mirror of https://github.com/PCSX2/pcsx2.git
GSDX-TextureCache: Port Half pixel offset hack for custom resolutions
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@ -1329,6 +1329,14 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
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{
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switch(m_renderer->GetUpscaleMultiplier())
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{
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case 0: //Custom Resolution
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{
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const float offset = 0.2f;
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modx = dst->m_texture->GetScale().x + offset;
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mody = dst->m_texture->GetScale().y + offset;
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dst->m_texture->LikelyOffset = true;
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break;
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}
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case 2: modx = 2.2f; mody = 2.2f; dst->m_texture->LikelyOffset = true; break;
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case 3: modx = 3.1f; mody = 3.1f; dst->m_texture->LikelyOffset = true; break;
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case 4: modx = 4.2f; mody = 4.2f; dst->m_texture->LikelyOffset = true; break;
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