mirror of https://github.com/PCSX2/pcsx2.git
GS-wx: Add extra check for shader options when VK is selected
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ca55d86187
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4955a4ef98
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@ -461,9 +461,10 @@ PostTab::PostTab(wxWindow* parent)
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auto* shader_boost_grid = new wxFlexGridSizer(2, space, space);
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shader_boost_grid->AddGrowableCol(1);
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m_ui.addSliderAndLabel(shader_boost_grid, "Brightness:", "ShadeBoost_Brightness", 0, 100, 50, -1, shade_boost_check);
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m_ui.addSliderAndLabel(shader_boost_grid, "Contrast:", "ShadeBoost_Contrast", 0, 100, 50, -1, shade_boost_check);
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m_ui.addSliderAndLabel(shader_boost_grid, "Saturation:", "ShadeBoost_Saturation", 0, 100, 50, -1, shade_boost_check);
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auto shader_boost_prereq = [shade_boost_check, this] { return !m_is_vk_hw && shade_boost_check.box->GetValue(); };
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m_ui.addSliderAndLabel(shader_boost_grid, "Brightness:", "ShadeBoost_Brightness", 0, 100, 50, -1, shader_boost_prereq);
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m_ui.addSliderAndLabel(shader_boost_grid, "Contrast:", "ShadeBoost_Contrast", 0, 100, 50, -1, shader_boost_prereq);
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m_ui.addSliderAndLabel(shader_boost_grid, "Saturation:", "ShadeBoost_Saturation", 0, 100, 50, -1, shader_boost_prereq);
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shade_boost_box->Add(shader_boost_grid, wxSizerFlags().Expand());
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shader_box->Add(shade_boost_box.outer, wxSizerFlags().Expand());
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@ -474,8 +475,9 @@ PostTab::PostTab(wxWindow* parent)
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auto* ext_shader_grid = new wxFlexGridSizer(2, space, space);
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ext_shader_grid->AddGrowableCol(1);
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m_ui.addFilePickerAndLabel(ext_shader_grid, "GLSL fx File:", "shaderfx_glsl", -1, ext_shader_check);
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m_ui.addFilePickerAndLabel(ext_shader_grid, "Config File:", "shaderfx_conf", -1, ext_shader_check);
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auto shaderext_prereq = [ext_shader_check, this] { return !m_is_vk_hw && ext_shader_check.box->GetValue(); };
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m_ui.addFilePickerAndLabel(ext_shader_grid, "GLSL fx File:", "shaderfx_glsl", -1, shaderext_prereq);
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m_ui.addFilePickerAndLabel(ext_shader_grid, "Config File:", "shaderfx_conf", -1, shaderext_prereq);
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ext_shader_box->Add(ext_shader_grid, wxSizerFlags().Expand());
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shader_box->Add(ext_shader_box.outer, wxSizerFlags().Expand());
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