From 48d90a988a4b257bb757705b344a1fc9fa9e4a48 Mon Sep 17 00:00:00 2001 From: lightningterror Date: Sun, 11 Nov 2018 23:59:11 +0100 Subject: [PATCH] GSdx-d3d: Remove not yet used rt parameter in channel shuffle function. --- plugins/GSdx/GSRendererDX.cpp | 4 ++-- plugins/GSdx/GSRendererDX.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/plugins/GSdx/GSRendererDX.cpp b/plugins/GSdx/GSRendererDX.cpp index de7137039a..59fcc3fa24 100644 --- a/plugins/GSdx/GSRendererDX.cpp +++ b/plugins/GSdx/GSRendererDX.cpp @@ -156,7 +156,7 @@ void GSRendererDX::EmulateZbuffer() } } -void GSRendererDX::EmulateChannelShuffle(GSTexture** rt, const GSTextureCache::Source* tex) +void GSRendererDX::EmulateChannelShuffle(const GSTextureCache::Source* tex) { // Channel shuffle effect not supported on DX. Let's keep the logic because it help to // reduce memory requirement (and why not a partial port) @@ -395,7 +395,7 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc // HLE implementation of the channel selection effect // // Warning it must be done at the begining because it will change the vertex list - EmulateChannelShuffle(&rt, tex); + EmulateChannelShuffle(tex); // Upscaling hack to avoid various line/grid issues MergeSprite(tex); diff --git a/plugins/GSdx/GSRendererDX.h b/plugins/GSdx/GSRendererDX.h index bf084159d9..b95b116e51 100644 --- a/plugins/GSdx/GSRendererDX.h +++ b/plugins/GSdx/GSRendererDX.h @@ -37,7 +37,7 @@ protected: void ResetStates(); void EmulateAtst(const int pass, const GSTextureCache::Source* tex); void EmulateZbuffer(); - void EmulateChannelShuffle(GSTexture** rt, const GSTextureCache::Source* tex); + void EmulateChannelShuffle(const GSTextureCache::Source* tex); void EmulateTextureSampler(const GSTextureCache::Source* tex); virtual void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex); virtual void EmulateTextureShuffleAndFbmask() = 0;