GSDX: Fix for 6x Native, fixed GH3 in native mode taking up quarter of the screen after the snowblind changes

This commit is contained in:
refraction 2015-06-01 19:04:39 +01:00
parent 2cbde89084
commit 4914620178
1 changed files with 3 additions and 2 deletions

View File

@ -41,7 +41,8 @@ void GSRendererHW::SetScaling(){
m_buffer_size = max(m_context->FRAME.FBW, m_regs->DISP[env].DISPFB.FBW); m_buffer_size = max(m_context->FRAME.FBW, m_regs->DISP[env].DISPFB.FBW);
if (m_upscale_multiplier < 6 && (m_width / m_upscale_multiplier) != (m_buffer_size * 64)){ //Only increase the buffer size, don't make it smaller, it breaks games (GH3)
if (m_upscale_multiplier <= 6 && (m_width / m_upscale_multiplier) < (m_buffer_size * 64)){
printf("Frame buffer width on vsync %d m_width %d\n", m_buffer_size, (m_width / m_upscale_multiplier)); printf("Frame buffer width on vsync %d m_width %d\n", m_buffer_size, (m_width / m_upscale_multiplier));
m_tc->RemovePartial(); m_tc->RemovePartial();
} }
@ -74,7 +75,7 @@ void GSRendererHW::SetScaling(){
if (m_upscale_multiplier == 1) { if (m_upscale_multiplier == 1) {
// No upscaling hack at native resolution // No upscaling hack at native resolution
if (m_nativeres) { if (m_nativeres) {
m_width = (m_buffer_size * 64) * m_upscale_multiplier; m_width = (m_buffer_size * 64);
m_height = m_width; //Keep it square m_height = m_width; //Keep it square
} }