2 - Maoh jou no Tatakai" region: "NTSC-J" compat: 5 + gsHWFixes: + halfPixelOffset: 4 # Fixes distant offset blur. SLPM-65638: name: フルハウスキス name-sort: ふるはうすきす @@ -39912,6 +41300,7 @@ SLPM-65663: name-en: "Zwei!!" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 2 roundSprite: 1 # Fixes vertical lines. SLPM-65664: name: SuperLite 2000 恋愛アドベンチャー Memories Off Duet @@ -40348,6 +41737,8 @@ SLPM-65739: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-65740: name: Jリーグ ウイニングイレブン8 〜Asia Championship〜 name-sort: Jりーぐ ういにんぐいれぶん8 〜Asia Championship〜 @@ -40452,6 +41843,8 @@ SLPM-65754: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-65755: name: サムライウエスタン 活劇侍道 name-sort: さむらいうえすたん かつげきさむらいどう @@ -40760,6 +42153,9 @@ SLPM-65805: name-sort: ごじらかいじゅうだいらんとう 〜ちきゅうさいしゅうけっせん〜 name-en: "Gojira Monster Fighter" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-65806: name: VM JAPAN(ブイエムジャパン) name-sort: ぶいえむじゃぱん @@ -40806,7 +42202,8 @@ SLPM-65815: region: "NTSC-J" gsHWFixes: preloadFrameData: 1 # Fixes missing loading screens. - mergeSprite: 1 # Fixes misaligned bloom on light sources. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-65816: name: 真・爆走デコトラ伝説 〜天下統一頂上決戦〜 name-sort: しん・ばくそうでことらでんせつ てんかとういつちょうじょうけっせん @@ -40986,6 +42383,8 @@ SLPM-65846: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-65847: name: 空色の風琴 〜Remix〜 初回限定版 name-sort: そらいろのおるがん Remix しょかいげんていばん @@ -41202,10 +42601,11 @@ SLPM-65888: region: "NTSC-J" compat: 5 gsHWFixes: - autoFlush: 2 # Fixes missing bloom from surfaces like windows. + autoFlush: 1 # Fixes missing bloom from surfaces like windows. # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. roundSprite: 1 # Fixes font artifacts. + cpuSpriteRenderBW: 1 # Fixes broken fire sprites. PCRTCOverscan: 1 # Fixes offscreen image. SLPM-65889: name: 家族計画〜心の絆〜 @@ -41219,6 +42619,9 @@ SLPM-65890: name-sort: しんさんごくむそう4 name-en: "Shin Sangoku Musou 4" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-65891: name: 三國志X name-sort: さんごくし10 @@ -41315,6 +42718,10 @@ SLPM-65909: region: "NTSC-J" roundModes: eeRoundMode: 1 # Fixes object balls never stopping in the Monkey Billiards DX minigame. + gsHWFixes: + recommendedBlendingLevel: 4 # Fixes text and foliage color. + mipmap: 2 # Mipmap + trilinear, improves stage textures to match sw renderer. + trilinearFiltering: 1 SLPM-65910: name: カフェ・リンドバーグ -summer season-(Sweet Box 版) name-sort: かふぇ りんどばーぐ summer season [Sweet Box ばん] @@ -41424,6 +42831,8 @@ SLPM-65927: gsHWFixes: halfPixelOffset: 1 # Reduces ghosting. roundSprite: 1 # Reduces ghosting even more. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-65928: name: SuperLite 2000 バラエティ メモオフみっくす name-sort: すーぱーらいと2000 ばらえてぃ めもおふみっくす @@ -41496,6 +42905,8 @@ SLPM-65942: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes missing lighting. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLPM-65943: name: Angel’s Feather −黒の残影− @@ -41547,6 +42958,8 @@ SLPM-65950: name-en: "Gantz - The Game" region: "NTSC-J" compat: 5 + gsHWFixes: + roundSprite: 2 # Fixes line down right hand side of the screen during text sections. SLPM-65951: name: トム・クランシーシリーズ ゴーストリコン2 name-sort: とむくらんしーしりーず ごーすとりこん2 @@ -41798,7 +43211,10 @@ SLPM-65995: clampModes: vuClampMode: 3 # Fixes minor SPS on characters. gsHWFixes: + roundSprite: 1 # Fix lines in the sky. halfPixelOffset: 2 # Fixes double image. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-65996: name: 破滅のマルス 限定版 name-sort: はめつのまるす [げんていばん] @@ -41943,6 +43359,8 @@ SLPM-66019: region: "NTSC-J" gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66020: name: サイオプス サイキック・オペレーション name-sort: さいおぷす さいきっく・おぺれーしょん @@ -42071,6 +43489,11 @@ SLPM-66043: name-sort: れーしんぐげーむ「ちゅうい!!!」 name-en: "Racing Game - Chuui!" region: "NTSC-J" + gsHWFixes: + recommendedBlendingLevel: 3 # Improves car reflections. + autoFlush: 1 + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66044: name: MVPベースボール2005 name-sort: MVPべーすぼーる2005 @@ -42090,7 +43513,7 @@ SLPM-66046: name-en: "Star Wars - Episode III - Revenge of the Sith" region: "NTSC-J" gsHWFixes: - halfPixelOffset: 1 # Fixes bloom misalignment. + halfPixelOffset: 4 # Fixes bloom misalignment. SLPM-66047: name: FIFA ストリート name-sort: FIFA すとりーと @@ -42157,6 +43580,10 @@ SLPM-66059: name-sort: ろぼっつ name-en: "Robots" region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66060: name: 亡国のイージス2035 〜ウォーシップガンナー〜 name-sort: ぼうこくのいーじす2035 うぉーしっぷがんなー @@ -42191,11 +43618,16 @@ SLPM-66066: SLPM-66067: name: "Crash Bandicoot - Bakusou! Nitro Kart" region: "NTSC-J" + gameFixes: + - BlitInternalFPSHack # Fixes internal FPS detection. SLPM-66068: name: リチャード・バーンズ ラリー name-sort: りちゃーど・ばーんず らりー name-en: "Richard Burns Rally" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66069: name: 式神の城 七夜月幻想曲 name-sort: しきがみのしろ ななよづきげんそうきょく @@ -42275,6 +43707,8 @@ SLPM-66079: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-66080: name: GENERATION OF CHAOSIII 〜時の封印〜 [IFコレクション] name-sort: じぇねれーしょんおぶかおす 3 ときのふういん [あいであふぁくとりーこれくしょん] @@ -42336,6 +43770,8 @@ SLPM-66090: PCRTCOverscan: 1 # Fixes offscreen image. nativePaletteDraw: 1 # Fixes the look of screen effects. halfPixelOffset: 2 # Corrects the alignment of screen effects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66091: name: 忍道 戒 name-sort: しのびどう いましめ @@ -42587,6 +44023,7 @@ SLPM-66124: eeClampMode: 3 # Fixes animations. gsHWFixes: roundSprite: 2 # Fixes font artifacts. + autoFlush: 1 # Fixes blur effect on attacks. SLPM-66125: name: ファイナルファンタジーX-2 [アルティメットヒッツ] name-sort: ふぁいなるふぁんたじー10-2 [あるてぃめっとひっつ] @@ -42624,6 +44061,8 @@ SLPM-66131: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66132: name: GLADIATOR ROAD TO FREEDOM REMIX name-sort: GLADIATOR ROAD TO FREEDOM REMIX @@ -42934,7 +44373,8 @@ SLPM-66183: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - getSkipCount: "GSC_GetawayGames" + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66184: name: 戦神 -いくさがみ- name-sort: いくさがみ @@ -42943,6 +44383,7 @@ SLPM-66184: gameFixes: - VIF1StallHack # Fixes black screen on boot. gsHWFixes: + recommendedBlendingLevel: 2 autoFlush: 2 # Fixes missing bloom effects. halfPixelOffset: 2 # Fixes misaligned lighting and bloom. SLPM-66185: @@ -43039,6 +44480,9 @@ SLPM-66197: name-sort: ごじらかいじゅうだいらんとう ちきゅうさいしゅうけっせん name-en: "Godzilla Kaijuu Dairansen - Chikyuu Saishuu Kessen [Atari Hot Series]" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-66201: name: フレンズ 〜青春の輝き〜 ベスト版 name-sort: ふれんず 〜せいしゅんのかがやき〜 べすとばん @@ -43082,6 +44526,8 @@ SLPM-66206: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLPM-66207: @@ -43091,6 +44537,8 @@ SLPM-66207: region: "NTSC-J" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-66208: name: サクラ大戦V EPISODE 0 〜荒野のサムライ娘〜 SEGA THE BEST name-sort: さくらたいせんV EPISODE 0 〜こうやのさむらいむすめ〜 SEGA THE BEST @@ -43122,7 +44570,9 @@ SLPM-66212: region: "NTSC-J" compat: 5 gsHWFixes: - cpuCLUTRender: 1 # Fixes rainbow textures. + recommendedBlendingLevel: 3 # Improves car reflections. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66213: name: バイオハザード4 name-sort: ばいおはざーど4 @@ -43133,6 +44583,8 @@ SLPM-66213: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-66214: name: WHITE CLARITY 〜And The tears became you.〜 [初回限定版] name-sort: ほわいと くらりてぃー 〜And The tears became you.〜 しょかいげんていばん @@ -43283,6 +44735,8 @@ SLPM-66232: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLAJ-25075" - "SLPM-66232" @@ -43380,6 +44834,7 @@ SLPM-66248: name-en: "Mr. Incredible - Kyouteki Underminer Toujou" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Fixes building shade and shadows. mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. @@ -43408,7 +44863,7 @@ SLPM-66252: name: "Star Wars - Episode III - Sith no Fukushuu" region: "NTSC-J" gsHWFixes: - halfPixelOffset: 1 # Fixes bloom misalignment. + halfPixelOffset: 4 # Fixes bloom misalignment. SLPM-66253: name: ふぁいなりすと 初回限定版 name-sort: ふぁいなりすと しょかいげんていばん @@ -43830,6 +45285,8 @@ SLPM-66322: gsHWFixes: textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center upscaling line during explosions. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 recommendedBlendingLevel: 4 # Fixes lighting. SLPM-66323: name: φなる・あぷろーち [プリンセスソフトコレクション] @@ -43862,6 +45319,8 @@ SLPM-66327: region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Fixes misalignment/bloom when upscaling. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66328: name: Call of Duty 2 Big Red One name-sort: Call of Duty 2 Big Red One @@ -44037,8 +45496,10 @@ SLPM-66354: patch=1,EE,0037ECF0,word,4a800460 patch=1,EE,0037ECF4,word,4b7103bc SLPM-66355: - name: "Rakugaki Oukoku 2 - Maou-jou no Tatakai" + name: "Rakugaki Oukoku 2 - Maou-jou no Tatakai [Taito Best]" region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 4 # Fixes distant offset blur. SLPM-66356: name: "Baldr Force EXE [Alchemist Best]" region: "NTSC-J" @@ -44209,8 +45670,8 @@ SLPM-66391: name-en: "Prince of Persia - The Two Thrones" region: "NTSC-J" gsHWFixes: - autoFlush: 2 # Reduces post-processing misalignment. - halfPixelOffset: 1 # Reduces post-processing misalignment. + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 4 # Reduces post-processing misalignment. SLPM-66393: name: ファイナルファンタジーXI オールインワンパック2006 [プレイオンライン] name-sort: ふぁいなるふぁんたじー11 おーるいんわんぱっく2006 [ぷれいおんらいん] @@ -44418,6 +45879,9 @@ SLPM-66429: region: "NTSC-J" clampModes: vu1ClampMode: 3 # Fixes smoke particles. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-66430: name: デストロイ オール ヒューマンズ! name-sort: ですとろい おーる ひゅーまんず! @@ -44523,6 +45987,8 @@ SLPM-66444: gsHWFixes: autoFlush: 1 # Fixes missing post processing. halfPixelOffset: 1 # Aligns post processing. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66445: name: ペルソナ3 name-sort: ぺるそな3 @@ -44682,6 +46148,8 @@ SLPM-66465: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes missing lighting. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLPM-66467: name: ゲーセンUSA ミッドウェイアーケードトレジャーズ @@ -44695,6 +46163,8 @@ SLPM-66468: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66469: name: 「ラブ★コン 〜パンチDEコント〜」限定版 name-sort: らぶこん ぱんちでこんと [げんていばん] @@ -44791,10 +46261,11 @@ SLPM-66481: name-en: "Dragon Quest VIII [Ultimate Hits]" region: "NTSC-J" gsHWFixes: - autoFlush: 2 # Fixes missing bloom from surfaces like windows. + autoFlush: 1 # Fixes missing bloom from surfaces like windows. # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. roundSprite: 1 # Fixes font artifacts. + cpuSpriteRenderBW: 1 # Fixes broken fire sprites. SLPM-66482: name: ときめきメモリアル Girl’s Side 2nd Kiss リピート生産版 name-sort: ときめきめもりある がーるずさいど 2nd Kiss りぴーとせいさんばん @@ -44814,6 +46285,9 @@ SLPM-66485: name-sort: すてーと おぶ えまーじぇんしー りべんじ name-en: "State of Emergency - Revenge" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66486: name: てんたま-1st Sunny Sideー <2800コレクション> name-sort: てんたま-1st Sunny Sideー <2800これくしょん> @@ -44895,6 +46369,8 @@ SLPM-66498: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-66499: name: 神様家族 応援願望 name-sort: かみさまかぞく おうえんがんぼう @@ -44931,6 +46407,8 @@ SLPM-66503: - DMABusyHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66504: name: 鬼武者2 MEGA HITS! name-sort: おにむしゃ2 MEGA HITS! @@ -44992,13 +46470,15 @@ SLPM-66514: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-66515: name: EA BEST HITS スター・ウォーズ エピソード3 シスの復讐 name-sort: すたーうぉーず えぴそーど3 しすのふくしゅう [EA BEST HITS] name-en: "Star Wars - Episode III - Sith no Fukushuu [EA Best Hits]" region: "NTSC-J" gsHWFixes: - halfPixelOffset: 1 # Fixes bloom misalignment. + halfPixelOffset: 4 # Fixes bloom misalignment. SLPM-66516: name: EA BEST HITS ザ・シムズ&ザ・アーブズ シムズ・イン・ザ・シティ name-sort: ざ・しむず&ざ・あーぶず しむず・いん・ざ・してぃ [EA BEST HITS] @@ -45236,6 +46716,8 @@ SLPM-66562: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLAJ-25075" - "SLPM-66232" @@ -45282,6 +46764,8 @@ SLPM-66567: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. + mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. + trilinearFiltering: 1 SLPM-66568: name: ユービーアイソフト ベスト ブラザー イン アームズ ロード トゥ ヒル サーティ name-sort: ぶらざー いん あーむず ろーど とぅ ひる さーてぃ [ゆーびーあいそふと べすと] @@ -45585,6 +47069,8 @@ SLPM-66617: region: "NTSC-J" clampModes: eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. SLPM-66618: name: 夢見師 (初回限定版) name-sort: ゆめみし しょかいげんていばん @@ -45747,6 +47233,8 @@ SLPM-66645: region: "NTSC-J" gsHWFixes: cpuCLUTRender: 1 # Fixes ghosting on objects and people. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-66646: name: シャイニング・フォース イクサ name-sort: しゃいにんぐ・ふぉーす いくさ @@ -45768,6 +47256,8 @@ SLPM-66651: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLPM-66652: @@ -45906,6 +47396,9 @@ SLPM-66672: name-sort: すぷりんたーせる にじゅうすぱい name-en: "Tom Clancy's Splinter Cell - Double Agent" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66673: name: プリンス・オブ・ペルシャ ケンシ ノ ココロ [ユービーアイソフトベスト] name-sort: ぷりんす おぶ ぺるしゃ けんし の こころ [ゆーびーあいそふとべすと] @@ -46093,6 +47586,8 @@ SLPM-66697: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66698: name: 史上最強の弟子ケンイチ 激闘!ラグナレク八拳豪 name-sort: しじょうさいきょうのでしけんいち げきとう!らぐなれくはちけんごう @@ -46121,6 +47616,11 @@ SLPM-66703: name-sort: れーしんぐげーむ「ちゅうい!!!!」 こなみ・ざ・べすと name-en: "Racing Game - Chuui!!!! [Konami the Best]" region: "NTSC-J" + gsHWFixes: + recommendedBlendingLevel: 3 # Improves car reflections. + autoFlush: 1 + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66704: name: ネギま!? どりーむたくてぃっく 夢見る乙女はプリンセス 舞姫版 name-sort: ねぎま!? どりーむたくてぃっく ゆめみるおとめはぷりんせす まいひめばん @@ -46422,6 +47922,8 @@ SLPM-66752: gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. mergeSprite: 1 # Removes occasional vertical lines. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 SLPM-66753: name: 月面兎兵器ミーナ -ふたつのPROJECT M- [限定版] name-sort: げつめんとへいきみーな -ふたつのPROJECT M- [げんていばん] @@ -46652,6 +48154,8 @@ SLPM-66792: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66793: name: METAL GEAR 20th ANNIVERSARY METAL GEAR SOLID 2 SONS OF LIBERTY [ディスク2/2] name-sort: METAL GEAR 20th ANNIVERSARY METAL GEAR SOLID 2 SONS OF LIBERTY [でぃすく2/2] @@ -46661,6 +48165,8 @@ SLPM-66793: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66794: name: MERAL GEAR 20th ANNIVERSARY METAL GEAR SOLID 3 SNAKE EATER name-sort: MERAL GEAR 20th ANNIVERSARY METAL GEAR SOLID 3 SNAKE EATER @@ -46869,6 +48375,9 @@ SLPM-66836: name-sort: EA SPORTS らぐびー08 name-en: "EA Sports Rugby '08" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66837: name: マッデン NFL 08 name-sort: まっでん NFL 08 @@ -46954,6 +48463,8 @@ SLPM-66851: region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66852: name: カプコン クラシックス コレクション Best Price name-sort: かぷこん くらしっくす これくしょん [Best Price] @@ -46966,6 +48477,8 @@ SLPM-66853: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 2 # Fixes text box opacity. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-66854: name: ストリートファイターゼロ ファイターズ ジェネレーション Best Price name-sort: すとりーとふぁいたーぜろ ふぁいたーず じぇねれーしょん Best Price @@ -47047,6 +48560,9 @@ SLPM-66868: name-sort: すぷりんたーせる にじゅうすぱい [ゆーびーあいそふとべすと] name-en: "Tom Clancy's Splinter Cell - Double Agent [Ubisoft the Best]" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-66869: name: EA BEST HITS ニード・フォー・スピード カーボン name-sort: にーど ふぉー すぴーど かーぼん [EA BEST HITS] @@ -47054,6 +48570,8 @@ SLPM-66869: region: "NTSC-J" clampModes: eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. SLPM-66870: name: 星色のおくりもの [初回スペシャル限定版] name-sort: ほしいろのおくりもの [しょかいすぺしゃるげんていばん] @@ -47311,12 +48829,12 @@ SLPM-66916: name-en: "Jikkyou Powerful Pro Yakyuu 14 Ketteiban" region: "NTSC-J" SLPM-66917: - name: Grand Theft Auto:Vice City Stories + name: グランド・セフト・オート・バイスシティ・ストーリーズ name-sort: ぐらんどせふとおーと ばいすしてぃ すとーりーず name-en: "Grand Theft Auto - Vice City Stories" region: "NTSC-J" gsHWFixes: - halfPixelOffset: 1 # Fixes misaligned effect when in-game Trails option is turned on. + halfPixelOffset: 2 # Fixes misaligned effect when in-game Trails option is turned on. SLPM-66918: name: プリンセスメーカー5 name-sort: ぷりんせすめーかー5 @@ -47749,6 +49267,8 @@ SLPM-67002: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-67003: name: サクラ大戦 〜熱き血潮に〜 name-sort: さくらたいせん 〜あつきちしおに〜 @@ -47769,6 +49289,8 @@ SLPM-67005: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLPM-67006: @@ -47792,6 +49314,8 @@ SLPM-67008: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-67009: name: サクラ大戦V 〜さらば愛しき人よ〜 name-sort: さくらたいせんV 〜さらばいとしきひとよ〜 @@ -47873,6 +49397,8 @@ SLPM-67504: eeRoundMode: 0 # Fixes riders vanish into the floor. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-67505: name: "007 - Agent Under Fire" region: "NTSC-K" @@ -47929,6 +49455,8 @@ SLPM-67515: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-67516: name: "Soul Reaver 2" region: "NTSC-K" @@ -47963,6 +49491,8 @@ SLPM-67524: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-67525: name: "Medal of Honor - Frontline" region: "NTSC-K" @@ -48049,6 +49579,8 @@ SLPM-67546: region: "NTSC-K" gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLPM-67550: @@ -48126,6 +49658,8 @@ SLPM-68503: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-68504: name: "Tokimeki Memorial 3 - Special Sound Track" region: "NTSC-J" @@ -48170,6 +49704,8 @@ SLPM-68520: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-68521: name: ".hack frägment [Senkou Release-ban]" region: "NTSC-J" @@ -48386,6 +49922,7 @@ SLPM-74227: gameFixes: - VIF1StallHack # Fixes black screen on boot. gsHWFixes: + recommendedBlendingLevel: 2 autoFlush: 2 # Fixes missing bloom effects. halfPixelOffset: 2 # Fixes misaligned lighting and bloom. SLPM-74228: @@ -48400,6 +49937,8 @@ SLPM-74229: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-74230: name: Devil May Cry PlayStation 2 the Best name-sort: Devil May Cry PlayStation 2 the Best @@ -48448,6 +49987,9 @@ SLPM-74236: name-sort: しんさんごくむそう4 PlayStation 2 the Best name-en: "Shin Sangoku Musou 4 [PlayStation 2 the Best]" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-74237: name: NEW人生ゲーム PlayStation 2 the Best name-sort: NEWじんせいげーむ PlayStation 2 the Best @@ -48597,6 +50139,8 @@ SLPM-74255: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-74256: name: "Metal Gear Solid 2 - Sons of Liberty [PlayStation 2 the Best] [Disc 2 of 2]" region: "NTSC-J" @@ -48604,6 +50148,8 @@ SLPM-74256: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-74257: name: "Metal Gear Solid 3 - Subsistence (Disc 1) (Subsistence)" region: "NTSC-J" @@ -48630,6 +50176,8 @@ SLPM-74262: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-74263: name: "Nobunaga no Yabou - Tenka Sousei" region: "NTSC-J" @@ -48718,6 +50266,8 @@ SLPM-74288: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPM-74301: name: 龍が如く2 PlayStation 2 the Best name-sort: りゅうがごとく2 PlayStation 2 the Best @@ -48777,6 +50327,9 @@ SLPM-74410: name-sort: ぶれす おぶ ふぁいあV どらごん くぉーたー PlayStation 2 the Best name-en: "Breath of Fire V - Dragon Quarter [PlayStation 2 the Best]" region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 4 # Aligns HUD and HUD bloom to match software. + roundSprite: 1 # Helps fix some lines and lines in text. SLPM-74411: name: カルドセプト セカンド エキスパンション PlayStation 2 the Best name-sort: かるどせぷと せかんど えきすぱんしょん PlayStation 2 the Best @@ -48821,6 +50374,8 @@ SLPM-74901: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPM-83770: name: ペルソナ3フェス [アペンドディスク版] name-sort: ぺるそな3ふぇす [あぺんどでぃすくばん] @@ -48896,6 +50451,8 @@ SLPS-20007: gsHWFixes: textureInsideRT: 1 roundSprite: 1 # Fixes font misalignment when upscaling. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPS-20008: name: "Morita Shougi" region: "NTSC-J" @@ -48980,6 +50537,7 @@ SLPS-20023: name-en: "Cross Fire" region: "NTSC-J" gsHWFixes: + recommendedBlendingLevel: 3 # Fixes character models. mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. trilinearFiltering: 1 SLPS-20024: @@ -49066,6 +50624,9 @@ SLPS-20040: name-sort: MotoGP name-en: "MotoGP" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves road and tree textures to match sw renderer. + trilinearFiltering: 1 SLPS-20041: name: 麻雀悟空 大聖 name-sort: まーじゃんごくう たいせい @@ -49197,6 +50758,9 @@ SLPS-20067: name-sort: CRAZY BUMP’S かっとびかーばとる! name-en: "Crazy Bumps" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPS-20068: name: MIDNIGHT CLUB〜STREET RACING〜 name-sort: MIDNIGHT CLUB〜STREET RACING〜 @@ -49405,6 +50969,9 @@ SLPS-20113: name-sort: たいむくらいしす2+がんこん2 name-en: "Time Crisis II [with Guncon 2]" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPS-20114: name: "TVware Jouhou Kakumei Series - Katei no Igaku" region: "NTSC-J" @@ -49434,6 +51001,9 @@ SLPS-20122: name-sort: たいむくらいしす2 name-en: "Time Crisis II" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPS-20123: name: "Initial D - Takahashi Ryousuke no Typing Saisoku Riron" region: "NTSC-J" @@ -49594,6 +51164,7 @@ SLPS-20170: region: "NTSC-J" gsHWFixes: textureInsideRT: 2 # Fixes water reflection. + autoFlush: 1 # Fixes shading on objects and foliage. SLPS-20171: name: スマッシュコート プロトーナメント name-sort: すまっしゅこーと ぷろとーなめんと @@ -50012,6 +51583,8 @@ SLPS-20281: region: "NTSC-J" clampModes: vuClampMode: 0 # Fixes missing game board. + gsHWFixes: + recommendedBlendingLevel: 2 SLPS-20282: name: 太鼓の達人 タタコンでドドンがドン [ソフト単品] name-sort: たいこのたつじん たたこんでどどんがどん [そふとたんぴん] @@ -50378,11 +51951,15 @@ SLPS-20372: name-sort: じっせんぱちすろひっしょうほう! ほくとのけん DXぱっく name-en: "Jissen Pachi-Slot Hisshouhou! Hokuto no Ken [Limited Edition]" region: "NTSC-J" + gsHWFixes: + recommendedBlendingLevel: 3 # Improves the shine of the pachi slot machine. SLPS-20373: name: 実戦パチスロ必勝法! 北斗の拳 name-sort: じっせんぱちすろひっしょうほう! ほくとのけん name-en: "Jissen Pachi-Slot Hisshouhou! Hokuto no Ken" region: "NTSC-J" + gsHWFixes: + recommendedBlendingLevel: 3 # Improves the shine of the pachi slot machine. SLPS-20374: name: フットボールキングダム トライアルエディション name-sort: ふっとぼーるきんぐだむ とらいあるえでぃしょん @@ -50627,6 +52204,9 @@ SLPS-20423: region: "NTSC-J" clampModes: vuClampMode: 3 # Fixes bad coordinate spam. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPS-20424: name: 太鼓の達人 とびっきり!アニメスペシャル [「タタコン」同梱版] name-sort: たいこのたつじん とびっきり!あにめすぺしゃる [「たたこん」どうこんばん] @@ -50651,6 +52231,8 @@ SLPS-20426: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPS-20427: name: "Pachi-Slot Club Collection - Pachi-Slot da yo Koumon-chama" region: "NTSC-J" @@ -51099,6 +52681,10 @@ SLPS-25003: region: "NTSC-J" clampModes: eeClampMode: 3 # Fixes hanging before going in-game. + gsHWFixes: + recommendedBlendingLevel: 3 # Fixes terrain color rendering. + mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. + trilinearFiltering: 1 SLPS-25004: name: 建設重機喧嘩バトル ぶちギレ金剛!! name-sort: けんせつじゅうきけんかばとる ぶちぎれこんごう!! @@ -51125,6 +52711,8 @@ SLPS-25007: eeClampMode: 2 # Fixes Abnormal AI behavior. gsHWFixes: textureInsideRT: 1 # Fixes texture corruption. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPS-25008: name: 魔術士オーフェン name-sort: まじゅつしおーふぇん @@ -51400,6 +52988,7 @@ SLPS-25050: eeClampMode: 3 # Fixes animations. gsHWFixes: roundSprite: 2 # Fixes font artifacts. + autoFlush: 1 # Fixes blur effect on attacks. SLPS-25051: name: MissingBlue name-sort: MissingBlue @@ -51449,6 +53038,8 @@ SLPS-25057: preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. cpuSpriteRenderBW: 2 # Fixes sky and lava when upscaling. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 patches: 04C3765E: content: |- @@ -51564,6 +53155,8 @@ SLPS-25078: eeRoundMode: 0 # Fixes riders vanish into the floor. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPS-25079: name: MADDEN NFL スーパーボウル 2002 name-sort: MADDEN NFL すーぱーぼうる 2002 @@ -51622,6 +53215,8 @@ SLPS-25089: - VUSyncHack # Fixes flickering and missing textures. gsHWFixes: textureInsideRT: 1 # Fixes graphical corruption. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPS-25094: name: リーヴェルファンタジア 〜マリエルと妖精物語〜 name-sort: りーゔぇるふぁんたじあ まりえるとようせいものがたり @@ -51728,6 +53323,8 @@ SLPS-25112: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPS-25113: name: 絶体絶命都市 name-sort: ぜったいぜつめいとし @@ -51790,6 +53387,8 @@ SLPS-25121: region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SCPS-55029" - "SCPS-55042" @@ -52459,6 +54058,8 @@ SLPS-25246: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes lava effect. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPS-25247: name: R-TYPE FINAL name-sort: R-TYPE FINAL @@ -52956,6 +54557,8 @@ SLPS-25338: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -52971,6 +54574,8 @@ SLPS-25339: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -53047,6 +54652,8 @@ SLPS-25351: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLPS-25352: @@ -53266,6 +54873,9 @@ SLPS-25384: name-sort: てんちゅう くれない name-en: "Tenchu Kurenai" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPS-25385: name: フレンズ 〜青春の輝き〜 name-sort: ふれんず せいしゅんのかがやき @@ -53393,6 +55003,8 @@ SLPS-25406: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLPS-25407: @@ -53408,6 +55020,8 @@ SLPS-25408: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLPS-25408" - "SCAJ-20076" @@ -53510,6 +55124,10 @@ SLPS-25422: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes FMV lines. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 + cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. + cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" SLPS-25423: name: 怪盗アプリコット 完全版 [限定版] @@ -53717,6 +55335,8 @@ SLPS-25461: halfPixelOffset: 1 # Fixes misaligned blur. cpuSpriteRenderBW: 1 # Fixes broken shadow caused by HPO 1. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPS-25462: name: アーマード・コア ラストレイヴン name-sort: あーまーどこあ らすとれいゔん @@ -53725,6 +55345,8 @@ SLPS-25462: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLPS-25338" - "SLPS-25339" @@ -53831,6 +55453,9 @@ SLPS-25480: name-sort: じぱんぐ name-en: "ZIPANG" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPS-25481: name: ガッツだ!!森の石松 name-sort: がっつだ もりのいしまつ @@ -53986,6 +55611,8 @@ SLPS-25510: gsHWFixes: alignSprite: 1 # Fixes vertical lines. halfPixelOffset: 4 # Align post. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SLPS-25511: name: 羅刹 -Alternative- @@ -54228,6 +55855,8 @@ SLPS-25557: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SLPS-25558: name: ネオジオ バトルコロシアム @@ -54260,6 +55889,8 @@ SLPS-25563: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLPS-25564: @@ -54333,6 +55964,7 @@ SLPS-25575: compat: 5 gsHWFixes: preloadFrameData: 1 # Fixes invisible text. + autoFlush: 1 SLPS-25576: name: ワンピース パイレーツカーニバル name-sort: わんぴーす ぱいれーつかーにばる @@ -54618,6 +56250,8 @@ SLPS-25626: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPS-25627: name: 機動戦士ガンダム クライマックスU.C. name-sort: きどうせんしがんだむ くらいまっくすU.C. @@ -54718,6 +56352,8 @@ SLPS-25640: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: # Allows import of Xenosaga II save data. - "SLPS-25640" - "SLPS-25368" @@ -54732,6 +56368,8 @@ SLPS-25641: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLPS-25640" - "SLPS-25368" @@ -55031,6 +56669,9 @@ SLPS-25686: name-sort: じょじょのきみょうなぼうけん ふぁんとむぶらっど name-en: "Jojo no Kimyou na Bouken - Phantom Blood" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPS-25687: name: コロボットアドベンチャー name-sort: ころぼっとあどべんちゃー @@ -55053,6 +56694,7 @@ SLPS-25690: name-en: "Dragon Ball Z - Sparking Neo" region: "NTSC-J" gsHWFixes: + halfPixelOffset: 2 # Fixes character outlines and minor bloom. beforeDraw: "OI_DBZBTGames" SLPS-25691: name: キャプテン翼 @@ -55741,6 +57383,8 @@ SLPS-25815: name-en: "Dragon Ball Z Sparking! Meteor" region: "NTSC-J" gsHWFixes: + halfPixelOffset: 2 # Fixes character outlines and minor bloom. + cpuCLUTRender: 1 # Aligns character bloom and some stage bloom. beforeDraw: "OI_DBZBTGames" SLPS-25816: name: 山佐DigiワールドコラボレーションSP パチスロ リッジレーサー @@ -55897,6 +57541,9 @@ SLPS-25840: vu1RoundMode: 0 # Crashes without. gsHWFixes: textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPS-25841: name: テイルズ オブ デスティニー ディレクターズカット プレミアムBOX name-sort: ているず おぶ ですてぃにー でぃれくたーずかっと [ぷれみあむBOX] @@ -56122,6 +57769,9 @@ SLPS-25886: vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. gsHWFixes: textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPS-25887: name: スーパーロボット大戦Z name-sort: すーぱーろぼっとたいせんZ @@ -56135,6 +57785,7 @@ SLPS-25888: compat: 5 gsHWFixes: recommendedBlendingLevel: 2 # Fixes player shadow definition and color banding. + halfPixelOffset: 2 # Fixes misaligned bloom effects. autoFlush: 1 # Fixes player shadow. patches: CC9BFDE3: @@ -56153,6 +57804,9 @@ SLPS-25889: vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. gsHWFixes: textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPS-25890: name: ギターヒーロー3 レジェンドオブロック name-sort: ぎたーひーろー3 れじぇんどおぶろっく @@ -56162,6 +57816,9 @@ SLPS-25890: vu1RoundMode: 0 # Crashes without. gsHWFixes: textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPS-25891: name: "Nogizaka Haruka no Himitsu - Cosplay, Hajimemashita" region: "NTSC-J" @@ -56300,6 +57957,9 @@ SLPS-25927: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. + autoFlush: 1 # Fixes missing blur layer. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPS-25928: name: "Little Anchor" region: "NTSC-J" @@ -56464,6 +58124,16 @@ SLPS-25983: name-sort: THE KING OF FIGHTERS 2002 UNLIMITED MATCH とうげきver. name-en: "King of Fighters 2002, The - Unlimited Match" region: "NTSC-J" +SLPS-25986: + name: "TOMB RAIDER: UNDERWORLD" + name-sort: "TOMB RAIDER: UNDERWORLD" + name-en: "Tomb Raider - Underworld [Spike The Best]" + region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Needed for post processing effects. + autoFlush: 1 # Fixes missing blur layer. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLPS-25987: name: "Amagami [EBKore+]" region: "NTSC-J" @@ -56537,6 +58207,8 @@ SLPS-29003: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLPS-29004: @@ -56547,6 +58219,8 @@ SLPS-29004: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLPS-29005: @@ -56579,6 +58253,7 @@ SLPS-72501: eeClampMode: 3 # Fixes animations. gsHWFixes: roundSprite: 2 # Fixes font artifacts. + autoFlush: 1 # Fixes blur effect on attacks. SLPS-72502: name: テイルズ オブ ディスティニー2 MEGA HITS! name-sort: ているず おぶ でぃすてぃにー2 MEGA HITS! @@ -56605,6 +58280,9 @@ SLPS-73006: name-sort: たいむくらいしす2 PlayStation 2 the Best name-en: "Time Crisis II [PlayStation 2 the Best]" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPS-73007: name: "Kamaitachi no Yoru 2 - Kangoku-jima no Warabe-uta - Special Eizou" region: "NTSC-J" @@ -56682,6 +58360,8 @@ SLPS-73202: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -56697,6 +58377,8 @@ SLPS-73203: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -56858,6 +58540,8 @@ SLPS-73223: gsHWFixes: alignSprite: 1 # Fixes vertical lines. halfPixelOffset: 4 # Align post. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SLPS-73224: name: ゼノサーガ エピソードII[善悪の彼岸] PlayStation 2 the Best [ディスク1/2] @@ -56896,6 +58580,9 @@ SLPS-73226: name-sort: てんちゅう くれない PlayStation 2 the Best name-en: "Tenchu Kurenai [PlayStation 2 the Best]" region: "NTSC-J" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPS-73227: name: Another Century’s Episode PlayStation 2 the Best name-sort: Another Century’s Episode PlayStation 2 the Best @@ -57077,6 +58764,8 @@ SLPS-73247: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLPS-25338" - "SLPS-25339" @@ -57235,6 +58924,8 @@ SLPS-73403: eeClampMode: 2 # Fixes Abnormal AI behavior. gsHWFixes: textureInsideRT: 1 # Fixes texture corruption. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPS-73404: name: 風のクロノア2〜世界が望んだ忘れもの〜PlayStation 2 the Best name-sort: かぜのくろのあ2 せかいがのぞんだわすれもの PlayStation 2 the Best @@ -57331,6 +59022,8 @@ SLPS-73417: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLPS-73418: name: シャドウハーツ PlayStation 2 the Best name-sort: しゃどうはーつ [PlayStation 2 the Best] @@ -57476,6 +59169,8 @@ SLUS-20014: eeClampMode: 2 # Fixes Abnormal AI behavior. gsHWFixes: textureInsideRT: 1 # Fixes texture corruption. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20015: name: "Eternal Ring" region: "NTSC-U" @@ -57488,6 +59183,10 @@ SLUS-20016: name: "Evergrace" region: "NTSC-U" compat: 5 + gsHWFixes: + recommendedBlendingLevel: 3 # Fixes terrain color rendering. + mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. + trilinearFiltering: 1 SLUS-20017: name: "Maximo - Ghosts to Glory" region: "NTSC-U" @@ -57505,13 +59204,14 @@ SLUS-20021: region: "NTSC-U" compat: 5 SLUS-20024: - name: "Blood Omen 2 - The Legacy of Kain" + name: "Blood Omen 2 - The Legacy of Kain Series" region: "NTSC-U" compat: 5 roundModes: eeRoundMode: 0 # Fixes pathing. gsHWFixes: - mipmap: 1 # Fixes glitching textures. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-20028: name: "The Operative - No One Lives Forever" name-sort: "Operative, The - No One Lives Forever" @@ -57624,6 +59324,9 @@ SLUS-20058: name: "MotoGP" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves road and tree textures to match sw renderer. + trilinearFiltering: 1 SLUS-20062: name: "Grand Theft Auto III" region: "NTSC-U" @@ -57639,6 +59342,9 @@ SLUS-20064: name: "Oni" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 patches: FD9CD8FC: content: |- @@ -57650,10 +59356,16 @@ SLUS-20065: name: "Smuggler's Run" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-20066: name: "Half-Life" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20069: name: "The Bouncer" name-sort: "Bouncer, The" @@ -57700,7 +59412,7 @@ SLUS-20076: gsHWFixes: halfPixelOffset: 1 # Fixes blurriness and misaligned shadows. SLUS-20077: - name: "Donald Duck Goin' Quackers" + name: "Disney's Donald Duck - Goin' Quackers" region: "NTSC-U" compat: 5 patches: @@ -57781,6 +59493,7 @@ SLUS-20094: name: "X Squad" region: "NTSC-U" gsHWFixes: + recommendedBlendingLevel: 3 # Fixes character models. mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. trilinearFiltering: 1 SLUS-20095: @@ -57850,6 +59563,8 @@ SLUS-20111: compat: 5 gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20112: name: "Star Trek - Shattered Universe" region: "NTSC-U" @@ -57861,11 +59576,16 @@ SLUS-20113: gsHWFixes: textureInsideRT: 1 roundSprite: 1 # Fixes font misalignment when upscaling. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-20114: - name: "The Simpsons - Skateboarding" + name: "The Simpsons Skateboarding" name-sort: "Simpsons, The - Skateboarding" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20115: name: "Super Bust-A-Move" region: "NTSC-U" @@ -57938,6 +59658,8 @@ SLUS-20144: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20145: name: "Ring of Red" region: "NTSC-U" @@ -58189,6 +59911,9 @@ SLUS-20202: compat: 5 gameFixes: - EETimingHack # Fixes credits screen. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves road and building textures to match sw renderer. + trilinearFiltering: 1 SLUS-20204: name: "Smuggler's Run 2 - Hostile Territory" region: "NTSC-U" @@ -58295,6 +60020,9 @@ SLUS-20219: name: "Time Crisis II" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20220: name: "Dead to Rights" region: "NTSC-U" @@ -58451,6 +60179,8 @@ SLUS-20250: compat: 5 gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20251: name: "Harvest Moon - Save the Homeland" region: "NTSC-U" @@ -58513,6 +60243,8 @@ SLUS-20267: compat: 5 gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLUS-20267" - "SLUS-20562" @@ -58695,6 +60427,10 @@ SLUS-20307: name: "Burnout" region: "NTSC-U" compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes missing blur layer on sky. + mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. + trilinearFiltering: 1 SLUS-20308: name: "ESPN - NFL Prime Time 2002" region: "NTSC-U" @@ -58728,12 +60464,14 @@ SLUS-20312: eeClampMode: 3 # Fixes animations. gsHWFixes: roundSprite: 2 # Fixes font artifacts. + autoFlush: 1 # Fixes blur effect on attacks. SLUS-20313: name: "Wave Rally" region: "NTSC-U" compat: 5 gsHWFixes: textureInsideRT: 2 # Fixes water reflection. + autoFlush: 1 # Fixes shading on objects and foliage. SLUS-20314: name: "TimeSplitters 2" region: "NTSC-U" @@ -58760,6 +60498,8 @@ SLUS-20318: preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. cpuSpriteRenderBW: 2 # Fixes sky and lava when upscaling. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 patches: 36E02E91: content: |- @@ -58801,6 +60541,8 @@ SLUS-20326: eeRoundMode: 0 # Fixes riders vanish into the floor. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20327: name: "Aggressive Inline" region: "NTSC-U" @@ -58863,6 +60605,8 @@ SLUS-20337: gsHWFixes: halfPixelOffset: 2 # Fixes upscaling lines. autoFlush: 2 # Fixes sun penetration. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20339: name: "Bass Fishing Duel - Sega Sports" region: "NTSC-U" @@ -58927,6 +60671,8 @@ SLUS-20348: compat: 4 clampModes: vuClampMode: 0 # Fixes missing game board. + gsHWFixes: + recommendedBlendingLevel: 2 SLUS-20349: name: "Scooby-Doo! Night of 100 Frights" region: "NTSC-U" @@ -58941,6 +60687,8 @@ SLUS-20353: preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. cpuSpriteRenderBW: 2 # Fixes sky and lava when upscaling. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20354: name: "Red Card Soccer 2003" region: "NTSC-U" @@ -58971,6 +60719,9 @@ SLUS-20361: name: "Rally Fusion - Race of Champions" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-20362: name: "Need for Speed - Hot Pursuit 2" region: "NTSC-U" @@ -59056,6 +60807,8 @@ SLUS-20378: - VUSyncHack # Fixes flickering and missing textures. gsHWFixes: textureInsideRT: 1 # Fixes graphical corruption. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 patches: 466D1C13: content: |- @@ -59231,6 +60984,8 @@ SLUS-20412: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes the fog line. + mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. + trilinearFiltering: 1 patches: E7273BFA: content: |- @@ -59274,6 +61029,9 @@ SLUS-20418: vuClampMode: 3 # Fixes water rendering. gameFixes: - XGKickHack # Fixes SPS while ingame. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLUS-20419: name: "World Rally Championship" region: "NTSC-U" @@ -59377,6 +61135,8 @@ SLUS-20435: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20436: name: "Guilty Gear X2" region: "NTSC-U" @@ -59513,6 +61273,7 @@ SLUS-20465: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes side borders. + autoFlush: 1 # Fixes broken bloom effect. SLUS-20466: name: "Gravenville - Ghost Master" region: "NTSC-U" @@ -59520,6 +61281,10 @@ SLUS-20467: name: "Tomb Raider - The Angel of Darkness" region: "NTSC-U" compat: 5 + gsHWFixes: + autoFlush: 2 # Fixes lava effect. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 patches: 3BAEBCC3: content: |- @@ -59531,8 +61296,6 @@ SLUS-20467: // Force English - else the game crashes with French or Spanish set // in the BIOS configuration - a gamebug, not an emulator bug. patch=1,EE,0020520C,word,24020001 // 0C0882C8 - gsHWFixes: - autoFlush: 2 # Fixes lava effect. SLUS-20468: name: "Dynasty Tactics" region: "NTSC-U" @@ -59687,6 +61450,8 @@ SLUS-20496: gsHWFixes: preloadFrameData: 1 # Fixes fog and make lights on cars work again. autoFlush: 2 # Fixes sun luminosity and penetration of objects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random graphical corruption. SLUS-20497: @@ -59698,6 +61463,8 @@ SLUS-20497: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLUS-20498: @@ -59707,6 +61474,9 @@ SLUS-20499: name: "Breath of Fire - Dragon Quarter" region: "NTSC-U" compat: 5 + gsHWFixes: + halfPixelOffset: 4 # Aligns HUD and HUD bloom to match software. + roundSprite: 1 # Helps fix some lines and lines in text. SLUS-20500: name: "Red Dead Revolver" region: "NTSC-U" @@ -59722,12 +61492,17 @@ SLUS-20502: alignSprite: 1 # Fixes vertical lines. autoFlush: 2 # Fixes the sun flare. halfPixelOffset: 2 # Fixes the sun flare. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-20504: name: "Tony Hawk's Pro Skater 4" region: "NTSC-U" compat: 5 roundModes: vu1RoundMode: 0 # Crashes without. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-20505: name: "Mace Griffin - Bounty Hunter" region: "NTSC-U" @@ -59782,7 +61557,7 @@ SLUS-20515: roundSprite: 1 # Corrects some font artifacts. wildArmsHack: 1 # Corrects some more font artifacts a little. SLUS-20516: - name: "Shrek - Super Party" + name: "Shrek Super Party" region: "NTSC-U" compat: 5 gsHWFixes: @@ -59795,6 +61570,8 @@ SLUS-20517: gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. alignSprite: 1 # Fixes vertical lines. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-20519: name: "Tak and The Power of Juju" region: "NTSC-U" @@ -59886,6 +61663,8 @@ SLUS-20535: compat: 5 gsHWFixes: roundSprite: 1 # Fix horizontal and vertical lines when racing. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 deinterlace: 8 # Fixes misdetection of game deinterlace. SLUS-20536: name: "NBA Live 2003" @@ -59982,6 +61761,8 @@ SLUS-20554: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20555: name: "Reel Fishing 3" region: "NTSC-U" @@ -60057,6 +61838,8 @@ SLUS-20565: name: "Champions of Norrath" region: "NTSC-U" compat: 5 + gameFixes: + - BlitInternalFPSHack # Fixes internal fps detection in some areas. gsHWFixes: estimateTextureRegion: 1 # Improves performance. SLUS-20566: @@ -60137,6 +61920,8 @@ SLUS-20578: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLUS-20579: @@ -60182,6 +61967,8 @@ SLUS-20585: eeClampMode: 3 # Fixes hangs in certain locations like building under construction. gsHWFixes: recommendedBlendingLevel: 2 # Fixes color saturation. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20586: name: "IHRA Drag Racing 2" region: "NTSC-U" @@ -60231,6 +62018,8 @@ SLUS-20595: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20596: name: "UFC - Ultimate Fighting Championship - Sudden Impact" region: "NTSC-U" @@ -60241,6 +62030,9 @@ SLUS-20597: compat: 5 gameFixes: - XGKickHack # Fixes corrupted graphics. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20598: name: "Everblue 2" region: "NTSC-U" @@ -60274,6 +62066,8 @@ SLUS-20601: name: "Rayman 3 - Hoodlum Havoc" region: "NTSC-U" compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes missing blur layer on reflections and surfaces. SLUS-20602: name: "High Heat - Major League Baseball 2004" region: "NTSC-U" @@ -60573,6 +62367,9 @@ SLUS-20663: SLUS-20664: name: "Barbie Horse Adventures - Wild Horse Rescue" region: "NTSC-U" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20665: name: "Cabela's Deer Hunt - 2004 Season" region: "NTSC-U" @@ -60603,6 +62400,7 @@ SLUS-20669: alignSprite: 1 # Fixes vertical lines. roundSprite: 2 # Fixes font artifacts. mergeSprite: 1 # Fixes flame-like bleeding. + autoFlush: 1 # Fixes light bloom intensity. SLUS-20670: name: "The Great Escape" name-sort: "Great Escape, The" @@ -60718,6 +62516,10 @@ SLUS-20686: name: "Splashdown - Rides Gone Wild" region: "NTSC-U" compat: 5 + gsHWFixes: + autoFlush: 1 + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-20687: name: "RoadKill" region: "NTSC-U" @@ -60934,13 +62736,18 @@ SLUS-20730: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 1 # Fixes textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20731: name: "Tony Hawk's Underground" region: "NTSC-U" compat: 5 roundModes: vu1RoundMode: 0 # Crashes without. + gsHWFixes: + minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. + mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. + trilinearFiltering: 1 SLUS-20732: name: "Drakengard" region: "NTSC-U" @@ -60948,6 +62755,7 @@ SLUS-20732: clampModes: eeClampMode: 3 # Characters are visible in-game. gsHWFixes: + recommendedBlendingLevel: 2 texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. mergeSprite: 1 # Fixes misaligned white lines. PCRTCOverscan: 1 # Fixes missing HUD. @@ -60999,6 +62807,7 @@ SLUS-20743: compat: 5 gsHWFixes: autoFlush: 2 # Reduces post-processing misalignment. + halfPixelOffset: 4 # Reduces post-processing misalignment. SLUS-20744: name: "EverQuest - Online Adventures - Frontiers" region: "NTSC-U" @@ -61029,6 +62838,8 @@ SLUS-20748: gsHWFixes: halfPixelOffset: 2 # Gets rid of fog line. roundSprite: 1 # Fixes lines in FMVs. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20749: name: "Rugby 2004" region: "NTSC-U" @@ -61245,6 +63056,8 @@ SLUS-20782: compat: 5 gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-20784: name: "The Italian Job" name-sort: "Italian Job, The" @@ -61274,6 +63087,8 @@ SLUS-20788: compat: 5 gsHWFixes: autoFlush: 1 # Fixes missing sun. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-20789: name: "Jeopardy!" region: "NTSC-U" @@ -61282,6 +63097,9 @@ SLUS-20790: name: "Wheel of Fortune" region: "NTSC-U" compat: 5 + gsHWFixes: + recommendedBlendingLevel: 0 # Not sure how or why but it fixes banding. + halfPixelOffset: 2 # Fixes the most rotten nauseating absolutely vile corrupt abhorrent terrible and disgusting offset blur known to humankind. SLUS-20791: name: "Trivial Pursuit - Unhinged" region: "NTSC-U" @@ -61347,6 +63165,8 @@ SLUS-20804: gsHWFixes: halfPixelOffset: 1 # Reduces ghosting. roundSprite: 1 # Reduces ghosting even more. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-20805: name: "Yu Yu Hakusho - Dark Tournament" region: "NTSC-U" @@ -61362,11 +63182,16 @@ SLUS-20809: name: "Godzilla - Save the Earth" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-20810: name: "Nightshade" region: "NTSC-U" compat: 5 gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SLUS-20811: name: "Need for Speed - Underground" @@ -61507,6 +63332,8 @@ SLUS-20842: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes vertical lines, font and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20843: name: "Dead to Rights II" region: "NTSC-U" @@ -61594,6 +63421,8 @@ SLUS-20855: vu1RoundMode: 0 # Fixes tyre textures. gsHWFixes: halfPixelOffset: 2 # Corrects shadow position. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-20856: name: "Spy Fiction" region: "NTSC-U" @@ -61624,6 +63453,8 @@ SLUS-20860: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20861: name: "MTV Music Generator 3 - This is the Remix" region: "NTSC-U" @@ -61748,6 +63579,8 @@ SLUS-20882: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLUS-20883: @@ -61778,6 +63611,8 @@ SLUS-20887: cpuSpriteRenderBW: 1 # Fixes shadow rendering. cpuSpriteRenderLevel: 1 # Needed for above. bilinearUpscale: 1 # Smoothes out shadow textures. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-20888: name: "Front Mission 4" region: "NTSC-U" @@ -61857,10 +63692,18 @@ SLUS-20899: name: "Samurai Jack - The Shadow of Aku" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20901: name: "FlatOut" region: "NTSC-U" compat: 5 + gsHWFixes: + recommendedBlendingLevel: 3 # Improves car reflections. + autoFlush: 1 + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20902: name: "Shadow of Rome" region: "NTSC-U" @@ -61884,7 +63727,7 @@ SLUS-20904: halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLUS-20905: - name: "The Incredibles" + name: "Disney/Pixar The Incredibles" name-sort: "Incredibles, The" region: "NTSC-U" compat: 5 @@ -61922,6 +63765,9 @@ SLUS-20910: name: "Test Drive - Eve of Destruction" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20911: name: "Shin Megami Tensei - Nocturne" region: "NTSC-U" @@ -61972,6 +63818,10 @@ SLUS-20918: compat: 5 roundModes: eeRoundMode: 1 # Fixes object balls never stopping in the Monkey Billiards DX minigame. + gsHWFixes: + recommendedBlendingLevel: 4 # Fixes text and foliage color. + mipmap: 2 # Mipmap + trilinear, improves stage textures to match sw renderer. + trilinearFiltering: 1 SLUS-20919: name: "ESPN - NFL 2K5" region: "NTSC-U" @@ -62023,7 +63873,7 @@ SLUS-20924: region: "NTSC-U" compat: 5 SLUS-20925: - name: "Shark Tale" + name: "DreamWorks Shark Tale" region: "NTSC-U" compat: 2 speedHacks: @@ -62066,6 +63916,8 @@ SLUS-20932: compat: 5 gsHWFixes: autoFlush: 2 # Fixes missing lighting. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLUS-20933: name: "Smash Court Pro Tournament Tennis 2" @@ -62077,6 +63929,10 @@ SLUS-20934: compat: 5 gsHWFixes: alignSprite: 1 # Fixes FMV lines. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 + cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. + cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" SLUS-20935: name: "IHRA Professional Drag Racing 2005" @@ -62119,6 +63975,10 @@ SLUS-20942: name: "Robots" region: "NTSC-U" compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20943: name: "Heroes of the Pacific" region: "NTSC-U" @@ -62196,13 +64056,16 @@ SLUS-20957: compat: 5 roundModes: eeRoundMode: 2 # Fixes missing text. + gsHWFixes: + autoFlush: 1 # Fixes player shadow. SLUS-20958: name: "Tom Clancy's Splinter Cell - Pandora Tomorrow" region: "NTSC-U" compat: 5 gsHWFixes: preloadFrameData: 1 # Fixes missing loading screens. - mergeSprite: 1 # Fixes misaligned bloom on light sources. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20959: name: "The Dukes of Hazzard - Return of the General Lee" name-sort: "Dukes of Hazzard, The - Return of the General Lee" @@ -62262,6 +64125,9 @@ SLUS-20966: name: "State of Emergency 2" region: "NTSC-U" compat: 4 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-20967: name: "Enthusia Professional Racing" region: "NTSC-U" @@ -62326,7 +64192,7 @@ SLUS-20978: region: "NTSC-U" compat: 4 gsHWFixes: - autoFlush: 2 + autoFlush: 1 # Fixes light penetration. patches: 42E15DEF: content: |- @@ -62377,6 +64243,8 @@ SLUS-20986: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLUS-20986" - "SLUS-21079" @@ -62487,9 +64355,16 @@ SLUS-21006: name: "Ghost in the Shell - Stand Alone Complex" region: "NTSC-U" compat: 5 + gameFixes: + - SoftwareRendererFMVHack # Fixes hash cache disabling itself. gsHWFixes: - halfPixelOffset: 1 # Fixes texture and lighting misalignment. + recommendedBlendingLevel: 4 # Improves banding and effect emulation. + halfPixelOffset: 3 # Fixes texture and lighting misalignment. mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. + autoFlush: 1 # Fixes light bloom intensity. + estimateTextureRegion: 1 # Improves performance and reduces hash cache size. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_GiTS" patches: default: @@ -62578,6 +64453,8 @@ SLUS-21015: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-21016: name: "25 to Life" region: "NTSC-U" @@ -62593,7 +64470,10 @@ SLUS-21018: clampModes: vuClampMode: 3 # Fixes minor SPS on characters. gsHWFixes: + roundSprite: 1 # Fix lines in the sky. halfPixelOffset: 2 # Fixes double image. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21019: name: "Technic Beat" region: "NTSC-U" @@ -62628,6 +64508,8 @@ SLUS-21026: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLUS-21027: @@ -62637,6 +64519,8 @@ SLUS-21027: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21028: name: "World Championship Poker" region: "NTSC-U" @@ -62645,6 +64529,10 @@ SLUS-21029: name: "Midnight Club 3 - DUB Edition" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves car and road textures to match sw renderer. + trilinearFiltering: 1 + getSkipCount: "GSC_MidnightClub3" patches: 0DD3417A: content: |- @@ -62664,8 +64552,6 @@ SLUS-21029: // for VU1 to finish, which reduces the advantage of MTVU to basically zero. patch=1,EE,D05257FC,extended,00000800 patch=1,EE,205257FC,extended,00000000 - gsHWFixes: - getSkipCount: "GSC_MidnightClub3" SLUS-21030: name: "Outlaw Golf 2" region: "NTSC-U" @@ -62723,6 +64609,8 @@ SLUS-21039: compat: 5 gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-21040: name: "The Shield" name-sort: "Shield, The" @@ -62743,6 +64631,8 @@ SLUS-21042: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes blood vision bloom + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-21043: name: "Backyard Wrestling 2 - There Goes the Neighborhood" region: "NTSC-U" @@ -62847,6 +64737,8 @@ SLUS-21059: gsHWFixes: alignSprite: 1 # Fixes vertical lines. halfPixelOffset: 4 # Align post. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SLUS-21060: name: "WWE SmackDown! vs. RAW" @@ -62941,6 +64833,8 @@ SLUS-21079: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLUS-20986" - "SLUS-21079" @@ -62959,12 +64853,17 @@ SLUS-21082: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-21083: name: "LEGO Star Wars - The Video Game" region: "NTSC-U" compat: 5 clampModes: vuClampMode: 3 # Fixes bad coordinate spam. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-21084: name: "Winnie the Pooh's Rumbly Tumbly Adventure" region: "NTSC-U" @@ -63092,6 +64991,8 @@ SLUS-21108: vuClampMode: 0 # Fixes bump mapping issues gsHWFixes: textureInsideRT: 1 # Fixes post processing. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLUS-21109: name: "Drive to Survive" @@ -63119,6 +65020,8 @@ SLUS-21112: compat: 5 gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21113: name: "Atelier Iris - Eternal Mana" region: "NTSC-U" @@ -63138,8 +65041,11 @@ SLUS-21116: region: "NTSC-U" compat: 5 gsHWFixes: - autoFlush: 2 # Softens bloom on objects and cars. - halfPixelOffset: 2 # Fixes misaligned bloom on objects and cars. + recommendedBlendingLevel: 4 # Improves car color. + autoFlush: 1 # Softens bloom on objects and cars. + halfPixelOffset: 4 # Fixes misaligned bloom on objects and cars. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLUS-21117: name: "World Soccer - Winning Eleven 8 - International" region: "NTSC-U" @@ -63191,6 +65097,8 @@ SLUS-21127: preloadFrameData: 1 # Fixes sun flickering. autoFlush: 2 # Fixes sun through objects. bilinearUpscale: 1 # Smooths out sun glare textures like native. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21128: name: "Blitz - The League" region: "NTSC-U" @@ -63199,6 +65107,9 @@ SLUS-21129: name: "Tenchu 4 - Fatal Shadows" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21130: name: "SnoCross 2 featuring Blair Morgan" region: "NTSC-U" @@ -63230,6 +65141,8 @@ SLUS-21134: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-21135: name: "MVP Baseball 2005" region: "NTSC-U" @@ -63240,6 +65153,8 @@ SLUS-21136: name: "Graffiti Kingdom" region: "NTSC-U" compat: 5 + gsHWFixes: + halfPixelOffset: 4 # Fixes distant offset blur. SLUS-21137: name: "Tom Clancy's Splinter Cell - Chaos Theory" region: "NTSC-U" @@ -63260,8 +65175,8 @@ SLUS-21139: minimumBlendingLevel: 3 # Fixes broken light and shadow rendering. mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections. trilinearFiltering: 1 - halfPixelOffset: 4 # Fixes misaligned bloom and character shadows. - autoFlush: 2 # Fixes missing bloom intensity and alignment. + halfPixelOffset: 2 # Fixes misaligned bloom and character shadows. + autoFlush: 1 # Fixes missing bloom intensity and alignment. SLUS-21140: name: "Mobile Suit Gundam Seed - Never Ending Tomorrow" region: "NTSC-U" @@ -63277,7 +65192,7 @@ SLUS-21143: region: "NTSC-U" compat: 5 gsHWFixes: - halfPixelOffset: 1 # Fixes bloom misalignment. + halfPixelOffset: 4 # Fixes bloom misalignment. SLUS-21144: name: "Tom Clancy's Rainbow Six - Lockdown" region: "NTSC-U" @@ -63336,6 +65251,9 @@ SLUS-21153: name: "Dynasty Warriors 5" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-21154: name: "Killer7" region: "NTSC-U" @@ -63367,6 +65285,8 @@ SLUS-21160: gsHWFixes: alignSprite: 1 # Fixes vertical lines. halfPixelOffset: 4 # Align post. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SLUS-21161: name: "Fight Night - Round 2" @@ -63536,6 +65456,8 @@ SLUS-21191: PCRTCOverscan: 1 # Fixes offscreen image. nativePaletteDraw: 1 # Fixes the look of screen effects. halfPixelOffset: 2 # Corrects the alignment of screen effects. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21192: name: "Cabela's Outdoor Adventures 2006" region: "NTSC-U" @@ -63580,6 +65502,8 @@ SLUS-21199: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-21200: name: "Armored Core - Nine Breaker" region: "NTSC-U" @@ -63587,6 +65511,8 @@ SLUS-21200: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: # Can import data from AC:Nexus. - "SLUS-21200" - "SLUS-20986" @@ -63628,10 +65554,11 @@ SLUS-21207: region: "NTSC-U" compat: 5 gsHWFixes: - autoFlush: 2 # Fixes missing bloom from surfaces like windows. + autoFlush: 1 # Fixes missing bloom from surfaces like windows. # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. roundSprite: 1 # Fixes font artifacts. + cpuSpriteRenderBW: 1 # Fixes broken fire sprites. SLUS-21208: name: "Tony Hawk's American Wasteland" region: "NTSC-U" @@ -63655,6 +65582,8 @@ SLUS-21209: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SLUS-21212: name: "Spartan - Total Warrior" @@ -63665,6 +65594,8 @@ SLUS-21212: gsHWFixes: autoFlush: 1 # Fixes missing post processing. halfPixelOffset: 1 # Aligns post processing. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21213: name: "Madden NFL '06" region: "NTSC-U" @@ -63687,6 +65618,9 @@ SLUS-21215: name-sort: "Warriors, The" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLUS-21216: name: "Soul Calibur III" region: "NTSC-U" @@ -63700,11 +65634,12 @@ SLUS-21216: halfPixelOffset: 3 # Fixes blurriness (normal vertex causes vertical lines). recommendedBlendingLevel: 3 # Fixes menu transparency. SLUS-21217: - name: "The Incredibles - Rise of the Underminer" - name-sort: "Incredibles, The - Rise of the Underminer" + name: "Disney/Pixar The Incredibles - Rise of the Underminer" + name-sort: "Disney/Pixar Incredibles, The - Rise of the Underminer" region: "NTSC-U" compat: 5 gsHWFixes: + recommendedBlendingLevel: 3 # Fixes building shade and shadows. mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. @@ -63800,6 +65735,8 @@ SLUS-21231: autoFlush: 2 # Fixes bloom misalignment. halfPixelOffset: 2 # Fixes bloom misalignment. textureInsideRT: 1 # Fixes sky bloom. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21232: name: "College Hoops 2K6" region: "NTSC-U" @@ -63854,6 +65791,8 @@ SLUS-21238: name: "Final Fight - Streetwise" region: "NTSC-U" compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes excessive blur. SLUS-21239: name: "Beatmania" region: "NTSC-U" @@ -63960,6 +65899,9 @@ SLUS-21252: name: "SpongeBob SquarePants - Lights, Camera, PANTS!" region: "NTSC-U" compat: 4 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21253: name: "TY the Tasmanian Tiger 3 - Night of the Quinkan" region: "NTSC-U" @@ -63988,6 +65930,8 @@ SLUS-21257: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-21258: name: ".hack//G.U. Vol.1 - Rebirth" region: "NTSC-U" @@ -64071,6 +66015,8 @@ SLUS-21267: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLUS-21267" - "SLUS-21351" @@ -64113,6 +66059,8 @@ SLUS-21271: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. + mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. + trilinearFiltering: 1 SLUS-21272: name: "Super Monkey Ball Adventure" region: "NTSC-U" @@ -64151,12 +66099,13 @@ SLUS-21276: region: "NTSC-U" compat: 5 SLUS-21277: - name: "Barnyard" + name: "Nickelodeon Barnyard" region: "NTSC-U" compat: 5 gsHWFixes: halfPixelOffset: 2 # Fix text and post blur. mipmap: 2 # Base mip level isn't always used. + trilinearFiltering: 1 autoFlush: 2 # Needed for recursive mipmap rendering. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SLUS-21278: @@ -64212,6 +66161,8 @@ SLUS-21282: gsHWFixes: textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center upscaling line during explosions. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 recommendedBlendingLevel: 4 # Fixes lighting. SLUS-21283: name: "Total Overdose - A Gunslinger's Tale in Mexico" @@ -64247,8 +66198,8 @@ SLUS-21287: region: "NTSC-U" compat: 5 gsHWFixes: - autoFlush: 2 # Reduces post-processing misalignment. - halfPixelOffset: 1 # Reduces post-processing misalignment. + autoFlush: 1 # Reduces post-processing misalignment. + halfPixelOffset: 4 # Reduces post-processing misalignment. SLUS-21288: name: "American Chopper 2" region: "NTSC-U" @@ -64324,7 +66275,7 @@ SLUS-21299: gsHWFixes: autoFlush: 2 # Fixes sun luminosity. SLUS-21300: - name: "Over the Hedge" + name: "DreamWorks Over the Hedge" region: "NTSC-U" compat: 5 gsHWFixes: @@ -64396,6 +66347,8 @@ SLUS-21312: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes misalignment/bloom when upscaling. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21313: name: "Friends - The One with all the Trivia" region: "NTSC-U" @@ -64419,6 +66372,8 @@ SLUS-21315: region: "NTSC-U" gsHWFixes: roundSprite: 1 # Removes chromatic effect when upscaling also works with halfpixeloffset Special Texture. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21316: name: "Capcom Classics Collection Vol. 1" region: "NTSC-U" @@ -64572,6 +66527,8 @@ SLUS-21338: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21339: name: "Puzzle Collection - Crosswords & More!" region: "NTSC-U" @@ -64657,6 +66614,8 @@ SLUS-21351: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLUS-21267" - "SLUS-21351" @@ -64676,6 +66635,10 @@ SLUS-21355: name: "Midnight Club 3 - DUB Edition Remix" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves car and road textures to match sw renderer. + trilinearFiltering: 1 + getSkipCount: "GSC_MidnightClub3" patches: 60A42FF5: content: |- @@ -64686,12 +66649,13 @@ SLUS-21355: // for VU1 to finish, which reduces the advantage of MTVU to basically zero. patch=1,EE,D052907C,extended,00000800 patch=1,EE,2052907C,extended,00000000 - gsHWFixes: - getSkipCount: "GSC_MidnightClub3" SLUS-21356: name: "Tom Clancy's Splinter Cell - Double Agent" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21357: name: "Hummer Badlands" region: "NTSC-U" @@ -64933,6 +66897,8 @@ SLUS-21389: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows. roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: # Allows import of Xenosaga II save data. - "SLUS-21389" - "SLUS-20892" @@ -64950,7 +66916,7 @@ SLUS-21391: gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. SLUS-21392: - name: "Shrek Smash and Crash" + name: "DreamWorks Shrek - Smash n' Crash Racing" region: "NTSC-U" compat: 5 SLUS-21393: @@ -64990,6 +66956,8 @@ SLUS-21399: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. + mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. + trilinearFiltering: 1 SLUS-21400: name: "Monster House" region: "NTSC-U" @@ -65095,6 +67063,8 @@ SLUS-21417: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows. roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 memcardFilters: - "SLUS-21389" - "SLUS-20892" @@ -65151,6 +67121,8 @@ SLUS-21423: compat: 5 gsHWFixes: halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21424: name: "NBA 2K7" region: "NTSC-U" @@ -65189,6 +67161,8 @@ SLUS-21428: compat: 5 gsHWFixes: cpuCLUTRender: 1 # Fixes ghosting on objects and people. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-21430: name: "IGPX - Immortal Grand Prix" region: "NTSC-U" @@ -65214,6 +67188,9 @@ SLUS-21434: compat: 4 gameFixes: - VUOverflowHack # Fixes SPS. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21435: name: "One Piece - Grand Adventure" region: "NTSC-U" @@ -65239,7 +67216,8 @@ SLUS-21438: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 1 + mipmap: 2 # Mipmap + trilinear, fixes flickering and improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21439: name: "Destroy All Humans! 2" region: "NTSC-U" @@ -65262,6 +67240,7 @@ SLUS-21441: region: "NTSC-U" compat: 5 gsHWFixes: + halfPixelOffset: 2 # Fixes character outlines and minor bloom. beforeDraw: "OI_DBZBTGames" SLUS-21442: name: "Super Dragon Ball Z" @@ -65278,6 +67257,10 @@ SLUS-21444: compat: 5 roundModes: vu1RoundMode: 0 # Fixes invalid VU size spam and likely SPS. + gsHWFixes: + autoFlush: 1 # Fixes black line down the side of the screen and player shadow. + mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. + trilinearFiltering: 1 SLUS-21445: name: "Ar tonelico - Melody of Elemia" region: "NTSC-U" @@ -65309,6 +67292,8 @@ SLUS-21449: recommendedBlendingLevel: 4 # Fixes car reflections. mergeSprite: 1 # Fixes bluriness. halfPixelOffset: 4 # Fixes bluriness. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-21450: name: "Super PickUps" region: "NTSC-U" @@ -65379,6 +67364,9 @@ SLUS-21461: name: "NASCAR '07" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21462: name: "Samurai Warriors 2" region: "NTSC-U" @@ -65475,6 +67463,7 @@ SLUS-21479: - EETimingHack gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. + textureInsideRT: 1 # Fixes bottom half screen issues. SLUS-21480: name: ".hack//G.U. Volume 1 - Rebirth - Terminal Disc" region: "NTSC-U" @@ -65510,7 +67499,7 @@ SLUS-21483: mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 SLUS-21484: - name: "Flushed Away" + name: "DreamWorks & Aardman Flushed Away" region: "NTSC-U" compat: 5 SLUS-21485: @@ -65580,11 +67569,15 @@ SLUS-21493: compat: 5 clampModes: eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. SLUS-21494: name: "Need for Speed - Carbon [Collector's Edition]" region: "NTSC-U" clampModes: eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. SLUS-21495: name: "Sudoku, Carol Vorderman's" region: "NTSC-U" @@ -65628,6 +67621,8 @@ SLUS-21536: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes misaligned textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21537: name: "Fatal Fury Battle Archives Vol.1" region: "NTSC-U" @@ -65770,6 +67765,9 @@ SLUS-21566: name: "Brunswick Pro Bowling" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves alley textures to match sw renderer. + trilinearFiltering: 1 SLUS-21567: name: "Shining Force EXA" region: "NTSC-U" @@ -65845,12 +67843,17 @@ SLUS-21581: name: "UEFA Champions League 2006-2007" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21582: name: "MVP '07 - NCAA Baseball" region: "NTSC-U" gsHWFixes: cpuSpriteRenderBW: 2 # Fixes broken replay window graphics. cpuSpriteRenderLevel: 2 # Needed for above. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21583: name: "Crash of the Titans" region: "NTSC-U" @@ -65888,7 +67891,7 @@ SLUS-21590: region: "NTSC-U" compat: 5 gsHWFixes: - halfPixelOffset: 1 # Fixes misaligned effect when in-game Trails option is turned on. + halfPixelOffset: 2 # Fixes misaligned effect when in-game Trails option is turned on. SLUS-21591: name: "Ski-Doo Snow X Racing" region: "NTSC-U" @@ -65935,6 +67938,8 @@ SLUS-21597: gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. mergeSprite: 1 # Removes occasional vertical lines. + mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. + trilinearFiltering: 1 SLUS-21598: name: "Digimon World - Data Squad" region: "NTSC-U" @@ -66045,6 +68050,7 @@ SLUS-21614: compat: 5 gsHWFixes: recommendedBlendingLevel: 2 # Fixes player shadow definition and color banding. + halfPixelOffset: 2 # Fixes misaligned bloom effects. autoFlush: 1 # Fixes player shadow. patches: 879CDA5E: @@ -66112,7 +68118,6 @@ SLUS-21622: region: "NTSC-U" compat: 5 gsHWFixes: - recommendedBlendingLevel: 3 # Fixes hive color. halfPixelOffset: 4 # Fixes bloom on sunlight. mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. trilinearFiltering: 1 @@ -66178,6 +68183,8 @@ SLUS-21633: compat: 5 gsHWFixes: textureInsideRT: 1 # Fixes shadows. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-21634: name: "Crazy Frog Racer 2" region: "NTSC-U" @@ -66233,6 +68240,9 @@ SLUS-21640: name: "Rugby '08" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21641: name: "Innocent Life - Harvest Moon - Pure" region: "NTSC-U" @@ -66289,6 +68299,9 @@ SLUS-21650: compat: 5 gameFixes: - EETimingHack # Flickery textures. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21651: name: "Noddy and the Magic Book" region: "NTSC-U" @@ -66342,6 +68355,8 @@ SLUS-21664: compat: 5 gsHWFixes: halfPixelOffset: 4 # Removes horizontal and vertical lines on the ground, trees and the sky. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21665: name: "The Simpsons Game" name-sort: "Simpsons Game, The" @@ -66378,6 +68393,9 @@ SLUS-21672: vu1RoundMode: 0 # Crashes without. gsHWFixes: textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21673: name: "College Hoops 2K8" region: "NTSC-U" @@ -66409,7 +68427,8 @@ SLUS-21678: region: "NTSC-U" compat: 5 gsHWFixes: - cpuCLUTRender: 1 # Reduces the bloomy blur of characters. + halfPixelOffset: 2 # Fixes character outlines and minor bloom. + cpuCLUTRender: 1 # Aligns character bloom and some stage bloom. beforeDraw: "OI_DBZBTGames" SLUS-21679: name: "Power Rangers - Super Legends" @@ -66425,6 +68444,8 @@ SLUS-21681: compat: 4 gsHWFixes: recommendedBlendingLevel: 3 # Fixes skin colour. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21682: name: "Rock Band" region: "NTSC-U" @@ -66576,6 +68597,9 @@ SLUS-21712: name: "History Channel - Battle for the Pacific" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-21713: name: "Winter Sports 2008 - The Ultimate Challenge" region: "NTSC-U" @@ -66693,6 +68717,8 @@ SLUS-21733: - VUSyncHack # Fixes SPS. gsHWFixes: halfPixelOffset: 1 # Fixes post bloom alignment. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21734: name: "Falling Stars" region: "NTSC-U" @@ -66730,6 +68756,8 @@ SLUS-21739: name: "Iron Man" region: "NTSC-U" compat: 5 + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom. SLUS-21740: name: "Guitar Hero - Aerosmith" region: "NTSC-U" @@ -66738,6 +68766,9 @@ SLUS-21740: vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. gsHWFixes: textureInsideRT: 1 # Crowd textures. + autoFlush: 1 # Fixes bloom intensity. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21741: name: "Sea Monsters - A Prehistoric Adventure" region: "NTSC-U" @@ -66815,6 +68846,9 @@ SLUS-21755: name: "Are You Smarter Than A 5th Grader - Make The Grade" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, makes the game's textures worse to match software. + trilinearFiltering: 1 SLUS-21756: name: "The Chronicles of Narnia - Prince Caspian" name-sort: "Chronicles of Narnia, The - Prince Caspian" @@ -66829,6 +68863,8 @@ SLUS-21757: compat: 5 gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-21758: name: "Rock Band - Track Pack Vol.1" region: "NTSC-U" @@ -66849,6 +68885,8 @@ SLUS-21761: name: "B-Boy" region: "NTSC-U" compat: 5 + gsHWFixes: + autoFlush: 1 # Fixes lighting. SLUS-21763: name: "NHL 2K9" region: "NTSC-U" @@ -67009,7 +69047,7 @@ SLUS-21789: region: "NTSC-U" compat: 5 SLUS-21790: - name: "Shrek's Carnival Craze" + name: "DreamWorks Shrek's Carnival Craze - Party Games" region: "NTSC-U" compat: 5 SLUS-21791: @@ -67308,6 +69346,9 @@ SLUS-21858: compat: 5 gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. + autoFlush: 1 # Fixes missing blur layer. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-21860: name: "The Bigs 2" name-sort: "Bigs 2, The" @@ -67352,6 +69393,9 @@ SLUS-21867: compat: 5 gsHWFixes: preloadFrameData: 1 # Fixes icons. + autoFlush: 1 # Fixes bloom intensity. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. SLUS-21868: @@ -67561,6 +69605,9 @@ SLUS-21907: name: "Jurassic - The Hunted" region: "NTSC-U" compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-21908: name: "NBA 2K10" region: "NTSC-U" @@ -67627,6 +69674,9 @@ SLUS-21924: region: "NTSC-U" gsHWFixes: preloadFrameData: 1 # Fixes icons. + autoFlush: 1 # Fixes bloom intensity. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. SLUS-21926: @@ -67803,6 +69853,9 @@ SLUS-28006: region: "NTSC-U" gsHWFixes: halfPixelOffset: 2 # Fixes depth lines. + autoFlush: 1 # Fixes missing blur layer on sky. + mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. + trilinearFiltering: 1 SLUS-28007: name: "All-Star Baseball 2003 [Trade Demo]" region: "NTSC-U" @@ -67840,6 +69893,8 @@ SLUS-28019: gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. alignSprite: 1 # Fixes vertical lines. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-28020: name: "Everquest Online Adventures [Beta Vol.1.0]" region: "NTSC-U" @@ -67851,6 +69906,8 @@ SLUS-28023: region: "NTSC-U" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-28025: name: "Disaster Report [Trade Demo]" region: "NTSC-U" @@ -67908,6 +69965,9 @@ SLUS-28040: SLUS-28043: name: "Test Drive - Eve of Destruction [Trade Demo]" region: "NTSC-U" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-28044: name: "Choro Q [Trade Demo]" region: "NTSC-U" @@ -67945,6 +70005,9 @@ SLUS-28054: SLUS-28056: name: "State of Emergency 2 [Trade Demo]" region: "NTSC-U" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-28059: name: "Metal Saga [Trade Demo]" region: "NTSC-U" @@ -67999,6 +70062,8 @@ SLUS-29003: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-29004: name: "Unison & Dead or Alive 2 Hardcore [Demo]" region: "NTSC-U" @@ -68038,6 +70103,9 @@ SLUS-29013: SLUS-29014: name: "Half-Life [Demo]" region: "NTSC-U" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-29015: name: "Dark Summit [Demo]" region: "NTSC-U" @@ -68112,6 +70180,8 @@ SLUS-29038: gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. alignSprite: 1 # Fixes vertical lines. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-29040: name: "Dr. Muto [Demo]" region: "NTSC-U" @@ -68120,6 +70190,8 @@ SLUS-29042: region: "NTSC-U" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-29044: name: "Pride FC - Fighting Championships [Demo]" region: "NTSC-U" @@ -68137,6 +70209,9 @@ SLUS-29049: region: "NTSC-U" gameFixes: - XGKickHack # Fixes corrupted graphics. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SLUS-29050: name: "Everquest Online Adventures [Regular Demo]" region: "NTSC-U" @@ -68154,6 +70229,7 @@ SLUS-29056: region: "NTSC-U" gsHWFixes: halfPixelOffset: 2 # Fixes side borders. + autoFlush: 1 # Fixes broken bloom effect. SLUS-29057: name: "Sphinx and the Shadow of Set [Demo]" region: "NTSC-U" @@ -68193,6 +70269,7 @@ SLUS-29069: region: "NTSC-U" gsHWFixes: autoFlush: 2 # Reduces post-processing misalignment. + halfPixelOffset: 4 # Reduces post-processing misalignment. SLUS-29070: name: "XIII [Demo]" region: "NTSC-U" @@ -68266,6 +70343,8 @@ SLUS-29087: SLUS-29088: name: "Champions of Norrath - Realms of EverQuest [Demo]" region: "NTSC-U" + gameFixes: + - BlitInternalFPSHack # Fixes internal fps detection in some areas. gsHWFixes: estimateTextureRegion: 1 # Improves performance. SLUS-29089: @@ -68358,6 +70437,8 @@ SLUS-29117: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLUS-29118: @@ -68368,9 +70449,16 @@ SLUS-29118: SLUS-29123: name: "Ghost in the Shell - Stand Alone Complex [Demo]" region: "NTSC-U" + gameFixes: + - SoftwareRendererFMVHack # Fixes hash cache disabling itself. gsHWFixes: - halfPixelOffset: 1 # Fixes texture and lighting misalignment. + recommendedBlendingLevel: 4 # Improves banding and effect emulation. + halfPixelOffset: 3 # Fixes texture and lighting misalignment. mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. + autoFlush: 1 # Fixes light bloom intensity. + estimateTextureRegion: 1 # Improves performance and reduces hash cache size. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_GiTS" SLUS-29124: name: "Fight Club [Demo]" @@ -68422,6 +70510,8 @@ SLUS-29137: region: "NTSC-U" gsHWFixes: autoFlush: 2 # Fixes missing lighting. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLUS-29138: name: "The Punisher [Demo]" @@ -68491,6 +70581,8 @@ SLUS-29152: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLUS-29153: @@ -68519,6 +70611,8 @@ SLUS-29155: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-29156: name: "Marvel Nemesis - Rise of the Imperfects [Demo]" region: "NTSC-U" @@ -68526,10 +70620,11 @@ SLUS-29157: name: "Dragon Quest VIII - Journey of the Cursed King [Demo]" region: "NTSC-U" gsHWFixes: - autoFlush: 2 # Fixes missing bloom from surfaces like windows. + autoFlush: 1 # Fixes missing bloom from surfaces like windows. # halfPixelOffset: 1 # Aligns shadows properly, but causes grid lines to appear in sea travel. halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better. roundSprite: 1 # Fixes font artifacts. + cpuSpriteRenderBW: 1 # Fixes broken fire sprites. SLUS-29159: name: "One Piece - Grand Battle [Demo]" region: "NTSC-U" @@ -68578,6 +70673,8 @@ SLUS-29168: gsHWFixes: textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center upscaling line during explosions. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 recommendedBlendingLevel: 4 # Fixes lighting. SLUS-29169: name: "Resident Evil 4 [Demo]" @@ -68586,6 +70683,8 @@ SLUS-29169: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 SLUS-29170: name: "Total Overdose - A Gunslinger's Tale in Mexico [Demo]" region: "NTSC-U" @@ -68600,6 +70699,8 @@ SLUS-29172: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLUS-29173: @@ -68663,6 +70764,8 @@ SLUS-29185: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. + mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. + trilinearFiltering: 1 SLUS-29188: name: "Steambot Chronicles [Regular Demo]" region: "NTSC-U" @@ -68695,6 +70798,8 @@ SLUS-29193: region: "NTSC-U" clampModes: eeClampMode: 3 # Fixes game hang after opening intro. + gsHWFixes: + halfPixelOffset: 2 # Fixes depth line. SLUS-29194: name: "FIFA '07 [Demo]" region: "NTSC-U" @@ -68717,7 +70822,7 @@ SLUS-29196: halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Fixes sun occlusion and brightness. SLUS-29197: - name: "Flushed Away [Demo]" + name: "DreamWorks & Aardman Flushed Away [Demo]" region: "NTSC-U" SLUS-29198: name: "Guitar Hero II [Demo]" @@ -68742,24 +70847,14 @@ SLUS-80421: SLUS-90009: name: "Resident Evil 2 [Trade Demo]" region: "NTSC-U" -SLUS-97133: - name: "The Getaway" - name-sort: "Getaway, The" - region: "NTSC-U" - gsHWFixes: - textureInsideRT: 1 - texturePreloading: 1 # Performs much better with partial preload. - halfPixelOffset: 2 # Fixes outlines around characters. - getSkipCount: "GSC_GetawayGames" SLUS-97405: - name: "ATV Offroad Fury 3 [Greatest Hits]" + name: "ATV Offroad Fury 3" region: "NTSC-U" speedHacks: mtvu: 0 # Increases FPS drastically. -SLUS-97657: - name: "MLB 11 - The Show" - region: "NTSC-U" - compat: 5 + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 SRPM-70201: name: "Space Venus Starring Morning Musume." region: "NTSC-J" @@ -68776,6 +70871,9 @@ TCES-51904: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 TCES-52004: name: "Killzone Beta Trial Code" region: "PAL-E" @@ -68790,6 +70888,8 @@ TCES-52033: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random hangs. patches: @@ -68836,6 +70936,9 @@ TCES-52582: TCES-53033: name: "Formula One 05 Beta Trial Code" region: "PAL-E" + gsHWFixes: + mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. + trilinearFiltering: 1 TCES-53247: name: "WRC - Rally Evolved Beta Trial Code" region: "PAL-E" @@ -68887,6 +70990,13 @@ TCPS-10085: name-en: "Densha de Go! Final [Limited Edition]" region: "NTSC-J" compat: 5 +TCPS-10086: + name: ラクガキ王国2 〜魔王城の戦い〜 + name-sort: らくがきおうこく2 〜まおうじょうのたたかい〜 + name-en: "Rakugaki Oukoku 2 - Maoh jou no Tatakai" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 4 # Fixes distant offset blur. TCPS-10094: name: イースIII 〜ワンダラーズフロムイース〜 name-sort: いーす3 わんだらーずふろむいーす @@ -68999,6 +71109,13 @@ TCPS-10148: name-sort: れいしきかんじょうせんとうき 2 [げんていばん] name-en: "Zero Shikikan Josentoki Ni [Limited Edition]" region: "NTSC-J" +TCPS-10150: + name: ラクガキ王国2 〜魔王城の戦い〜 + name-sort: らくがきおうこく2 〜まおうじょうのたたかい〜 + name-en: "Rakugaki Oukoku 2 - Maoh jou no Tatakai [Taito Best]" + region: "NTSC-J" + gsHWFixes: + halfPixelOffset: 4 # Fixes distant offset blur. TCPS-10152: name: ローゼンメイデン ドゥエルヴァルツァ [通常版] name-sort: ろーぜんめいでん どぅえるゔぁるつぁ @@ -69076,7 +71193,8 @@ TLES-52149: region: "PAL-E" gsHWFixes: preloadFrameData: 1 # Fixes missing loading screens. - mergeSprite: 1 # Fixes misaligned bloom on light sources. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 TLES-52339: name: "Crash 'N' Burn Beta Trial Code" region: "PAL-E"