mirror of https://github.com/PCSX2/pcsx2.git
Merge pull request #944 from ssakash/coverity_EE
EE: Prevent usage of uninitialized scalar variable
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commit
49688e2b0d
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@ -1122,10 +1122,10 @@ static u32 scaleBlockCycles_helper()
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// caused by sync hacks and such, since games seem to care a lot more about
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// these small blocks having accurate cycle counts.
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if( s_nBlockCycles <= (5<<3) || (EmuConfig.Speedhacks.EECycleRate == 0) )
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if( s_nBlockCycles <= (5<<3) || (EmuConfig.Speedhacks.EECycleRate > 99) ) // use default cycle rate if users set more than 99 in INI file.
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return s_nBlockCycles >> 3;
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uint scalarLow, scalarMid, scalarHigh;
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uint scalarLow = 0, scalarMid = 0, scalarHigh = 0;
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// Note: larger blocks get a smaller scalar, to help keep
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// them from becoming "too fat" and delaying branch tests.
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@ -1160,9 +1160,10 @@ static u32 scaleBlockCycles_helper()
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break;
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// Added insane rates on popular request (rama)
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// This allows higher values to be set at INI, higher values follows same series as case 0 and case 1.
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// This allows higher values to be set at INI, Scalar values follow Arithmetic progression on increment to cyclerate.
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default:
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if (EmuConfig.Speedhacks.EECycleRate > 2 && EmuConfig.Speedhacks.EECycleRate < 100) {
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if (EmuConfig.Speedhacks.EECycleRate > 2)
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{
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scalarLow = 3 + (2*EmuConfig.Speedhacks.EECycleRate);
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scalarMid = 5 + (2*EmuConfig.Speedhacks.EECycleRate);
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scalarHigh = 3 + (2*EmuConfig.Speedhacks.EECycleRate);
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