mirror of https://github.com/PCSX2/pcsx2.git
parent
cce7f465f2
commit
476d15f0fc
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@ -318,7 +318,7 @@ PAPX-90512:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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PAPX-90514:
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name: "Fuyu no Osusume Soft Otameshi Disc"
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@ -521,7 +521,7 @@ PBPX-95523:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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# eeClampMode = 3 Text in races works.
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# vuClampMode = 2 Text in GT mode works.
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@ -532,7 +532,7 @@ PBPX-95524:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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# eeClampMode = 3 Text in races works.
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# vuClampMode = 2 Text in GT mode works.
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@ -548,7 +548,7 @@ PBPX-95601:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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memcardFilters:
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- "SCAJ-20066"
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@ -765,7 +765,7 @@ PCPX-96649:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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# eeClampMode = 3 Text in races works.
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PCPX-96653:
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@ -1156,7 +1156,7 @@ SCAJ-20066:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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memcardFilters:
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- "SCAJ-20066"
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@ -2027,7 +2027,7 @@ SCAJ-30006:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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memcardFilters:
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- "SCAJ-20066"
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@ -2051,7 +2051,7 @@ SCAJ-30007:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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SCAJ-30008:
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name: "Gran Turismo 4 [PS2 The Best]"
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@ -2062,7 +2062,7 @@ SCAJ-30008:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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memcardFilters:
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- "SCAJ-20066"
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@ -2168,7 +2168,7 @@ SCCS-60002:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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SCED-50041:
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name: "Tekken Tag Tournament [Demo]"
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@ -3122,7 +3122,7 @@ SCED-52455:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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# eeClampMode = 3 Text in races works.
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# vuClampMode = 2 Text in GT mode works.
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@ -3144,7 +3144,7 @@ SCED-52578:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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SCED-52580:
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name: "Magazine Ufficiale PlayStation 2 Italia 06/04"
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@ -3161,7 +3161,7 @@ SCED-52681:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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SCED-52687:
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name: "Formula One 04 [Demo]"
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@ -4668,7 +4668,7 @@ SCES-51719:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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memcardFilters:
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- "SCES-51719"
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@ -4906,7 +4906,7 @@ SCES-52438:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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memcardFilters:
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- "SCES-51719"
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@ -6320,7 +6320,7 @@ SCKA-20022:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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# eeClampMode = 3 Text in races works.
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# vuClampMode = 2 Text in GT mode works.
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@ -6955,7 +6955,7 @@ SCKA-30001:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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SCKA-30002:
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name: "God of War"
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@ -7620,7 +7620,7 @@ SCPS-15055:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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memcardFilters:
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- "SCAJ-20066"
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@ -8190,7 +8190,7 @@ SCPS-17001:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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memcardFilters:
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- "SCAJ-20066"
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@ -8444,7 +8444,7 @@ SCPS-19252:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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memcardFilters:
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- "SCAJ-20066"
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@ -8499,7 +8499,7 @@ SCPS-19304:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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memcardFilters:
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- "SCAJ-20066"
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@ -9273,7 +9273,7 @@ SCUS-90682:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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SCUS-94346:
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name: "SingStar Latino"
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@ -10083,7 +10083,7 @@ SCUS-97328:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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memcardFilters: # Allows car imports from GT3 or something.
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- "SCUS-97328"
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@ -10477,7 +10477,7 @@ SCUS-97436:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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memcardFilters:
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- "SCUS-97328"
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@ -10695,7 +10695,7 @@ SCUS-97483:
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gsHWFixes:
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mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
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trilinearFiltering: 1
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halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
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getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
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SCUS-97484:
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name: "Sly 3 - Honor Among Thieves [E3 Demo]"
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@ -11573,6 +11573,9 @@ SLAJ-25084:
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SLAJ-25087:
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name: "NBA Live '07"
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region: "NTSC-Unk"
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gsHWFixes:
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cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SLAJ-25088:
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name: "FIFA Soccer 2007"
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region: "NTSC-Unk"
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@ -11622,6 +11625,9 @@ SLAJ-25096:
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SLAJ-25099:
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name: "NBA Live '08"
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region: "NTSC-Unk"
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gsHWFixes:
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cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SLAJ-25103:
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name: "Musou Orochi - Maou Sairin"
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region: "NTSC-J"
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@ -12262,8 +12268,11 @@ SLED-54327:
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name: "FIFA 07"
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region: "PAL-Unk"
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SLED-54328:
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name: "NBA Live 07"
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name: "NBA Live 07 [Demo]"
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region: "PAL-Unk"
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gsHWFixes:
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cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SLED-54401:
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name: "Destroy All Humans 2 [Demo]"
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region: "PAL-E"
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@ -13196,6 +13205,8 @@ SLES-50356:
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region: "PAL-E"
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gameFixes:
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- VUSyncHack # Fixes flickering and missing textures.
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gsHWFixes:
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textureInsideRT: 1 # Fixes graphical corruption.
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SLES-50358:
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name: "Devil May Cry"
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region: "PAL-M5"
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@ -13760,6 +13771,8 @@ SLES-50640:
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region: "PAL-M4"
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gameFixes:
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- VUSyncHack # Fixes flickering and missing textures.
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gsHWFixes:
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textureInsideRT: 1 # Fixes graphical corruption.
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SLES-50641:
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name: "Dynasty Warriors 3"
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region: "PAL-M3"
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@ -21094,9 +21107,15 @@ SLES-53545:
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SLES-53546:
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name: "NBA Live 2006"
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region: "PAL-E"
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gsHWFixes:
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cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SLES-53547:
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name: "NBA Live '06"
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region: "PAL-M3"
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gsHWFixes:
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cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SLES-53548:
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name: "Yokushin - Giga Wing Generations"
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region: "PAL-E"
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@ -21234,9 +21253,15 @@ SLES-53579:
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SLES-53580:
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name: "NBA Live '06"
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region: "PAL-F"
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gsHWFixes:
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cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SLES-53581:
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name: "NBA Live 06"
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region: "PAL-S"
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gsHWFixes:
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cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SLES-53582:
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name: "Bratz - Rock Angelz"
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region: "PAL-SW"
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@ -23116,12 +23141,21 @@ SLES-54248:
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SLES-54250:
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name: "NBA Live '07"
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region: "PAL-F"
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gsHWFixes:
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cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SLES-54251:
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name: "NBA Live 07"
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region: "PAL-S"
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gsHWFixes:
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cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SLES-54252:
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name: "NBA Live '07"
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region: "PAL-M3"
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gsHWFixes:
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cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SLES-54253:
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name: "Tiger Woods PGA Tour 07"
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region: "PAL-E"
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@ -24850,9 +24884,15 @@ SLES-54893:
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SLES-54895:
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name: "NBA Live 08"
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region: "PAL-M3"
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gsHWFixes:
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cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SLES-54896:
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name: "NBA Live 08"
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region: "PAL-F"
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gsHWFixes:
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cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SLES-54897:
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name: "GrimGrimoire"
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region: "PAL-E-JP"
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@ -24942,6 +24982,9 @@ SLES-54931:
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SLES-54933:
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name: "NBA Live 08"
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region: "PAL-S"
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gsHWFixes:
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cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SLES-54937:
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name: "RTL Biathlon 2008"
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region: "PAL-G"
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@ -28417,6 +28460,9 @@ SLKA-25314:
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SLKA-25315:
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name: "NBA Live 06"
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region: "NTSC-K"
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gsHWFixes:
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cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
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cpuSpriteRenderLevel: 2 # Needed for above.
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SLKA-25316:
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name: "Disney/Pixar Mr. Incredible - Kyouteki Underminer Toujou"
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region: "NTSC-K"
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||||
|
@ -29507,6 +29553,9 @@ SLPM-55143:
|
|||
SLPM-55144:
|
||||
name: "NBA Live 08"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLPM-55145:
|
||||
name: "Akudaikan 3"
|
||||
region: "NTSC-J"
|
||||
|
@ -41121,6 +41170,9 @@ SLPM-66171:
|
|||
name-sort: NBAらいぶ06
|
||||
name-en: "NBA Live '06"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLPM-66172:
|
||||
name: "Sangokushi IX"
|
||||
region: "NTSC-J"
|
||||
|
@ -43428,6 +43480,9 @@ SLPM-66561:
|
|||
name-sort: NBAらいぶ 06 [EA BEST HITS]
|
||||
name-en: "NBA Live '06 [EA Best Hits]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLPM-66562:
|
||||
name: ニード・フォー・スピード モスト・ウォンテッド [EA BEST HITS]
|
||||
name-sort: にーど・ふぉー・すぴーど もすと・うぉんてっど [EA BEST HITS]
|
||||
|
@ -43611,6 +43666,9 @@ SLPM-66589:
|
|||
name-sort: NBAらいぶ 07
|
||||
name-en: "NBA Live '07"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLPM-66590:
|
||||
name: 実況パワフルプロ野球13 決定版
|
||||
name-sort: じっきょうぱわふるぷろやきゅう13 けっていばん
|
||||
|
@ -45312,6 +45370,9 @@ SLPM-66884:
|
|||
name-sort: NBA LIVE 08
|
||||
name-en: "NBA Live '08"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLPM-66885:
|
||||
name: ワールドサッカーウイニングイレブン2008
|
||||
name-sort: わーるどさっかーういにんぐいれぶん2008
|
||||
|
@ -45631,6 +45692,9 @@ SLPM-66946:
|
|||
name-sort: NBAらいぶ 07 [EA BEST HITS]
|
||||
name-en: "NBA Live '07 [EA Best Hits]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLPM-66947:
|
||||
name: 信長の野望・革新 with パワーアップキット
|
||||
name-sort: のぶながのやぼう・かくしん with ぱわーあっぷきっと
|
||||
|
@ -49707,6 +49771,8 @@ SLPS-25089:
|
|||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- VUSyncHack # Fixes flickering and missing textures.
|
||||
gsHWFixes:
|
||||
textureInsideRT: 1 # Fixes graphical corruption.
|
||||
SLPS-25094:
|
||||
name: リーヴェルファンタジア 〜マリエルと妖精物語〜
|
||||
name-sort: りーゔぇるふぁんたじあ 〜まりえるとようせいものがたり〜
|
||||
|
@ -57018,6 +57084,8 @@ SLUS-20378:
|
|||
region: "NTSC-U"
|
||||
gameFixes:
|
||||
- VUSyncHack # Fixes flickering and missing textures.
|
||||
gsHWFixes:
|
||||
textureInsideRT: 1 # Fixes graphical corruption.
|
||||
patches:
|
||||
466D1C13:
|
||||
content: |-
|
||||
|
@ -61919,6 +61987,9 @@ SLUS-21278:
|
|||
SLUS-21279:
|
||||
name: "NBA Live '06"
|
||||
region: "NTSC-U"
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLUS-21280:
|
||||
name: "FIFA '06"
|
||||
region: "NTSC-U"
|
||||
|
@ -62035,6 +62106,9 @@ SLUS-21297:
|
|||
SLUS-21298:
|
||||
name: "NCAA March Madness '06"
|
||||
region: "NTSC-U"
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLUS-21299:
|
||||
name: "Dynasty Warriors 5 - Xtreme Legends"
|
||||
region: "NTSC-U"
|
||||
|
@ -63069,6 +63143,9 @@ SLUS-21459:
|
|||
SLUS-21460:
|
||||
name: "NBA Live '07"
|
||||
region: "NTSC-U"
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLUS-21461:
|
||||
name: "NASCAR '07"
|
||||
region: "NTSC-U"
|
||||
|
@ -63185,6 +63262,9 @@ SLUS-21480:
|
|||
SLUS-21481:
|
||||
name: "NCAA March Madness '07"
|
||||
region: "NTSC-U"
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLUS-21482:
|
||||
name: "NFL Street 3"
|
||||
region: "NTSC-U"
|
||||
|
@ -63935,6 +64015,9 @@ SLUS-21648:
|
|||
SLUS-21649:
|
||||
name: "NBA Live '08"
|
||||
region: "NTSC-U"
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLUS-21650:
|
||||
name: "Mercenaries 2 - World in Flames"
|
||||
region: "NTSC-U"
|
||||
|
@ -64155,6 +64238,9 @@ SLUS-21697:
|
|||
SLUS-21698:
|
||||
name: "NCAA March Madness '08"
|
||||
region: "NTSC-U"
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLUS-21699:
|
||||
name: "UEFA Euro 2008"
|
||||
region: "NTSC-U"
|
||||
|
@ -66119,9 +66205,15 @@ SLUS-29161:
|
|||
SLUS-29162:
|
||||
name: "NBA Live '06 [Demo]"
|
||||
region: "NTSC-U"
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLUS-29163:
|
||||
name: "NCAA March Madness '06 [Demo]"
|
||||
region: "NTSC-U"
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
SLUS-29164:
|
||||
name: "Star Wars - Battlefront II [Online Public Beta]"
|
||||
region: "NTSC-U"
|
||||
|
|
Loading…
Reference in New Issue