mirror of https://github.com/PCSX2/pcsx2.git
GS: Don't flush on CLUT reload unless invalidated or using texture
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dc142a5531
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499867255b
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@ -120,9 +120,13 @@ u8 GSClut::IsInvalid()
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return m_write.dirty;
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return m_write.dirty;
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}
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}
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void GSClut::ClearDrawInvalidity()
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void GSClut::ClearDrawInvalidity(bool clear_all)
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{
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{
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if (m_write.dirty & 2)
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if (clear_all)
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{
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m_write.dirty = 0;
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}
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else if (m_write.dirty & 2)
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{
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{
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m_write.dirty = 1;
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m_write.dirty = 1;
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}
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}
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@ -110,7 +110,7 @@ public:
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bool InvalidateRange(u32 start_block, u32 end_block, bool is_draw = false);
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bool InvalidateRange(u32 start_block, u32 end_block, bool is_draw = false);
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u8 IsInvalid();
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u8 IsInvalid();
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void ClearDrawInvalidity();
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void ClearDrawInvalidity(bool clear_all);
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u32 GetCLUTCBP();
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u32 GetCLUTCBP();
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u32 GetCLUTCPSM();
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u32 GetCLUTCPSM();
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void SetNextCLUTTEX0(u64 CBP);
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void SetNextCLUTTEX0(u64 CBP);
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@ -825,16 +825,22 @@ void GSState::ApplyTEX0(GIFRegTEX0& TEX0)
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// Even if TEX0 did not change, a new palette may have been uploaded and will overwrite the currently queued for drawing.
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// Even if TEX0 did not change, a new palette may have been uploaded and will overwrite the currently queued for drawing.
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const bool wt = m_mem.m_clut.WriteTest(TEX0, m_env.TEXCLUT);
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const bool wt = m_mem.m_clut.WriteTest(TEX0, m_env.TEXCLUT);
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// No need to flush on CLUT if we aren't texture mapping.
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if (wt)
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if (wt)
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{
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{
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m_mem.m_clut.SetNextCLUTTEX0(TEX0.U64);
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m_mem.m_clut.SetNextCLUTTEX0(TEX0.U64);
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if (TEX0.CBP != m_mem.m_clut.GetCLUTCBP())
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if (TEX0.CBP != m_mem.m_clut.GetCLUTCBP())
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{
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{
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m_mem.m_clut.ClearDrawInvalidity();
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m_mem.m_clut.ClearDrawInvalidity(true);
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CLUTAutoFlush(PRIM->PRIM);
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CLUTAutoFlush(m_prev_env.PRIM.PRIM);
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}
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}
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Flush(GSFlushReason::CLUTCHANGE);
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if (m_prev_env.PRIM.TME || m_mem.m_clut.IsInvalid())
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{
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Flush(GSFlushReason::CLUTCHANGE);
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}
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else
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FlushWrite();
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// Abort any channel shuffle skipping, since this is likely part of a new shuffle.
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// Abort any channel shuffle skipping, since this is likely part of a new shuffle.
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// Test case: Tomb Raider series. This is gated by the CBP actually changing, because
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// Test case: Tomb Raider series. This is gated by the CBP actually changing, because
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@ -2957,19 +2963,34 @@ __forceinline void GSState::CLUTAutoFlush(u32 prim)
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break;
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break;
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}
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}
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if ((m_index.tail > 0 || (m_vertex.tail == n - 1)) && (GSLocalMemory::m_psm[m_context->TEX0.PSM].pal == 0 || !PRIM->TME))
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const int ctx = m_prev_env.PRIM.CTXT;
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if ((m_index.tail > 0 || (m_vertex.tail == n - 1)) && (GSLocalMemory::m_psm[m_prev_env.CTXT[ctx].TEX0.PSM].pal == 0 || !m_prev_env.PRIM.TME))
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{
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{
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const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[m_context->FRAME.PSM];
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const GSLocalMemory::psm_t& fpsm = GSLocalMemory::m_psm[m_prev_env.CTXT[ctx].FRAME.PSM];
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if ((m_context->FRAME.FBMSK & psm.fmsk) != psm.fmsk && GSLocalMemory::m_psm[m_mem.m_clut.GetCLUTCPSM()].bpp == psm.bpp)
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if ((m_prev_env.CTXT[ctx].FRAME.FBMSK & fpsm.fmsk) != fpsm.fmsk && GSLocalMemory::m_psm[m_mem.m_clut.GetCLUTCPSM()].bpp == fpsm.bpp)
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{
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{
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const u32 startbp = psm.info.bn(temp_draw_rect.x, temp_draw_rect.y, m_context->FRAME.Block(), m_context->FRAME.FBW);
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const u32 startbp = fpsm.info.bn(temp_draw_rect.x, temp_draw_rect.y, m_prev_env.CTXT[ctx].FRAME.Block(), m_prev_env.CTXT[ctx].FRAME.FBW);
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// If it's a point, then we only have one coord, so the address for start and end will be the same, which is bad for the following check.
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// If it's a point, then we only have one coord, so the address for start and end will be the same, which is bad for the following check.
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u32 endbp = startbp;
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u32 endbp = startbp;
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// otherwise calculate the end.
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// otherwise calculate the end.
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if (prim != GS_POINTLIST || (m_index.tail > 1))
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if (prim != GS_POINTLIST || (m_index.tail > 1))
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endbp = psm.info.bn(temp_draw_rect.z - 1, temp_draw_rect.w - 1, m_context->FRAME.Block(), m_context->FRAME.FBW);
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endbp = fpsm.info.bn(temp_draw_rect.z - 1, temp_draw_rect.w - 1, m_prev_env.CTXT[ctx].FRAME.Block(), m_prev_env.CTXT[ctx].FRAME.FBW);
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m_mem.m_clut.InvalidateRange(startbp, endbp, true);
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}
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const GSLocalMemory::psm_t& zpsm = GSLocalMemory::m_psm[m_prev_env.CTXT[ctx].ZBUF.PSM];
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if (!m_prev_env.CTXT[ctx].ZBUF.ZMSK && GSLocalMemory::m_psm[m_mem.m_clut.GetCLUTCPSM()].bpp == zpsm.bpp)
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{
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const u32 startbp = zpsm.info.bn(temp_draw_rect.x, temp_draw_rect.y, m_prev_env.CTXT[ctx].ZBUF.Block(), m_prev_env.CTXT[ctx].FRAME.FBW);
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// If it's a point, then we only have one coord, so the address for start and end will be the same, which is bad for the following check.
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u32 endbp = startbp;
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// otherwise calculate the end.
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if (prim != GS_POINTLIST || (m_index.tail > 1))
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endbp = zpsm.info.bn(temp_draw_rect.z - 1, temp_draw_rect.w - 1, m_prev_env.CTXT[ctx].ZBUF.Block(), m_prev_env.CTXT[ctx].FRAME.FBW);
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m_mem.m_clut.InvalidateRange(startbp, endbp, true);
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m_mem.m_clut.InvalidateRange(startbp, endbp, true);
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}
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}
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