mirror of https://github.com/PCSX2/pcsx2.git
PGIF: Code refactoring/cleanup.
Improve few games like RE2, THPS2, Castlevania SOTN, FF8.
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70a862fced
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47bdc58c1a
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@ -86,7 +86,8 @@ mem32_t __fastcall _hwRead32(u32 mem)
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if (mem == INTC_STAT)
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{
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if (intcstathack) IntCHackCheck();
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// Disable INTC hack when in PS1 mode as it seems to break games.
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if (intcstathack && !(psxHu32(HW_ICFG) & (1 << 3))) IntCHackCheck();
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return psHu32(INTC_STAT);
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}
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1448
pcsx2/ps2/pgif.cpp
1448
pcsx2/ps2/pgif.cpp
File diff suppressed because it is too large
Load Diff
268
pcsx2/ps2/pgif.h
268
pcsx2/ps2/pgif.h
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@ -1,5 +1,5 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2016-2016 PCSX2 Dev Team
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* Copyright (C) 2016-2021 PCSX2 Dev Team
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* Copyright (C) 2016 Wisi
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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@ -14,6 +14,251 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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//HW Registers
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union tPGIF_CTRL
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{
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struct pgifCtrl_t
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{
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//Please keep in mind, that not all of values are 100% confirmed.
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u32 UNK1 : 2; // 0-1
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u32 fifo_GP1_ready_for_data : 1; // 2
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u32 fifo_GP0_ready_for_data : 1; // 3
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u32 data_from_gpu_ready : 1; // 4 sets in ps1drv same time as DMA RSEND
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u32 UNK2 : 1; // 5
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u32 UNK3 : 2; // 6-7
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u32 GP0_fifo_count : 5; // 8-12
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u32 UNK4 : 3; // 13-15
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u32 GP1_fifo_count : 3; // 16 - 18
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u32 UNK5 : 1; // 19
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u32 GP0_fifo_empty : 1; // 20
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u32 UNK6 : 1; // 21
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u32 UNK7 : 1; // 22
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u32 UNK8 : 8; // 23-30
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u32 BUSY : 1; // Busy
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}bits;
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u32 _u32;
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tPGIF_CTRL( u32 val ) { _u32 = val; }
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void write(u32 value) { _u32 = value; }
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u32 get() { return _u32; }
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};
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union tPGIF_IMM
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{
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struct imm_t
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{
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u32 e2;
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u32 dummy1[3];
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u32 e3;
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u32 dummy2[3];
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u32 e4;
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u32 dummy3[3];
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u32 e5;
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u32 dummy4[3];
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}reg;
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void reset() { reg.e2 = reg.e3 = reg.e4 = reg.e5 = 0; }
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};
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struct PGIFregisters
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{
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tPGIF_IMM imm_response;
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u128 dummy1[2];
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tPGIF_CTRL ctrl;
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};
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static PGIFregisters& pgif = (PGIFregisters&)eeHw[0xf310];
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union tPGPU_REGS
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{
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struct Bits_t
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{
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u32 TPXB : 4; // 0-3 Texture page X Base (N*64)
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u32 TPYB : 1; // 4 Texture page Y Base (N*256) (ie. 0 or 256)
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u32 ST : 2; // 5-6 Semi Transparency (0=B/2+F/2, 1=B+F, 2=B-F, 3=B+F/4)
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u32 TPC : 2; // 7-8 Texture page colors (0=4bit, 1=8bit, 2=15bit, 3=Reserved)
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u32 DITH : 1; // 9 Dither 24bit to 15bit (0=Off/strip LSBs, 1=Dither Enabled)
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u32 DRAW : 1; // 10 Drawing to display area
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u32 DMSK : 1; // 11 Set Mask-bit when drawing pixels (0=No, 1=Yes/Mask)
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u32 DPIX : 1; // 12 Draw Pixels (0=Always, 1=Not to Masked areas)
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u32 ILAC : 1; // 13 Interlace Field (or, always 1 when GP1(08h).5=0)
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u32 RFLG : 1; // 14 "Reverseflag" (0=Normal, 1=Distorted)
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u32 TDIS : 1; // 15 Texture Disable (0=Normal, 1=Disable Textures)
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u32 HR2 : 1; // 16 Horizontal Resolution 2 (0=256/320/512/640, 1=368)
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u32 HR1 : 2; // 17-18 Horizontal Resolution 1 (0=256, 1=320, 2=512, 3=640)
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u32 VRES : 1; // 19 Vertical Resolution (0=240, 1=480, when Bit22=1)
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u32 VMOD : 1; // 20 Video Mode (0=NTSC/60Hz, 1=PAL/50Hz)
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u32 COLD : 1; // 21 Display Area Color Depth (0=15bit, 1=24bit)
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u32 VILAC : 1; // 22 Vertical Interlace (0=Off, 1=On)
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u32 DE : 1; // 23 Display Enable (0=Enabled, 1=Disabled)
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u32 IRQ1 : 1; // 24 Interrupt Request (IRQ1) (0=Off, 1=IRQ) ;GP0(1Fh)/GP1(02h)
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u32 DREQ : 1; // 25 DMA / Data Request, meaning depends on GP1(04h) DMA Direction:
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// When GP1(04h)=0 ---> Always zero (0)
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// When GP1(04h)=1 ---> FIFO State (0=Full, 1=Not Full)
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// When GP1(04h)=2 ---> Same as GPUSTAT.28
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// When GP1(04h)=3 ---> Same as GPUSTAT.27
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u32 RCMD : 1; // 26 Ready to receive Cmd Word (0=No, 1=Ready) ;GP0(...) ;via GP0
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u32 RSEND : 1; // 27 Ready to send VRAM to CPU (0=No, 1=Ready) ;GP0(C0h) ;via GPUREAD
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u32 RDMA : 1; // 28 Ready to receive DMA Block (0=No, 1=Ready) ;GP0(...) ;via GP0
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u32 DDIR : 2; // 29-30 DMA Direction (0=Off, 1=?, 2=CPUtoGP0, 3=GPUREADtoCPU)
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u32 DEO : 1; // 31 Drawing even/odd lines in interlace mode (0=Even or Vblank, 1=Odd)
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}bits;
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u32 _u32;
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tPGPU_REGS( u32 val ) { _u32 = val; }
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void write(u32 value) { _u32 = value; }
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u32 get() { return _u32; }
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};
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struct PGPUregisters
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{
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tPGPU_REGS stat;
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};
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static PGPUregisters& pgpu = (PGPUregisters&)eeHw[0xf300];
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static struct Regs_t
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{
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struct pgifRegs_t
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{
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//PGifIfStat
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u32 ctrl;
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} pgif;
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} hwRegs;
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//Internal dma flags:
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static struct dma_t
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{
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struct dmaState_t
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{
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bool ll_active;
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bool to_gpu_active;
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bool to_iop_active;
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} state;
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struct ll_dma_t
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{
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u32 data_read_address;
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u32 total_words; //total number of words
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u32 current_word; //current word number
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u32 next_address;
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} ll_dma;
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struct normalDma_t
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{
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u32 total_words; //total number of words in Normal DMA
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u32 current_word; //current word number in Normal DMA
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u32 address;
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} normal;
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} dma;
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union tCHCR_DMA
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{
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struct chcrDma_t
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{
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u32 DIR : 1; //0 Transfer Direction (0=To Main RAM, 1=From Main RAM)
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u32 MAS : 1; //1 Memory Address Step (0=Forward;+4, 1=Backward;-4)
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u32 resv0 : 6;
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u32 CHE : 1; //8 Chopping Enable (0=Normal, 1=Chopping; run CPU during DMA gaps)
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u32 TSM : 2; //9-10 SyncMode, Transfer Synchronisation/Mode (0-3):
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//0 Start immediately and transfer all at once (used for CDROM, OTC)
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//1 Sync blocks to DMA requests (used for MDEC, SPU, and GPU-data)
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//2 Linked-List mode (used for GPU-command-lists)
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//3 Reserved (not used)
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u32 resv1 : 5;
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u32 CDWS : 3; // 16-18 Chopping DMA Window Size (1 SHL N words)
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u32 resv2 : 1;
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u32 CCWS : 3; // 20-22 Chopping CPU Window Size (1 SHL N clks)
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u32 resv3 : 1;
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u32 BUSY : 1; // 24 Start/Busy (0=Stopped/Completed, 1=Start/Enable/Busy)
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u32 resv4 : 3;
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u32 TRIG : 1; // 28 Start/Trigger (0=Normal, 1=Manual Start; use for SyncMode=0)
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u32 UKN1 : 1; // 29 Unknown (R/W) Pause? (0=No, 1=Pause?) (For SyncMode=0 only?)
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u32 UNK2 : 1; // 30 Unknown (R/W)
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u32 resv5 : 1;
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}bits;
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u32 _u32;
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tCHCR_DMA( u32 val ) { _u32 = val; }
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void write(u32 value) { _u32 = value; }
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u32 get() { return _u32; }
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};
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union tBCR_DMA
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{
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struct bcrDma_t
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{
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u32 block_size : 16;
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u32 block_amount : 16;
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}bit;
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u32 _u32;
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tBCR_DMA( u32 val ) { _u32 = val; }
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u32 get_block_amount() { return bit.block_amount ? bit.block_amount : 0x10000; }
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u32 get_block_size() { return bit.block_size; }
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void write(u32 value) { _u32 = value; }
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u32 get() { return _u32; }
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};
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union tMADR_DMA
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{
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u32 address;
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tMADR_DMA( u32 val ) { address = val; }
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void write(u32 value) { address = value; }
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u32 get() { return address; }
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};
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struct DMAregisters
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{
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tMADR_DMA madr;
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tBCR_DMA bcr;
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tCHCR_DMA chcr;
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};
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static DMAregisters& dmaRegs = (DMAregisters&)iopHw[0x10a0];
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//Generic FIFO-related:
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struct ringBuf_t
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{
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u32* buf;
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int size;
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int count;
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int head;
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int tail;
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};
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//Defines for address labels:
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//PGPU_STAT 0x1000F300 The GP1 - Status register, which PS1DRV writes (emulates) for the IOP to read.
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#define PGPU_STAT 0x1000F300
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//IMM_E2-IMM_E5 - "immediate response registers" - hold the return values for commands that require immediate response.
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//They correspond to GP0() E2-E5 commands.
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#define IMM_E2 0x1000F310
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#define IMM_E3 0x1000F320
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#define IMM_E4 0x1000F330
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#define IMM_E5 0x1000F340
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//PGIF_CTRL 0x1000F380 Main register for PGIF status info & control.
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#define PGIF_CTRL 0x1000F380
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//PGPU_CMD_FIFO FIFO buffer for GPU GP1 (CMD reg) CMDs IOP->EE only (unknown if reverse direction is possible).
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#define PGPU_CMD_FIFO 0x1000F3C0
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//PGPU_DAT_FIFO FIFO buffer for GPU GP0 (DATA reg) IOP->EE, but also EE->IOP. Direction is controlled by reg. 0x80/bit4 (most likely).
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//Official name is "GFIFO", according to PS1DRV.
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#define PGPU_DAT_FIFO 0x1000F3E0
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//write to peripheral
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#define DMA_LL_END_CODE 0x00FFFFFF
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#define PGPU_DMA_MADR 0x1F8010A0
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#define PGPU_DMA_BCR 0x1F8010A4
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#define PGPU_DMA_CHCR 0x1F8010A8
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#define PGPU_DMA_TADR 0x1F8010AC
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#define pgpuDmaTadr HW_DMA2_TADR
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void pgifInit(void);
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void pgifReset(void);
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@ -29,13 +274,16 @@ extern void PGIFrQword(u32 addr, void *);
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extern u32 psxDma2GpuR(u32 addr);
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extern void psxDma2GpuW(u32 addr, u32 data);
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/***************************************************************************************************
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*** Constants here control code that is either not certainly correct or may affect compatibility ***
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***************************************************************************************************/
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extern void ps12PostOut(u32 mem, u8 value);
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extern void psDuartW(u32 mem, u8 value);
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extern u8 psExp2R8(u32 mem);
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extern void kernelTTYFileDescrWrite(u32 mem, u32 data);
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extern u32 getIntTmrKReg(u32 mem, u32 data);
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extern void testInt(void);
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extern void HPCoS_print(u32 mem, u32 data);
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extern void anyIopLS(u32 addr, u32 data, int Wr);
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extern void dma6_OTClear(void);
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//Default=1. Is unknown why we need this, but we need this..
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#define PREVENT_IRQ_ON_NORM_DMA_TO_GPU 1
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//PGIF_DAT_RB_LEAVE_FREE - How many elements of the FIFO buffer to leave free in DMA.
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//Can be 0 and no faults are observed.
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//As the buffer has 32 elements, and normal DMA reads are usually done in 4 qwords (16 words),
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//this must be less than 16, otherwise the PS1DRV will never read from the FIFO.
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//At one point (in Linked-List DMA), PS1DRV will expect at least a certain number of elements, that is sent as argument to the func.
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#define PGIF_DAT_RB_LEAVE_FREE 1
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