mirror of https://github.com/PCSX2/pcsx2.git
GSDX: Fix for 6x Native, fixed GH3 in native mode taking up quarter of the screen after the snowblind changes
This commit is contained in:
parent
2cbde89084
commit
4914620178
|
@ -41,7 +41,8 @@ void GSRendererHW::SetScaling(){
|
|||
|
||||
m_buffer_size = max(m_context->FRAME.FBW, m_regs->DISP[env].DISPFB.FBW);
|
||||
|
||||
if (m_upscale_multiplier < 6 && (m_width / m_upscale_multiplier) != (m_buffer_size * 64)){
|
||||
//Only increase the buffer size, don't make it smaller, it breaks games (GH3)
|
||||
if (m_upscale_multiplier <= 6 && (m_width / m_upscale_multiplier) < (m_buffer_size * 64)){
|
||||
printf("Frame buffer width on vsync %d m_width %d\n", m_buffer_size, (m_width / m_upscale_multiplier));
|
||||
m_tc->RemovePartial();
|
||||
}
|
||||
|
@ -74,7 +75,7 @@ void GSRendererHW::SetScaling(){
|
|||
if (m_upscale_multiplier == 1) {
|
||||
// No upscaling hack at native resolution
|
||||
if (m_nativeres) {
|
||||
m_width = (m_buffer_size * 64) * m_upscale_multiplier;
|
||||
m_width = (m_buffer_size * 64);
|
||||
m_height = m_width; //Keep it square
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue